Upcoming TI-83 Plus Games
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Post updates on your projects here, or give other authors your feedback on
their works in progress.
When posting about an upcoming program of yours, please include a link to
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Reply to this item
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Re: Upcoming TI-83 Plus Games
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Zachary Milyardo Powers
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I'm currently working on Final Fantasy and Chrono Trigger for the 83+. What I want to know is what would you guys look for in games like these. What sort of GUI? Should I stick to the original story or make my own. Would it be ok if I release the game in chapters? How about making it an APP or even sound, I can do all of the in like a 4 page app and 4 years of work, but what do you expect?
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24 December 2003, 14:46 GMT
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09 Armies
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JAKAS
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Sorry for replying, but when i try the main reply thing, it put's it on the first page.
Ok, I'm comming out with the ultimate strategy game in a week or so. It's somewhat similiar to Age of Empires, but this game focuses on battle. The way it works, is you have the opportunity to create 9 different (and seperate) armies. You can either go to the barracks, archery range, and stable to create, of course, infantry, archers, and calvary. You also can alter each type of unit's stats including Health, Attack, and Deffense. So pretty much you have 1000 gold to create the perfect army (Well, of course you could build NINE). The infantry and all of the stat's cost 10 gold. However, the calvary and archer's cost 20 because the archer's can attack in the midst of battle without being killed as long as there are other unit's fighting. And the calvary's Attack cost half as much as everything else.
To be continued
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2 January 2004, 20:35 GMT
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Re: 09 Armies
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JAKAS
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Ok, The Battle... Unlike creation which is Menu based, the Battle Scenes are live action. The Best part of all is that you do this with anotehr person. So it's kindof like battle bots. It works like this... Those stats that you put in all have different purposes. first, Deffence: all of your unit's deffence is added together into one solid number. Now, your army cannot be harmed until your entire deffence is gone. (this won't effect your stats). ok, your Attack: your attack pretty much is how hard you hit your opponent. note, this is continuouse so you'll be able to watch your enemies health drop. third Health: your health determines how fast your Unit's die. so your unit's will take longer to die if you have more health. Ok, so now you can deploy each type of unit at different times (you choose to your liking) actual battle does not start until both your and your opponent have engaged. So after the battle is over, it works like this. The loser's army will, no duh, cease to exist. However, The winner's army will take on any casualties (stat's will not be affected). But to compensate, the winner will gain lot's of gold!!! I know what your thinking, you can use a friends calculator and just battle week armies, but noooooooooo, the gold you get is based on how many units you kill and what their stat's are. And of course, you CANNOT edit the list's to your liking because they have anti-cheating logarithims.
So there you have it, I'm sorry that this took so long to explain. But i would of course enjoy feedback on whether it sounds cool, if theres something like it, or if i whould just trash it.
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2 January 2004, 20:36 GMT
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Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Ok, well about the gold thing. Everytime you make a new army, you get 1000 gold. All 9 armies are seperate from one another. You pick new army, you get 1000 gold, you build your army, you save your army, and then you battle. When you battle, if you win, you win gold (corresponding to how tough your opponents army). If you lose, your army will simply be deleted.
NOTE: your armies will neither gain gold or be deleted in one player mode.
And are you saying you are actually typing out the code??? that is a tough job! good luck.
Eh, oh, hmmm... That kinda sucks cause i had to change some things to it today. minimal things, but still things.
Assuming you downloaded armies 2: I made it so that after you win or lose in 1 player mode, it goes to the home screen instead, and in the battle equations, Instead of using the ipart(, I just have it display the ipart(. That makes it so if you run out of defense, if you have enough health you can last two hits. before you could only last one hit no matter what. So maybe you can change those along the way, The new version will be up in an hour or two.
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22 January 2004, 02:01 GMT
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Re: Re: Re: Upcoming TI-83 Plus Games
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Merthsoft
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No problem, I was looking at the code for 09Armies, looks like you may be able to use it, maybe, oh and, dude, optimize, seriously. Stuff like ARM1(1)->A
make ARM1(1->A
DelVar statements can be gouped instead of
DelVar A
DelVar B
DelVar LARM1
make it
DelVar ADelVar BDelVar LARM1
and if you have
If A=0
make it
If not(A
PLEASE!!!! Makes it soo much smaller, as soon as I get my 84+SE I'll give it to Billy, and he'll optimize it for you, if you want. He's a guru at it, I do hardcore programming, he makes it smaller and faster.
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21 January 2004, 21:13 GMT
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Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Ooooohhhhhhhhh!!! I need help!!! Ok, Yes, i keep finding small errors, ya know, minimal stuff, but anyway, for some reason, the program periodicly skips retreiving list 2 from the other calculator. You seee, You pick Defend, which means that battle stays on your calculator, and everything works fine. Then the other person must pick invade, which just puts them into a little loop that is supposed to get a variable for the amount of gold needed to add if it wins, and then get the List 2 back from the defending calculator that it initially sent it to in order for the battle sequence to work. But for some reason, sometimes it does not get the list 2. The really wierd thing though, is after it supposedly get's the list (let's say he lost (meaning all of the list elements should be zero), it just reffers back to the previouse list the list 2 should have been. But the thing is, I deleted the list before the damn loop. If anybody understood any of that... Please help me.
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23 January 2004, 01:57 GMT
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DoD and programming group
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Jonas Theslöf
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I´m currently writing a program based on Dungeons and Dragons (well, the Swedish version... It's slightly different from aDD) and could use some feedback and ideas... Yeah, yeah... I know I havn't uploaded it yet, I'm working on some things, like bugs, the battle part and the size... It now uses most of the strings and 15-20 lists... I'd better do something about that...
