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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
Zachary Milyardo Powers  Account Info

I'm currently working on Final Fantasy and Chrono Trigger for the 83+. What I want to know is what would you guys look for in games like these. What sort of GUI? Should I stick to the original story or make my own. Would it be ok if I release the game in chapters? How about making it an APP or even sound, I can do all of the in like a 4 page app and 4 years of work, but what do you expect?

     24 December 2003, 14:46 GMT

Re: Re: Upcoming TI-83 Plus Games
Dysfunction  Account Info

There are currently two Final Fantasy projects going on for the 83/83+, both in asm. But if you want to try your hand,go ahead. I think sound is definitely an entirely possible concept, if you're talking about midi-style sound. Of course, the processing power isn;t there for background music, but maybe you could have music in the battles, at menus and title screens, etc., plus sounds when you do magic or attack.

     26 December 2003, 18:44 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

Is it possible to make ur calc make sounds?

     28 December 2003, 22:12 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, but not that many people actually bother hooking up headphones to your calculator. Usually math teachers find something fishy about you when you where headphones attatched to your calculator in the middle of math class. Plus you can only do it with assembly. So it's really not worth it if you ask me, but then again, whatever floats your boat... and i mean that in a sincere way.

     29 December 2003, 05:11 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

Not that any of us here would be playing games while in math class......nooooooo.....of course not. *shifty eyes*

     30 December 2003, 19:00 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hahahahahahahahahah! Yah, in math I'm always playing "Mathkids", "Fallmath", and of course "Mathball" (Bomberkids, Falldown, Jezzball). The funny thing is, the teacher still think's it's relating to math.

     30 December 2003, 19:51 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Dysfunction  Account Info

I play gamesin math, play games in physics, and play games in history (I also use my calc to take notes). The only class I don't have an excuse to use my calc in is English, and in that the teacher doesn't care!

     30 December 2003, 20:39 GMT

Upcoming TI-83 Plus Games
Death box  Account Info

hey jakas where the heck is ur yoshi game? i cant find it.....

     31 December 2003, 00:11 GMT


Re: Upcoming TI-83 Plus Games
Death box  Account Info

o wait.......
u already andwered that.

my bad

     31 December 2003, 00:12 GMT


Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, just don't be pissed of with me when you find out that I only have one block drop at a time. I'm working on two, but as i've announced, I have other projects going too.

     1 January 2004, 21:49 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Nick_S  Account Info

I salute you on doing a puzzle game in basic
I feel kinda sorry for the guy that had to make tetris in basic though(he did a good jod and it ran pretty smoothly, but it mustve been hell to program it)

     19 June 2004, 01:14 GMT


Games
Merthsoft  Account Info

I play game all the time, and make games (usually stupid things) and my teachers ALL think I'm taking notes, I love ignorance :)

     2 January 2004, 19:52 GMT

09 Armies
JAKAS  Account Info

Sorry for replying, but when i try the main reply thing, it put's it on the first page.

Ok, I'm comming out with the ultimate strategy game in a week or so. It's somewhat similiar to Age of Empires, but this game focuses on battle. The way it works, is you have the opportunity to create 9 different (and seperate) armies. You can either go to the barracks, archery range, and stable to create, of course, infantry, archers, and calvary. You also can alter each type of unit's stats including Health, Attack, and Deffense. So pretty much you have 1000 gold to create the perfect army (Well, of course you could build NINE). The infantry and all of the stat's cost 10 gold. However, the calvary and archer's cost 20 because the archer's can attack in the midst of battle without being killed as long as there are other unit's fighting. And the calvary's Attack cost half as much as everything else.

To be continued

     2 January 2004, 20:35 GMT


Re: 09 Armies
JAKAS  Account Info

Ok, The Battle... Unlike creation which is Menu based, the Battle Scenes are live action. The Best part of all is that you do this with anotehr person. So it's kindof like battle bots. It works like this... Those stats that you put in all have different purposes. first, Deffence: all of your unit's deffence is added together into one solid number. Now, your army cannot be harmed until your entire deffence is gone. (this won't effect your stats). ok, your Attack: your attack pretty much is how hard you hit your opponent. note, this is continuouse so you'll be able to watch your enemies health drop. third Health: your health determines how fast your Unit's die. so your unit's will take longer to die if you have more health. Ok, so now you can deploy each type of unit at different times (you choose to your liking) actual battle does not start until both your and your opponent have engaged. So after the battle is over, it works like this. The loser's army will, no duh, cease to exist. However, The winner's army will take on any casualties (stat's will not be affected). But to compensate, the winner will gain lot's of gold!!! I know what your thinking, you can use a friends calculator and just battle week armies, but noooooooooo, the gold you get is based on how many units you kill and what their stat's are. And of course, you CANNOT edit the list's to your liking because they have anti-cheating logarithims.
So there you have it, I'm sorry that this took so long to explain. But i would of course enjoy feedback on whether it sounds cool, if theres something like it, or if i whould just trash it.

     2 January 2004, 20:36 GMT


Re: Re: 09 Armies
Death box  Account Info

you are a smart person.
that sounds like an awesome game, and i want u to e-mail it to me as soon as its done. i won't have the patience to wait for it to come out on this site. (considering ur yoshi game is still not posted)

i wish u luck

     3 January 2004, 20:26 GMT


Re: Re: Re: 09 Armies
JAKAS  Account Info

huh? it's still not posted. Eh, well i just finished a working version of the game (i might spiff it up later) so i'll send it on over to ya (along with the yoshi game).

     5 January 2004, 05:35 GMT


Re: Re: Re: Re: 09 Armies
Death box  Account Info

hey thx jakas.
the attachment worked fine.
i'll try the games in math :Þ

     5 January 2004, 18:22 GMT


Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Um, yah, i have to apologise. Since it is break and i dont' have two Ti-83's i wasn't able to fully test it. Anyway, i'm still not sure what's wrong with it... It actually sometimes works, but sometimes it screws up big. But the battle sequence may or may not work. So I'll send ya another copy when i fix it up. sorry bout that.

Also, i will put it up on the site as soon as i know it works well.

     6 January 2004, 00:56 GMT


Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Anybody else not able to get to ticalc.org yesterday?

     7 January 2004, 22:27 GMT

TI 84
Death box  Account Info

holy shit. ti-84????
god.
i wonder if it can transfer to 83........

     7 January 2004, 23:10 GMT


Re: TI 84
Merthsoft  Account Info

They will be completely compatible

     8 January 2004, 00:04 GMT


Re: Re: TI 84
Tim Sprau  Account Info

the only thing that i like abaut the 84 so far is that you can change the colar around the buttons but it could use some more add ons onto it like maybe a light for the screen so that you can use it at night. but it hooking up and sharing games with my 83 plus silver edition calculater isn't a bad idea.

     19 January 2004, 16:43 GMT


Re: Re: Re: Re: Re: Re: Re: 09 Armies
Merthsoft  Account Info
(Web Page)

Umm, no one could dude, look at the web page.

     8 January 2004, 00:05 GMT


Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Yah Yah, no need to make fun of me. I usually just jump here first and then move on to the survey and main page. So quit yelling at me!

     8 January 2004, 01:31 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
Death box  Account Info

never.
i will yell forever.

     9 January 2004, 17:59 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
dabud15 Account Info

oh, c'mon! Where's the evil laughter?

     9 January 2004, 22:09 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Do mean "Mwah ha ha ha" or "Bwah ha ha" or maybe "Heeeeeeeeeeee he he he"?

     9 January 2004, 23:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
dabud15 Account Info

I think the "Mwah ha ha ha" would be appropriate because if you were to say, "Bwah ha ha" then it would sound like your mouth is full of food or something. Now...as for the "Heeeeeeeeeeee he he he," that sounds like a girl saying it or something. I don't know...it's just not the best one.

For now just stick with the "Mwah ha ha ha" and maybe you'll eventually come across a situation where the other two evil laughs would be approcpriate.

     10 January 2004, 00:51 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
Death box  Account Info

hey dabud, i think the heeheehee would be just right for u.

O BURN!

     10 January 2004, 01:40 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Yah, I like the "Mwah ha ha ha". I always think of an evil councilman drywashing his hands while leaning on his big staff. As for the "heeeeeeeee he he he" one... not great, but some people can pull it off. And i think Bowser from super mario does "Bwah ha ha ha"

     10 January 2004, 03:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
Death box  Account Info

how goes ur latest program jakas? u know, the army one...

     10 January 2004, 22:35 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

well, i put it up, but unfortunately the day after i noticed some severe problems that only sometimes happen. So I've been forced to completely remodel it. I expect it to be finished and magnificent by the end of next week, heck, it might even be up by then.

     11 January 2004, 00:06 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

ok, forget the due date, I finished it last night. So i'm going to bring it to school tomarrow to fully test it, then it's off to the archives

     11 January 2004, 19:31 GMT


Port :(
Merthsoft  Account Info

It's great that ur game is comming, but suck that my port is broken, of well, gotta wait for my 84+SE

     12 January 2004, 21:28 GMT


Re: Port :(
JAKAS  Account Info

Ya know, I'm not gonna wright any more big programs like this. I don't get it. I played it all day and it worked just fine, but then suddenly during fifth period it desides to return a divide by zero error. I hate that sooooooo much. Oh well, I'll see what i can do and hopefully get the good version up soon.

     12 January 2004, 23:18 GMT

Re: Re: Port :(
Merthsoft  Account Info

Wow, yeah, the calc corrupts it's own files, or something... It did that when I made a KICK ASS maze game...

     13 January 2004, 21:14 GMT


Re: Re: Port :(
dabud15 Account Info

I don't think it would work, but it might. Could you just put "If <variable> <does not equal> 0" in front of the dividing sign? I'm sure you've already thought of that though.

     13 January 2004, 22:36 GMT


Re: Re: Re: Port :(
JAKAS  Account Info

Yah, the problem is that there a was number that was divided by a fairly lengthy equation that consisted of 6 varialbes that all had to do with different things. And some of them could have been zeros, but some of them were definately not supposed to be zeros, and that stupid little equation was not supposed to return zeros!!! Oh well, half of the game works superbly so I'm just going to do the whole battle sequence over. It's cool though because now I can implement a really great idea by one of my friends. You have three different types of terrain that are randomly chosen at the beginning of the battle. Each type of terrain will slightly benifet while the others dont. This will make it necissary to have a diverse army because me and my friends were just making the same army with as many unit's as possible of one type. Ok, that's it, sorry for rambling. I'll keep ya informed... should be done soon.

     13 January 2004, 23:14 GMT

Re: Re: Re: Re: Port :(
kris roeske  Account Info

hey jakas i was really interested in your game and wondering what it is programmed in? basic?

     14 January 2004, 05:14 GMT

Re: Re: Re: Re: Re: Port :(armies
kris roeske  Account Info

oh yeah and i know this is probably one of the most stupid questions in the world and you are probably sick and tired of hearing it but would it be possible for me to get the source code for any simple games you know like hangman or something because i cant get a graphlink and am not advanced enough to make any games better than text games with pics. well my email is www.kristuffy@hotmail.com so if you could do this i would appreciate it greatly oh and by the way if i ever get a graphlink armies will be the first game i download

     14 January 2004, 16:00 GMT


Re: Re: Re: Re: Re: Re: Port :(armies
JAKAS  Account Info

Well, to be honest with you, I'm not sure I have that many fun, simple games. But then again it always does depend on taste. Anyway, I might be able to send you a text copy of some of my games, but a better thing for you to do is just go ahead and download the Ti-Graph Link software. This alows you to download all the games you want and view them at your leasure. Reply again if you still want a text copy.

     14 January 2004, 22:36 GMT


Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Yah, it's programmed in basic. And you can tell too. Although it's a really fun game (even though it's not working to well), It's all text (except for the home screen).

     14 January 2004, 22:30 GMT


Re: Re: Re: Re: Port :(
Merthsoft  Account Info

That sounds awsome... I'm working on some various solitaire games, but I shouldn't be... because of the port not working and stuff :(:(:(:(:(:(:(

     14 January 2004, 21:21 GMT


Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Yah, it sucks when your port fails yah. It's nice to be able to download the latest games and stuff. Anyway, are those solitair games Card games or other versions? Cause i personally think card games are just about the hardest to make. Dice games... now those are the easy ones.

     14 January 2004, 22:31 GMT

Re: Re: Re: Re: Re: Re: Port :(
kris roeske  Account Info

ok ya i will do the graphlink software thing but could you send me some text copies of your games that would be really cool and i would appreciate it alot.oh yeah and about how much would a cable cost anyway? i have heard from 5 dollars to like 50

     15 January 2004, 12:52 GMT


Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Pretty sure it's about 15 bucks. Unless you wan't to upgrade to a silver edition and get it for free.

     15 January 2004, 22:48 GMT


Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

They're card games... it's not too hard to make, but then again, I'm the one who made the shuffling program... I need some help too, Billy's making Scrabble, and we have some problems... Here's the statement as is:
If dim([A])={15,15}....
It returns a Dimension mismatch error, and we've tried everything... think ya can help?

     16 January 2004, 18:55 GMT


Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Well, if you're returning a dimension mismatch error, then (as far as i know) it has nothing to do with the line itself. Unfortunately I'm not exactly sure how to use a matrix "dim" in an if-then statement, I'm pretty sure you only get a dimension mismatch if you are trying to multiply two incompatible matrices. But then again, i just started using matrices myself.

     16 January 2004, 23:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

Well, not as good of a programmer as I assumed, looks as though I exceed your capabilities, MUWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

     17 January 2004, 03:29 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

Ok, figured it out...

     18 January 2004, 18:20 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Actually, i am kinda curiouse now, exactly how do you use a Matrix's dimensions in an If-then statement?

     19 January 2004, 05:21 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
kris roeske  Account Info

hey jakas is your nine armies game bug free yet. i want to p;ay it but dont want to put it on my calc unless it is bug free. oh ya and couls you tell me why the wak-a-mole game doesnt work.???

     19 January 2004, 13:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Um, Well, I don't know anything about the whak-a-mole game, i could look at it if i knew what it was called. And about my armies game. I'm pretty sure I have a fully working bug free version (now with added material and a one player mode), but i don't want to put it up until I can fully test it with other calculators. So, hopefully, if it is bug free, I can put it up tomarrow after school. So It should be up very soon if it doesn't have any big bugs.

     19 January 2004, 20:33 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

Ok, yeah, everything is too small, too many Re:'s I;m gonna start a new run of things before explaining it...

     20 January 2004, 02:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

For some weird reason it's on page 2... If the person who manages the boards reads this, please make them go in order, the most resent ones in the back, so maybe, it should be on page 58, thanks.

     20 January 2004, 14:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Nick_S  Account Info

//it would probably be like
.
.
.
if dim([A])=dim([B]
.
.
.

     19 June 2004, 01:17 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I dunno if the whole transfering of pages and what not was bothering everybody else, so I'm writing this if any of you still like this page (as i do).

Anyway... 09 Armies is definately up. I have played it several dozen times at school and i believe i have fixed any possible problem. And i might as well give a breif overview of everything real quick... You build up to nine armies, you then either battle two of your own against each other (just to see which ones better... it will not kill your army), or you can link up and battle a friends army. If you win, you get gold to make your army even better. Ok?

Oh, and merthsoft... thanks for the matrix help

     20 January 2004, 23:12 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok i have just one wuestion about the nine artmies game. what happens if you just really suck and you never winn. won't you just eventually not be able to play anymore because you lose all of your money?

oh yeah and im on page 7 out of 22 on typing it into my calc lol it will take forever

     21 January 2004, 05:25 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

oh yeah and another question because it will be a while before i get o9 armies working but what are the battles actually like. what do the units look lie? they arent a bunch of 0's and i's and stuff are they

     21 January 2004, 15:58 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

he he he, no. They're much worse than that. They're mearly numbers representing how much defense you have and how many units you have. Graphics would impossible to operate at even an extremely slow speed. With twelve humongous equations in the battle loop, adding graphics would make it take 4 or 5 times as long to run through it once. So no, no graphics whatsoever. For some reason though, it is still fun to see those numbers drop. maybe its just me.

     22 January 2004, 02:04 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, well about the gold thing. Everytime you make a new army, you get 1000 gold. All 9 armies are seperate from one another. You pick new army, you get 1000 gold, you build your army, you save your army, and then you battle. When you battle, if you win, you win gold (corresponding to how tough your opponents army). If you lose, your army will simply be deleted.
NOTE: your armies will neither gain gold or be deleted in one player mode.

And are you saying you are actually typing out the code??? that is a tough job! good luck.
Eh, oh, hmmm... That kinda sucks cause i had to change some things to it today. minimal things, but still things.
Assuming you downloaded armies 2: I made it so that after you win or lose in 1 player mode, it goes to the home screen instead, and in the battle equations, Instead of using the ipart(, I just have it display the ipart(. That makes it so if you run out of defense, if you have enough health you can last two hits. before you could only last one hit no matter what. So maybe you can change those along the way, The new version will be up in an hour or two.

     22 January 2004, 02:01 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

No problem, I was looking at the code for 09Armies, looks like you may be able to use it, maybe, oh and, dude, optimize, seriously. Stuff like ARM1(1)->A
make ARM1(1->A
DelVar statements can be gouped instead of
DelVar A
DelVar B
DelVar LARM1
make it
DelVar ADelVar BDelVar LARM1
and if you have
If A=0
make it
If not(A
PLEASE!!!! Makes it soo much smaller, as soon as I get my 84+SE I'll give it to Billy, and he'll optimize it for you, if you want. He's a guru at it, I do hardcore programming, he makes it smaller and faster.

     21 January 2004, 21:13 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yes, optimization would be a good thing. Unfortunately It drove me to near insanity, so I'm only fixing the things that need to be fixed.

And unfortunately, after a year and a half of programming the calculator's basics. I can guarentee i will never be able to break those habbits. And normally i leave off the end ")" and the last quote, but armies was such a big program with so many damn variables, that i didn't want to take a chance with the lists. Cause i programmed a yahtzee game (first use of lists for me) and everything went wrong just because of leaving the damn end ")" off of everything. But anyway, thanks for the tips. I will try to use them. And be my guest at any optimizing you want to do. I just don't care enough right now.

     22 January 2004, 01:54 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ooooohhhhhhhhh!!! I need help!!! Ok, Yes, i keep finding small errors, ya know, minimal stuff, but anyway, for some reason, the program periodicly skips retreiving list 2 from the other calculator. You seee, You pick Defend, which means that battle stays on your calculator, and everything works fine. Then the other person must pick invade, which just puts them into a little loop that is supposed to get a variable for the amount of gold needed to add if it wins, and then get the List 2 back from the defending calculator that it initially sent it to in order for the battle sequence to work. But for some reason, sometimes it does not get the list 2. The really wierd thing though, is after it supposedly get's the list (let's say he lost (meaning all of the list elements should be zero), it just reffers back to the previouse list the list 2 should have been. But the thing is, I deleted the list before the damn loop. If anybody understood any of that... Please help me.

     23 January 2004, 01:57 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

omg i think my eyes just popped out of the sockets and my brain exploded reading that. lol all i can do is make menu and textbased games with some pics. well i completed the game, by typing it in, and it is really fun. i havent gotten to play it against anyone else but it is fun. and yay good news im getting a link cable:)

     23 January 2004, 19:19 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Riiiight... umm, there was a file on ticalc that spoke about how to make programs that transfer files, and it says the best way to do it is a Pause command after you do the transfering, try that out... other than that i dunno.

     23 January 2004, 21:30 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, then, this means that 1: I will NEVER make another game that attempts to transfer files, and 2: I have given up on 09 Armies due to too complex problems for me to solve. So, Sorry bout that. (And yah, I knew about the pause thing, but for some reason it just didn't work half the time (even though it said it did))

     23 January 2004, 23:09 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Cute, oh well... My solitare program is good, it's called Golf (anyone play it?) and its neat, and it'll be up as soon as I reprogram it onto Billy's calc, then transfer it, along with his 21 (Black Jack) game... Which may happen in a couple of weeks...

     24 January 2004, 15:20 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Cute??? Well, your games sound fun.What exactly is golf like?

     24 January 2004, 16:58 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Yeahm, cute, it was sarcastic, you infidel... (j/k)... Um, well... here is something i got from a help file:
Object:
To move all the cards to the waste pile.

Layout:
7 tableau piles (across top) - no building. Top card of each pile is available for play on the waste pile. At the start of the game 5 cards are dealt face up to each pile.

stock (face down below tableau) - turn over 1 card to the waste by clicking.

waste (next to stock) - build up or down in sequence regardless of suit
No wraparound, only Twos can be played on Aces and nothing can be played on a King.

Notes

Play cards from the tableau to the waste if possible. Whenever there are no possible plays, turn over a card in the stock by clicking on it. This card goes to the waste pile.

     24 January 2004, 18:49 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

It's easy to play, hard to win.

     24 January 2004, 18:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

follow the link for an online version... You need shockwave.

     24 January 2004, 18:53 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Ok, I know it's stupid to respond to my own post 50billion times, but jsut to let you know, I score my game differently then the one online... I just give a point everytime you get a card down, and theres 7 piles of 4 cards in mine, becuase thats the way i learned it... I could easily change it though.

