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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
sandy grillo  Account Info

i am just starting to program the Xbox 3rd person shooter Halo for the TI 83 Plus. I am hoping to include both single and multiplayer, along with the ability for the player to select his(or her) own controls. I am expecting the game to have a save/load file for up to 6 different characters. In fact, i am almost finished with that part. I will post some screenshots of Halo soon!

     1 February 2002, 02:49 GMT

Re: Upcoming TI-83 Plus Games
Justanotherprogrammer  Account Info

TI-83 Plus City Simulator
Features
54 Different Buildings!
Graphical!
Free!
Fast!
6 X 6 Tile onscreen view
24 X 24 Offscreen Tiles
Need Help With building art!
e-mail me @ computerwizard2002@hotmail.com
thanks!

     10 February 2002, 16:44 GMT

Re: Upcoming TI-83 Plus Games
Blaize Gagliano  Account Info

I'm currently underway with a new program that will take the form of DeltaForce. The only problem is that it is 2D. (By the way, all of u guys who say your programs are in 3D, look up the definition of it. 3D is cube not flat screen.)Also will go with a new movie player that I doubt will revolutionize anything. Will keep posted on the release date.

     10 February 2002, 19:27 GMT


Re: Re: Upcoming TI-83 Plus Games
Nick Johnston  Account Info

Actually the program itself has no dimensions, it is stored electrons within transistors....but the transistors are 3d!

     10 February 2002, 20:32 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Nick_S  Account Info

well it DOES occpy space(however insignifigant) -the electrons take up space

- Nick_S
"Mmm...byte-sized programs..."

     29 June 2004, 00:07 GMT

Rand0m Productions
CardGameGuy  Account Info

Well I should be getting our website up in a few weeks, im working on somestuff right now:
Speed Ball-65% complete I still need to make the enemys, score, etc...
RPG(Title Pending)-10% Complete I finished most of the sprites and a map, still need the whole engine -_-;;
Strategy Game 0.1% Complete It will be something like Simcity/Age Of empires/Comand and Conquer type thing...(note that this one may not be completed...)
Those are all in assembly, Ill keep you updated untill the site is ready.

     11 February 2002, 03:12 GMT

New Flight Sim for the 83+!
harry smith  Account Info

I am halfway with a flight sim that may revolutionize how people will make a flight sim. The others I have seen always flash too much. Mine doesn't. It also will show you a plane and will animate when turning. The best one I have made and it took me a day just to get this far. :) Will send it before this Wednesday.

     11 February 2002, 15:40 GMT

Re: New Flight Sim for the 83+!
maejisentinal  Account Info

send me a copy
i would also like the source if you drop the project (or not. . . )

     19 February 2002, 16:11 GMT

Re: New Flight Sim for the 83+!
BearMan04
(Web Page)

Please send me a copy of this source code to Bear_den04@hotmail. I had recently programmed a flight simulator line by line and the GUI and entire program is not worth the trouble. I hope yours will be worth the trouble programming line by line. Hope to hear from you very soon.

     20 February 2002, 21:20 GMT


Re: New Flight Sim for the 83+!
Chivo  Account Info

Do you have any specifics on it? For example, does it use line graphics, realistic physics, etc.?

Please e-mail anything to me, as I might not check here again often.

     16 April 2002, 21:43 GMT

Re: Upcoming TI-83 Plus Games
Blackotter  Account Info

I am currently working on 'Slide', the game where you move the numbers around and try to put them in oder, but it runs slower than snot when it is "mixing up" th numbers. Does anybody know a faster way to write my code.

& stands for theta
-> is the STO-> button

:3->S : S->P : S->Q
:[[1,2,3][4,5,6][7,8,9]->[A]
:[A]->[B]
:
:For(R,1,S-2)*25)
:#0->V
:
:lbl 2C
:
:randInt(1,4)->C
:
:If C=1 and P>1
:then
:-1->Z : 1->V
:End
:
:If C=2 and P<S
:1->Z : 1->V
:End
:
:If C=3 and Q>1
:then
:-1->& : 1->V
:End
:
:If C=4 and Q<S
:then
:1->& : 1->V
:End
:
:If V=0
:Goto 2C
:
:[A](P+Z,Q+&)->[A](P,Q)
:S*S->[A](P+Z,Q+&)
:P+Z->P:Q+&->Q
:
:End

Please Help Me.