Anyone intrested in working together on a BIG RPG, DoD base, or similar? I think it's really fun programming it, but I could use other peoples opinions, contributions, story ideas... some help... =) Honestly; I think it would be great to start a programming group were we try to make large and funny games (or progs), instead of those small games you do on a brake and never finish, or those small games you do finish, but forget since they are so friggin boring!
A programming group were everyone share their knowledge and take part of a group concisting of people good at different things, like loops, sprites, getkey, drawing, writing, optimizing etc. Like a real company were everyone has a place and can ask for help by one they know can solve a problem.
Anyone interested? Merthsoft, JAKAS, kris roeske... You sound like serious people! Anyone of you interested? Anyone else?
Mail me! theslof@hotmail.com (got msn!)
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1 February 2004, 22:42 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Ok, well, I assume you do have a TI-83 PLUS. Now, If you're downloading 100 kilobyte games, then that's the problem. The Ti-83 Plus has approximately 25 kilobytes of RAM, and about 120 kilobytes of ARCHIVE. RAM can be accessed from the Calculator's program menu, however, ARCHIVE cannot. You need a program such as ION or Mirage to open an archived program directly. Anyway, to archive a program, pres 2nd-Mem, go to Memory Management, click All, and then press enter on a program you wish to archive. A little asterik will apear to confirm taht it is archived. To unarchive, simply do the same thing. You can if you wish send programs from your computer, straight to your archive. Other than that, You must just have really big programs.
(If you don't have the 83 PLUS, then you only have the 25 kilobytes of RAM. No archive.)
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5 February 2004, 22:51 GMT
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Re: Re: Re: Upcoming TI-83 Plus Games
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Toobasic
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I know what it stands for, but im drawing a blank right now, I think it is graphics user interface, but im not sure. Anyways, all my TI stuff was kicked off my comp, so i cant upload!!! You know all those crappy basic text-storing programs that use all your strings, and limit you? well I figured how to store unlimited articles to 1 string while temporarily using others, but mirrage cant handle these commands very well. Everytime I run my "Homework" prgm, my calc crashes under Mirrage. Im confused because it isnt a bug in my program cuz it runs PERFECT on the normal TI OS. Anyways heres my knew text storing code, at least part of it in a demo:
:"0123456789"->Str3
:ClrHome
:"A"->Str2
:{0}->(L)AA
:{0}->(L)AB
:0->P
:For(A,1,10
:For(B,1,10
:Str2+sub(Str3,A,1)+ sub(Str3,B,1)->Str2
:P+1->P
:End
:End
:Pause Str2
Running that program, youll see a bunch of double digit numbers. If you use the list instead of A and B, and parenthesis in the strings, there are your document headers, so now you cad identify unlimited documents.(whew thats alot) Also, now i program without using a single label in any of my programs, I hate em. I rewrote UWGUNS and MONCRUSH because i hated the labels. I wanna join a basic team, any suggestions?(Sorry bout the long post)
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14 February 2004, 04:30 GMT
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Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Hey, Ok, I've practically run out of game ideas. I've done a slider puzzle, minesweeper, memory, and tons of dumb little games. So i've decided, in my spare time, to create a word bank for word games. I know you're thinking "what an idiot". But ya know, With the system that i have set up, it will be able to hold about 5000 words, and find them in just a few seconds. It will be able to take a string that has been inputted from another program, and figure out whether it's a word or not. It will then return 1 if it is a word, and 0 if it is not. Of course, 5000 words is not too many, but i think it might be beneficial for some games. If anybody think's i'm just wasting my time, and give me a good reason why, then i thank you.
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16 February 2004, 01:57 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Hey, Ok, I started on the wordbank problem and... oh wait, I finished it too. Appearently, It averaged out that I could fit about 100 words in about 1000 bytes. Which turned out to be not to bad, but then I realized that since i can't have a complete working diction (because i could think of dozens of games that would be beneficiary), I couldn't think of any games beside's hangman that this would benefit at all. So i decided, even though it was extremely easy, not to bother creating another 900 unless I can get some good Game Ideas. This is why I think nobody has made a wordbank before, There's just no real good games that it would work for. So anyway, if anybody has any Ideas, I would appreciate them.
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18 February 2004, 23:37 GMT
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SOS
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JAKAS
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Ok, I need help... badly.
Imagine this...
A=anything from 2 through Infinite
A store as dim(L3)
For (B,1,2^A,2
//Operation of Program\\
L3 Change
End
What I need here, is for L3 to change every time you get to the "L3 Change" command. What it has to do, is go through every possible combination of 1's and 0's from {0,0,0,0... through {1,1,1,1... for example:
A=2
{0,0},{0,1},{1,0},{1,1}
Get it?
Please, If you have any idea on how to accomplish this, that would be most helpfull. And if you didn't quite understand me, I'll try explaining it more clearly. Thanks.
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27 February 2004, 23:01 GMT
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Re: Re: Re: Re: Re: SOS
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JAKAS
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Jeeze... Ok, It's not that hard, this is as simple terms as I can possibly state it in. I want to count up using binary. That is... 0 ,1 ,10 ,11 ,100 ,101 ,110 ,111 ,1000 ,1001 ,1010 ,1011 ,1100 ,1101 ,1110 ,1111... Ok???
COUNT BINARY, COUNT BINARY, COUNT BINARY!!!
Anyway, *setting asside my frustration over this stupid little problem* I would really appreciate if anybody knows a function that can count up binary.
P.S. yes, I know how to use the Fill command.
