Upcoming TI-83 Plus Games
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Re: Upcoming TI-83 Plus Games
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Cody Goolsby
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I am starting on an Animal Crossing. It will be written in ASM. You will be able to trade items with a linking cable and you will be able to design your own textures, items, etc.
If you think I should keep on this, please reply.
Thanks.
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11 January 2003, 20:07 GMT
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Super Crash Brothers
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Patrick Sidney
(Web Page)
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I'm working on a SSB game in asm, the screenshot is in the link!
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16 January 2003, 04:07 GMT
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Super Crash Brothers
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Patrick Sidney
(Web Page)
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I'm working on a SSB game in asm, the screenshot is in the link!
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16 January 2003, 04:07 GMT
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GTA
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OTTOMANproducts
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some one should make a GTA game
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18 January 2003, 21:05 GMT
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Re: Upcoming TI-83 Plus Games
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OTTOMANproducts
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I have a problem!!
I'm a BASIC programmer and i'm working on a program called Jo-Jo: Fists of Fury, and its an arcade fighting style game, the only problem is that I don't know how to draw out the pixles all at once instead of one at a time, without using pictures. If anyone has any comments or anything, e-mail me. thank you.
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19 January 2003, 03:40 GMT
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D-Day (WWII FPS Game)
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Justanotherprogrammer
(Web Page)
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NO JOKE, THIS IS A REALY WWII GAME. FPS ALL IN BASIC!
FEATURES:
You're only one of the hundereds and thousands of men chosen to go to war and fight for your country. Your major assignment: Storm the beaches of Normandy, seize the beach, and clear out any remaining Germans in the area. Becareful, this mission isn't going to be easy, it will all depend on you of what will be the outcome.. you decide. Will the world be Nazi or will it be Democratic/Communist/Monarc?
=Features=
Zone Rendering technology (use from Matrixes) to draw
Drawing Sprite Help with Omnicalc
Beautiful graphics (+110 pics for rendering. So its fast)
12 Powerful weapons
+ Allied
- Tompson SubMachine Gun
- Browning Automatic Rifle
- Colt .45
- M1 Garand
- .30 Cal Machine Gun
- Springfiled '03 Sniper Rifle
+ Axis
- StG 44
- Mauser KAR 98
- MG42
- Mauser KAR 98 Sniper Rifle
- MP40 SubmachineGun
- Stick Hand Grenade
There will be two versions:
1) TI-83 Plus (lower graphics, 9 missions)
2) TI-83 Plus S.E. (Fully developed Graphics, 13 Missions)
Sounds great eh? Goto http://www.CalcSoft.tk's forums to talk about this game!
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22 January 2003, 05:25 GMT
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Re: D-Day (WWII FPS Game)
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Basicalcmaster
(Web Page)
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Sounds Great eh?
Sounds like a pipe dream to me, unless comprised of many differant parts that can be played seperately
PrgmA (levels 1,2)
PrgmA2(levels 3,4)
PrgmA3(levels 5,6)
Etc....
I'm not trying to be a buzz kill but a game like that, running the way you describe it, with reasonably good graphics, would be to much for a TI-83+'s ram to handle, without a physical mod to the calculator to increase memory.
Recently I had to abandon a game I had been working on, 7740 bytes and only 1/4 done, Graphics were superb in basic, included typewriter effect! but to large. So when making game large like this keep the memory issue in the back of your mind, but if your going to make a game of Epic porportions release it in installments and dont sacrifice graphics
But hey 1 month ago I thought sound and color on a TI-83+ weren't possible, so I could be wrong, probably not though, I want the first Beta version of this game, I'll beta test for you
e-mail me a copy
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24 January 2003, 05:00 GMT
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Re: Upcoming TI-83 Plus Games
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Blazer
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I am a new ASM programmer, and I was just wondering if anyone would be interested in my altered version of phoenix. I just posted version 2 yesterday, but I am wondering how I can take screenshots in mirage from an emulator. I can get screenshots from ION, although it dosen't run in ion. Any help would be great. blazer583@adelphia.net
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25 January 2003, 00:08 GMT
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