     24 January 2004, 18:56 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Ok, theres usually 5 cards in each pile, which do you think is better, 4 cards, or 5... you win more with 4, lose more with 5...

     24 January 2004, 18:58 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I'll release both versions... I really need to stop responding to my own post... :(

     24 January 2004, 19:03 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya think you went a little rant there?

     25 January 2004, 20:06 GMT

Upcoming TI-83 Plus Games
Death box  Account Info

I was tryin to follow that all, but i got lost. Did u post those games on ticalc.org or on some other site? I'm confused.

     26 January 2004, 18:08 GMT


Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

It's upcomming, hence the name of this forum...

     26 January 2004, 22:45 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Just a little

     26 January 2004, 22:45 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok i was trying to download ion and when i went to where i saved it to and was putting it into the ti graphlink thing it said invalid format? and usually the files look like the tigraphlink but these ion files look like something different what do i do

     27 January 2004, 04:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

well, first of all, you dont transmit things like that through ti-graphlink. The only things that that can transmit are basic programs, not assembly. You need to use ti-connect. If you don't know how, here is how you do it.
1. Unzip downloaded file
2. Open ti-connect
3. go into device explorer
4. click on the folder icon with files in it
5. select the folder that is unzipped, wherever it may be located
6. open the folder
7. make sure the file you send ends with .8xp since u have a 83+
8. select the file and click the button that sends it to ur calc.

     27 January 2004, 18:05 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I was always able to do asm through graphlink...

     27 January 2004, 21:05 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, that's not true. You can do BASIC, Assembly, and Flash programs using the Ti-Graphlink Software. Now, I'm not sure about ion, but Ti-Graphlink does, in fact, work for all of the above.

     27 January 2004, 23:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

well sorry.
but my way works too.
i just never tried to with ti-graph link.
if it still doesn't work then just use my way.

     28 January 2004, 17:34 GMT


Connect
Merthsoft  Account Info

TI-Connect is better anyways,

     28 January 2004, 19:21 GMT


Re: Connect
Death box  Account Info

by far

     29 January 2004, 18:01 GMT


Re: Re: Connect
Jonas Theslöf  Account Info

What's the differens? I'm using GraphLink and it's working just fine. Is TI Connect that much better? I've never used it...

     1 February 2004, 22:16 GMT


TI Connect IS "That Much Better"
Nick_S  Account Info

I only use graphlink to look/edit at BASIC source(ocasionally). TI connect is so much better to use for linking, cause its easier to operate(opinion) and it allows asm stuff to transfer.

     9 February 2004, 00:33 GMT

Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Well, I made a neat game... the calculator does some random coordinates (8x8 grid) and you have to find them, and it tells you how many blockes away you are.

     1 February 2004, 17:12 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Jonas Theslöf  Account Info

Is it textbased? Sounds pretty fun! Could you expand the program slightly and make the player choose the size, e.g. 2x2 or 3x10, or maybe even other shapes than squares..?

     1 February 2004, 22:20 GMT

DoD and programming group
Jonas Theslöf Account Info

I´m currently writing a program based on Dungeons and Dragons (well, the Swedish version... It's slightly different from aDD) and could use some feedback and ideas... Yeah, yeah... I know I havn't uploaded it yet, I'm working on some things, like bugs, the battle part and the size... It now uses most of the strings and 15-20 lists... I'd better do something about that...

Anyone intrested in working together on a BIG RPG, DoD base, or similar? I think it's really fun programming it, but I could use other peoples opinions, contributions, story ideas... some help... =) Honestly; I think it would be great to start a programming group were we try to make large and funny games (or progs), instead of those small games you do on a brake and never finish, or those small games you do finish, but forget since they are so friggin boring!
A programming group were everyone share their knowledge and take part of a group concisting of people good at different things, like loops, sprites, getkey, drawing, writing, optimizing etc. Like a real company were everyone has a place and can ask for help by one they know can solve a problem.
Anyone interested? Merthsoft, JAKAS, kris roeske... You sound like serious people! Anyone of you interested? Anyone else?
Mail me! theslof@hotmail.com (got msn!)

     1 February 2004, 22:42 GMT

Re: DoD and programming group
dabud15 Account Info

Well.......if you ever need any helps/tips just ask me. I don't know too much about D&D btw. I've never played it. I *have* however played Baluder's Gate games which are based off it.

Okay...instead of having 15 lists, you could just have a matrix with 15 rows hold the information. It might be bigger, but it would only be one thing to keep track of. And you could use the lists throughout the game if you wanted, and when you wanted to load or save it, just have it begin storing informtion to/from a matrix.

     2 February 2004, 02:59 GMT


Re: Re: DoD and programming group
Jonas Theslöf  Account Info

Thanks! It worked pretty fine. Got some optimizing to do though...

     2 February 2004, 12:29 GMT

Re: DoD and programming group
JAKAS  Account Info

Hey ya know, that's a fairly good idea. I can never think of any good game ideas, but i think my prorgamming technique isn't too bad. Maybe if we could all think of a UNIQUE game idea, we could do pretty well.

     2 February 2004, 04:15 GMT


Re: Re: DoD and programming group
Jonas Theslöf  Account Info

Is there a TI83+ emulator capableof on-line linking? If so a game made to play in school or over internet could be a good idea...

     2 February 2004, 08:34 GMT


Re: Re: Re: DoD and programming group
Jonas Theslöf Account Info

I read about the Telnet 83 Plus v.15 and how it uses a modem to dial up to a Unix shell... Could this be done in basic? If so a game/program could be made that have the possibility to link directly with other calcs e.g. in school and when you get home, you can hook up to the internet using your modem and play online using the stats you've built up in school. This gives the possibility to play directly with other people, even if you don't have friends in school interested in the same games/progs...
An assembly program containing routines for communications may be required, but it may still be a revolutionary idea.

     2 February 2004, 09:12 GMT


Re: Re: Re: Re: DoD and programming group
Merthsoft  Account Info

Well, you could, but you would need asm routines, and that would take WAY too much thought... For now I'll help wiht anything you need help wiht that doesnt require me to send you files from my calc... Wait till around May 6th and I'll have a new calc with a fixed port...

     2 February 2004, 21:25 GMT


Re: Re: Re: Re: Re: DoD and programming group
Jonas Theslöf  Account Info

We could always ask someone good with asm, maybe talk to the author of telnet...

     3 February 2004, 12:57 GMT


Re: Re: Re: Re: Re: Re: DoD and programming group
Merthsoft  Account Info

Umm, yeah, still, the probablility of that aspect cathcing on is low, the slowness, and the extra hardware you'd need would just be weird...

     3 February 2004, 21:23 GMT


Re: Re: Re: Re: Re: Re: Re: DoD and programming group
Jonas Theslöf  Account Info

It doesn't have to be that way... the telnet works fine... mabybe a bit slow, but that only depends on the processor! If a game was made, only some information would be sent. The hardware, a modem, most people have.
I know that it might be hard to do, but still... If...
The online thing for calcs would be a big thing and other would hook on and create faster and better drives and methods. Someone just have to start.

     4 February 2004, 09:25 GMT


Re: Re: Re: Re: Re: Re: Re: Re: DoD and programming group
Merthsoft  Account Info

It sounds good in theory, I just don't think It would catch on, and I would not feel like implimenting it, it's your game and you can, but I wouldn't even know where to begin... when I get a new calc I will be playing around with the send commands, and I'll see what that's like.

     4 February 2004, 21:18 GMT


Re: DoD and programming group
Merthsoft  Account Info

I added you to msn, so I'll talk to you there.

     2 February 2004, 21:28 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Well it's graphical, and I could do what you said, MAYBE, the grid size would be difficult to do, and the shapes would be almost out of the quiestion... osrry jakas, you jackass, hahahahha, sorry, just had to.

     2 February 2004, 21:26 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

"...osrry jakas, you jackass, hahahahha, sorry, just had to."

??? I'm confused. What is "ossry" mean? And what exactly did you "have to do"? Not that I would find it offensive (if I knew what you meant), I'm just kinda curiouse what you meant. It just doesn't make sense.

     2 February 2004, 22:53 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I think I meant "Sorry jakas" and said phonetically your name sounds like jack-ass... like, a donkey, I'm not sure where you are from exactally, but yeah, here jackass is an insult.

     3 February 2004, 21:22 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, yes i did come up with the name after altering the alternative name for a mule (an infertile crossbreed between a horse and a donkey), but I don't see why ya have to go about insulting me.

     3 February 2004, 23:03 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok i know you will all probanly think i am stupid but i just got my graphlink cable tyoday and the only thing i can figure out how to download is basic games. i tried to download ion but have absolutely no idea on how to do it. can anyone gimme a step by step guide on doing it please. i would appreciate it greatly

     4 February 2004, 16:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Jonas Theslöf  Account Info

Do you use TI-Connect or TI-Graph Link? I guess you use Grapg Link since that's the prog I got when buying my cable... If so press the Send To RAM-icon, or Link/Send To/RAM and choose ion.8xg
Since it's a group you need to send it to your RAM, or it will turn up as a variable (or so I think), but if you send it to the RAM it will automaticly unpack. Run ION to install and then run A to use it.
You will need a game on your calc to run Ion.

     4 February 2004, 17:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I was joking, jeez, chill :)

     4 February 2004, 21:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hmmmm, I think my joking was missed in the last statement :-)

     4 February 2004, 23:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Anyway, I just came up with an excellent scrolling menu, so if anybody needs one and can't figure it out, I can send you a sample of it. Too bad most of the people on this website are already practically pro's with BASIC and probably have better ones then mine. eh, oh well.

     4 February 2004, 23:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok thnx jakas i figured out how to download stuff now but i have of course ran into another problem. now that i can download the programs i can only have like 2 at a time evn if i have absolutely nothing else on it. is this all that my calc can hold?

     5 February 2004, 19:47 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, well, I assume you do have a TI-83 PLUS. Now, If you're downloading 100 kilobyte games, then that's the problem. The Ti-83 Plus has approximately 25 kilobytes of RAM, and about 120 kilobytes of ARCHIVE. RAM can be accessed from the Calculator's program menu, however, ARCHIVE cannot. You need a program such as ION or Mirage to open an archived program directly. Anyway, to archive a program, pres 2nd-Mem, go to Memory Management, click All, and then press enter on a program you wish to archive. A little asterik will apear to confirm taht it is archived. To unarchive, simply do the same thing. You can if you wish send programs from your computer, straight to your archive. Other than that, You must just have really big programs.

(If you don't have the 83 PLUS, then you only have the 25 kilobytes of RAM. No archive.)

     5 February 2004, 22:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ol wow i completely forgot about archiving stuf. thnx for the reminder now one last problem i think. sometime i send the games and they are sent and everything goes smoothe but then they dont appear in the ion menu? whats wrong here?

     6 February 2004, 05:07 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok for example i have phoenix on and mario on at the same time no external levels or anything, and when i try to send firetrack 2 to it it sends it successfully and everything its just it wont show up in ion?

     6 February 2004, 05:13 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Is is for Ion or MirageOS?

     6 February 2004, 21:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, I'm not too familiar with Ion, but I can tell you that in the MirageOS shell, Unless the program is specifically designed to run on that (put a : on the first lin), then it won't show up. Ion could be the same way. But you don't really need shells to run most programs. Just some ASM programs (or all of them, i'm not really sure).

     6 February 2004, 22:25 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Send it to me, I'll see what I think of it... :)

     6 February 2004, 21:51 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

KEEP THE POSTING ON THIS PAGE FOREVER!!!

     5 February 2004, 22:52 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

You are a strange kid...

     6 February 2004, 21:51 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Aside from the youthful goat part, I'd have to agree with you.

     6 February 2004, 22:26 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Wow, no we're gonna take everything literaly ;) hey, send me that menu program you were talking about...

     7 February 2004, 19:16 GMT

Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Davy Anthonissen  Account Info
(Web Page)

Hello, I am Davy and I am making a game that will look very great. Everybody knows the game **Crazy Taxi**. Well this game will be ported to ticalc. There will be some greyscale in it. That makes the game really good. It's not in 3D because you will need very much memory. So, I made it in 2D and a little 3D. (Like platform games) The object of al this is to deliver the people in the time limit. Your score depends on how much people you've delivered. I hope the game will be finished at the end of March. It can be April. I've got a lot of work for school. If you want a little demo or screenshots, then feel free to mail and I will see if you can get a preview of the game. So, this was all. See you later at ticalc. *Goodbey*

     7 February 2004, 20:08 GMT

Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Sounds neat...

     7 February 2004, 20:22 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

send me some shots. please.

     8 February 2004, 18:15 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

sure

     7 February 2004, 21:27 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

You gonna send it to me, or take to your name?

     9 February 2004, 21:27 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Davy Anthonissen  Account Info
(Web Page)

Well, I am still working on the game and I will put some screenshots on ticalc. But the game is still in development. There is much work needed so a little patiënt does the work.

C ya

Davy

     9 February 2004, 22:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Um... what do you mean by "take to your name"??? And you should have recieved a copy in an e-mail from me. Did you not?

     9 February 2004, 23:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oh I get it... take to being a jackass. gotcha. But yah, I did send it to yah. But that was at two days ago. You shoulda gotten it by now. Tell me if you need another copy. And go ahead and specify your e-mail address just in case the one on your profile is out of date or something.

     9 February 2004, 23:48 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

And ya know, I don't think we need any more of these descriminatory jackass jokes. It might offend someone out there. :-)

     10 February 2004, 03:53 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Sounds good, my email is Merthsoft@yahoo.com...

     10 February 2004, 21:31 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I sent it again via e-mail in a zip file. If ya don't get it, I might upload the math program it's imbedded in, but i'd rather not.

     11 February 2004, 05:09 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

hey, good news to all who dont care!
im actually getting somewhere with writing assembly!
so far i can clear the screan (yes i hear you laughin)
but u gotta start with something

     12 February 2004, 18:33 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Andy Kukwa  Account Info

Hey, I made a bunch of Super Mario levelsets for the TI-83+ (they're really nice, 4 sets of 8 zones each, and I want to put them on the site.) I have TI-Connect, but I don't know how to change them into a document that the calc can read, or how to zip them up. Can anyone help?

     12 February 2004, 22:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

well if i'm understanding u correctly, ur sayin u made them on the comp and not with medit. is this right? i can help u more once i know

     13 February 2004, 18:00 GMT


Super Mario Levels
Andy Kukwa  Account Info

I made them all using MEDIT on the calc, and I want to get them on ticalc.org, but I dont know where to start.

     13 February 2004, 20:22 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Nice, more than I can do.

     14 February 2004, 00:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

No kidden. I take one look at that code and cringe. Anyway, Merthsoft, I don't use any IM. I have AIM, so i might pull that up and get the settings to be alright, but i'd rather not deal with it. And about your new calc... You should definately get a new Ti-84. Oooooooo, soooo pretty.

     14 February 2004, 00:43 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Oh yeah, TI-84+SE *droll*

     14 February 2004, 19:28 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, I know this is a kinda funny question comming from a fairly experienced programmer, but what exactly is a GUI. I've never actually heard that term before up until a couple of days ago. So what does it stand for?

     14 February 2004, 00:47 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Toobasic  Account Info

I know what it stands for, but im drawing a blank right now, I think it is graphics user interface, but im not sure. Anyways, all my TI stuff was kicked off my comp, so i cant upload!!! You know all those crappy basic text-storing programs that use all your strings, and limit you? well I figured how to store unlimited articles to 1 string while temporarily using others, but mirrage cant handle these commands very well. Everytime I run my "Homework" prgm, my calc crashes under Mirrage. Im confused because it isnt a bug in my program cuz it runs PERFECT on the normal TI OS. Anyways heres my knew text storing code, at least part of it in a demo:
:"0123456789"->Str3
:ClrHome
:"A"->Str2
:{0}->(L)AA
:{0}->(L)AB
:0->P
:For(A,1,10
:For(B,1,10
:Str2+sub(Str3,A,1)+ sub(Str3,B,1)->Str2
:P+1->P
:End
:End
:Pause Str2
Running that program, youll see a bunch of double digit numbers. If you use the list instead of A and B, and parenthesis in the strings, there are your document headers, so now you cad identify unlimited documents.(whew thats alot) Also, now i program without using a single label in any of my programs, I hate em. I rewrote UWGUNS and MONCRUSH because i hated the labels. I wanna join a basic team, any suggestions?(Sorry bout the long post)

     14 February 2004, 04:30 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
Toobasic  Account Info

1 more thing, I wanna see how my basic skills measure up, since I am prevented from getting graphlink for my 83+, I want to look at a bunch programs in notepad or something like that. Ive been programming for 2-3 years and want to see if im anywhere near as good as you basic gurus.

     14 February 2004, 05:04 GMT

Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Toobasic  Account Info

^<<<<E-mail: spoiltnfs@yahoo.com

     14 February 2004, 05:18 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Ok, now I'm confused, GUI does stand for Graphical User Interface... but what was the code you gave, what was it for? And what were you talking about with the notepad...?

     14 February 2004, 19:30 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Graphical User Interface... That's simple enough. Thanks. Um, about your program, What exactly does it accomplish? And about wishing to see all of our programs, well just because you can't get a graphlink doesn't mean you can't still get the software. The software will allow you open up and look at any BASIC program. I did that for a while before i found my sister's old graphlink.

     16 February 2004, 01:36 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Um, yah. I put that into my calculator, and it did put a whole bunch of two digit numbers from 00 to 99 into string 2. But what on earth does that accomplish. It's just a big ass string. And what on earth is the P+1->P do?

     16 February 2004, 01:43 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, Ok, I've practically run out of game ideas. I've done a slider puzzle, minesweeper, memory, and tons of dumb little games. So i've decided, in my spare time, to create a word bank for word games. I know you're thinking "what an idiot". But ya know, With the system that i have set up, it will be able to hold about 5000 words, and find them in just a few seconds. It will be able to take a string that has been inputted from another program, and figure out whether it's a word or not. It will then return 1 if it is a word, and 0 if it is not. Of course, 5000 words is not too many, but i think it might be beneficial for some games. If anybody think's i'm just wasting my time, and give me a good reason why, then i thank you.

     16 February 2004, 01:57 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

That might be advantageous considering Billy's making Scrabble!

     16 February 2004, 21:00 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Now, considering the fact that there are far more than 5000 words in the english language, should i jut go about putting in commonly used words, or should i put in as many words as i can with a limited amount of letters?

     16 February 2004, 21:30 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, I have a question. I've been looking at a bunch of nibbles/snake games trying to figure out what the basic concept of the code was (how the snake moved and got deleted as it went along so it wouldn't continually get longer). But as I was looking at literally dozens of them, I realized that every single one of them was exactly the same. EVERY SINGLE ONE OF THEM. And the problem is, every single one of them uses a form of if then statements that I can't understand. Either it's too complicated for me, or it's just horribly thrown together, or it's been initially ported from some other code, or something. It just doesn't make sense to me. So if anybody understands the basic principle of it, I would be appreciative if you might be able to explain it to me.

     16 February 2004, 22:06 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Nevermind. I took a look at the code again and realized it was quite simple. The actual concept isn't even that complicated. I must of just been tired or something. Even though i still think there's a bit of Plagarisme going on with that game because some of the codes i looked at were literally identical right down to the same variables.

     16 February 2004, 23:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Well, nevermind, he's gonna use a system kinda like this:
Player 1 what word? FOOD
Player 2 (whichever it happens to be) is thins a valid word?
1) Yes
2) No
Selection: 2
It has been challenged, look it up...
Is it a word?
1) Yes
2) No
Selection: 1
Player 2 you loose your turn.
With a series of inputs and getkey statements...

     17 February 2004, 21:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Player 2 (whichever it happens to be) is thins a valid word?
I meant:
Player 2, is "FOOD" a valid word?

     17 February 2004, 21:12 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya know, That was actually pretty clever. The only problem with it is that it takes a couple of seconds to verify it's "wordiness", but that's not really much of a problem. Plus, that would save about 100 kilobytes of space for a measly 10000 words (i found a better system). Very clever indeed. I still might make a small wordbank though. Might come in handy.

     17 February 2004, 22:43 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15  Account Info

You know, anyone who was planning on making a Hangman or Scrabble program would absolutely love your idea. Think about it...you could have a nice selection of random words for it to choose from. Just have it randomly select between 1 and 10,000 (or however many words), then have it store that to a string. Then make a system doing the length of the string (length of hte word) to the "dificulty" and if the word it chose isn't long enough, then it would just go through the list again and repeat until the "difficulty" is satisfied by the length of the randomly selected word.

     18 February 2004, 03:54 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya, all of that sound's pretty good. But I just realized something. I was kindof thinking that i could put the program into the archive, but the problem is, I wouldn't be able to run it from the TiOS. So I really could only put about 1000 words without it getting in my way. So i figure, rather than making games where you input words (like scrabble), and it checks to see if they are words, it'll just feed your programs words and such like you suggested. That would probably be much better. So anyway, We'll see how the whole thing turns out. Thank's for input.