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2 March 2004, 02:51 GMT
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Re: hey ya'll
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JAKAS
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Man It's sad that I visit this place like 4 times a day. Anyway, hard? Well that depends. If your trying to learn assembly (the lowest god damn language next to binary),(the hardest damn language in the world) then yes, it is extremely hard to learn how to program. If you're talking about learning Calculator BASIC, then I can guarantee that just about anybody on this site could teach you in a matter of minutes. BASIC is the easiest language to learn. YOU DO NOT NEED TO BUY A BOOK!!!
If you wanna learn BASIC, here's what you do. Open up you're Ti-83+ Manuals (must be 83+), and look at chapter 16 i beleave. From there, all you need to is read the chapter over a couple of times, Learn the commands, and then practice a little. Make a quadratic formula, try a small little game, and then just accumulate experience.
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17 March 2004, 00:53 GMT
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Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Hey, ok, I know this has nothing to do with games, but nobody is ever on the math page and I figured someone here might give me some feedback. Anyway, I'm comming out with a math program, which I'm trying to put just about every possible usefull thing on there. What's on there so far is:
Factoring, Line intersections angle solver, Circle stuff, basic triangles, paralellograms, regular polygon solver, Cones, Cylinders, spheres, pyramids, prisms, arithmetic sequenses, geometric, exponential, Linear equations, quadratic, cubic, quartic, polynomial multiplication, logarithm finder, an X-grapher, Matrix system of equations, and advanced Triangle Solver for trig.
I was wondering if anybody can think of any major players that I'm missing for Algebra, Geometry, Algebra 2, and Trig. I havn't done calculus or Statistics. Thanks.
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18 March 2004, 20:54 GMT
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Don't forget these in your math formula stuff
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dabud15
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I don't know if you already have these in there, nor do I know the names of these laws/theorums, but they relate to triginometry. All capital letters are angle measures and lower case letters are sides. Also, I am following the idea that in a triangle the side opposite of angle A is labeled with an "a", likewise the side opposite from angle B is labeled with a "b". Also, I'm sure you know that "Cos" means "Cosine" and "Sin" means "Sine." The following formulas are in Degree mode (as opposed to Radians):
a^2=(b^2)(c^2)-2(b)(c)*Cos(A)
b^2=(a^2)(c^2)-2(a)(c)*Cos(B)
c^2=(a^2)(b^2)-2(a)(b)*Cos(C)
Sin(A)/a = Sin(B)/b = Sin(C)/c
Put the Unit Circle in there also too please. You could easily put statistics in there if you wanted. You could start with the "Mean", "Median" commands. Maybe later move to inner and outer quartile ranges. Oh, and what would be *really* nice, is if you could have it so that it will give the domain and range of all functions (if that's possible). For instance, if you were to enter in "Y=X^2" it would figure out that the domain is "all reals" and the range is "all reals greater than or equal to zero." Same for the inverses. But be carefull!! The inverse domain and ranges may not just be the originals switched! For instance the "Y=Cos(X)" and "Y=Cos^-1(X)" are NOT just 'swapped'.
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18 March 2004, 22:36 GMT
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Re: Don't forget these in your math formula stuff
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JAKAS
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Hey, thanks for the response, and so quickly too. Anyway, When I said I have and advanced Triangle Solver (at least I think I said something like that), I meant I have something that given any amount of information (as in: A,B,C,a,b,c) then it will figure out everything it can. What it does, is it prompts for all of the Angles and Sides, and if you don't know them and you want to solve for them, you enter X. If the correct info is given (SAS or something) then it will figure out all the angles, all the sides, perimeter, and area. It's pretty cool, as for the ambiguouse cases, I'm still experimenting.
Ok, I'm not quite sure what you mean by unit circle, so maybe you could clarify on that. As for the Domain and Range... Excellent! I'm not quite sure how i'd do that, but i'll certainly try. Thanks!
P.S. The laws yous stated above were the Law of Cosines, and the Law of Sines. They are both incorporated in the Advanced triangle solver.
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19 March 2004, 01:55 GMT
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Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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No, it doesn't have either of those in it. As for the Domain and Range, there might be an algebraic way, however I'm not sure my knowledge in mathematics extentds that far. I do think that it might be possible to do a graphical method of some sort. Anyway, i'm still working on that. About their inverses, that might be pretty sweet. I don't recall you mentioning it before, but I'm pretty sure I could do a simple one, ya know, only one "X" in the equation, and it wouldn't support any of the Math menu fucntions (i.e. Ipart, Fpart). I'll see what I can pull off.
Ok, it's called 23+ Advanced Solvers. I also got in Synthetic Division before I uploaded it.
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29 March 2004, 23:10 GMT
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Re: 09 Armies
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JAKAS
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Well, I thought I might go ahead and give an update on 09 Armies for any of you who care.
Progress:About Halfway-Ready in one week or so
Size:Estimated to be about 5000
Removed:Landscapes, all of the damn Bugs
Added:Training (Including Mini-Game), Better Battle Equations, Chance as well as Strategy, Different Pictures, Regrouping Command
Overview: Same basic game, but I went ahead and beefed it up while taking out the bugs and added some stuff. Before, the outcome of the battle could be predetermined fairly easily. Now, there will be randomness to some of it. This will make it so that there can still be good and bad armies, but there can be no singular best army. I've also dummed down the reward for winning so you can keep one army going for a while. That's about it.
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7 April 2004, 21:26 GMT
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Sequel to my Bomber game.