     11 February 2002, 18:02 GMT

Re: Upcoming TI-83 Plus Games
Justanotherprogrammer  Account Info

Ok, I have the name now:
Simcity 2000

Over 60 Different buildings (from last count)
7 by 7 onscreen tiles
24 by 24 tiles offscreen

The DEMO version 0.01 will include:
Layout of program
functional
advisors

The DEMO version WILL NOT include:
Buildings

Completion: 2%
Demo Completion: 54%
If you want to help me, because I could use people on the building art heh heh.. please E-mail me!

questions or feature I should put? E-mail me.


Peace Out.

     13 February 2002, 02:32 GMT


Re: Re: Upcoming TI-83 Plus Games
CardGameGuy  Account Info

Is it going to be programed in Basic Or ASM?

     13 February 2002, 21:40 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Justanotherprogrammer  Account Info

It will be in Basic. I am not an ASM programmer. Only Basic. But I will include some ASM utilities.

     14 February 2002, 22:42 GMT

RPG(Name Pending)
CardGameGuy  Account Info

Well my ASM rpg is underway, Im hoping to have a working demo of the tilemap and battle engine by the end of this week, but I cant promise that. Thanx to maxcoders for help with the tilemap...

     13 February 2002, 21:44 GMT


Re: RPG(Name Pending)
CardGameGuy  Account Info

well, the demo is a nogo right now, but i may be releasing Speed Ball by Sunday or so. It is basically a game where you are trying to not get hit for the longest amount of time...err, well you'll get it when its released -_-;; Ive got almost everything working, just have to add a few more options...BTW this is my first ASM game....

     15 February 2002, 21:51 GMT

Re: Upcoming TI-83 Plus Games
Justanotherprogrammer  Account Info

Sorry, if I am posting up too much.
I will now tell Simcity 2000 in detail:

7 by 7 Building Onscreen Space
24 by 24 Offscreen Space (In small City)
60 3-D Buildings (That's what I forgot to mention!)
LARGE game!
uses 55 Lists!
only 2 Pics!
various ASM utilities

The game is much like SC3K, but oh well, the building art wont be that good.

About Helping me!
Need EXPERIENCED people with the Draw commands!
(About 3 People) for building Art, the more people, the faster the game development goes!

BETA Testers (About 4 People?)

Oh yeah, the DEMO will not be released!
DEMO FUNCTIONS CRAPPY!

-UPDATED INFORMATION-
Game data - 020%
Building Art - 000%
Game Sturcture- 100%
Formulas - 100%

I NEED HELP REALLY BAD!
Please E-Mail Me!
computerwizard2002@hotmail.com

     15 February 2002, 02:57 GMT

Re: Re: Upcoming TI-83 Plus Games
ssstrider2002

Hi!

I Want To help! (sorry, no experience) but I'll try.


Here's my e-mail address:

ssstrider2002@hotmail.com

Thanx!

     16 February 2002, 01:26 GMT

Re: Re: Upcoming TI-83 Plus Games
rogan  Account Info

hi i'd love to help. i just finished my own drawing program(drawcool) and i can use the draw comands easly
the only problem is i will not get to use a computer often untell mines fixed(im useing a public librarys computer)
any ways i'd like to see other ways to program stuff(ya know ideas and stuff)

     27 February 2002, 00:55 GMT


Sim City 2000
KermMartian  Account Info
(Web Page)

I currently have a similar TI-83 program in development; maybe I could give you some help on it. We could even combine our codes and make a *really cool* program. I have a demo of the board for my program, click on the LINK ABOVE. My website is www.cemetech.homestead.com. Email me with any comments or ideas at Kerm_Martian@yahoo.com

     8 May 2002, 21:27 GMT

Re: Upcoming TI-83 Plus Games
kirochan  Account Info
(Web Page)

have anyone tried to build a graphical interfaced game out of basic? right now, i'm building a new version of DrugWar for the TI-83+/Silver Edition. its graphics are based on the graph screen instead of the main interface. the buying and selling system is based on the main interface, but everything else is graphed out. other than that, the game will show the character's HP, Cash, et cetera. the game's release will be soon, but as far as I know, the game's system is only 80% complete. if anyone like to help, just e-mail me via your request. thanx

     16 February 2002, 21:45 GMT


Re: Re: Upcoming TI-83 Plus Games
Nick_S  Account Info

this sounds cool
also i might be able to help you conserve pics
i made a prgm that can converts lists into pictures
using a bunch of coords,its slow but is good for large pics.(It even allows for ON,OFF and INVERSE drawing)

     2 May 2004, 03:15 GMT

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