     18 February 2004, 05:07 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Hmm, sounds good...

     18 February 2004, 21:00 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, Ok, I started on the wordbank problem and... oh wait, I finished it too. Appearently, It averaged out that I could fit about 100 words in about 1000 bytes. Which turned out to be not to bad, but then I realized that since i can't have a complete working diction (because i could think of dozens of games that would be beneficiary), I couldn't think of any games beside's hangman that this would benefit at all. So i decided, even though it was extremely easy, not to bother creating another 900 unless I can get some good Game Ideas. This is why I think nobody has made a wordbank before, There's just no real good games that it would work for. So anyway, if anybody has any Ideas, I would appreciate them.

     18 February 2004, 23:37 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Jonas Theslöf  Account Info

How do you add new words? By adding them into the code, or a list?
I'm working on a small prog one of my friends wanted; a random insult prog, really sick insults, that is... It randomly combines words and outputs a really dumb comment... just like my friend =)
A program containing a couple of hundred words would be wonderful! 1000000 different insults! Could i lend some of the code?

     16 March 2004, 19:21 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Woohoo, Our super long page has been bumped up.

     20 February 2004, 02:11 GMT

SOOPER LONG PAGE!!!!
Merthsoft  Account Info

Will this maddness ever end????????????????!!!!!!!! Hahahahahahaha

     21 February 2004, 02:09 GMT


Re: SOOPER LONG PAGE!!!!
JAKAS  Account Info

I think we can keep the posting on this page for another month or two. Unless they purge us. But that would be kinda funny. Geeze, I remember when I joined there were like 43 pages. Then there was 1. They purged everything! and now it's back up to 59. Crazy.

     21 February 2004, 04:34 GMT


Re: Re: SOOPER LONG PAGE!!!!
Merthsoft  Account Info

Yeah, they'll reset eventually.. lol

     21 February 2004, 15:33 GMT


SOS
JAKAS  Account Info

Ok, I need help... badly.
Imagine this...

A=anything from 2 through Infinite
A store as dim(L3)
For (B,1,2^A,2
//Operation of Program\\
L3 Change
End

What I need here, is for L3 to change every time you get to the "L3 Change" command. What it has to do, is go through every possible combination of 1's and 0's from {0,0,0,0... through {1,1,1,1... for example:
A=2
{0,0},{0,1},{1,0},{1,1}
Get it?

Please, If you have any idea on how to accomplish this, that would be most helpfull. And if you didn't quite understand me, I'll try explaining it more clearly. Thanks.

     27 February 2004, 23:01 GMT


Re: SOS
Merthsoft  Account Info

DEFINATLEY explain more, that made absolutley no sence...

     28 February 2004, 17:03 GMT


Re: Re: SOS
JAKAS  Account Info

Ok, In simple terms...
I need a looping algorithm to change a list with x amounts of elements from all zeroes to all ones. Pretty much, I need a looping program, that counts up binary. Catch that? COUNTS UP BINARY AND STORES IT TO A LIST. That's pretty much all i need. sorry for not being more clear the first time, but anyway, that would be most helpfull.

     1 March 2004, 22:48 GMT


Re: Re: Re: SOS
dabud15 Account Info

If you just want to make ALL the values in a list be ones, then use the following command:

:Fill(1,listname

The "Fill(" command should be under the Catalog. The way it works is after the parenthesi, you enter in a value. In this case you would want that to be a one. Then you put in a comma. Then you either put the list name, or the matrix name that you want affected. And when the calculator runs that line of code, it will make all the values in that list (or matrix) equal to the number you entered.

-dabud15

     2 March 2004, 02:41 GMT


Re: Re: Re: Re: SOS
dabud15 Account Info

That's assuming I understood you correctly. If I did, then that would be a LOT more space and time efficient than what you already had going. If not, then you learned something.

     2 March 2004, 02:45 GMT


Re: Re: Re: Re: Re: SOS
JAKAS  Account Info

Jeeze... Ok, It's not that hard, this is as simple terms as I can possibly state it in. I want to count up using binary. That is... 0 ,1 ,10 ,11 ,100 ,101 ,110 ,111 ,1000 ,1001 ,1010 ,1011 ,1100 ,1101 ,1110 ,1111... Ok???
COUNT BINARY, COUNT BINARY, COUNT BINARY!!!
Anyway, *setting asside my frustration over this stupid little problem* I would really appreciate if anybody knows a function that can count up binary.

P.S. yes, I know how to use the Fill command.

     2 March 2004, 02:51 GMT


Re: Re: Re: Re: Re: Re: SOS
JAKAS  Account Info

Whew! Ok, I finally figured it out. Well, anyway, in case any of you were curiouse as to what i was doing, It was a polynomial multiplyer. Yep, multiplies and polynomial up to the 500th Degree. Well, thanks to everyone that tried to help.

     3 March 2004, 03:45 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

i wonder if they just don't want a page sixty...

     2 March 2004, 17:32 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

no, they actually started back at page one when we were on page 56 or something. It's just been bumping back. Pretty soon it will be up to sixty.

     2 March 2004, 22:32 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
vadim p  Account Info

hmm this could be much easier if it was organised in a forum format...

     3 March 2004, 21:20 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Meh, what ya gonna do?

     4 March 2004, 02:34 GMT


-=+=-
vadim p  Account Info

sit and wait :)

     5 March 2004, 12:41 GMT


Re: -=+=-
JAKAS  Account Info

Good Call. Anyway, what do all of you think of this whole file filtering thing? I think we should just clear the system. Or maybe not. I just wish they would continue to upload files so I could put another minesweep, Snake, and Quadratic formula up... Just kidden.

     5 March 2004, 21:23 GMT

Re: Re: Upcoming TI-83 Plus Games
Andy Kukwa  Account Info

It's seriously about time someone came out with a Sonic the Hedgehog game for the TI-83+, preferably in asm. Has anybody considered this yet, or is there already one in progress?

     6 March 2004, 22:02 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
vadim p  Account Info

im still hoping someone would release a decent zelda or something like that for a calc

     7 March 2004, 00:14 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

You know what I want... Um... Ya know, I'm not sure I know what I want. That's the problem. If I knew what I wanted, then I would probably make it. As for Zelda and Sonic, that wouldn't be too bad. If only I knew asm...

     7 March 2004, 01:28 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Learn ASM, we could use a good asm programmer.

     7 March 2004, 21:28 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

No, I decided not to bother. Ya see, programming BASIC for the calculator is the first language I ever learned, and from what I see, asm can be used for paractially nothing except Z80, which isn't that widespread. On the other hand, Java and C/C++ are Used in a ton of things. So really, I don't want to get locked into programming my calculator. I'd like to move on to computers and stuff. Plus you have to be on a computer to program in asm, and I do my majority of programming at school on my calc. So don't get your hopes up. Man i type to much.

     8 March 2004, 03:52 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

That works.

     8 March 2004, 21:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya know, this forum is kinda getting slow aint it? Maybe it's just the whole file filtering thing.

     8 March 2004, 22:42 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

My calculator stopped linking to the computer a long time ago, so my programing has GREATLY decreased. Linking to the computer is how you share files, and what's the point of making a program if you can't give it to others? Also, any program I make in BASIC on the calc seems to get deleted because my calculator crashes and clears all the RAM. If I were to have a TI-84+ however, with a reliable USB connection to the computer, well.....things might change :-)

     9 March 2004, 04:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, I've actually been pretty lucky with my Link Cable and calculator. My calculator has stopped crashing since I created the ultimate default seteup (that and I stopped Using asm and flash programs (other than mirage)). Plus, My link cable has never failed to connect since the day I got it working. Man, that was a long day.

Anyway, I doubt anyone cares, but since this extremely long page is kinda getting slow, I thought I might tell everybody that I'm remaking 09 Armies to be much better and far more effecient. I just started, so I'm not sure what new features are gonna be in it, but we'll see.

     9 March 2004, 23:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Did you see that soeone else remade it?

     10 March 2004, 21:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, I saw that. The thing is though, he didn't really re-make it. He just put it in one of his programs. I actually thought that was kinda neat. But yah, none of the bugs were fixed or anything like that. So I thought I'd actually remake it.

     10 March 2004, 22:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

YES! Page 60!

     11 March 2004, 23:47 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

woohoo!!!

     12 March 2004, 18:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

'Bout time.

     12 March 2004, 20:57 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Dang, now I'm eagor for 70, and even better... do I dare say?... 100!

     12 March 2004, 22:28 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

that's crazy talk!...but it would be cool

     15 March 2004, 13:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya know, I remember a day when we actually used to talk about upcomming games. Now this is just kinda sad.

     15 March 2004, 19:21 GMT


I would...
dabud15 Account Info

I would talk about programming, except for the whole thing with my computer not liking to link to my calculator. I'll just wait until my TI-84+ Silver Edition comes out.

-dabud15

     16 March 2004, 03:25 GMT


Re: I would...
JAKAS  Account Info

mmmmmmmm. 84+ Silver Edition... Yah, I'll be getting one of those in... only 2 years now.

     16 March 2004, 03:49 GMT


hey ya'll
MouseLuv Account Info

I'm new here....is it hard to make programs? Do you have too buy a book on it or something? please help me...or is it too complicated?

     16 March 2004, 21:23 GMT


Re: hey ya'll
JAKAS  Account Info

Man It's sad that I visit this place like 4 times a day. Anyway, hard? Well that depends. If your trying to learn assembly (the lowest god damn language next to binary),(the hardest damn language in the world) then yes, it is extremely hard to learn how to program. If you're talking about learning Calculator BASIC, then I can guarantee that just about anybody on this site could teach you in a matter of minutes. BASIC is the easiest language to learn. YOU DO NOT NEED TO BUY A BOOK!!!

If you wanna learn BASIC, here's what you do. Open up you're Ti-83+ Manuals (must be 83+), and look at chapter 16 i beleave. From there, all you need to is read the chapter over a couple of times, Learn the commands, and then practice a little. Make a quadratic formula, try a small little game, and then just accumulate experience.

     17 March 2004, 00:53 GMT

Re: Re: hey ya'll
Ziggy999  Account Info

or, you could get a text-based program and re-write the words a little, cause that's what i did. it's real easy, too.

     17 March 2004, 15:56 GMT


Re: Re: Re: hey ya'll
JAKAS  Account Info

How would that help you learn BASIC? I guess it might get you familiar with the setup of a program. Actually, its kinda funny to think of it, but the only reason I ever bothered learning how to program (at all) was because this one kid's quadratic formula didn't work properly. But from there I just pretty much read the manual and studied other's programs (which I couldn't do at first because I didn't know about this awsome site).

     17 March 2004, 19:53 GMT


Re: Re: Re: Re: hey ya'll
Merthsoft  Account Info

I didn't do either... I just played around with commands... Of course, 2 years of prioir QB programming probably helps... Oh well...

     17 March 2004, 21:23 GMT


Re: Re: Re: Re: Re: hey ya'll
JAKAS  Account Info

yah, any experience with any sort of programming would help. It's kinda tough if you've never programmed anything before though. well, onto the grueling 35,000 C++ commands.

     18 March 2004, 17:37 GMT


umm......
MouseLuv Account Info

that could be a problem....my 83+ did not come with a manual.... what should I do?!

     19 March 2004, 00:30 GMT

Re: umm......
JAKAS  Account Info

Well, that's a bit tougher.
Ok, if you have cable to connect your Calculator with your computer and have the appropriate software, then what you can do is download one of the BASIC tutorials. I know I saw one somewhere in the archives. Or you could just download a lot of simple programs and look at the code in correspondance with what it does whilst running the program. (In this case you don't need the cable, just download the software and then rewrite the code in your calculator and go from there).
Or, as other people have said, just experiment with it the different commands and stuff.

P.S. Chances are, one of your friends or even your math teacher has a copy of the manual that you might be able to borrow.

     19 March 2004, 06:03 GMT


Re: umm......
Death box  Account Info

hey mousey boy, i have a solution for u if u dont have a manual. go to www.arasian.com/vortex/83pbas
/index.htm
(sorry i had to split up the site it wouldnt let me post)

     26 March 2004, 17:36 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, ok, I know this has nothing to do with games, but nobody is ever on the math page and I figured someone here might give me some feedback. Anyway, I'm comming out with a math program, which I'm trying to put just about every possible usefull thing on there. What's on there so far is:
Factoring, Line intersections angle solver, Circle stuff, basic triangles, paralellograms, regular polygon solver, Cones, Cylinders, spheres, pyramids, prisms, arithmetic sequenses, geometric, exponential, Linear equations, quadratic, cubic, quartic, polynomial multiplication, logarithm finder, an X-grapher, Matrix system of equations, and advanced Triangle Solver for trig.
I was wondering if anybody can think of any major players that I'm missing for Algebra, Geometry, Algebra 2, and Trig. I havn't done calculus or Statistics. Thanks.

     18 March 2004, 20:54 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Cramers Law...

     18 March 2004, 22:08 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Thanks for the Input. The only problem is, I have no Idea what Cramers Rule is or does. If it seems to be worth it, witch it probably is, I'll go ahead and throw it in. Thanks. Also, do you know what Simpsons rule is? It's calculus stuff isn't it?

     19 March 2004, 01:57 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oh right! Cramers rule. That's where you have X amount of linear equations with X amounts of variabls. Then you can solve it and such. Yah, that's what I meant with the whole Matrix System. I'll rename that for clarification. Thanks.

     19 March 2004, 02:01 GMT

Don't forget these in your math formula stuff
dabud15 Account Info

I don't know if you already have these in there, nor do I know the names of these laws/theorums, but they relate to triginometry. All capital letters are angle measures and lower case letters are sides. Also, I am following the idea that in a triangle the side opposite of angle A is labeled with an "a", likewise the side opposite from angle B is labeled with a "b". Also, I'm sure you know that "Cos" means "Cosine" and "Sin" means "Sine." The following formulas are in Degree mode (as opposed to Radians):

a^2=(b^2)(c^2)-2(b)(c)*Cos(A)
b^2=(a^2)(c^2)-2(a)(c)*Cos(B)
c^2=(a^2)(b^2)-2(a)(b)*Cos(C)

Sin(A)/a = Sin(B)/b = Sin(C)/c

Put the Unit Circle in there also too please. You could easily put statistics in there if you wanted. You could start with the "Mean", "Median" commands. Maybe later move to inner and outer quartile ranges. Oh, and what would be *really* nice, is if you could have it so that it will give the domain and range of all functions (if that's possible). For instance, if you were to enter in "Y=X^2" it would figure out that the domain is "all reals" and the range is "all reals greater than or equal to zero." Same for the inverses. But be carefull!! The inverse domain and ranges may not just be the originals switched! For instance the "Y=Cos(X)" and "Y=Cos^-1(X)" are NOT just 'swapped'.

     18 March 2004, 22:36 GMT


Re: Don't forget these in your math formula stuff
JAKAS  Account Info

Hey, thanks for the response, and so quickly too. Anyway, When I said I have and advanced Triangle Solver (at least I think I said something like that), I meant I have something that given any amount of information (as in: A,B,C,a,b,c) then it will figure out everything it can. What it does, is it prompts for all of the Angles and Sides, and if you don't know them and you want to solve for them, you enter X. If the correct info is given (SAS or something) then it will figure out all the angles, all the sides, perimeter, and area. It's pretty cool, as for the ambiguouse cases, I'm still experimenting.

Ok, I'm not quite sure what you mean by unit circle, so maybe you could clarify on that. As for the Domain and Range... Excellent! I'm not quite sure how i'd do that, but i'll certainly try. Thanks!

P.S. The laws yous stated above were the Law of Cosines, and the Law of Sines. They are both incorporated in the Advanced triangle solver.

     19 March 2004, 01:55 GMT


Re: Re: Don't forget these in your math formula stuff
JAKAS  Account Info

Oh yah, and about the mean and median stuff, I wouldn't put that in there anyway because you can just do it from the homescreen with a list. That's what I'm trying to avoid, anything that you can easily do without a program, anything that doesn't require any formulas, then I'm not going to put it in.

     19 March 2004, 02:03 GMT


Re: Re: Re: Don't forget these in your math formula stuff
Merthsoft  Account Info

If they put in X... then the input will just be whatever X happens to be, soo...
Input "A= ",A
Input "B= ",B
Input "C= ",C
Input "a= ",a
Input "b= ",b
Input "c= ",c
And they put
A=5
B=3
C=X
a=2
b=7
c=4
Then C will become whatever X was, so if somewhere you had 15->X C will be 15... Just thought you may/may not have known tahat...

     19 March 2004, 22:35 GMT


Re: Re: Re: Re: Don't forget these in your math formula stuff
JAKAS  Account Info

Hey, Um, I went ahead and sent ya the triangle solver through e-mail, so is there anything else you can think of?

     19 March 2004, 23:31 GMT


Re: Re: Re: Re: Re: Don't forget these in your math formula stuff
Merthsoft  Account Info

Nope, can't think of anything else... maybe latter...

     21 March 2004, 23:52 GMT


upcoming led zeppelin-based game
Ziggy999  Account Info

hey everyone out there

have any of you heard "the battle of evermore"? it's a good song and my friend and i are going to start to make it. what it is is that you are a warrior in the battle of evermore, and the lyrics of the song help progress the story. it'll basically be a cool good-vs-evil rpg with boss battles and leveling up and stuff. i know the game formula is kinda worn, but let me know what you think.

     22 March 2004, 16:35 GMT

Re: upcoming led zeppelin-based game
JAKAS  Account Info

Yay, an actual upcomming game. Been a while since we've had one of those. Anyway, the game sounds cool, are you planning more of a text based menu system, or a graphical action system?

     22 March 2004, 22:10 GMT


Re: Re: upcoming led zeppelin-based game
Ziggy999  Account Info

more text-based, some graphics. and i keep forgetting to say its in basic.

     23 March 2004, 19:33 GMT


Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

Well, that sounds pretty cool. I've never actually heard the song, but i'm sure it'll turn out well. And it pretty much is assumed you're talking BASIC. Most people have given up on Assembly. BASIC, C++, and Java (even though I hate Java) are pretty much where it's at.

     23 March 2004, 22:44 GMT

Re: Re: Re: Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

I posted this somewhere else but I lost it (this thing is HUGE), so here it goes again:
I'm making this cool new RPG game (almost done with sprites and essential programming) and I need a cool name (and perhaps a story?) for it. Anyone got any ideas?

     24 March 2004, 01:02 GMT


Re: Re: Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

You still havn't answered my question... WHAT THE HELL IS A POWER LANGUAGE???

     24 March 2004, 05:06 GMT


Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

It's not a "power language", it's the TI-POWER GOLD language!!! Check this link:

www.ticalc.org/archives/ files/fileinfo/ 294/29467.html

     24 March 2004, 20:39 GMT


Re: Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

Oh... Gotcha. Sounds like a fancy program. And as far as I know, yes you're the only one that has made anything for it. Thanks for clarifying that issue for me.

     24 March 2004, 23:36 GMT


Re: Re: Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

It's not complicated, on the contrary, it's the esiest thing I could ever learn.
Get this, I downloaded this program yesterday and I have the essential part of an extremely complex RPG done. But that's just because TI-Power is a lot like Java, my favorite language.

     24 March 2004, 23:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

Really? Java is your favorite language? I find that one really hard to get into. It is kinda nice that it works with cell phones and PDAs, but I personally love C++. Although I'm still pretty fond of BASIC (No messy Libraries). Anyway, I'll have to see this RPG of yours. tell me/us when you're done.

     25 March 2004, 05:08 GMT


New RPG
Joe Pena  Account Info
(Web Page)

Well, here's a beginning stages screenshot of the thing:

www.geocities.com / snjoepena / newRPG.GIF

     26 March 2004, 18:59 GMT


Re: Re: Re: Re: upcoming led zeppelin-based game
Ziggy999  Account Info

i hate java too, but its the only other thing i know.

     24 March 2004, 16:28 GMT

Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

Ah.. one more thing for anyone who knows assembly:
How do you save highscores and the name of the people who made the highscore?

     24 March 2004, 01:05 GMT


Re: upcoming led zeppelin-based game
attackmongoose4life  Account Info

Have you heard of Led Zeppelin? My God! Who hasn't? If you want some help let me know. I'm pretty good with BASIC and can give youy a hand if you need it. Long live Ziggy999 and Jimmy Page(We're not worthy! We're not worthy!).

     28 April 2004, 15:08 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, I have a question. I see people talking about how long other people have been a member to this site and such. But I can't figure out how they know. I tried the account directory thingy, but I didn't see anything that specified dates or anything. Does anybody know whats the deal?

     26 March 2004, 04:10 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
jvdthwip Account Info

Maybe they look the person up and check the date\time of their first upload or forum comment.
Even though that might not be very accurate, it would still give a rough idea.

     26 March 2004, 14:07 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, I saw somebody talk about and ID#. I dunno. Oh yah, I'm uploading that cool math program I talked about. I don't know what to call it though. hmmm.

     26 March 2004, 22:52 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

Btw, did you ever figure out a way to have it return the domain and range of functions? (and possible even their inverses too!)

I haven't thought of anything yet, but it would be cool to have that in there.

     27 March 2004, 20:25 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

No, it doesn't have either of those in it. As for the Domain and Range, there might be an algebraic way, however I'm not sure my knowledge in mathematics extentds that far. I do think that it might be possible to do a graphical method of some sort. Anyway, i'm still working on that. About their inverses, that might be pretty sweet. I don't recall you mentioning it before, but I'm pretty sure I could do a simple one, ya know, only one "X" in the equation, and it wouldn't support any of the Math menu fucntions (i.e. Ipart, Fpart). I'll see what I can pull off.