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wayne heaney
(Web Page)
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I've been thinking about making Bomber 2, the sequel to one my older games that I like a lot. Please click the URL above this post and check out the first Bomber, it's a really good two player strategy game, or one player with the AI I made. I've been thinking that Bomber 2 would be very similar to Bomber, but be almost completely graphical, where Bomber was almost completely text. There would be a lot more options, like customizing your players abilities (with restrictions of course), starting anywhere in the arena you want (so the opponent won't know where you start), making the arena a little bigger or maybe letting you choose between a big arena or the traditional, having two bases so you don't have to go ALL the way back to your base to win. I would also like to make a better AI (eventually) so you could play one player and have it be challenging. Lastly, I would like to try to make it a smaller file than the previous version... key word "try", it won't be easy if even possible! Anyways, I'd love to hear opinions on this, so please download Bomber from the URL above, play it for a little, and tell me what you think about what I've said here. I would prefer that you email me about this, but I will check the posts here too. Thanks for your help in advance, I love Bomber, and I think this Bomber 2 would be a great game.
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10 April 2004, 04:07 GMT
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Not a game, but this is where I get the most respect WORSHIP ME...
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Merthsoft
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Hey, well, I made a guitar tableture program... Ok, it's slow, but it's pretty good, not loading yet, but that's because I need an Asm program (One to load the program in Str whatever, or something like that, I know where to get it, I just can't send it to my calc). It's pretty smooth, and looks decent. You have the amount of "notes" as you have memory for... It's good if you happen to be playing guitar, and you make something cool, and you don't have good memory or paper... It'll be released when I get my new calc, just like my coordinate game (look back a few pages for info on that)
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10 April 2004, 15:56 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Well, You can't expect perfection with an RPG. unless that stands for Rocket Propelled Grenade, then anything less than perfection might blow up in your face. Anywho... I'm assuming you want a different BIO than the one I have up, but if not, just use the one I have up. Anyway, I don't really have any plans right now. I just completed 09Armies, and that was my biggie, but, I just started negotiating something about an AI program, so we'll se where that goes.
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3 May 2004, 03:51 GMT
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Re: Re: Rock, Paper, Scissors
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Merthsoft
(Web Page)
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HEY! GUESS WHAT! I'm working on two RPGs at once, that's right TWO!!! It's weird, one's gonna be all long, and like cool, and the other is gonna be all on the home screen like the omniga games, it'll be pretty neat, I had a story, but then realized that I want to make a Medievel based RPG, so I don't anymore, but it's a neat stroy, and will be up on the site (both sites) and people may want to use some of the elements... It'll be neat, they will both be difficult, the one on the homescreen easier because it needs no graphics... I have/had a story for the one on the graph screen. :)
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4 May 2004, 22:34 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Rock, Paper, Scissors
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JAKAS
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You know what's really hard... Making a shuffling program without knowing diddly squat about lists. Whew, that was tough. I'm gald I know how to use lists know. Anyway, Since you seem to be an expert on shuffling, Can you think of a way to shuffle around one of those slider puzzles (ya know, where you put the numbers in order). I made one of those a while back (I think i put it up too) and I had to have a little repeat thing in it that mixed up the board using the same code that the player used. It takes kindof a long time. Anyway, if that made any sense, think about it. BTW, what on earth is Pazzok?
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7 May 2004, 21:57 GMT
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World of War
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Michael Cybulski
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Hi,
I'm working on a programm like 09 armies, but i want a better version to make, with more features. It will be a game with some modern troops, like panzer etc. And it will be a game in two languages! (German and English) Also I want to make a story mode, but that a least, first I want to make the other features, like multiplayer mode (link mode) were you can battle a friend and some nice graphics. Also there will be up to 6 different troops, and 5 Buildings! Without them, you can't make any troops. When the basic things are done, I want to programm jets and see troops, too! So, for example air troops can attack see and earth troops, but not any air troops (ok, a normal fight jet can attack air troops, but only them) and something like this. Please tell me how you would find such a game. And, at least, I want to say thanks to the Programmer of 09 Armies, it was his idea and i just programmed it.
So, please don't think i just have stolen his idea!
I want to realese as soon as possible a beta version, so you can see it.
A small "video" where you see some "screenshots" of the game is just sent to ticalc, so it will be soon updated.
Have Fun
Fox-Production
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4 June 2004, 13:14 GMT
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Re: World of War
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JAKAS
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Hello again everybody. Back from vacation and glad to be home. Anyway, I don't really have much to say, so I'll respond to the post that I'm actually responding to... :
Well, Hey, You're welcom (for the 09 Armies Idea). Although personally, I don't think you're game sounds in the least bit like my game (09 Armies). you're game sounds much more like an extreme action/strategy game that has just about everything you would ever want in a calculator game. In fact, I believe when I first got the idea for 09 armies, I thought of a game similiar to what you depicted and attempted to make something along those lines. However my programming skill was feeble back then, and I ran into problems and stuff, and ultimately came out with my game. Anyway, I'm not sure if anything I just said had anything to do with your game, but I don't really care.
Bottom Line... Your game sounds like it would be 1000 times better than mine (some would argue that's just because my game sucks), and I totally want to get BETA versions and whatnot untill the final version. However, don't count me in for Testing. I've put my calculator aside for the summer (well... that just means that it's not on my person at all times.)
P.S. Good luck (seriously) on getting even half of the stuff you mentioned into your game without going over the Ti-83+'s memory capacity. That sounds like one of those games that will take up all of the archive and RAM. Not to mention the dozens of hours that will go into it. Good luck.
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13 June 2004, 18:25 GMT
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Re: Re: World of War
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Michael Cybulski
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Hi,
i don't think your programm sucks, or something like this, but I just want to programm such a game. It will take most of my time, but I really loves to work on the problems I have with it. Perhaby it souns not like your game, but I've seen your game and my won't be much more specific, it'll be like yours. But there are some details I want in my game that i've missed in yours. So I came on the Idea of World-of-War, but I tried it 3 times and every programm I've made before was really worse. And the memory capacity won't be so much as you think! I already have the basic things (3 troops, 1 bulding, the menues and half of the link-game mode done) and it takes just 3,2kb of the memory! The story mode will be the only thing that will use much memory, but the story will be in a second programm.
