Upcoming TI-83 Plus Games
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Post updates on your projects here, or give other authors your feedback on
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When posting about an upcoming program of yours, please include a link to
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Re: Upcoming TI-83 Plus Games
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sandy grillo
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i am just starting to program the Xbox 3rd person shooter Halo for the TI 83 Plus. I am hoping to include both single and multiplayer, along with the ability for the player to select his(or her) own controls. I am expecting the game to have a save/load file for up to 6 different characters. In fact, i am almost finished with that part. I will post some screenshots of Halo soon!
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1 February 2002, 02:49 GMT
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Re: Upcoming TI-83 Plus Games
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Justanotherprogrammer
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TI-83 Plus City Simulator
Features
54 Different Buildings!
Graphical!
Free!
Fast!
6 X 6 Tile onscreen view
24 X 24 Offscreen Tiles
Need Help With building art!
e-mail me @ computerwizard2002@hotmail.com
thanks!
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10 February 2002, 16:44 GMT
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Re: Upcoming TI-83 Plus Games
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Blaize Gagliano
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I'm currently underway with a new program that will take the form of DeltaForce. The only problem is that it is 2D. (By the way, all of u guys who say your programs are in 3D, look up the definition of it. 3D is cube not flat screen.)Also will go with a new movie player that I doubt will revolutionize anything. Will keep posted on the release date.
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10 February 2002, 19:27 GMT
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Rand0m Productions
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CardGameGuy
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Well I should be getting our website up in a few weeks, im working on somestuff right now:
Speed Ball-65% complete I still need to make the enemys, score, etc...
RPG(Title Pending)-10% Complete I finished most of the sprites and a map, still need the whole engine -_-;;
Strategy Game 0.1% Complete It will be something like Simcity/Age Of empires/Comand and Conquer type thing...(note that this one may not be completed...)
Those are all in assembly, Ill keep you updated untill the site is ready.
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11 February 2002, 03:12 GMT
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New Flight Sim for the 83+!
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harry smith
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I am halfway with a flight sim that may revolutionize how people will make a flight sim. The others I have seen always flash too much. Mine doesn't. It also will show you a plane and will animate when turning. The best one I have made and it took me a day just to get this far. :) Will send it before this Wednesday.
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11 February 2002, 15:40 GMT
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Re: Upcoming TI-83 Plus Games
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Blackotter
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I am currently working on 'Slide', the game where you move the numbers around and try to put them in oder, but it runs slower than snot when it is "mixing up" th numbers. Does anybody know a faster way to write my code.
& stands for theta
-> is the STO-> button
:3->S : S->P : S->Q
:[[1,2,3][4,5,6][7,8,9]->[A]
:[A]->[B]
:
:For(R,1,S-2)*25)
:#0->V
:
:lbl 2C
:
:randInt(1,4)->C
:
:If C=1 and P>1
:then
:-1->Z : 1->V
:End
:
:If C=2 and P<S
:1->Z : 1->V
:End
:
:If C=3 and Q>1
:then
:-1->& : 1->V
:End
:
:If C=4 and Q<S
:then
:1->& : 1->V
:End
:
:If V=0
:Goto 2C
:
:[A](P+Z,Q+&)->[A](P,Q)
:S*S->[A](P+Z,Q+&)
:P+Z->P:Q+&->Q
:
:End
Please Help Me.
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11 February 2002, 18:02 GMT
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Re: Upcoming TI-83 Plus Games
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Justanotherprogrammer
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Ok, I have the name now:
Simcity 2000
Over 60 Different buildings (from last count)
7 by 7 onscreen tiles
24 by 24 tiles offscreen
The DEMO version 0.01 will include:
Layout of program
functional
advisors
The DEMO version WILL NOT include:
Buildings
Completion: 2%
Demo Completion: 54%
If you want to help me, because I could use people on the building art heh heh.. please E-mail me!
questions or feature I should put? E-mail me.
Peace Out.
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13 February 2002, 02:32 GMT
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RPG(Name Pending)
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CardGameGuy
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Well my ASM rpg is underway, Im hoping to have a working demo of the tilemap and battle engine by the end of this week, but I cant promise that. Thanx to maxcoders for help with the tilemap...
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13 February 2002, 21:44 GMT
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Re: Upcoming TI-83 Plus Games
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Justanotherprogrammer
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Sorry, if I am posting up too much.
I will now tell Simcity 2000 in detail:
7 by 7 Building Onscreen Space
24 by 24 Offscreen Space (In small City)
60 3-D Buildings (That's what I forgot to mention!)
LARGE game!
uses 55 Lists!
only 2 Pics!
various ASM utilities
The game is much like SC3K, but oh well, the building art wont be that good.
About Helping me!
Need EXPERIENCED people with the Draw commands!
(About 3 People) for building Art, the more people, the faster the game development goes!
BETA Testers (About 4 People?)
Oh yeah, the DEMO will not be released!
DEMO FUNCTIONS CRAPPY!
-UPDATED INFORMATION-
Game data - 020%
Building Art - 000%
Game Sturcture- 100%
Formulas - 100%
I NEED HELP REALLY BAD!
Please E-Mail Me!
computerwizard2002@hotmail.com
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15 February 2002, 02:57 GMT
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Re: Upcoming TI-83 Plus Games
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kirochan
(Web Page)
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have anyone tried to build a graphical interfaced game out of basic? right now, i'm building a new version of DrugWar for the TI-83+/Silver Edition. its graphics are based on the graph screen instead of the main interface. the buying and selling system is based on the main interface, but everything else is graphed out. other than that, the game will show the character's HP, Cash, et cetera. the game's release will be soon, but as far as I know, the game's system is only 80% complete. if anyone like to help, just e-mail me via your request. thanx
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16 February 2002, 21:45 GMT
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