Ok, it's called 23+ Advanced Solvers. I also got in Synthetic Division before I uploaded it.

     29 March 2004, 23:10 GMT


Krane Game
jvdthwip Account Info
(Web Page)

I'm making a Crane Game in BASIC called "Krane Game" and it runs extremely fast. Click on the link below my user-handle to see a screenshot of it so far.
It may be a choppy screenshot, but it runs quickly and smoothly on a real 83 plus.

     29 March 2004, 19:19 GMT


Re: Krane Game
jvdthwip Account Info

About the screenshot, yahoo does not allow external linking, so simply backspace the last char. (f) in the URL, pres enter, then retype the f.

     29 March 2004, 20:30 GMT

Page 61
Merthsoft  Account Info

ALRIGHT!!! Page 61:):)

     1 April 2004, 21:09 GMT

Re: Page 61
JAKAS  Account Info

Dang! You got to it before me. Oh well (there is much rejoicing).

     1 April 2004, 23:28 GMT


Page 61
Wiseman89 Account Info

Why hello there. I am Wiseman and i am making a BASIC RPG for the ti-83+ called .hack//AFTERMATH. It is almost an exact clone of the PS2 version, you will be able to check your equipment and spells while while on your desktop (there will also be a save feature), you can Log In to The World and check the Board Messages, and while in a root town (only one at this time, there will be more in my next version) you can buy weapons and armor, trade with people, and go to dungeons to get treasure from the Gott Statues.

     2 April 2004, 20:46 GMT


Re: Page 61
JAKAS  Account Info

Well, sounds interesting. I'v never heard of the PS2 version before. hmm. Good luck.

It's so sweet. Today, I just got another free Ti-Graphing Calculator. How sweet is that. That brings my total up to three calcs, two of which were free. woohoo. TI-83+, TI-86, and a TI-92. Now I just need to learn how to use them.

     3 April 2004, 00:55 GMT


Re: Re: Page 61
dabud15 Account Info

Where did you get a free calculator from?

     3 April 2004, 01:19 GMT


Re: Re: Re: Page 61
Wiseman89 Account Info

Yes, i would also like to know, where did u get a free calculator? (i need more calcs, like ti-84+ SE!)

     3 April 2004, 18:27 GMT


Re: Re: Re: Re: Page 61
JAKAS  Account Info

Heh, well My sister got the Ti-92 for free from one of her friends that also got if from free from one of her friends, I'm not really sure of the exact origins. As for the Ti-86, one of my friends brothers had it before he found out that the 83 was beter suited for his needs, so he gave it to my friend, who in turn lost it for a year or two until finding it and giving it to me because he know I was such a calculator buff. Kindof funny how it all turned out. But yah, I guess I'm just lucky, I didn't mean to brag.

Oh yah, 09 Armies is finally back under production. Just thought I'd say that.

     3 April 2004, 20:54 GMT

Re: Re: Re: Re: Re: Page 61
Merthsoft  Account Info

Well... go 09 armies... I'm not really working on anything, accept letting my mom know that I want $130 for my Birthday :)

     3 April 2004, 21:27 GMT


Re: Re: Re: Re: Re: Page 61
Wiseman89 Account Info

Well, i wish i was as fortunate as you were. I have a friend that can just ask his mom for any calculator he wants, just this year he told his mom he needed a ti-83+ SE, she asked "why", he said, "for school", and he got it.

     3 April 2004, 23:36 GMT


Re: Re: Re: Re: Re: Re: Page 61
Merthsoft  Account Info

Well, I wish I could do that...

     4 April 2004, 16:17 GMT

Re: Re: Re: Re: Re: Re: Re: Page 61
Wiseman89  Account Info

Merthsoft, are you going to be coming out with any games soon? (or later)

     4 April 2004, 20:47 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Page 61
Merthsoft  Account Info

Wow, someone's actually interested in my games... May 6th is my Birthday, And I will be getting a TI-84+se, when that happens, then you can expect more from me... Like possibly resuming work on my RPG...

     5 April 2004, 20:54 GMT


Re: Re: Re: Re: Re: Re: Re: Page 61
JAKAS  Account Info

Yah, I got pretty lucky on that whole deal. I'm hoping to nab one of those fancy TI-84+ SE before senior year starts (two yars from now). It's a long shot, but I might be able to coax my dad into getting one.

Oh yah, I have a question. I know a lot of people have downloaded 09 Armies, but I think that's just because it's the first one. Does anybody actually play it though? Meh, just thought I'd ask.

     4 April 2004, 21:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Page 61
Wiseman89  Account Info

Yeah, im going to get a ti-84+ SE before summer starts (this year), and JAKAS, if people do play 09 Armies, will you make a sequel or at least an edition to the first?

     4 April 2004, 21:46 GMT

My New Game
Wiseman89  Account Info

My new game .hack//Aftermath will be completed in a week or so, and I will have it up on the site in about a week and a half to two weeks (because of editing) If anyone wants to know more, just e-mail me.

     4 April 2004, 21:52 GMT


Re: My New Game
Merthsoft  Account Info

Sounds good, I'll dl it, and put it in my "Until new calc and cord" folder... (Yes, I actually have one of those).

     5 April 2004, 20:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Page 61
JAKAS  Account Info

Yah, I contemplated the descision of whether or not I should redo and fix everything, along with additions and junk. It would have been a lot easier if more people on this site had requested it (seeing as how it's gotten 2000 odd downloads). But after people at school told me it would be awsome to redo it, I finally agreed. So yes, I am currently (about half way) in the making of a full re-make. I feel it's a lot better now. Anyway, Enjoy the Ti-84+ SE. Until senior year I can only be envious of you.

     5 April 2004, 23:48 GMT

Re: 09 Armies
JAKAS  Account Info

Well, I thought I might go ahead and give an update on 09 Armies for any of you who care.

Progress:About Halfway-Ready in one week or so
Size:Estimated to be about 5000
Removed:Landscapes, all of the damn Bugs
Added:Training (Including Mini-Game), Better Battle Equations, Chance as well as Strategy, Different Pictures, Regrouping Command
Overview: Same basic game, but I went ahead and beefed it up while taking out the bugs and added some stuff. Before, the outcome of the battle could be predetermined fairly easily. Now, there will be randomness to some of it. This will make it so that there can still be good and bad armies, but there can be no singular best army. I've also dummed down the reward for winning so you can keep one army going for a while. That's about it.

     7 April 2004, 21:26 GMT

Re: Re: 09 Armies
Wiseman89  Account Info

Hm...Sounds better than the last. Once you finish it I will put it on my calc.

     8 April 2004, 14:21 GMT


Re: Re: 09 Armies
Merthsoft  Account Info

SOunds good, i'll definatley try it.

     9 April 2004, 15:20 GMT


Re: Re: Re: 09 Armies
JAKAS  Account Info

Well, I've been working on it. I've got the basic game finished, and I just recently compltete the Mini-game, which I find rather ammusing. Anyway, so all I have to do is the Battle Sequence (which is a bitch) and I'll be uploading it.

     9 April 2004, 21:10 GMT


Sequel to my Bomber game.
wayne heaney  Account Info
(Web Page)

I've been thinking about making Bomber 2, the sequel to one my older games that I like a lot. Please click the URL above this post and check out the first Bomber, it's a really good two player strategy game, or one player with the AI I made. I've been thinking that Bomber 2 would be very similar to Bomber, but be almost completely graphical, where Bomber was almost completely text. There would be a lot more options, like customizing your players abilities (with restrictions of course), starting anywhere in the arena you want (so the opponent won't know where you start), making the arena a little bigger or maybe letting you choose between a big arena or the traditional, having two bases so you don't have to go ALL the way back to your base to win. I would also like to make a better AI (eventually) so you could play one player and have it be challenging. Lastly, I would like to try to make it a smaller file than the previous version... key word "try", it won't be easy if even possible! Anyways, I'd love to hear opinions on this, so please download Bomber from the URL above, play it for a little, and tell me what you think about what I've said here. I would prefer that you email me about this, but I will check the posts here too. Thanks for your help in advance, I love Bomber, and I think this Bomber 2 would be a great game.

     10 April 2004, 04:07 GMT


Re: Sequel to my Bomber game.
Merthsoft  Account Info

Wow, sounds really in depth. Maybe I can help sometime, like, when I get a new calc...

     10 April 2004, 14:16 GMT


Not a game, but this is where I get the most respect WORSHIP ME...
Merthsoft  Account Info

Hey, well, I made a guitar tableture program... Ok, it's slow, but it's pretty good, not loading yet, but that's because I need an Asm program (One to load the program in Str whatever, or something like that, I know where to get it, I just can't send it to my calc). It's pretty smooth, and looks decent. You have the amount of "notes" as you have memory for... It's good if you happen to be playing guitar, and you make something cool, and you don't have good memory or paper... It'll be released when I get my new calc, just like my coordinate game (look back a few pages for info on that)

     10 April 2004, 15:56 GMT


Re: Not a game, but this is where I get the most respect WORSHIP ME...
JAKAS  Account Info

Hey, I bet you'd like a response wouldn't you. Well tough! Nah, I'm just kidden. Well, your program sounds cool. I could give ya a little more than that if I played the guitar, or knew anything about it for that matter. But, It sounds like it's just a place to wirte down chords or what not, so sweet! Ok, That's all I gotta say about that.

     14 April 2004, 22:39 GMT


Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
Ziggy999  Account Info

well, i play guitar, so itd be cool to have a prog like that. However, my comp and calc are going through a little break-up period, and they hate each other, so no downloads for me right now. oh well.

     15 April 2004, 17:52 GMT


Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
Merthsoft  Account Info

Well, my calc and it's port have BEEN broken up, and don't like hangin' put much... it'll be up later, when I can get some asm routine in there...

     15 April 2004, 20:03 GMT


Re: Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
JAKAS  Account Info

Heres a small question. Is there a C++ to Assembly compiler available anywhere? Do they even exist? Alright, so it's two questions.

     15 April 2004, 22:02 GMT


Re: Re: Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
Merthsoft  Account Info

THere are, like TIGCC or something like that, but it's C -> 68k...

     17 April 2004, 15:52 GMT


Re: Re: Re: Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
JAKAS  Account Info

Yah, I know all the technicalities. I just don't care to bother with them. I should find one of those. I can write some fairly good C++, but I'm not even gonna try Assembly.

     19 April 2004, 01:55 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

YES!!! I finally finished!!! Ok, I just got done with 09 Armies. Yay! I'm not going to release it right away though. I might still have some bugs I wan't to Iron out. So... I should have the chance to upload it by tomarrow night or possibly thursday.

     20 April 2004, 21:25 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Sweet

     21 April 2004, 21:55 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I just put it up now. I'm not really sure how long it'll take to get on, but I'm sure it won't be too long. Anyway, I just thought I'd tell anyone who cared... I fixed all of the bugs. No bugs. Yay. Stupid Arthropods.

     21 April 2004, 22:43 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

Is your program "Divide by zero"-proof?

     22 April 2004, 03:23 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yes. Yes it is. The only thing you can really do to return an error is incorrectly edeting one of your Armies (which you won't be able to open anyhow because it has a cheatproof system), or you can try to open an army you've never created. Other than that, everything is real smooth, unlike the last one, damn thing.

     22 April 2004, 21:30 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, never mind. It is one-hundred percent error proof now. You can't do anything to screw it up, and you can't cheat either. It should pop up on the site fairly soon.

     24 April 2004, 20:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Oh buddy, you don't know me too well, I'll cheat the hell out of it, and, and I got a website for use...

     24 April 2004, 21:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, sweet page. Looks like it's comming along nicely. You need to get something under your catagories though. Projects and Programs have nothing but names under them. I noticed that somebody in your programming group has the same name as me, Yay. Anywho, remind me to check up on it when you get somethin on it. Now, about cheating my game, The only way you can effectively cheat, is if you delete several lines of code smack dab in the middle of the program (so ya gotta find them) and you have to learn what each list element does (which shouldn't be to hard for an experienced programmer).
Oh yah, Is that angelfire service you used for your webpage free? If it is, could you tell me how to get started. I think it might be fun to play around with it. (I'll have to reviewn my html though...).

     25 April 2004, 04:42 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

You are in the group jakas... Do you not remeber the whole convo about a month ago, jeez... Yeah, angelfire is free, just goto www.angelfire.com and click Sign UP!
Woohoo, yeah, you're in the group, damn you...

     25 April 2004, 18:38 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Here's the NEW page, same thing, better host, cuz angelfire sucks... AND I WILL CHEAT THE GAME!!!!

     25 April 2004, 19:36 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oooohh Yaaahh... Rings a bell. I didn't quite remember that it became official. Fancy... Page looks like it's comming along. This new RPG of your's looks like it's gonna be fancy. Just a shame I won't be able to play it until my senior year, when I'll finally have enough money to get an 84. Anywho, I told you already, The only way it is possible to cheat is to get rid of portions of the Code. I'm not saying that doing so is impossible, but you still have to do it in order to cheat. So there!

     25 April 2004, 22:12 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oh hey... they managed to get 09 Armies up on the site. Yay. Looks like the screenshots I tried to upload didn't quite make it, too bad. Anywho, It's up.

     25 April 2004, 22:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

I'm just letting you know it's happening... And yeah, the sprite are pretty cool...

     27 April 2004, 00:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, Ya know what we need to make...? We need to make a Rubiks Cube solver for the calculator. I think that would be Fricken Awsome. I know the exact sequences to solve a rubiks cube after the first layer has been completed, and I could probably figure out ones for the first layer, but I can't figure out how to do a 3 dimensional matrix with multiple numbers for each element. If that made any sense... Anyway, can you think of a way to store information on whether the cubes are in the right place AND facing the right direction?

     27 April 2004, 22:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Yeah, I might be able to do that... Billy know's all the steps to solve a rubiks cube no matter how f-ed up it is...

     28 April 2004, 21:06 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, It's kinda funny. Solving the worlds most challenging puzzle is the easy part. The program is the only hard part. Yah, i Downloaded the coolest program last night. It mathmatically figures out the shortest way to solve a rubiks cube that you enter. It gets Under 20 every single time, It's awsome.

     28 April 2004, 23:12 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Sweet, send me it, or the link, or w/e

     29 April 2004, 20:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

It's easiest if you download it yourself, It runs through a setup and whatnot. Anyway it's http://home.t-online.de /home/ kociemba/cube.htm You can just go to www.Rubiks.com and go to the community solutions, search 3x3 cube, then look around on some of the posts. I found this one on the Cube Solving Program weblink (which also contains a GRAPHICAL solver averaging at about 80 moves to solve.

     29 April 2004, 21:34 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

With the release of other RPG's and the way FFTOM3 is comming along the sprites I have must look like crap, but my friend Walter and I are working on a new RPG system that'll make up for the badness of the RPG, and for info on the website... I'll wait a while to put anyhting up, but Jakas, I need any plan files, and the BIO you're gonna want up...

     1 May 2004, 19:00 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, You can't expect perfection with an RPG. unless that stands for Rocket Propelled Grenade, then anything less than perfection might blow up in your face. Anywho... I'm assuming you want a different BIO than the one I have up, but if not, just use the one I have up. Anyway, I don't really have any plans right now. I just completed 09Armies, and that was my biggie, but, I just started negotiating something about an AI program, so we'll se where that goes.

     3 May 2004, 03:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

If you can get a bit lenghtier, better looking bio that would be appreciated... Oh, and 3 DAYS TILL MY B-DAY!!! I GET A TI84+SE!!!

     3 May 2004, 20:16 GMT


Page 64?!?!?!?!!!
Ziggy999  Account Info

Sweet! How'd that happen?

     3 May 2004, 12:47 GMT

Rock, Paper, Scissors
Jeremiah277 Account Info

I wanted to know if any one would be interested in a game similar to rock paper scissors, but there is fire, tree, water, and a few other things. If not I'm not going to work on it anymore.

     3 May 2004, 18:53 GMT


Re: Rock, Paper, Scissors
JAKAS  Account Info

To be honest with you... No. If I want to play rock paper siscors, then I'll play it with a friend and smack them across the hand if I win. But, if it's for the sole purpose of Increasing your knoledge and skill of Basic programming, I'd say do it anyway.

Yah, I don't get how we got bumped up to page 64. It's crazy.

     3 May 2004, 21:35 GMT

Re: Re: Rock, Paper, Scissors
dabud15 Account Info

I agree with jakas. It would be kinda pointless unless you were doing it to learn about BASIC. We're all guilty (I think) of making extremely simple programs. But as long as you learn from them. That's what matters.

Oh, but please don't bother uploading it because it would add to the clutter and you KNOW 6 other people are going to try to do the exact same thing.

     3 May 2004, 22:51 GMT


Re: Re: Re: Rock, Paper, Scissors
Jeremiah277 Account Info

OK. I already know almost everything about BASIC, I just wanted to know if anyone was interested. Thanks for your input.

     7 May 2004, 18:03 GMT


Re: Re: Rock, Paper, Scissors
Merthsoft  Account Info
(Web Page)

HEY! GUESS WHAT! I'm working on two RPGs at once, that's right TWO!!! It's weird, one's gonna be all long, and like cool, and the other is gonna be all on the home screen like the omniga games, it'll be pretty neat, I had a story, but then realized that I want to make a Medievel based RPG, so I don't anymore, but it's a neat stroy, and will be up on the site (both sites) and people may want to use some of the elements... It'll be neat, they will both be difficult, the one on the homescreen easier because it needs no graphics... I have/had a story for the one on the graph screen. :)

     4 May 2004, 22:34 GMT


Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

You Crazy Man! I think I understood what you were saying, but I don't think it was either coherent or sensible, and for that matter, easily understood. Anyway, I looooove homescreen RPG's. It's fun just to press the buttons over and over again. I don't like the walking around towns and sprite stuff as much. It's all cool though. Anyway, good luck with you're multi tasking (I'm assuming you might also be making math programs here and there(that is... if you're in school)).

     5 May 2004, 22:38 GMT


Re: Re: Re: Re: Rock, Paper, Scissors
Merthsoft  Account Info
(Web Page)

Oh yeah... I'm in school... But programming's a bit on hold, I cut my hand up pretty good on a fence, and I have 8 stitches, makes it hard to hold the calc... But it is my bday, whcih means i should have an 84+se soon:)

     6 May 2004, 21:12 GMT

Re: Re: Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

Yay. Happy birthday. Sorry bout your hand. Running from the cops huh? Well, from the sound of it you got away, or you are just in a luxury prison with computers.Anywho, I started my Rubiks Cube solver. It's not going to find it in few amount of moves, but it shouldn't take to long to solve. I've already finished the "Calculators Cube" so it knows what the cube looks like, and most of the Sequences Used to solve it. So now I just have to put everything together. Should be sweet!

     6 May 2004, 21:23 GMT


Re: Re: Re: Re: Re: Rock, Paper, Scissors
dabud15 Account Info

Happy birthday too. (lol....like how I didn't put an exclamation point there?)

btw, my posts usually take about a week (not exaggerating) to show up, so I'll be surprised if you actually read this any time soon.

     7 May 2004, 00:34 GMT


Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

Nope, showed up the same day.

     7 May 2004, 00:40 GMT


Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
Jeremiah277 Account Info

If no one wants Rock, Paper, Scissors, what about a game based on the Star Wars: Knights of The Old Republic game, Pazaak (a card game). It may already exist but I haven't seen it.

     7 May 2004, 18:08 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
Merthsoft  Account Info
(Web Page)

I made a shuffling program, and it would be nice to see a card game use it

     7 May 2004, 20:54 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

You know what's really hard... Making a shuffling program without knowing diddly squat about lists. Whew, that was tough. I'm gald I know how to use lists know. Anyway, Since you seem to be an expert on shuffling, Can you think of a way to shuffle around one of those slider puzzles (ya know, where you put the numbers in order). I made one of those a while back (I think i put it up too) and I had to have a little repeat thing in it that mixed up the board using the same code that the player used. It takes kindof a long time. Anyway, if that made any sense, think about it. BTW, what on earth is Pazzok?

     7 May 2004, 21:57 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
Merthsoft  Account Info
(Web Page)

I made one of those puzzles, it was fst, and cool...

     7 May 2004, 23:46 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

Yah, there real fun. Mine goes up to 8 by 8, It takes a wee while to get it done.

     8 May 2004, 04:12 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

I think I'm gonna do a simple text based RPG. I need to do it about something real stupid. If ya got any ideas, i'll take them. Just to fill up time, ya know.

     11 May 2004, 02:07 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
john sat  Account Info

how do you lock a basic game that isn,t in mirrage

     15 May 2004, 15:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
Merthsoft  Account Info
(Web Page)

Either find an ASM program that'll do it, or make it MirageOS compatible by adding a colon (:) to the first line ex.
::
:ClrHome
Like that... THe first colon is that one that's there automatically.

     16 May 2004, 17:25 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

Or you can lock it using your computer (Graphlink or Ti-Connect). That way, you can make it uncompatible with mirage, and people won't be able to unlock it using mirage. So then the only way to unlock it is use the computer. Anyway, is it just me, or has this forum really died down?