But in fact, I must thank you, because if I hadn't your programm, I still wouldn't be able to programm my idea.
Thanks,
Michael
And I must say, in about 3 to 4 Days will the Beta-Version be realeased!
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19 June 2004, 12:23 GMT
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Re: Re: Re: World of War
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JAKAS
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My program doesn't suck? well thanks, I always thought it did... nah, just joking. I had a lot of fun figuring out ways to cheat at my own game to woop on my friends. Anywho, I hope your game goes over well, I really want to try it, but I'm afraid I'll have to wait three weeks... Camp. Anyway, if you feel the need of convinience, you can use any code from my game that you want. I care not. And good luck with the damn link connectivity. It took me forever to figure the damn thing out. In my first version, I had the code set up in just a way, that It worked half the time, but not the other half. That got really annoying.
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21 June 2004, 02:05 GMT
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Re: Re: Re: Re: World of War
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Michael Cybulski
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yes, the link mode is really hard to write, but is is fun. And I think I can give you the beta-Version on Wednesday or Thursday. (perhabs on Wednesday, but I don't think I can go to a computer then)But I can say you what will be ready then:
4 Troops (Infanterist,Mech,Racoon,Panzer)
3 Buildings (Camp,Factory,Spy Center)
Link Game Mode
3 Slots for saving
But first it will programmed with menu( , later you can change in the options if you want it with menu( or if you want it with the graphic screen.
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21 June 2004, 15:33 GMT
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Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Ok, I know this isn't the math page, but nobody ever posts on any of the other forums besides this one, and practically nobody ever even posts on this page. So, I'm gonna ask for your personal opinions about my math program.
In preparation for next school year (Yah I know, I'm pathetic) I want to amalgamate my math programs into one big thing (with seperate packs for each course, but thats beside the point). What I want to know, is what type of menu system would be preffered. Here are some of the ideas I came up with: Primary menu with all of the courses (Algebra, Geometry, etc.), followed by secondary scrolling menus similiar to the OS for all of the different programs: One giant scrolling menu with all of the programs in an undecided order: One giant scrolling menu with all of the courses, and when you press enter next to one of the courses, it expands to show all of the programs. I'm talking about something similiar to the way Window Explorer works. Just the left side, not the right, ya know, you click on a folder, and more folders apear to click on that are indented.::: those are what I've come up with, but I'm not sure which one would be best, or if anybody has any better Ideas. If you could, I'd like some feedback, thanks.
P.S. amalgamate= assemble, put together.
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18 June 2004, 22:39 GMT
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Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Okay, now that sounds like a challenge. BRING IT ON!!! ok, I first need to buy a Ti-89 to figure out what it does. lol. and I doubt it would be possible to do iwht the limited memory requirements, and I, in all actuality, would give it a try if I knew what I would need to make.
Anyway, I might as well give the game a try. I'm bored enough. I'll work on something like that, until somebody gives my a subroutine or something to do, because I like doing simple things that aid people, but I might as well do the game too. I'll get back to ya on that.
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26 June 2004, 06:39 GMT
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Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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dabud15
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If you want to recall a value of an element in a matrix (big term for "finds a certain number in a matrix") and store it to a list you just need to do the following. Let's say, for example, that you want to find the number in the 4th row, 6th column of Matrix [A] and store it to the 18th number in List 6.
(program code)
:[A](4,6)->L6(18)
(program code)
[A} is the matrix that you're using. This can be any matrix A,B,C,...J
There are no spaces at all in that line of code
When you type the matrix and follow it by a set of parenthesis you're saying, "I am talking about the element in row 'x' and column 'y'"
You can use any list, including custom-made lists and you can store it to any element in that list.
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26 June 2004, 19:49 GMT
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Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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That's not what he's asking I don't think. I think he's trying to say if you have the matrix ([A]):
[3,5,4]
[2,6,1]
[7,8,9]
Then he wants to scan the matrix for the number, lets say, 6. He would want the command to find the number 6, and return the row and collumn value.
Now, if all of that is true, then the answer is No. However, it would be extremely easy to do. Here is a shot in the dark at it (Using the previouse example):
:For(A,1,3
:For(B,1,3
:If [A](A,B)=6
:Then
:A->C
:B->D
:End
:End
:End
That section of coding will scan the matrix for the number six, and store the row and collumn vallues to the variables C and D. I hope that helps a little.
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26 June 2004, 21:49 GMT
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Re: Re: Re: Celebrate!
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JAKAS
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Well, I'll get around to playing it soon.
Anyway, I'm going to attempt what no one has yet done... I'm going to create a Computer Algebra System. Yah, that's right. You'll see. You'll all see. I'm starting of simple, to get the feel of it, then I'm going to work my way up to make it really worth it. So far I've gotten routines to discover any numerical elements in the equation, and have it split up the equation at the Equal's mark. I'm starting off with only the Solver portion of it, but I'll work on it. If anybody has any input or advice, I'd like to hear it. I expect to have many, many problems, and eventually scrap the experiment due to impossibility. But at least I'm trying.
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27 June 2004, 22:21 GMT
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Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Ok... since I'm the only one that ever post's anything new anymore, and my life is so pathetic that I visit this exact page 3,4,5 or even 6 times a day... I'm going to go ahead and use this page as a personal release to maintian what little sanity I have, if you would call it sanity. I'll keep it calculator related though, just for the fun of it.
I created a program that adds, subtracts, and multiplies large integers. Meaning it can do: 457876498649849865786969879879878676 + 87458632984659234659826349826345 and it will give you an exat answer. Woohoo. Does it have any use, no. Does it have any purpose, no. Is there any reason I made it, no. But it's cool. So woohoo.