     17 May 2004, 02:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
Merthsoft  Account Info
(Web Page)

Yeah, it has died down... they need to do a purge so that people whoa re talking on other pages and us can look at ideas... oh well

     17 May 2004, 22:45 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
john sat  Account Info

i know how to enter it in mirage but my
program editor on ti-connect doesnt work.
can u helpme there???????
or any asm program that will do would be great
im making the Golden Sun game and
dont want people to change it

     17 May 2004, 18:33 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
JAKAS  Account Info

checking the archives would be your best bet. but in all reality people don't go around changing peoples code that much. Even if they did, would it really matter that much.

     17 May 2004, 21:45 GMT


65
Ziggy999  Account Info

maybe i'm the new announcer of new pages, so here it is: PAGE 65 HAS ARRIVED!!!

     20 May 2004, 16:14 GMT


Re: 65
JAKAS  Account Info

Yah, page 65. I don't get why though. It practically seems like I'm the only one that posts here. Maybe it just seems like that because I check every 2 hours. I have no life :-(

     20 May 2004, 21:29 GMT


Re: Re: 65
dabud15 Account Info

BAD NEWS:

I think my calculator (TI-83+) may have been stolen today.

-dabud15

     21 May 2004, 20:51 GMT

Re: Re: Re: 65
JAKAS  Account Info

Bum bum Buuuuum!!! Too bad, Que lastima, all the more reason to get a brand new Ti-84

     22 May 2004, 23:59 GMT


Re: Re: Re: Re: 65
dabud15 Account Info

hmmm.........perhaps a Texas Insturments administrator stole it in an attempt to boost their TI-84+ S.E. sales with an evil diabolical marketing scheme???

     23 May 2004, 00:17 GMT


Re: Re: Re: Re: Re: 65
JAKAS  Account Info

hmmmm... a little far fetched, but entirely most likely. hmmmm...

     23 May 2004, 14:49 GMT


Re: Re: Re: Re: Re: Re: 65
Ziggy999  Account Info

speaking personally, i would get an 84+ se even if my 83+ se hadn't been stolen.

     24 May 2004, 12:50 GMT


Re: Re: Re: Re: Re: Re: Re: 65
JAKAS  Account Info

ahhh, but note the wording... "-->>ALL<-- the more reason..." you see, you may buy one anyway, but this is even more of an added insentive.

     24 May 2004, 23:35 GMT


Re: Re: Re: Re: Re: Re: Re: Re: 65
Ziggy999  Account Info

but of course...

     25 May 2004, 18:38 GMT


MISSING CALCULATOR SCANDAL
dabud15 Account Info

---BEGIN TRANSMISSION---

*STAND BY FOR AN UPDATE ON THE LATEST CALCULATOR SCANDAL!*

---UPDATE---
As of approximatly 0730 hours this Monday morning on the twenty-fourth day of May in the year of 2004 dabud15's TI-83+ calculator was recovered and returned by a mathematics teacher who will remain anonymous.

We would like to thank all those involved in the termination of the alleged scandal for their services.

---END UPDATE---

This will not necessarily stop me from getting an 84+ SE. I am also looking forward to the 89TI. (yes, all three. the 83+, 84+SE, and 89TI.)

---END TRANSMISSION---

     25 May 2004, 01:38 GMT


Re: MISSING CALCULATOR SCANDAL
JAKAS  Account Info

Happy Hour started a little early huh?

     25 May 2004, 21:08 GMT


My Posts On Page 8
Axcho  Account Info

OK, let me try that again. I'm trying to make a post at the bottom of this page. Well, I wrote about my unreleased/planned basic games at the top of what is now page 8, including a better yoshi game than JAKAS's. Hopefully that got your attention. I'd like some feedback on page 8.

     1 June 2004, 18:57 GMT


Re: My Posts On Page 8
Ziggy999  Account Info

why page 8? to the best of my knowledge, and speaking only for myself, only the most recent pages are checked. hmmmm... maybe this should be on page 8 so you would see it...

     1 June 2004, 20:56 GMT


Re: Re: My Posts On Page 8
Axcho  Account Info

I didn't try to make it page 8! I replied to the main post and it appeared on page 8. It doesn't appear at the beginning anymore.

     2 June 2004, 17:52 GMT


World of War
Michael Cybulski  Account Info

Hi,

I'm working on a programm like 09 armies, but i want a better version to make, with more features. It will be a game with some modern troops, like panzer etc. And it will be a game in two languages! (German and English) Also I want to make a story mode, but that a least, first I want to make the other features, like multiplayer mode (link mode) were you can battle a friend and some nice graphics. Also there will be up to 6 different troops, and 5 Buildings! Without them, you can't make any troops. When the basic things are done, I want to programm jets and see troops, too! So, for example air troops can attack see and earth troops, but not any air troops (ok, a normal fight jet can attack air troops, but only them) and something like this. Please tell me how you would find such a game. And, at least, I want to say thanks to the Programmer of 09 Armies, it was his idea and i just programmed it.
So, please don't think i just have stolen his idea!
I want to realese as soon as possible a beta version, so you can see it.
A small "video" where you see some "screenshots" of the game is just sent to ticalc, so it will be soon updated.
Have Fun
Fox-Production

     4 June 2004, 13:14 GMT


Re: World of War
JAKAS  Account Info

Hello again everybody. Back from vacation and glad to be home. Anyway, I don't really have much to say, so I'll respond to the post that I'm actually responding to... :
Well, Hey, You're welcom (for the 09 Armies Idea). Although personally, I don't think you're game sounds in the least bit like my game (09 Armies). you're game sounds much more like an extreme action/strategy game that has just about everything you would ever want in a calculator game. In fact, I believe when I first got the idea for 09 armies, I thought of a game similiar to what you depicted and attempted to make something along those lines. However my programming skill was feeble back then, and I ran into problems and stuff, and ultimately came out with my game. Anyway, I'm not sure if anything I just said had anything to do with your game, but I don't really care.
Bottom Line... Your game sounds like it would be 1000 times better than mine (some would argue that's just because my game sucks), and I totally want to get BETA versions and whatnot untill the final version. However, don't count me in for Testing. I've put my calculator aside for the summer (well... that just means that it's not on my person at all times.)
P.S. Good luck (seriously) on getting even half of the stuff you mentioned into your game without going over the Ti-83+'s memory capacity. That sounds like one of those games that will take up all of the archive and RAM. Not to mention the dozens of hours that will go into it. Good luck.

     13 June 2004, 18:25 GMT


Re: Re: World of War
Michael Cybulski  Account Info

Hi,
i don't think your programm sucks, or something like this, but I just want to programm such a game. It will take most of my time, but I really loves to work on the problems I have with it. Perhaby it souns not like your game, but I've seen your game and my won't be much more specific, it'll be like yours. But there are some details I want in my game that i've missed in yours. So I came on the Idea of World-of-War, but I tried it 3 times and every programm I've made before was really worse. And the memory capacity won't be so much as you think! I already have the basic things (3 troops, 1 bulding, the menues and half of the link-game mode done) and it takes just 3,2kb of the memory! The story mode will be the only thing that will use much memory, but the story will be in a second programm.
But in fact, I must thank you, because if I hadn't your programm, I still wouldn't be able to programm my idea.
Thanks,
Michael

And I must say, in about 3 to 4 Days will the Beta-Version be realeased!

     19 June 2004, 12:23 GMT


Re: Re: Re: World of War
JAKAS  Account Info

My program doesn't suck? well thanks, I always thought it did... nah, just joking. I had a lot of fun figuring out ways to cheat at my own game to woop on my friends. Anywho, I hope your game goes over well, I really want to try it, but I'm afraid I'll have to wait three weeks... Camp. Anyway, if you feel the need of convinience, you can use any code from my game that you want. I care not. And good luck with the damn link connectivity. It took me forever to figure the damn thing out. In my first version, I had the code set up in just a way, that It worked half the time, but not the other half. That got really annoying.

     21 June 2004, 02:05 GMT


Re: Re: Re: Re: World of War
Michael Cybulski  Account Info

yes, the link mode is really hard to write, but is is fun. And I think I can give you the beta-Version on Wednesday or Thursday. (perhabs on Wednesday, but I don't think I can go to a computer then)But I can say you what will be ready then:
4 Troops (Infanterist,Mech,Racoon,Panzer)
3 Buildings (Camp,Factory,Spy Center)
Link Game Mode
3 Slots for saving

But first it will programmed with menu( , later you can change in the options if you want it with menu( or if you want it with the graphic screen.

     21 June 2004, 15:33 GMT


Re: Re: Re: Re: Re: World of War
JAKAS  Account Info

yah, the linking is hard, untill you figure out how to do it. Then it gets really easy. But yah, Send me the betta version, I think I'll still be in town then. Sounds like you've put a lot of work in already. I hope it's good.

     21 June 2004, 17:28 GMT


Re: Re: Re: Re: Re: Re: World of War
Michael Cybulski  Account Info

Hi,
I already found out how to do the linking mode, but it is hard work. Also I don't think I can release the beta version tomorow, because of my girlfriend. She wants to me that I go for a trip from tomorow to sunday (I don't have school on friday). I try to make it so i can upload it tonight, but perhabs it won't be ready. So perhabs tomorow or on sunday.
And I will send the Beta Version only to Testers! So write your mail and I will send it to you! (Jakas, I will send it to you, you doesn't have to write you mail here).

     23 June 2004, 12:05 GMT


Re: Re: Re: Re: Re: Re: Re: World of War
JAKAS  Account Info

Woohoo. Um, I leave sunday for two weeks, but if you can get it to me Saturday, I can put it on my calculator and take it with me to test in my spare time. Of course, I wouldn't be able to give you any feedback until two weeks later, so it kinda defeats the purpose. Unless, I'm the only one testing it, but yah.

     23 June 2004, 19:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: World of War
JAKAS  Account Info

Wow, boy. Nevermind. I don't leave for another week. What am I smoking. Anyway, I've been hit with a sudden bored streak, so send the file whenever and I'll see what I can help with testing.

     24 June 2004, 04:43 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I know this isn't the math page, but nobody ever posts on any of the other forums besides this one, and practically nobody ever even posts on this page. So, I'm gonna ask for your personal opinions about my math program.
In preparation for next school year (Yah I know, I'm pathetic) I want to amalgamate my math programs into one big thing (with seperate packs for each course, but thats beside the point). What I want to know, is what type of menu system would be preffered. Here are some of the ideas I came up with: Primary menu with all of the courses (Algebra, Geometry, etc.), followed by secondary scrolling menus similiar to the OS for all of the different programs: One giant scrolling menu with all of the programs in an undecided order: One giant scrolling menu with all of the courses, and when you press enter next to one of the courses, it expands to show all of the programs. I'm talking about something similiar to the way Window Explorer works. Just the left side, not the right, ya know, you click on a folder, and more folders apear to click on that are indented.::: those are what I've come up with, but I'm not sure which one would be best, or if anybody has any better Ideas. If you could, I'd like some feedback, thanks.

P.S. amalgamate= assemble, put together.

     18 June 2004, 22:39 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

What calculator are you talking about and is it in BASIC or assembly?

     19 June 2004, 19:08 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

First of all, I'm not really sure it matters, but since I only make programs for the 83, and this is the 83 page, I guess that it would be for the 83+. Second of all, It's definately for BASIC. I don't know assembly. But, I think That I'm going to have the Menu setup like the Windows Explorer, and then I'm just going to have it link to a different program for each of the courses. Unless... however... you can think of a reason to do it a different way.

     21 June 2004, 02:09 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

My question about what calculator it is for is not a stupid/invalid question because your original post was not on this page, but on some other page. I did not know what the original page was.

     21 June 2004, 19:37 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Heh? I only posted it once... man, your confusing me. this was the only page I posted that message, or anything like it for that matter. Oh well, we'll just say, for all imediate purposes, that It is on a different page, It is for the 83, and I'm still wondering if you have a comment on the subject.

     21 June 2004, 21:49 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
laurent levesque  Account Info

The Explorer-like menu would be much more ergonomic, but I think that programmed in Basic it would be pretty heavy... anyway, that's your problem, not mine :) maybe you're better off with TI-OS menus, that's what I would use. Elsewise the explorer menu looks good.

     22 June 2004, 21:06 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, I was thinking about how I'd do the explorer menu, and it would be difficult. I figured out how to do it, but I'd have an If-then command for every item, and there would have to be five variables going into that every time. So I'm still thinking. thanks for input.

     22 June 2004, 22:55 GMT

Tester!
hrinthor  Account Info

Need a tester? I have some free time and good experience in Basic programming. I'd be happy to put my brain to work helping other programmers because I'd expect others to do the same for me... Just email me (and do I have to mention yours testing my game ;) ?)!

     22 June 2004, 21:16 GMT


Upcoming Game - need help
hrinthor  Account Info

I have started a turn-based strategy game with a graphical interface, featuring 8x8 building placement (already 8 buildings integrated, each with gorgeous 10x7 graphics). I planned to use matrixes to calculate things such as proximity (if a gold mine is next to a castle, it produces more gold, for example), but I have no experience with them and I would need help from an experienced Basic programmer who fully understands matrixes. I also thought about making it either 2 or 4 player, with space for 32 or 16 buildings each... And my game is Flight of Time, an outstanding RPG that is currently under redeveloppement to reduce memory errors.

     23 June 2004, 21:39 GMT


Re: Upcoming Game - need help
JAKAS  Account Info

Matrices are Simple. If you want to see some basic use of matrices, check out one of the minesweepers. they pretty much have to use Matrices. As for the proximity thing, that would be a little more difficult and possible require a subroutine. If your matrix was very simple, and you just had a number like 3 representing a castle, and idunno, 5 representing gold, then you could do a scan for the elements around it to see if theres a 5 and just incorporate it into an If Then statement. If you'd like to see an example of that, check out My minesweeper. I do something like that, and I'd bet you that most of the other Minesweepers do it the same way.

     25 June 2004, 20:13 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

I am so BORED. Ok, in an attempt to thwart my boredom, I will make any BASIC subroutine, game, program, or anything for the 83 calculator. Just tell me what you want something to do and I'll make it. I'm just sooo bored.

     25 June 2004, 23:13 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

a turned-base strategy from the Civil War era with at least 6 units per side. Only has to be two player, but must be playable on 1 calculator. If you want you can make it playable on 2 calculators. And if you REALLY want to, you can make a difficult AI. And if you're a super genious, you can make it two player with an optional difficult AI (for a total of 3 teams playing on one battlefield) and make it so that you can form alliences with the AI player. If you were to ever get that far, then I don't think that many people would care if the game makes sense or not. lol

I would recoment using matrices. You can do it!!!

good luck,
dabud15

     25 June 2004, 23:37 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

...or, if you REALLY want a challenge...

make a TI-89 emulator ON the TI-83+......entirely in BASIC. lol. I would love to shake your hand if you were to ever do that.

-dabud15

     25 June 2004, 23:39 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Okay, now that sounds like a challenge. BRING IT ON!!! ok, I first need to buy a Ti-89 to figure out what it does. lol. and I doubt it would be possible to do iwht the limited memory requirements, and I, in all actuality, would give it a try if I knew what I would need to make.

Anyway, I might as well give the game a try. I'm bored enough. I'll work on something like that, until somebody gives my a subroutine or something to do, because I like doing simple things that aid people, but I might as well do the game too. I'll get back to ya on that.

     26 June 2004, 06:39 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
hrinthor  Account Info

I would say, forget the TI-89 emulator. For many reasons, the first being that the TI-89 has a different sized screen! and that TI-89 programs would be unreadable... Basic is so limited... anyway if you wanna try it's up to you, it should keep you busy! And by the way, is there a command that finds a certain number in a matrix and stores its coordinates, say, in a list? I would need that for my strategy game I'm working on (I found your minesweeper game out of the dozens there were and it helped a lot, thx)

     26 June 2004, 15:14 GMT

Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

If you want to recall a value of an element in a matrix (big term for "finds a certain number in a matrix") and store it to a list you just need to do the following. Let's say, for example, that you want to find the number in the 4th row, 6th column of Matrix [A] and store it to the 18th number in List 6.

(program code)
:[A](4,6)->L6(18)
(program code)

[A} is the matrix that you're using. This can be any matrix A,B,C,...J
There are no spaces at all in that line of code
When you type the matrix and follow it by a set of parenthesis you're saying, "I am talking about the element in row 'x' and column 'y'"
You can use any list, including custom-made lists and you can store it to any element in that list.

     26 June 2004, 19:49 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

That's not what he's asking I don't think. I think he's trying to say if you have the matrix ([A]):
[3,5,4]
[2,6,1]
[7,8,9]
Then he wants to scan the matrix for the number, lets say, 6. He would want the command to find the number 6, and return the row and collumn value.
Now, if all of that is true, then the answer is No. However, it would be extremely easy to do. Here is a shot in the dark at it (Using the previouse example):
:For(A,1,3
:For(B,1,3
:If [A](A,B)=6
:Then
:A->C
:B->D
:End
:End
:End
That section of coding will scan the matrix for the number six, and store the row and collumn vallues to the variables C and D. I hope that helps a little.

     26 June 2004, 21:49 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
hrinthor  Account Info

Thanks, ya you were right about that one... I was planning to use a command like that but since my game matrix is 8*8, scanning would take a while... (unless I subprogram it). I was hoping for an existent command (I think it exists for lists). I guess I'll work myself out of that one, i.e. by setting the spot of the castle somewhere and just scanning around it. Thanks anyway!

     27 June 2004, 21:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

8 by 8? Thats not very big. It's only 64 elements. With the For( statement I mentioned, it should only take a matter of a few seconds tops to completely scan it. Unless you were doing a continuouse loop that had to scan for it every time, then it might start to add up. But i'm sure there would be a way to do a preliminary scan. Oh well, your call.

     27 June 2004, 22:17 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Okay, well making an ACTUAL emulator capable of running 89 programs and actually performing as well as the 89 would be Impossible, Especially in basic! But, I could try to make a program that has all of the functions of the 89 that the 83 doesn't. Like a Computer Algebra System
*Laughs at stupid notion of actually being able to create CAS*

     26 June 2004, 21:55 GMT


Re: JAKAS' boredom
hrinthor  Account Info

My opinion is that what the TI-83 plus need right now is a good graphical strategy game with an AI for stand-alone play. Whatever the setting (though a medieval setting seems most appropriate because its mostly melee combat) or the game type (RTS or turn-based), a game like this should be a good challenge for any experienced Basic programmer... I'm giving it a try, I wish you good luck if you're into it!

hrinthor

     26 June 2004, 00:38 GMT

Celebrate!
hrinthor  Account Info

And to all those who haven't downloaded it yet, I announce that my game has achieved the never-before-seen record of 40 downloads, so hurry before stocks are empty! Flight of Time RPG will soon catch up to the 5050 downloads of Armies 09... someday... if god is good. Anyway, those with no taste for good games ;) who haven't downloaded it yet should do so and write me! or no, if they don't want to.

     26 June 2004, 15:22 GMT


Re: Celebrate!
JAKAS  Account Info

Yay. Well, I highly dought your game will get as many downloads as my game. The only reason mine has so many is because it's the first one on the list.
*hangs head in shame*
Unless your game is good enough that it's posted as a news article and highly recommended. But it's a longshot. sorry. Anyway, I'm gonna download it and play it. You can be sure of that.

     26 June 2004, 21:53 GMT


Re: Re: Celebrate!
hrinthor  Account Info

Thanks for the support... I wish you good luck with Mem errors, I'm working on a subprogrammed version which should eliminate most of these. Lol, I just checked and I have 41 downloads :) maybe I should download it myself a couple hundred times to attract people!

     27 June 2004, 21:43 GMT


Re: Re: Re: Celebrate!
JAKAS  Account Info

Well, I'll get around to playing it soon.

Anyway, I'm going to attempt what no one has yet done... I'm going to create a Computer Algebra System. Yah, that's right. You'll see. You'll all see. I'm starting of simple, to get the feel of it, then I'm going to work my way up to make it really worth it. So far I've gotten routines to discover any numerical elements in the equation, and have it split up the equation at the Equal's mark. I'm starting off with only the Solver portion of it, but I'll work on it. If anybody has any input or advice, I'd like to hear it. I expect to have many, many problems, and eventually scrap the experiment due to impossibility. But at least I'm trying.

     27 June 2004, 22:21 GMT


Re: Re: Re: Re: Celebrate!
dabud15 Account Info

You know......if you made an 89 emulator for the 83+ you wouldn't have to worry about it. lol

:-P

-dabud15

     28 June 2004, 01:49 GMT


Re: Re: Re: Re: Re: Celebrate!
dabud15 Account Info

*hangs head in shame* as I read a few posts above about your comment about the CAS.

I should have read the previous posts first. oh well...

-dabud15

     28 June 2004, 01:54 GMT


Re: Re: Re: Re: Re: Re: Celebrate!
JAKAS  Account Info

It's ok, we all make stupid mistakes
*like trying to make a CAS in BASIC*
**Oh well, I'll try anyway**

     28 June 2004, 04:29 GMT


Re: Re: Re: Re: Re: Re: Re: Celebrate!
JAKAS  Account Info

You know how teenagers are always labled as bad drivers? Well if that's true, then why is it my mom backs into my car? Huh? It just doesn't make any sense. 30 years of driving and she backs into my f***ing car. Damnit. Sorry, just had to express myself to someone.

     29 June 2004, 23:08 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Celebrate!
JAKAS  Account Info

Ha, you wouldn't believe it. I just ran into a friend of mine at Walmart. And he said that he lost his Ti-89, so he bought a new one, and he recently found it the old one, se he sais he can give me the old one for free. Ha! Now I'll have an 86, 92, and an 89 all for free. Yay.

     1 July 2004, 21:54 GMT


Incoming!
hrinthor  Account Info

I just made a fairly simple game, should post it soon. it took me like 30 minutes to make but it's great. It's basically a reflex tester with two modes (text/graphical) and 3 highscores for each, highscores being in order of best to worse. It's pretty nice. And my rpg has 67 downloads but still no feedback. well, that's too bad. Hey JAKAS is there a way to getkey in diagonal (2 keys at once)? i dont think so but. thx a lot.

     14 July 2004, 02:13 GMT


Re: Incoming!
dabud15 Account Info
(Web Page)

Yes you can have diagonal movement but you'll have to use this Assembly program for it. Click on the Web Page link for this text box and search for the text on the next line. The program is called ZFlash:

Allows diagonal movement in BASIC [multiple keypresses.]

Once you download it, make SURE you keep the READ ME file included and read it. You'll figure it out shortly after. It's great with diagonal arrow movement, but when you want to hold down two keys at the same time, it has its restrictions. You'll see what I mean when you read the READ ME file.

     15 July 2004, 23:18 GMT


Re: Re: Incoming!
dabud15 Account Info

Correction...the program is called ZKeys v1.0 NOT ZFlash like I stated in the above post.

     15 July 2004, 23:20 GMT


Re: Re: Re: Incoming!
hrinthor  Account Info

Thanks. Note that ZFlash is also a veru useful asm program: with it you can archive/unarchive programs! Now that helps for large programs... anyway, thanks.

     17 July 2004, 02:35 GMT


Re: Re: Re: Re: Incoming!
JAKAS  Account Info

And I'm back from two weeks of camp. nothing to say though. so bye.

     17 July 2004, 19:47 GMT


Re: Re: Re: Re: Re: Incoming!
dabud15 Account Info

hmm...I think TiCalc.org should have a calculator camp! That'd be great. It would be a time where BASIC and Assembly programers could get along and share their viewpoints about programs. lol...yeah...right

     18 July 2004, 16:34 GMT


Re: Re: Re: Re: Re: Re: Incoming!
JAKAS  Account Info

You speak nothing but truth. For some reason that reminds me of a joke...

Why did the farmer win the award?...
..............
........
.....
He was out-standing-in-his-field.
Ha, what a hoot.

     19 July 2004, 02:43 GMT


My Games are Out
Axcho  Account Info

In case anyone wanted a better version of basic yoshi, my games should be up on ticalc soon, so look out for games like dino eggs, and tetra, and updates of my earlier games.

     20 July 2004, 20:25 GMT


Yo ho ho and a bottle or rhum!
hrinthor  Account Info

That spells Pirates, my upcoming Basic game. If any of you know The Seven Seas (I think it was by miniclip), it ressembles that. This first release uses the Output( function (although I probably won't use the graph, it would be too slow). You play as a merchant fending off pirate attacks. Basically you just shoot the enemies or use strategy to destroy them. The scoring system makes strategy much more paying. Look fot it soon, probably before sunday.

     22 July 2004, 18:52 GMT


Re: Yo ho ho and a bottle or rhum!
JAKAS  Account Info

YES! that is a great game. I have it on my palm pilot. I made one for the calculator a while back. It worked perfectly... except for the fact that it took like twenty seconds every move. My BASIC was a little rusty back then though. Oh well, I'll look for it, cause that's a sweet game.

     23 July 2004, 03:58 GMT


Re: Re: Yo ho ho and a bottle or rhum!
hrinthor  Account Info

I'm glad you'll be checking that out... I made it as effcient as possible, using a list for the pirates... When there are only a few it works great but gets sluggish when there are too many. And there are no islands. Anyway, yeah, check it out! It has tons of cool features...

     24 July 2004, 21:29 GMT


Re: Re: Re: Yo ho ho and a bottle or rhum!
JAKAS  Account Info

Hey. Man, I just downloaded and played your game.... It's awsome! It works perfectly. Nice job.

     3 August 2004, 19:05 GMT


83+ SE or new 84+ SE???
Ziggy999  Account Info

If someone (say, your mom) gave you the chance to get a new 84+ SE by giving your 83+ SE to your sister, would you guys do it, or keep the 83+ SE and just let her get a regular black 83+? PLEEEEZZE respond, as I need to decide soon!

     4 August 2004, 01:15 GMT


Re: 83+ SE or new 84+ SE???
JAKAS  Account Info

You must be 100% insane to even consider that as a reasonable question. The 84 is stronger, faster, and smarter... (silly six million dollar man). In all ways (EVERY SINGLE ONE) the 84 out performs compared to the 83. And the best part is.... It's practically the same Operating System. I would DEFINATELY go with the 84. The real question is.... would you rather have the 84, or an 89???

P.S. Tell your mom I want and 84 too!

     4 August 2004, 16:54 GMT


Re: Re: 83+ SE or new 84+ SE???
Ziggy999  Account Info

does your sis need a new calc? you could try that approach

     6 August 2004, 00:27 GMT


Re: Re: Re: 83+ SE or new 84+ SE???
JAKAS  Account Info

Yah.... my bro needs one... but not for another year. My dad'll buy me a new 84+ then and have me give my bro the 83+..... so yah.

     6 August 2004, 02:51 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey! Even though it seems that nobody veiws this discussion board besides me anymore, I thought I'd announce that I created a cool Topographic Wireframe Module...... Currently it runs off of data in a 10 by 10 Matrix, but hopefully I'll have the size customizable, and have rotation effects and zoom effects...... so woohoo.

     17 August 2004, 22:15 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

What's a Topographic Wireframe Module do?

-dabud15

     18 August 2004, 03:20 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, just what it sounds like.... It's a wireframe module, meaning it draws wireframe, and It run's off of data which represent elevation... meaning the Y-axis. So if you have a 10 by 10 matrix, with the value 10 in the element 5,5 with 0 in all the other elements, and it'll graph a wirefram peak.... It's really nothing spectacular..... I hope some of that made sense.

     18 August 2004, 05:10 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

you mean, kinda like graph^3?

     20 August 2004, 01:55 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, kinda like that... only it switches the Y and the Z axis. So the only changing variable is on the Y axis, this makes it look much better. Anywho, I've played around and made a few modules for it. Meaning: I made a program to set up the Matrix in a pyramid, also one that you can do a graphing function (like Graph^3), and of course I just created a random generator that makes it look kinda wavey... so It's kinda cool.

     20 August 2004, 22:23 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok... since I'm the only one that ever post's anything new anymore, and my life is so pathetic that I visit this exact page 3,4,5 or even 6 times a day... I'm going to go ahead and use this page as a personal release to maintian what little sanity I have, if you would call it sanity. I'll keep it calculator related though, just for the fun of it.

I created a program that adds, subtracts, and multiplies large integers. Meaning it can do: 457876498649849865786969879879878676 + 87458632984659234659826349826345 and it will give you an exat answer. Woohoo. Does it have any use, no. Does it have any purpose, no. Is there any reason I made it, no. But it's cool. So woohoo.

     22 August 2004, 04:56 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

Is that so that it doesn't show it in scientific notation? (which can be inaccurate with big numbers)

     23 August 2004, 17:10 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah. I also went ahead and made a menus one, and a multiplication one. I'm working on division. If I have any spare time, I might throw it all together and actually make a usefull tool out of it.

     23 August 2004, 21:16 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

anyone else start school yet besides me?

     27 August 2004, 13:34 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

yup...me

-dabud15

     27 August 2004, 20:20 GMT

Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

uh-huh

     27 August 2004, 21:14 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

uh-huh

     27 August 2004, 21:15 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
hrinthor  Account Info

Nah, hehe, I'm starting monday, so there's still some vacation left to enjoy. But since I just discovered greyscale graphics in Basic I guess some of it at least will go to programming some of my latest games... Like a very fun pig racing program called Swine Racing... Woohoo! Pig racing!

     28 August 2004, 16:19 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Okay, I just recieved a letter from Ticalc.org stating that it recieved a "help letter" from me. Ya know, it was one of those auto respond things. But I didn't write any letter to Ti-calc. In fact, I never have, not once. anywho, if someone's asking for help under my name, just tell me so I'm not so confused. Or if somebody knows why they sent me an e-mail for no reason, do tell me. It's beffudling to me.

     1 September 2004, 03:44 GMT


Help for new game
Matthew Harrold Account Info

Hello all. first off, u all r insane and really need medicine...lol.

Anywho, I finally learning graph drawing in Basic.
How would I do a menu on it?

Itll be an RPG with graph battling when i finish(if ever....) Any one interested? Else i'll have to stop,(TI-83+ doesn't really have much memory...)THX

     11 September 2004, 01:41 GMT


Re: Help for new game
Weazel Account Info

Hey i changed to my User name but any way, can anyone explain grayscale to me? I've seen it, but how does it work?

     11 September 2004, 02:06 GMT


Re: Re: Help for new game
JAKAS  Account Info

I dunno if I really wanna help you with you calling me insane and all. But I guess I will. Anywho, You can do a menu on the graphscreen anyway you want. Rather than wasting my preciouse time writing out an example there, I'll let you look at one of the crapy games I've made in the past. Check out "09 Armies" in the Ti-83 Plus BASIC games menu. It should be the first one. That has load of Graph Screen menus. So there ya go. And about grayscale... I can sum up how to do it in three letter: ASM. Yep, that's it. ASM. Not BASIC, but ASM... And if you don't know ASM, then it's pretty much pointless to hope for grayscale, cause you can only really get it in ASM. I'll repeat it, ASM. once more: ASM. What? Didn't quite get that? Okay, ASM. and if you didn't here me the first thousand times... ASM, ASM, ASM, ASM, ASM. Now who's crazy??? Huh? Yah, that's what I thought... you.... you.... ASM.

     13 September 2004, 04:13 GMT


Re: Re: Re: Help for new game
Weazel Account Info

No no ASM I tried it out and its to complicated for my poor little brain Ive just heard of greyscale and wondered what it was also i'm making a RPG fighting engine on the graph, but I dont know how to upload it...Very very annoying. the sites help thing isnt HELPful.

     13 September 2004, 10:44 GMT


Re: Re: Re: Re: Help for new game
hrinthor  Account Info

Hello insane programmers! Yes, BASIC greyscale is possible, but not very practical. The best and only way to make greyscale in BASIC is by flashing stuff, generally in loops. For example, you could have a single dot go grey by looping "PtChange". However, a too large number of commands in the loop will slow it down to a point where the dots will just flash. The other way is through "Output(", for example you can flash a > and a - to get an arrow. Depending on the contrast, you could have either a completely black arrow, a grey arrow with the interconnecting dots black or a light grey arrow. This system is demonstrated in my soon-to-come pig racing event, Swine Racing. And before I leave you, here is an example of a getkey loop that creates an arrow at height A. You can't really put anything more than a getkey in the loop or else it will be pretty slow.
Repeat Z
Output(A,1,">
getkey->Z
Output(A,1,"-
End
Output(A,1,"
Last is important or else some1 may surprise your secret ;)
Good luck with your RPG!

     13 September 2004, 21:46 GMT

Re: Re: Re: Re: Re: Help for new game
JAKAS  Account Info

Okay, I'm posting for one reason... and that is to criticize: "surprise your secret." I mean, I've heard of typos, I typo do make time all. But "surprise your secret?" That's just horrible. I mean, It's so horrible that I actually had to waste my time to log on and type this intelligence (or lack there of) attacking letter. That might just put a quantative veiw onto how bad "surpries your secret" is. Anywho, have fun with crap grayscale, and enjoy surprising secrets.

PrgmPS
:ClrHome
:Input "NATIVE LANGUAGE=",Str1
:If Str1="ENGLISH
:Then
:Disp "UM... IGNORE EVERYTHING YOU'VE READ IN THE LETTER THAT PRECEEDS THIS PROGRAM NOTATION
:Else
:Disp "SURPRIES YOUR SECRETS? IT'S JUST PATHETIC
:End
:Output(A,1," \\Just so we don't surprise any more secrets.

     14 September 2004, 03:54 GMT


Re: Re: Re: Re: Re: Help for new game
Weazel Account Info

uh thanks i finished the battle engine took me all weekend...but it is so slow!!!!
I now have no intentions to use it now (what a waste=()
Anyway i have this all over the boards but could i get a new idea???? maybe somone will answer here lol.
(no lord of the Rings)
I am on usually all afternoon, i have no social life =(

     14 September 2004, 11:25 GMT


Re: Re: Re: Re: Re: Re: Help for new game
JAKAS  Account Info

Okay, I've got a great Idea for you. You should totally make this. It would be so awsome that you would literally poop your pants. However, the game would have to be so complex that just the thought of coding it might actually make you poop your pants. Either way, you should probably take a poop before you read any more of this. And while your at it (if you havn't taken my advice yet and are still reading this... which you shouldn't be because I told you to go poop about a sentence and a half ago. You really should listen to me... I mean, you wouldn't want to contract an infection of the kidneys would you? And it would be most terrible if the backup of solid waste caused severe constipation and you became unable to poop for 6 weeks before you keeled over and died), you definately should remember to check the toilet paper roll. I went into the bathroom last week, sat down and everything, and then realized there was not toilet paper. I was totally stranded, unable to get anything down on paper, because there was no paper. That reminds me of this really funny (I would have written hilarious, but I didn't know how to spell it... as you may be able to see by my previous spelling of the word in discussion) episode of Sealab 2021. It was all about this Master Wu who pretended to be the inventor of Fung Shui (or however you spell it) and redecorated the whole of Sealab, including removing the Air Vaporators which caused the whole crew to contract Nitrogen poisoning and eventually they all blew up. It was funny. Anywho, long story short, you should make a Lord of the Rings game.

     14 September 2004, 21:18 GMT


hahahaha!!!
Weazel Account Info

uh
ok
i got really bored on the way home (I had to poop! lol)Anyway i made a really fun game on the graph and it works too!!!!YAY!! FINALLY!!! Its a western shoot out game and there is a timer when it says DRAW!!! you press the button and blast the enemy. if your relflexs are good you win. else you are blasted in the head and die!!! hahahaha! if someone could tell me how, i would upload it. its called: Wild West Shootout!!(sry for the long message)blah blah blah! (the end) hahahaha
!

I am so bored....(yes there is a point to all of this random crap, tell me how to upload stuff. The HELP file sucks)

     15 September 2004, 23:31 GMT


hmmmm???
Weazel Account Info

hey i figured it out! it was so obvious...look for the UBERBORED Game collection coming out soon K?

hey im making an art program and i cant get text to appear. its code looks like this:

Lbl D
Input
Input "Text?:",Str0
Text(X,Y,Str0:ClrHome:Goto O

Everytime I do this it says

ERR:DOMAIN

......HELP!

     25 September 2004, 22:24 GMT


Re: hmmmm???
JAKAS  Account Info

You fool...
The reason it's not working is probably
One: your X,Y values are not within the proper range. Rememer, it's on a pixel scale. Meaning the X value must be between 0 and 58(to account for the extra space of letters), and the Y value must be between 0 and 90(ditto). and,
Two: If you put a clrhome right after you text something, It will go straight to the home screen and you won't be able to see the text anyway. Duh.

     27 September 2004, 04:49 GMT


Cool New Idea
Weazel Account Info
(Web Page)

Hi
Finally someone else is on the boards besides me!
My first web game is on the site(check out the site above.)No one ever told me how to do screenshots in GIF format, so there are none....o well

Anyway i ditched the drawing program and made a cool new one called Demolition!Its like Bomberman but in BASIC and is really good.It supports expansion packs and lets u make your own levels...If you want to beta it just e-mail me or tell me on the boards K? (its only a demo now the full will be better)

     27 September 2004, 22:17 GMT


Annoyed
Weazel Account Info

Ticalc refuses to tell me how to do this so i ask u all
How do i makes screenshots in GIF format?
I emailed them and they said something like "we are not Texas Insrusments so we cant help u. TI will not answer any questions relating to games fot the Ti line of calculators" jeez!

     28 September 2004, 00:00 GMT


Re: Annoyed
Weazel Account Info

Sorry about that.I just got a mail with a how to so i apologize the Ticalc staff

=)

     28 September 2004, 20:50 GMT


Re: Re: Annoyed
JAKAS  Account Info

Hey, you seem to be checking over here a good amount, so I'll post here instead of writing an e-mail if you don't mind. As for your game, I had no idea what I was supposed to do. In addition, I was getting domain errors left and right. things were dissappearing when they shouldn't be, and nothing seemed to be going on. unless you forgot to upload something to me, your game is bugged out beyond Beta testing. I'd recommend to Alpha test it again, cause the code is far too buggy and jumpy for me to understand. sorry.

     28 September 2004, 21:06 GMT


Problems
Weazel Account Info

Hey thanks um yeah I already knew about the domain part a i am thinking a lot on how to fix it i also realize that for now it has a ERR:Memory problem too,but what do you mean by things disappearing where they shouldnt,that does not make sense.
I just posted a version of the demo that fixes a few bugs and if i get new batteries,then ill fix the domain error problem.Hey to anyone on the boards out there,my game outputs strings as levels,, how would i make the program detect if something is there so you cant like, walk through walls? Thanks for the constructive criticism(did i spell that right?)

     29 September 2004, 10:59 GMT


Re: Problems
Dysfunction  Account Info
(Web Page)

There's a command that searches a string for given character or string of characters; you can use this command to test if the place your character is walking into is a blank space or a wall or other object. I believe the command is called InString, but I haven't used it in a while.

     5 October 2004, 23:14 GMT


Re: Re: Problems
Weazel Account Info

Hey thx i released a beta of it last week but the other day i got a bug and had to delete a lot of stuff. Some of it was Demolition, so i dropped the project...sorry. Over the week though, my friend and i started a virtual pet program wich hopefully by the end of next week will have linking capability. You pick one of the (4 as of now) breeds and gamble in a casino to get money,then you buy upgrades for your pet making it bigger and cooler looking it is extremely fast for basic and has six minigames it is out of alpha testing, but i wont put it on the site for about a week. hey itll be better then...=)

     8 October 2004, 22:42 GMT


some blabbering
Ziggy999  Account Info

whoo hoo! another bump up! welcome to page 68!
on another note, anyone download the ti tunes? do you need to have your calc modified to play back the songs? and on another note, anyone who wants a preview trailer for the battle of evermore can email me for one at ziggy@mail.calcware.org

     18 October 2004, 13:53 GMT


Re: some blabbering
JAKAS  Account Info

Yay, page 68. w00t. Um... I don't know about the ti-tunes... but I have my ownnes. yay.
RUBIKS CUBE SOLVER FOR THE CALCULATER!!!
It's gonna be so kick ass. I know I said I was going to make one before, but this time I'm serious. I've actually gotten to the point, where All I have to do is solve for the cube. That means I've created a fully functional rubiks cube on the calc already. Sweet. So yah, I'll post here when I'm done, and you can all download it and say, wow, impressive, and stuff like that.

     18 October 2004, 22:29 GMT

Re: Re: some blabbering
Ziggy999  Account Info

wow, impressive. how'd you get the cube on the calc? can you rotate it and stuff?

     19 October 2004, 14:48 GMT


some more blabbering
Weazel Account Info

Woah awesome!
I looked at one of your programs that 3D graph thing
HOW did you do it that was awesome! I am extremely busy doing and managing about 5 programs now...
(friends doing some)
I'm making an os just because im bored and a casino game because i feel like it, does anyone know that game Bloody penguin ball on albinoblacksheep.com? Well i made one for basic and another stupid game called kick the cat and...
(stops to catch breath)
and a graph inverter (black to white white to black very fast and almost done)
and
a huge math program as the 4th follow up to one of my school loved math programs STATS..
ok im done and happy that someones actually on the boards, wheres everyone ben?

     20 October 2004, 00:36 GMT


Re: some more blabbering
JAKAS  Account Info

Hey.
Yah, actually making a virtual rubiks cube was really hard. the solving thing is going by real fast. but to actually make the cube, since this is a solver, it starts by you inputting the face colors of every cube for each of the six faces. It's kinda cool, it shows you a graphical cube, with three of the center squares of three diffent faces labeled to suit their color... and then it numbers the cubes around the center one on the front face of the cube... then it goes to the imput screen where you input all the colors... like it would go 1=? and you would input B for Blue and R for red. Then after the whole cube is entered, it has to go through the one list of 48 numbers, and figure out which cube is in which spot... To back track a little
I have two lists to represent the cube, one for the face colors, and one for each indevidual cube (20 of em). See, every single face (even if it's the same color) has it's own corresponding number, and when that number, is in the corresponding List element place, then it's in the right spot... same goes for the cubes list.
Anywho, then I had to have a sub program that performed all the twists. I decided to only have 6 twists in the program. Red face clockwise, Blue face clockwise, Green clockwise... so on and so forth. So anyway, while my solving algorithm is running (which isn't the best, about 150 moves or so) I tell it which face to turn, then run the program which takes Each list element that is effected (from both lists), and then stores them to the correct Place... It's really rather complicated.
But anyway, It just shows a string representing a list for all the moves you need to make to solve the cube. R mean turn the Red face clockwise... and same for all the colors. I can't have a Graphical cube moving and everything, cuase lets face it, it's still BASIC, and that would just be too slow.