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22 August 2004, 04:56 GMT
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Re: Re: Help for new game
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JAKAS
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I dunno if I really wanna help you with you calling me insane and all. But I guess I will. Anywho, You can do a menu on the graphscreen anyway you want. Rather than wasting my preciouse time writing out an example there, I'll let you look at one of the crapy games I've made in the past. Check out "09 Armies" in the Ti-83 Plus BASIC games menu. It should be the first one. That has load of Graph Screen menus. So there ya go. And about grayscale... I can sum up how to do it in three letter: ASM. Yep, that's it. ASM. Not BASIC, but ASM... And if you don't know ASM, then it's pretty much pointless to hope for grayscale, cause you can only really get it in ASM. I'll repeat it, ASM. once more: ASM. What? Didn't quite get that? Okay, ASM. and if you didn't here me the first thousand times... ASM, ASM, ASM, ASM, ASM. Now who's crazy??? Huh? Yah, that's what I thought... you.... you.... ASM.
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13 September 2004, 04:13 GMT
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Re: Re: Re: Re: Help for new game
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hrinthor
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Hello insane programmers! Yes, BASIC greyscale is possible, but not very practical. The best and only way to make greyscale in BASIC is by flashing stuff, generally in loops. For example, you could have a single dot go grey by looping "PtChange". However, a too large number of commands in the loop will slow it down to a point where the dots will just flash. The other way is through "Output(", for example you can flash a > and a - to get an arrow. Depending on the contrast, you could have either a completely black arrow, a grey arrow with the interconnecting dots black or a light grey arrow. This system is demonstrated in my soon-to-come pig racing event, Swine Racing. And before I leave you, here is an example of a getkey loop that creates an arrow at height A. You can't really put anything more than a getkey in the loop or else it will be pretty slow.
Repeat Z
Output(A,1,">
getkey->Z
Output(A,1,"-
End
Output(A,1,"
Last is important or else some1 may surprise your secret ;)
Good luck with your RPG!
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13 September 2004, 21:46 GMT
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Re: Re: Re: Re: Re: Help for new game
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JAKAS
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Okay, I'm posting for one reason... and that is to criticize: "surprise your secret." I mean, I've heard of typos, I typo do make time all. But "surprise your secret?" That's just horrible. I mean, It's so horrible that I actually had to waste my time to log on and type this intelligence (or lack there of) attacking letter. That might just put a quantative veiw onto how bad "surpries your secret" is. Anywho, have fun with crap grayscale, and enjoy surprising secrets.
PrgmPS
:ClrHome
:Input "NATIVE LANGUAGE=",Str1
:If Str1="ENGLISH
:Then
:Disp "UM... IGNORE EVERYTHING YOU'VE READ IN THE LETTER THAT PRECEEDS THIS PROGRAM NOTATION
:Else
:Disp "SURPRIES YOUR SECRETS? IT'S JUST PATHETIC
:End
:Output(A,1," \\Just so we don't surprise any more secrets.
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14 September 2004, 03:54 GMT
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Re: Re: Re: Re: Re: Re: Help for new game
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JAKAS
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Okay, I've got a great Idea for you. You should totally make this. It would be so awsome that you would literally poop your pants. However, the game would have to be so complex that just the thought of coding it might actually make you poop your pants. Either way, you should probably take a poop before you read any more of this. And while your at it (if you havn't taken my advice yet and are still reading this... which you shouldn't be because I told you to go poop about a sentence and a half ago. You really should listen to me... I mean, you wouldn't want to contract an infection of the kidneys would you? And it would be most terrible if the backup of solid waste caused severe constipation and you became unable to poop for 6 weeks before you keeled over and died), you definately should remember to check the toilet paper roll. I went into the bathroom last week, sat down and everything, and then realized there was not toilet paper. I was totally stranded, unable to get anything down on paper, because there was no paper. That reminds me of this really funny (I would have written hilarious, but I didn't know how to spell it... as you may be able to see by my previous spelling of the word in discussion) episode of Sealab 2021. It was all about this Master Wu who pretended to be the inventor of Fung Shui (or however you spell it) and redecorated the whole of Sealab, including removing the Air Vaporators which caused the whole crew to contract Nitrogen poisoning and eventually they all blew up. It was funny. Anywho, long story short, you should make a Lord of the Rings game.
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14 September 2004, 21:18 GMT
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Re: some more blabbering
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JAKAS
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Hey.
Yah, actually making a virtual rubiks cube was really hard. the solving thing is going by real fast. but to actually make the cube, since this is a solver, it starts by you inputting the face colors of every cube for each of the six faces. It's kinda cool, it shows you a graphical cube, with three of the center squares of three diffent faces labeled to suit their color... and then it numbers the cubes around the center one on the front face of the cube... then it goes to the imput screen where you input all the colors... like it would go 1=? and you would input B for Blue and R for red. Then after the whole cube is entered, it has to go through the one list of 48 numbers, and figure out which cube is in which spot... To back track a little
I have two lists to represent the cube, one for the face colors, and one for each indevidual cube (20 of em). See, every single face (even if it's the same color) has it's own corresponding number, and when that number, is in the corresponding List element place, then it's in the right spot... same goes for the cubes list.
Anywho, then I had to have a sub program that performed all the twists. I decided to only have 6 twists in the program. Red face clockwise, Blue face clockwise, Green clockwise... so on and so forth. So anyway, while my solving algorithm is running (which isn't the best, about 150 moves or so) I tell it which face to turn, then run the program which takes Each list element that is effected (from both lists), and then stores them to the correct Place... It's really rather complicated.
But anyway, It just shows a string representing a list for all the moves you need to make to solve the cube. R mean turn the Red face clockwise... and same for all the colors. I can't have a Graphical cube moving and everything, cuase lets face it, it's still BASIC, and that would just be too slow.
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20 October 2004, 04:27 GMT
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Re: Re: some more blabbering
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JAKAS
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Anywho (last comment couldn't fit all this) The program will be a group of about 4 programs, the total size being about 5 or 6 Kb, nothing to big, and it will take about 2 or 3 minutes for the program to solve it. As of now, I have the first layer solvable.
Anywho,about that Graph 3D program... I thought it was cool, I didn't quite get the right angle though... it was actually really easy to make. I did an even cooler thing with the same principle once. I had it draw a wirefram terrain based on data in a matrix... I think I actually mentioned it one of the posts above.
As for your progs... os's are a good waste of time. they're almost as useless as a rubiks cube solver. But I always liked making casino games... one day I'm gonna do a four person poker game, with you verses the comps, and it's gonna be the whole card smeal, but then I'm gonna add characteristics of each persons face, and I'm gonna have random patterns for each person so you in one game, you would eventually be able to figure out if a person is bluffing or not... it'll be cool. Anywho I love math programs... I spend all of math class making them. My teacher won't let me do math homework in class, so I make progs instead.
As for people being on the board... I count 3, nothing to be excited about yet.. And that's about it, cya later.
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20 October 2004, 04:49 GMT
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Re: Re: Re: Re: some more blabbering
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JAKAS
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Inverter Program (Small)
:For(A,0,62
:For(B,0,94
:PxlChg(A,B
:End
:End
Inverter Program (Fast)
{}=do before entering picture
{:0=>Xmin
:0=>Ymin
:94=>Xmax
:62=>Ymax}
:\\Enter picture here
:For(A,0,62
:For(B,0,94
:PtChg(B,A
:End
:End
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22 October 2004, 23:06 GMT
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Re: Re: Re: Re: Re: Re: Blabber blabber blabber, blubber...
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JAKAS
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Huh, just havn't seen you posting much. Figured you died or something. Anywho, I'll see if I can get that game, give it a whirl. And no, I don't have an 84 yet, and I don't plan on getting one. an 84 would be a replacement for my 83, and I've come to love my 83, I don't need an 84. I do think I want to get an 89+ Traditional though, I'd like the CAS on that. I can't really use my 92, too big.
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8 November 2004, 05:12 GMT
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Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Well, on this forum of ours, to start a new topic you go way up to Zachary something's post about something, and reply to that. Or you can just introduce a new topic on whatever thread is going on. It really doesn't matter. It's just me and Weazle for the most part. We don't give a damn where you post your stuff, nobody but us will ever read it. But, in all actuality, if you made a post to the MAIN reply thingy, then your post is probobly on the bottom of Page 11. In fact, I think that your post was the one that put us in the Page 69 position (sexual innuendos anybody?), you know, before we were on page 68. So yah.
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17 November 2004, 00:48 GMT
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Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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Roman R
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list of things i'm planning to implement: 2 player mode, AI up to 3 cars, 2 player mode with AI at the same time, the appearend of the cars will be the same, but the stats will be different, ability to change the skill of the AI, ice tracks, rain tracks, rally tracks, the AI will follow the "perfect racing line", different types of tires, understeering, oversteering, real physics, over 10 race tracks, race track editor, upgrades, money, ride height, vector calculations for impact model, (u won't be able to drive through ur opponent), 3 dimensional tracks, x, z, and y (hopefully), course banking, drift competition, drag racing, different drive trains, and much more
have anyting else to add?
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20 November 2004, 19:26 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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Roman R
|
yea its possible, but i might actually limit the drawing routine because i've been told that anything over 15 fps on the calc screen is pointless because the calc screen can only refresh at a certain amount. But i really need super fast iterations for smoothness.
But...o o o o...here comes the amazement...if i can really get this game to do all of this (which i'm pretty sure it could), and still run at 50 or even 30 fps, then...ohh ohh ohh...holy crap....i might do greyscaling!!! That way i can make all the cars look different, i can add special effects like wheel smoke, lighting, lightning, and even a good looking HUD.
news:
The grass would be filled in, because its easier to fill in the grass than the road, and there will be a scrolling background that scrolls based on the angle of perception. I made the whole thing look like the same mountains as an example. Generally, i'm planning to add "background sprites". Where it would seem like u are in an environment, not like in lotus where even though you turn, the background cityscape remains where it is.
there is still a chance for me to make the road black, and the surroundings white, but in order to do that, i would need to fill in the grass, and everything else in the opposite color, and than invert the whole screen.
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24 November 2004, 21:52 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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Roman R
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news:
i'm working on so many things at once!!
Right not i'm working on a custom track maker
---u'd be able to make ur own tracks, all u need to input is direction (1 for left, 2 for straight, 3 for right), radius (n/a if direction = 2), and degrees (amount of circle to go.
thats it for now, i don't know if i'll be able to do this: but i might also make the track change in width, angle of banking, height and i might even make sprites appear like turn markers, before a turn. I'm definetly going to make lane markers.
more news: i'm going to write into the program, a psudo vector addiction program, that will be able to, with the information of the direction of the cars movement, the angle of the car, the angle of the wheels, the acceleration of the wheels, and various other values, to determine the next position of the car. This way, if u hit a bump, or something (im not sure), ur car will lift off the ground as in real life. And, in my game, ur car will be able to flip over...or..than again, adding that might be overkill. Cause i got to leave room for improvement like bill gates did with halo2 :)
If the calculator has enough memory, and still has enough processing power left, i'll definetly do greyscaling.