     20 October 2004, 04:27 GMT


Re: Re: some more blabbering
JAKAS  Account Info

Anywho (last comment couldn't fit all this) The program will be a group of about 4 programs, the total size being about 5 or 6 Kb, nothing to big, and it will take about 2 or 3 minutes for the program to solve it. As of now, I have the first layer solvable.

Anywho,about that Graph 3D program... I thought it was cool, I didn't quite get the right angle though... it was actually really easy to make. I did an even cooler thing with the same principle once. I had it draw a wirefram terrain based on data in a matrix... I think I actually mentioned it one of the posts above.

As for your progs... os's are a good waste of time. they're almost as useless as a rubiks cube solver. But I always liked making casino games... one day I'm gonna do a four person poker game, with you verses the comps, and it's gonna be the whole card smeal, but then I'm gonna add characteristics of each persons face, and I'm gonna have random patterns for each person so you in one game, you would eventually be able to figure out if a person is bluffing or not... it'll be cool. Anywho I love math programs... I spend all of math class making them. My teacher won't let me do math homework in class, so I make progs instead.

As for people being on the board... I count 3, nothing to be excited about yet.. And that's about it, cya later.

     20 October 2004, 04:49 GMT

Re: Re: Re: some more blabbering
JAKAS  Account Info

Yay... Two and a half layers solvable... now it get's tough.

     21 October 2004, 21:11 GMT


Re: Re: Re: Re: some more blabbering
Weazel Account Info

Yay hey
1: Whats the difference between eastern time and mountain time and
2: i got really bored in health class so i made a cool sprite making program you enter variables to six lists then it turns it into a 6 by 6 matrix then it runs another program that reads the matrix and if it has a 1 it turns the pxl on, other wise it skips it the only problem is that it is small(but fast for basic 200 bytes=)) and that i can think of a way to move the sprite around boo hoo any ideas anyone?(im still working on it and hope to have at least 10 by 10 sprite by tomorrow sorry for the long post cya)

     21 October 2004, 23:45 GMT


Re: Re: Re: some more blabbering
Weazel Account Info

o and uh i ditched the os and casino(too much memory and boredom)Did anyone see that invert program by some guy on the archives? It did each pxl and took up TONS of memory(ok 1400 isnt much but to a programmer who gets bored too much like me it is) so i added one tiny line of code deleted tons and made it faster maybe ill put it on the archives (68 bytes) ok now ill cya all

     21 October 2004, 23:50 GMT


Re: Re: Re: Re: some more blabbering
JAKAS  Account Info

Inverter Program (Small)
:For(A,0,62
:For(B,0,94
:PxlChg(A,B
:End
:End

Inverter Program (Fast)
{}=do before entering picture
{:0=>Xmin
:0=>Ymin
:94=>Xmax
:62=>Ymax}
:\\Enter picture here
:For(A,0,62
:For(B,0,94
:PtChg(B,A
:End
:End

     22 October 2004, 23:06 GMT


Re: Re: Re: Re: Re: some more blabbering
Weazel Account Info

Ouch and I thought i hade made something unique...
Thanks for crushing my pride you..you..JAKAS!!!

(f.y.i:i just got a shiny Ti-84 Silver)
(p.s-annoyed with deleting useless apps(who wants to do algerbra in 5 different languages))

     23 October 2004, 04:57 GMT

NEED A TI-89
Paul Douzat  Account Info

CAN ANYONE FIND A SITE THAT LETS YOU !!!WIN!!! A TI-89 CALCULATOR (OR TI-89 TITANIUM)(WHICH IS BETTER)!!! THANK YOU!!! BY THE WAY!!! CAN SOMEONE MAKE AN ASM ADVANCED WARS GAME? THAT WOULD BE TIGHT!!!

     24 October 2004, 04:09 GMT

The Decay of Society OH NO!!!
Weazel Account Info

A titanium is better, but this is a 83/84 forum
so that seems kinda dumb to ask yeah?
GASP!
I just had a horrible thought! Ive been looking on supported sites and they have all havent been updated in like 4 years!!! AACCKK! Our society is dying as we know it! Were all gonna die! Programmers will be burned...SMACK! sry mental breakdown but anywho, does anyone else here think that TI programming was a thing of the past and unwelcoming new recruits? You really cant go anywhere in computer programming only knowing BASIC (cont..)

     24 October 2004, 06:27 GMT


Re: The Decay of Society OH NO!!!
JAKAS  Account Info

You're reading too much into what BASIC is. BASIC is just a little tool to make life simpler in Algebra class. However, Algebra class is so fricken boring, that BASIC becomes a tool to stay awake in Algebra class. That's all it really is. ASM is the same way, only for crazy people.
If you wan't to program for a living, learn C++ and, or Java/script.

     25 October 2004, 04:48 GMT


Re: Re: The Decay of Society OH NO!!!
Weazel Account Info

Basically that was what i was trying to say in somewhat insane kind a way mind you it was really late and i had nothing better to do, so i thought, obviously too much...(no one said anything, so im making my little FFTA battle thing on my lonesome, boo hoo(Almost Done(well the alpha anyway...mail me and you can try it(mharrold@nc.rr.com))))

Disp "Matt Rocks":Pause:ClrHome:Stop

     25 October 2004, 22:18 GMT


The Decay of Society OH NO!!! part two
Weazel Account Info

with Assembly, you can go like, to a certain degree and then its useless so doesnt it seem pointless? Maybe i'll go out and learn C or Java or something like that..hmm..NAW Ill program BASIC as long as i am bored and a severe poking in the eye to all who disagree!
(p.s)=I'm Making a little turn based game kinda like FFTA(final fantasy tactics advance), but its only currently one on one anyone wanna join in? mharrold@nc.rr.com or even on this convient forum!

     24 October 2004, 06:32 GMT


Re: Re: Re: Re: Re: Re: some more blabbering
JAKAS  Account Info

Anytime

     25 October 2004, 04:46 GMT


Re: Re: Re: Re: Re: Re: Re: some more blabbering
JAKAS  Account Info

Yey Merry!
I got the next step in completing the Rubik's cube done for the program. I'm so close. I have to finish before I get my dirty paws on GTA: San Andreas... otherwise I'll never finish.

     25 October 2004, 23:21 GMT


Re: Re: Re: Re: Re: Re: Re: Re: some more blabbering
JAKAS  Account Info

Yay! I did it. My calculator now solves my ruibk's cube. Yay! It makes me happy. even though it takes 4 minutes and an additional 2-3 minutes to actually perform the steps it gives you... it's cool that It actually does it. For me anyway. But anywho, I'll be putting it up under Rubiks.8xp as soon as I get time. Maybe tomarrow. So yah.

     27 October 2004, 21:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: some more blabbering
Weazel Account Info

Yuk GTA: San Andreas stinks!(have played not worth)
Besides who needs it when you can have

HALO 2! Halo 2! H-A-L-O--2-!
Yay! Yippe! Whoo hoo!
Kudos to the rubiks cube solver!
I wish my FFTA engine were going so well, o well kudos.

     27 October 2004, 23:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: some more blabbering
JAKAS  Account Info

Okay, I have a multi-case scenario response:

Scenario 1: You did not LOVE GTA 3 or Vice City
Response 1: Well then, I can almost understand why you don't like San Andreas. If you don't like them all, you're not going to like just the one.

Scenario 2: You thouroughly enjoyed playing GTA 3 and Vice City
Response 2: YOU'RE INSANE!!! YOU HAVE SOME SERIOUS ISSUES THAT NEED BE DEALT WITH. JEEZE!

In either case, thanks... and um, refresh my memory, what's the FFTA engine?

P.S. Yes! Halo 2, Halo 2, HA-LO-2. Woohoo!

     28 October 2004, 04:44 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: some more blabbering
JAKAS  Account Info

Ah poop!
well, I thought I had the Rubik's cube program done. but today I put in a few more test cubes, and it seems to be having interesting problems in the place that I least expected. For some reason, it's choosing to have problems in solving one of the first steps, so I'm gonna check it out a little more and I'll post it up when I fix everything. Why I'm telling anybody I'm not quite sure, nobody cares. A calculator program to solve the rubik's cube is extremely pointless. Oh well, whatever.

     28 October 2004, 21:07 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: some more blabbering
Weazel Account Info

I Care!
FFTA=Earlier post wanted help to make it went solo now need help again

San Andreas=I loved 3 and Vice City, but now its not appealing anymore, i like FPS and RPG and fighters more now

(Halo 2 Nov 9)(Nov 7 for me hahahah)

     28 October 2004, 22:28 GMT


Blabber blabber blabber, blubber...
Weazel Account Info

I put something in but it was put on the 8th page so ill type it again
Does anyone want that sprite matrix thing i talked about earlier? If so ill put it on the site. Also im working on HyPeR AvAlAnChE! Its another avalanche game yah, but it only drops one icicle at a time! easy? no it puts them out randomly so you dont know where they come from and they fall FAST! 1.0 is done and im touching it up a bit,(no normal menus on graphs...)GOOD BASIC!

     31 October 2004, 05:38 GMT


Re: Blabber blabber blabber, blubber...
JAKAS  Account Info

Hmmmm, sounds interesting, I'll have to download that when you get it up.

Anywho, I finally decided to put the Rubik's Cube Solver up on the Ti-83+ BASIC Games menu. Go and check it out. Now, It still rarely doesn't work, and that's why It's a Beta version. So I'd love if somebody could figure out what is wrong with it, but it's doubtfull that anybody will. So yah. I'll Say it again.
Rubik's Cube Solver Uploaded... Yay.

     2 November 2004, 22:54 GMT

Rednecks Rejoice!
Weazel Account Info

Hooray ill see if i can...email ya if i do yay
i wont be able to upload until atleast friday because i dont have winzip...on this computer...
Ok im not gonna do level mode in this version
maybe the next one sry i also made a few quickie games Redneck hunter 1, redneck fishers 1 and 2
theyre stupid but hunter and fisher 1 are addictive, 2 is crap anywho on the hunter you...shoot a pie sign and in fisher you drop rocks on the fishy! fun!

     3 November 2004, 00:43 GMT


Re: Re: Blabber blabber blabber, blubber...
Merthsoft  Account Info

I saw that, and if my computer worked right, than I would get it... Nice to see your still at ot jackass...

     5 November 2004, 22:32 GMT


Re: Re: Re: Blabber blabber blabber, blubber...
JAKAS  Account Info

Hey, where've you been? havn't heard squat from you in ages. And yep, I'm still at it, wasting away Photo class.

     5 November 2004, 22:37 GMT


Re: Re: Re: Re: Blabber blabber blabber, blubber...
Weazel Account Info

Why? Photography is fun man I do it during science and well am at a quandry can any tell me how to use that GetCalc function im making a cool AOE kinda game and need that for army wars Thx Ill put up the afore mentioned games up now i guess look for em!

     5 November 2004, 23:28 GMT

Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
Weazel Account Info

f.y.i all of my games were wrote on an TI-84 Silver, so i dont know if theyll run as fast on normal calcs, but they should be fast enough for entertainment
(does anyone know where i can get a domain name? I'm trying to make a website, but cant find where i can get one,thx c ya)

     6 November 2004, 12:52 GMT


Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
Merthsoft  Account Info
(Web Page)

@Ian: I've been around, if my computer were woking then I could do more with calculator stuff. I released a game called "PUZZ" a while back, do I search for it. You got an 84+SE yet?

@Weazel: Follow the link for the program ZCom, it's great for transferring stuff, hope it helps.

     7 November 2004, 22:47 GMT


Re: Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
JAKAS  Account Info

Huh, just havn't seen you posting much. Figured you died or something. Anywho, I'll see if I can get that game, give it a whirl. And no, I don't have an 84 yet, and I don't plan on getting one. an 84 would be a replacement for my 83, and I've come to love my 83, I don't need an 84. I do think I want to get an 89+ Traditional though, I'd like the CAS on that. I can't really use my 92, too big.

     8 November 2004, 05:12 GMT


Re: Re: Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
Weazel Account Info

hmm.. itll be a while before i can finish it th thx for showing interest. people should post here more often all of the magic is going away! =(

     12 November 2004, 01:34 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
JAKAS  Account Info

meh, it goes in cycles. It should pick back up in a year or two. Or maybe it's finally degrading, like fluctuation with friction. Oh well. On to bigger and better things.

     12 November 2004, 03:57 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
Weazel Account Info

it would be rather de[ressing for the ti community to fall apart...i think i mentioned this in a earlier disturbing post maybe now ti should jump up and make a new calc with color and more that just graphing programming and well, calculating uses.people can do most of that stuff on a pocket pc and get color...that would be a great idea but it would eat batteries like crazy oh well hopefully tis next calc wont be a remake of a 5-6 year old and make something new....oh and im sry i havent been putting stuff on the site like i said i would but i got halo 2 and am enjoying it immensly muahahahahahahhaahahahaahaha

     15 November 2004, 22:30 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
JAKAS  Account Info

Mmmmmm.... Page 69. That reminds me of a funny story, but I don't think this is the place. (muahahahah, muahahahah, muahahahhahaahahahah)

     16 November 2004, 05:10 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
Roman R  Account Info

how do u start a new topic, i am working on a really cool 3d gran turismo for the calc in ASM, but i tryed to start a topic to talk about it, and i can't see it.

     16 November 2004, 15:58 GMT


Gran Turismo for the calc
Roman R  Account Info

wow, where is everyone
i'm making gran turismo 3d for the calc...it'll be better than lotus challenge, glass cars, and even fall down :)

     17 November 2004, 03:21 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, on this forum of ours, to start a new topic you go way up to Zachary something's post about something, and reply to that. Or you can just introduce a new topic on whatever thread is going on. It really doesn't matter. It's just me and Weazle for the most part. We don't give a damn where you post your stuff, nobody but us will ever read it. But, in all actuality, if you made a post to the MAIN reply thingy, then your post is probobly on the bottom of Page 11. In fact, I think that your post was the one that put us in the Page 69 position (sexual innuendos anybody?), you know, before we were on page 68. So yah.

     17 November 2004, 00:48 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

you beat me to the announcement, jakas. but yeah, just keep adding to the posts already here. welcome to our supreme page!!! and i'm on here occasionally too

     17 November 2004, 01:36 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

whatever happened to Dabud and Merthsoft?

     17 November 2004, 20:33 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

I think they went mia....yikes bushs arm extends out of the army and into the ti community....

     17 November 2004, 22:57 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

You've officially been put on my primary cool list for that Bush crack. You're automatically on my secondary cool list just for being on this site.

     19 November 2004, 04:44 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

Dont count me totally out
i dont support any of the candidates they werent good i want clinton back lol

     24 November 2004, 17:03 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info
(Web Page)

i'm making gran turismo 3d for the calc. too much info to type here, go to briefcase.yahoo.com
log in as carrot_speed password: wertwert
check out the file there...(the only one)
and post ur thoughts here :)

     17 November 2004, 03:28 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

hmm... sounds cool, i havent really seen a decent racer out for a while is it in basic or asm?

arg its really hard for me to program anymore so until the next break(Christmas? whoo hooo!)im gonna quit programming for a while i just dont have time for it sry guys

     17 November 2004, 23:00 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

sry to reply again but i need help writing html im trying to start a webpage for our calc company if anyone could teach me how to make a download link or even jump into our company (writing programs or even just letting us post them on there =))
drop me a mail at
mharrold@nc.rr.com
thx much!

     17 November 2004, 23:03 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

come on, i thought this was a forum , how did it get so many messages if people talk on it 3 times a weak?

     18 November 2004, 20:18 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I'm here, I'm here, calm down, racing ame sounds good, will it be top down? or First person, give us some details...

     18 November 2004, 23:22 GMT

Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

OH MY GOD!!!! RUN!! IT'S A GHOST! Merthsoft has come back from the grave. Oh holy mother of Christ, save us.

*Tyring to forget about my ghost siting* What do you mean. This is a forum, and that's how it got so many posts. If you're talkinga bout this particular page, well for some reason the page counter for new posts was switched back to 1 last christams I think. but we revolted and stayed on page, like, 58 I think. So we just made a really big page. And if you're talking about the lack of a straight response towards your comment, well, we like to have some fun every now and then. If you're looking for a straitlaced forum, go to the 89 one or something.

     19 November 2004, 04:49 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

or something. (what were we talking about again?)

     20 November 2004, 02:50 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

hmmm, this forum thing is screwy, all of a sudden, there are 4 replies to my statement, that was quick,

i'm planning of having first person, and 3rd person views
i'm going to model the tracks after the real gt3 tracks
i'm going to have REPLAYS!!!!
hmm...what else...AI, that i will do
time trials..
maybe licsenses....i don't know yet
real physics.....
do u think the calc can handle all of this and do greyscaling?...cause if it could...then this game wouldn't be so good, it would be (so^2*so^2)^3 good :)

anyone have any extra ideas...

and by the way check out the text file and the screen shot i have about this project in my briefcase.yahoo.com
account:carrot_speed
pass: wertwert

any extra ideas?

     20 November 2004, 04:57 GMT

Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

i already figured out the best way to store the race track...it would take about 69 bytes for a track like apricot hill, and about 4 bytes for test course, and about 200 bytes for complex string

     20 November 2004, 18:56 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

list of things i'm planning to implement: 2 player mode, AI up to 3 cars, 2 player mode with AI at the same time, the appearend of the cars will be the same, but the stats will be different, ability to change the skill of the AI, ice tracks, rain tracks, rally tracks, the AI will follow the "perfect racing line", different types of tires, understeering, oversteering, real physics, over 10 race tracks, race track editor, upgrades, money, ride height, vector calculations for impact model, (u won't be able to drive through ur opponent), 3 dimensional tracks, x, z, and y (hopefully), course banking, drift competition, drag racing, different drive trains, and much more

have anyting else to add?

     20 November 2004, 19:26 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, well, I can't possibly think of anything else to add. sounds like you have all bases covered. No, you is only on third. Who? No, he's on second. What? He's not even on the field you idiot. I am so confused. Yah, he's up to bat. Shuddup! Never heard of him. Aaarggghhhh.
Anywho, If you can get all of that to fit onto a standard Ti-83+, I shall bow down before you as the calculator programming god.

     22 November 2004, 06:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

hehe. Soon, soon it will happen :)

I believe that i will be able to fit all of that on the calculator.

New stuff/edits
i'm going to have clouds and sun and other effects that change based on weather, wind, and direction of movement
deduction: the roads are probably not going to be filled in. They will just have a line/ rumble strips as boundries. Cause filling it in in 3d is annoying, and i haven't figured out how to solve the problem with filling in roads that are parralel to the horizon in the view.
Since the road isn't going to be filled in, i might actually make the cars look different of each other.
another thing: based on some rough calculations, i believe i can make my game run at about 50 frames per second

     23 November 2004, 03:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

50 FRAMES PER SECOND!!!??? No way. You do know that cartoons only run at 30 frames per second. GTA: San Andreas also runs at 30 frames per second. To get 50 on a calculator with all of that shite you're gonna cram in it... you must be god, or crazy.

     24 November 2004, 18:56 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

yea its possible, but i might actually limit the drawing routine because i've been told that anything over 15 fps on the calc screen is pointless because the calc screen can only refresh at a certain amount. But i really need super fast iterations for smoothness.
But...o o o o...here comes the amazement...if i can really get this game to do all of this (which i'm pretty sure it could), and still run at 50 or even 30 fps, then...ohh ohh ohh...holy crap....i might do greyscaling!!! That way i can make all the cars look different, i can add special effects like wheel smoke, lighting, lightning, and even a good looking HUD.
news:
The grass would be filled in, because its easier to fill in the grass than the road, and there will be a scrolling background that scrolls based on the angle of perception. I made the whole thing look like the same mountains as an example. Generally, i'm planning to add "background sprites". Where it would seem like u are in an environment, not like in lotus where even though you turn, the background cityscape remains where it is.
there is still a chance for me to make the road black, and the surroundings white, but in order to do that, i would need to fill in the grass, and everything else in the opposite color, and than invert the whole screen.

     24 November 2004, 21:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

oops i almost forgot.
go to my briefcase and check out the new conceptual drawing, thats what i was talking about in this ^^ message. briefcase.yahoo.com
account:carrot_speed
pass: wertwert
check in the mail attachtments folder. its a PNG file

     24 November 2004, 21:57 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

news:
i'm working on so many things at once!!
Right not i'm working on a custom track maker
---u'd be able to make ur own tracks, all u need to input is direction (1 for left, 2 for straight, 3 for right), radius (n/a if direction = 2), and degrees (amount of circle to go.
thats it for now, i don't know if i'll be able to do this: but i might also make the track change in width, angle of banking, height and i might even make sprites appear like turn markers, before a turn. I'm definetly going to make lane markers.
more news: i'm going to write into the program, a psudo vector addiction program, that will be able to, with the information of the direction of the cars movement, the angle of the car, the angle of the wheels, the acceleration of the wheels, and various other values, to determine the next position of the car. This way, if u hit a bump, or something (im not sure), ur car will lift off the ground as in real life. And, in my game, ur car will be able to flip over...or..than again, adding that might be overkill. Cause i got to leave room for improvement like bill gates did with halo2 :)
If the calculator has enough memory, and still has enough processing power left, i'll definetly do greyscaling.