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26 November 2004, 22:04 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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Roman R
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hmm, good news, and bad news.
good news: i already made the track creator in the calculator in TiBASIC (i make most of the stuff in basic, so i can use it as a reference to rebuild in assembly)
bad news...it is almost impossible to recreate a race track from gt just by looking at it, even with autocad. The problem, is that when i inputed the values, i kept them all in whole numbers, thus having to round stuff off. WEll, i tried to recreate Complex String just from helicopter view, no 3d yet, and the track was really weird looking. It kind of resembled a bent version of the real track. If anything, i might have to make a track editor in Visual Basic.
more good news, i already worked out all the glitches with the track editor, and now, after slowly loading a track from turns, you can now load the track from direct memory rather quickly...in basic. But, like i said, i only do in basic so i'd understand what to do later. So far, i'm not hitting any road bumps besides the one listed above.
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28 November 2004, 14:51 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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Roman R
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hmm, after i finish this project. I will probably be able to do almost anything on the calc. My friend has suggested that i make a tennis game, cause he likes tennis. If i do make tennis, then it will be greyscaled and 3d :). I might end up being known as 3d master. hmm, what else could i make in 3d,
sports:
racing in process
tennis
golf
racquetball
simulator:
racing in progress
flying
boating
skiing
biking
skateboarding
arcade:
tetris 3d..hmm
gran theft auto
halo
duke nukem 3d
tankwars, 3d
Battle Ground 2012, i think this is whats its called, its a futuristic game which you cotrol robots and attack other robots in a ring to get money to get better robots or upgrade. wait, now i remember, its called One Must FAll. Well, i'll first make it in 2d, then i 3d, but all greyscaling.
once i'm done with all of these, which should be in about one and a half years or so, i'll beging working on the greatest project ever. Eversince i read the assembly code can manipulate itself, the idea of AI was struck with me. I'm going to try to make AI. And yes, i know that millions of scientists are working their buts off trying to do the same thing, but i wanna try too. :)
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30 November 2004, 22:49 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Gran Turismo 3d racing simulator for the calc
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Roman R
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wooow. thats the wrong topic man. lol. Well, in order to make gta cities, i would need to simply make points for the roads, points for houses (houses would include, size, shape, shade, nameplate (all in one variable). so, storing the world wouldn't be that difficult. But, like i said, the most difficult thing about making gta would be the display. It would have to be in grayscale because you can't show a high definition 3d world using monocromatic 94X64 display
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4 December 2004, 18:45 GMT
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Upcoming Game
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fusionMSH
(Web Page)
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OK, I'm been working for about 2 months on an awesome ASM game for the TI-83 Plus called Global Wars International. Some of the features include an expansive storyline with 20 missions, complete Artificial Intelligence, a full 3-D raycasting engine, 8 different available units, choose between a boy and girl, your name, keeps track of real time in the level, is enabled with DupleX and LiveLINE (two subprojects in progress also), tons of different environments, link modes, free battling mode, 3 save files, full shop interface with over 35 items, emergency exit keys, teacher keys, and user-friendly game play. It also keeps track of cash, kill status, HP and fuel (in bar meters), other weapons, enemies killed, mission briefing text and commander pictures, and even comes equipped with a real working radar that works exactly co- in hand with the actual game! There's also going to be sequels to it, so look out for those too, it's going to b awesome! The actual Beta version will probably come out in February or March 2005, so email me if u want to be a tester. (I WILL INCLUDE U IN THE CREDITS, DON'T WORRY)my email is mhergenrader@comcast.net. All u need to do is tell me your name, experience, past projects or testing projects you've done, and that's it, and I'll let you know info about evrything!
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5 December 2004, 22:00 GMT
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Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Hey, am I the thread that holds the sweater together or something? It seem that without me posting, all of you other nerds don't say nothing. G-wiz.
Anywho, I'm bored our of my mind. Just got Cable Internet... the coolest thing ever. It makes me happy. I'm happy right now. But, point being, I created a rendering complex for the calc. It goes off a matrix, and draws the screen out block by block. the blocks are corresponding to what number is in the matrix, and every number can have a different, custom block-size picture. I'm proud of the ingenuity, but alas, the sheer processing power of the calculator (and the defficiencies in BASIC) make it go really slow, so It's pretty much pointless. Oh well. I also made a text based game callled "Bagboy". You see, I bag groceries all day long. it's really fun, so I made a game where I could do it... Yay. *drops dead from lying too much*. No, it's just a texed based thing where you get to cuss at the managers, and beat your fellow employees, and ram shopping carts into cusomers and their cars. Fun stuff. Anywho, I guess I'll stop rambling and go to bed.
And in case anybody is wondering, I did change my e-mail due to the change in Internet. I am now Jakas@comcast.net Yay!
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29 December 2004, 09:01 GMT
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Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
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JAKAS
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Heh, people are still downloading that game. That's funny. I should ask Ti-calc to remove it just out of sheer principle. Anywho, I don't really care if it's hacked. I also don't even care if you do load your version up. Chances are, your version is better than mine. I'd also not care if you completely erased my name from the program. You could even overwrite my file completely. It really doesn't matter to me.
Okay, Anywho, I don't really see why it matters to lock a program. You can unlock any program from the very software that you use to download it onto your calculator. You can even use Mirage. Then again, I could make it not Mirage compatible and then you couldn't unlock it with Mirage, but then you couldn't access it with Mirage. Anywho, It seems like to much effort to back up so little empathy. So yah, I've rambled enough... but I am curious, what did you decide to change in the game?
P.S. I think you spelled "distributed" corretly... if not, then the afformentioned spelling is correct... I think.
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5 January 2005, 04:20 GMT
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