     26 November 2004, 22:04 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

you know, I would start a cult in your name if you would put forth all this effort into a GTA style game. Seriously. But other than that, what is the due date your prophisizing?

     27 November 2004, 02:09 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

dude, trust me, if gt goes out well...i just might make a gta :)...3d too!

     27 November 2004, 02:23 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

I would love you as much as is platonically possible.

     28 November 2004, 08:21 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

hmm, due date...

ah...i would say before the new year. atleast i'll try my very best to do it.

btw, i made a xanga site... www.xanga.com/carrotstien
i'm going to be posting my progress

     27 November 2004, 02:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

hmm, good news, and bad news.

good news: i already made the track creator in the calculator in TiBASIC (i make most of the stuff in basic, so i can use it as a reference to rebuild in assembly)
bad news...it is almost impossible to recreate a race track from gt just by looking at it, even with autocad. The problem, is that when i inputed the values, i kept them all in whole numbers, thus having to round stuff off. WEll, i tried to recreate Complex String just from helicopter view, no 3d yet, and the track was really weird looking. It kind of resembled a bent version of the real track. If anything, i might have to make a track editor in Visual Basic.

more good news, i already worked out all the glitches with the track editor, and now, after slowly loading a track from turns, you can now load the track from direct memory rather quickly...in basic. But, like i said, i only do in basic so i'd understand what to do later. So far, i'm not hitting any road bumps besides the one listed above.

     28 November 2004, 14:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

hmm, after i finish this project. I will probably be able to do almost anything on the calc. My friend has suggested that i make a tennis game, cause he likes tennis. If i do make tennis, then it will be greyscaled and 3d :). I might end up being known as 3d master. hmm, what else could i make in 3d,
sports:
racing in process
tennis
golf
racquetball
simulator:
racing in progress
flying
boating
skiing
biking
skateboarding
arcade:
tetris 3d..hmm
gran theft auto
halo
duke nukem 3d
tankwars, 3d
Battle Ground 2012, i think this is whats its called, its a futuristic game which you cotrol robots and attack other robots in a ring to get money to get better robots or upgrade. wait, now i remember, its called One Must FAll. Well, i'll first make it in 2d, then i 3d, but all greyscaling.

once i'm done with all of these, which should be in about one and a half years or so, i'll beging working on the greatest project ever. Eversince i read the assembly code can manipulate itself, the idea of AI was struck with me. I'm going to try to make AI. And yes, i know that millions of scientists are working their buts off trying to do the same thing, but i wanna try too. :)

     30 November 2004, 22:49 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Put Grand Theft Auto on the top of the list, or I shall find you, and I shall kill you... *points finger*

Hah, AI is simple. I have it all mapped out in my head. I just lack the C++ Skills to incorporate it. I also have nano-bots completely figured out. Those will come about changing the facets of technology once I get my hands on the right tools. Mwuahahahaha. The only thing left to do is incorporate AI into the nano-bots. Hmmmmm.....

     30 November 2004, 23:41 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

ur being sarcastic right?, what do u mean u got AI all figured out, share ur wisdom with the scientific comunity and u'lll get a nice 2million dollar nobel prize

and i will go gta after gt, like i said, i just listed everything

     1 December 2004, 01:58 GMT


Damn Re:'s
JAKAS  Account Info

Hey! Totally Random Question of the day:
Does anybody here live in EVERGREEN COLORADO???

     1 December 2004, 05:05 GMT


Re: Damn Re:'s
Roman R  Account Info

NY here

     1 December 2004, 17:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

taking suggestions for the game name

     23 November 2004, 20:55 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

here's an item of great importance to me-anyone know how to do motion in basic? like you control some sort of ascii character and make it interact with objects and stuff? once i figure this out, i'll be almost done with monster crusher (i don't even know how far back on the posts this project goes). if it's something really long, just email it to me (ziggy@mail.calcware.org). thanx guys

     20 November 2004, 03:04 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
sadsa sadsad  Account Info

hey, i dont know if this is the right place to post this. but i saw a half a year ago that there were plans for shining force for the TI83. that would be a WONDERFULL game. but i cant find anything back. is everything stopped:(. somebody please teke a try on "shining force"

     20 November 2004, 17:07 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

ok just so yall know i lied im gonna keep programming if i said otherwise earlier, i think i did at least.

Im gonna release demolition 2.0 on the site soon
-15 times less buggy than 1.0
-runs faster
-use matrix J for usage
-only 1003 bytes
-no subprograms
-and no reloads or walking through walls
-randomly creates all levels onto matrix j
any questions? email at mharrold@nc.rr.com

     21 November 2004, 03:09 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

hey zig
if this is on home screen email me otherwise, i think i might know just email me

     21 November 2004, 03:05 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, I just thought I'd mention it because I'm bored as hell. But I'm going to make a full scale Physics engine. Yay. Through a series of menues you're going to describe the physical situation, and it's going to solve for everything it can. It'll be cool, you'll see.

     22 November 2004, 06:16 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

yah bored here too finished demolition 2 but cant think of anything new to do :(
You should make a trajectory engine like you tell it where you want it to go then it gets shot up and over to the target i dont feel smart enough to make it but maybe you could
P.S you still angry at me for the bush joke sry..

     24 November 2004, 17:07 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, that's pretty much what the engine would include. It'll have a trajectory thing, for all of the stuff. Then it will have Force stuff, Energy stuff, all the good stuff. And as for the Bush joke. I was serious when I said it bumped you up onto my primary cool list. I hate Bush and I like anybody who also hates him. Bush plays with our society like a little 10 year old boy discovering himself for the first time.

     24 November 2004, 18:53 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Good for you Jakas, I agree with you there.

     27 November 2004, 22:26 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ah, a congrigation of smart people will always lead to similiar political veiws. heh?

     28 November 2004, 08:20 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

aack Jakas i thought u were angry at me ;p
well at least im on primary yay sry i wont be able to put out demoltion for ma week at least(software not on this computer)i made a new game during my free time on thanksgiving Snake Tactics is kinda fun but really easy i got to work on the diffuculty ok c yall

     29 November 2004, 22:10 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

gotta say i do too. still can't believe he's still pres

     1 December 2004, 01:02 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

I'll ask here too:
Does anybody live in Evergreen Colorado?

     1 December 2004, 05:08 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Weazel Account Info

i dont but i have another question
Does anyone here play runescape?
if so put Demonbob on your friend list tell me i saw u on ticalc and ill respond
else yall need to go to runescape.com its great and free!

     1 December 2004, 12:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Roman R  Account Info

i used to play that game, but then i stoped, cause it got too laggy. now, its 3d, and i can't understand what to do + its more laggy.

if u like that game, check out a game called PristonTale its a free online diablo type game

     1 December 2004, 20:48 GMT

Gran Turismo 3d racing simulator for the calc
Roman R  Account Info

well, i'll just start posting down here. :) .

Does anyone have any name suggestions. i don't want to do Gran turismo, cause my game wouldn't even touch the skill of gt, but what can i name it? I thought about CalcTurismo, but that sounds funny and sick to sum people sometime. any suggestions?

     2 December 2004, 02:20 GMT

Re: Gran Turismo 3d racing simulator for the calc
JAKAS  Account Info

Auto-nami... kindof like the word Autonomy, only it seperates out the Auto.
or
Circuitous... exactly what the word itself means.
or
Vehix... a play on vehicle
or
Tortuous... pretty much a synonim for Circuitous
or even
Grand Theft Auto... Hmmmm?

     2 December 2004, 05:17 GMT


Re: Re: Gran Turismo 3d racing simulator for the calc
Roman R  Account Info

hehe :)
i got to have a name that is easy to remember, and not gta for gt :)

     2 December 2004, 11:13 GMT


Re: Re: Re: Gran Turismo 3d racing simulator for the calc
JAKAS  Account Info

why must you complicate things. why can't you just be complacent?

     2 December 2004, 22:06 GMT


Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
Roman R  Account Info

haha gta will come, or atleast i'll try to do it. When u think about it, making GTA for the calc would be much much harder than making a racing simulator. In order for something like GTA to work, u would need to have a super quick greyscale routine. Because, you can't should good 3d in monocrome. you could do raycasting, but that wouldn't look good for GTA.

     3 December 2004, 00:08 GMT


Re: Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
JAKAS  Account Info

You also would have to consider the fact that you'd have to make the city. I find it hard to believe the calculator would even be able to hold even a small town. Honestly, i don't think you can do it. I'll go sulk in my room now.

     3 December 2004, 04:58 GMT


Re: Re: Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
Weazel Account Info

hey jakas, keep the faith man!i finnally beat halo 2 today and the ending bit. ok thats my say c yall

     4 December 2004, 10:50 GMT


Re: Re: Re: Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
JAKAS  Account Info

Yah, that's what I've heard. I still havn't played anything but two player slayer, which was nothing special. What I want, is to get my grubby hands on Prince of Persia 2 and Metal Gear Solid 3. Oooooo, I'm orgasming just thinking about it.

     4 December 2004, 18:17 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
Roman R  Account Info

wooow. thats the wrong topic man. lol. Well, in order to make gta cities, i would need to simply make points for the roads, points for houses (houses would include, size, shape, shade, nameplate (all in one variable). so, storing the world wouldn't be that difficult. But, like i said, the most difficult thing about making gta would be the display. It would have to be in grayscale because you can't show a high definition 3d world using monocromatic 94X64 display

     4 December 2004, 18:45 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
Roman R  Account Info

does anyone know how exactly greyscaling works?

     4 December 2004, 18:46 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
Weazel Account Info

staying off topic for the purpose of boredom, yes mgs3 and pop2 are awesome and f.y.i u were right, it is a bit of a disappiontment (maybe i was expectiing too much?) honestly! no scope on the pistol!jeez

     6 December 2004, 02:07 GMT


Re: Gran Turismo 3d racing simulator for the calc
Roman R  Account Info

shit!!!!!, damnit, i left my ti-83+ in the school library. hope i can get it back on monday. This is not good. Well, on a lighter note, i figured out a neat way to create an even better illusion of depth. U'll just have to wait and see :). another good thing, a friend of mine on AIM told me that one of the teachers in my school collects calculators, and gives them away to good students/friends. So, i might even get a silver edition, all thanks to this girl on AIM.

     5 December 2004, 02:04 GMT


Upcoming Game
fusionMSH  Account Info
(Web Page)

OK, I'm been working for about 2 months on an awesome ASM game for the TI-83 Plus called Global Wars International. Some of the features include an expansive storyline with 20 missions, complete Artificial Intelligence, a full 3-D raycasting engine, 8 different available units, choose between a boy and girl, your name, keeps track of real time in the level, is enabled with DupleX and LiveLINE (two subprojects in progress also), tons of different environments, link modes, free battling mode, 3 save files, full shop interface with over 35 items, emergency exit keys, teacher keys, and user-friendly game play. It also keeps track of cash, kill status, HP and fuel (in bar meters), other weapons, enemies killed, mission briefing text and commander pictures, and even comes equipped with a real working radar that works exactly co- in hand with the actual game! There's also going to be sequels to it, so look out for those too, it's going to b awesome! The actual Beta version will probably come out in February or March 2005, so email me if u want to be a tester. (I WILL INCLUDE U IN THE CREDITS, DON'T WORRY)my email is mhergenrader@comcast.net. All u need to do is tell me your name, experience, past projects or testing projects you've done, and that's it, and I'll let you know info about evrything!

     5 December 2004, 22:00 GMT

Re: Upcoming Game
Roman R  Account Info

sounds really cool. I bet JAKAS would like that. i want to see it, so i can see it, and test it :). Maybe i can also give advice. I'm working on making a racing simulator, which today i realized i would make it greyscale.

i would like to be a tester.
name: Roman Rekhler
email: carrotstien@yahoo.com

     5 December 2004, 22:10 GMT


Re: Re: Upcoming Game
Weazel Account Info

hey whats everyones aim names? i wanna put all of yall on my friends list, (i just got aim) my name is demonbob14
thanks

     6 December 2004, 02:13 GMT

Re: Upcoming Game
Weazel Account Info

kool put me in as a tester if you pull this off:
Youll be my hero(besides JAKAS lol)
And be on equal terms with roman and jakas and the crew(lol)
And i will have to bow to you for 5 hours straight
mharrold@nc.rr.com
Remember, put in who you are or ill think you are spam and delete you and that would suck <:(

     6 December 2004, 02:11 GMT


Beta Testing
fusionMSH  Account Info
(Web Page)

ok, along with what i stated about the game above called Global Wars International, i will need all of those who have posted interest comments on the forum to send me an email at mhergenrader@comcast.net or if you have any interest to be a beta tester in general send me an email also. Once you do, i will send you one regarding some guidelines, small easy to follow rules, and also how the beta testing teams will work. Even though it sounds like a lot, once you send me an email, i will send you another email for a form application with more information required for us. Any questions? send em to me and good luck to everyone!

     7 December 2004, 01:30 GMT


Re: Beta Testing
Roman R  Account Info

holyshit, thats the application? can i be an alpha tester instead a beta tester, lol, wtf, whats with the huge application to be a beta tester? I don't think u actually need any information other than the calculator that the person uses.

     7 December 2004, 21:32 GMT


Re: Re: Beta Testing
Weazel Account Info

heh i want to counter act something i said earlier, my dad deleted aol im sry guys

     12 December 2004, 16:05 GMT


Re: Re: Re: Beta Testing
Ziggy999  Account Info

use aim express *or* select "open" instead of "save" when downloading aim.
the upside: its deleted off the computer when you shut down.
the downside: having to reinstall after you turn the comp back on. not a problem with fast internet connections, though. take it from me, its how i've been using aim since july

     15 December 2004, 02:29 GMT


Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, am I the thread that holds the sweater together or something? It seem that without me posting, all of you other nerds don't say nothing. G-wiz.
Anywho, I'm bored our of my mind. Just got Cable Internet... the coolest thing ever. It makes me happy. I'm happy right now. But, point being, I created a rendering complex for the calc. It goes off a matrix, and draws the screen out block by block. the blocks are corresponding to what number is in the matrix, and every number can have a different, custom block-size picture. I'm proud of the ingenuity, but alas, the sheer processing power of the calculator (and the defficiencies in BASIC) make it go really slow, so It's pretty much pointless. Oh well. I also made a text based game callled "Bagboy". You see, I bag groceries all day long. it's really fun, so I made a game where I could do it... Yay. *drops dead from lying too much*. No, it's just a texed based thing where you get to cuss at the managers, and beat your fellow employees, and ram shopping carts into cusomers and their cars. Fun stuff. Anywho, I guess I'll stop rambling and go to bed.

And in case anybody is wondering, I did change my e-mail due to the change in Internet. I am now Jakas@comcast.net Yay!

     29 December 2004, 09:01 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Maybe I'm not a thread at all... *so sad*. I think it's just the fact that all of you have crapped out on THIS forum's thread. Bastards.

     3 January 2005, 05:07 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
dominic richiardson  Account Info

jakas...09 armies needs to be locked...i hacked it way too easily...dont worry my version will never be distributed...did i spell that right?

     5 January 2005, 01:49 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Heh, people are still downloading that game. That's funny. I should ask Ti-calc to remove it just out of sheer principle. Anywho, I don't really care if it's hacked. I also don't even care if you do load your version up. Chances are, your version is better than mine. I'd also not care if you completely erased my name from the program. You could even overwrite my file completely. It really doesn't matter to me.
Okay, Anywho, I don't really see why it matters to lock a program. You can unlock any program from the very software that you use to download it onto your calculator. You can even use Mirage. Then again, I could make it not Mirage compatible and then you couldn't unlock it with Mirage, but then you couldn't access it with Mirage. Anywho, It seems like to much effort to back up so little empathy. So yah, I've rambled enough... but I am curious, what did you decide to change in the game?

P.S. I think you spelled "distributed" corretly... if not, then the afformentioned spelling is correct... I think.

     5 January 2005, 04:20 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Frost.Fusion Account Info

09armies was a pretty good game, but i never got the connecting part down... always screwed up. O well. its a game of the past. We should all move on and make even better games.

I for instance am making a game like Warcraft3. its hard in basic lol. anyone who wants to help should just post here and I can give u some more info.

     19 January 2005, 01:27 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Frost.Fusion Account Info

yeah Warcraft aint going so well, so I am going to make something else and have my friend take a look at that game. I was thinking about making a yugioh game for my younger bro. he loves the little card game. Could any one at all help.

     19 January 2005, 01:41 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Frost.Fusion Account Info

yeah scratch yugioh 2. lol. bro just gave it up. lol. so i have no idea know

     19 January 2005, 02:05 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, I don't have any suggestions for you. Anywho, I just dropped by to tell anyone who cared, that I am no longer comming to this website, so if you want to contact me, do so through e-mail. (Jakas@comcast.net).
So long...

     19 January 2005, 22:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Frost.Fusion Account Info

how sad... but anyways(lol) I just got kicked out of computer programming one for knowing 2 much

I am being transfered into computer programming 2

also I decided on a game. Its called WAR. It's like the game Advanced war but different.
Post if u wanna help or test

     20 January 2005, 23:00 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
eric louis fitzpatrick  Account Info

How does everybody like my REs? I wanna test your game dude. My email is ciresiuol@yahoo.com I've played Advanced wars and it was cool. i never thought of it for a calc. I got an 83+SE.

     22 January 2005, 21:13 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Frost.Fusion Account Info

it aint done yet. hoping it will be done by the end of february. It's got campaign and multiplayer. It'll be big

     24 January 2005, 00:03 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
hrinthor  Account Info

Is that game of yours in BASIC? I read about a port of Advanced Wars to the TI-86 I think, in asm. But I've seen with Catch 22 that great strategy games of the sort could be made on the TI-83+. I could test your game, it sounds really good. Will there be AI?

Also, I was posting here to promote my new game. It will be one of those plane games where you fly over enemy territory and either shoot down enemy planes or bomb their ground installations. It features 3 types of enemies and 4 types of ground-based defenses, good playing speed and various mission objectives, and supports external levels. Additionnaly, the use of a string for every level makes passing from one level to another smooth and fast. It's almost done, and I tested it myself, so I should release it soon enough. It's in BASIC.

     30 January 2005, 17:30 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re:Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Frost.Fusion Account Info

Bad news guys
the game is working that great in basic without having the worst game in the world. lol
I think I gunna start back up my minigunners game. Its going great. Got live action fighting and stuff.
U might be an X or an O, but its still fun and addictive. I have a demo done 2. So If you wanna try it out and give feed back, post and I can email you a copy. U'll obviously have to give the email, but the demo is complete.

     30 January 2005, 19:04 GMT


Uh...Hi?
tomatolauncher  Account Info

Yah, I am A beginning programmer.
I have created a few games popular among my schoolmates, and I want to share them.
Help. Please.

     1 February 2005, 01:37 GMT


Um......uh....
Pat Walt  Account Info

hello i am new as well and i am using that program bolony on calc cause i dont know else
PPPLLLEEEAAASSSEEE HHHEEELLLPPP

     1 February 2005, 18:37 GMT


YAY
Pat Walt  Account Info

Good news and bad news
good nwes is that I have started a game ,as said, using that calc program garbage. Bad news is that calc is actually my bros and dont have 24/7 acess to it.
Also i dont have a cable so i cant load it up.
give me email or ask for it (i.am.the.coolest@gmail.com) and ill send you the code.
one last thing. How do you make figures in that calc crap

     1 February 2005, 21:05 GMT


Re: YAY
FrostFusion.  Account Info

Hey everyone!!!
Same old FrostFusion... just Forgot my password. LOL
I can help anyone who needs help because I know a lot about calc programming. So just email me at Email Provided

     18 February 2005, 01:20 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

PAGE 70!!! on another note, i have restarted programming on my amazing game Monster Crusher. for details and a copy, check the older posts or email me (ziggy@mail.calcware.org)

     18 February 2005, 13:59 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

where is everyone? i miss the old crew we had ::sniff::

     9 March 2005, 17:38 GMT


United-TI
Axcho  Account Info
(Web Page)

I would recommend you come to United-TI if you want people to actually see your posts and reply to them. I found the site after finding that this board at ticalc is pretty much a wasteland where no one comes. I have never gotten a reply on here. But I found unitedti.org, which has people that are good at programming and will actually reply. It's a forum mainly about calculator programming, in both basic and assembly, where you can get replies and answers and stuff. So come to forums.unitedti.org!

     13 March 2005, 00:22 GMT


Re: United-TI
Ziggy999  Account Info

this will be my last post here at ticalc. rest assured i will still visit, but the forums at unitedti have become my domain. like jakas before me, i'll still be reachable on my email.

...i wonder if anyone will even see this
adios

     1 April 2005, 14:40 GMT


Re: Re: United-TI
Rug  Account Info

I seen it

Whats uniteti?

     23 May 2005, 20:21 GMT

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