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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
Cody Goolsby  Account Info

I am starting on an Animal Crossing. It will be written in ASM. You will be able to trade items with a linking cable and you will be able to design your own textures, items, etc.

If you think I should keep on this, please reply.

Thanks.

     11 January 2003, 20:07 GMT

Re: Re: Upcoming TI-83 Plus Games
dabud15

That would be AWESOME! I don't know what you can and can't do in ASM, (just BASIC), so I don't know if it would actually be possible.

BTW, will it be able to save or would you have to just start over every time you want to play?

     12 January 2003, 00:38 GMT


Upcoming TI-83 Plus Games
nVidiaVIdeos  Account Info

I've started a game called "Snowball Fight" its a simple game sort of like Pimp Quest, if anyone has played that, its a text based sort of thing. Anyways the 1 player option is all complete and i'm working on the 2 player version. Lemme know if you are interested in it. Since i'm making a post I might as well ask again...Does anyone knwo where I can get help with ASM Programming and if you could please tell me the site were I could find "useful" tutorials. Thanks in advance to anyone who helps me.

     12 January 2003, 05:07 GMT


Re: Re: Upcoming TI-83 Plus Games
Cody Goolsby  Account Info

Go to www.geocities.com/sorcerysoftware to find out how you could get your name in Animal Crossing. It's a contest.

     13 January 2003, 00:13 GMT

Super Crash Brothers
Patrick Sidney  Account Info
(Web Page)

I'm working on a SSB game in asm, the screenshot is in the link!

     16 January 2003, 04:07 GMT

Super Crash Brothers
Patrick Sidney  Account Info
(Web Page)

I'm working on a SSB game in asm, the screenshot is in the link!

     16 January 2003, 04:07 GMT

GTA
OTTOMANproducts  Account Info

some one should make a GTA game

     18 January 2003, 21:05 GMT

Re: Upcoming TI-83 Plus Games
OTTOMANproducts  Account Info

I have a problem!!

I'm a BASIC programmer and i'm working on a program called Jo-Jo: Fists of Fury, and its an arcade fighting style game, the only problem is that I don't know how to draw out the pixles all at once instead of one at a time, without using pictures. If anyone has any comments or anything, e-mail me. thank you.

     19 January 2003, 03:40 GMT

Re: Re: Upcoming TI-83 Plus Games
stupid_genius  Account Info

you need omnicalc, the only way to draw sprites in basic. It is an add on app, incompatable with OS 1.15, but it will draw sprites fast, along with adding other cool features.

     22 January 2003, 02:16 GMT


Re: Re: Upcoming TI-83 Plus Games
nick s  Account Info

Use Line(x1,y1,x2,y2

x1-- >
>x & y of pixel to start the line at
y1-- >

x2-- >
>x & y of pixel to stop the line at
y2-- >

It's pretty fast too

     23 May 2003, 00:48 GMT

D-Day (WWII FPS Game)
Justanotherprogrammer  Account Info
(Web Page)

NO JOKE, THIS IS A REALY WWII GAME. FPS ALL IN BASIC!
FEATURES:
You're only one of the hundereds and thousands of men chosen to go to war and fight for your country. Your major assignment: Storm the beaches of Normandy, seize the beach, and clear out any remaining Germans in the area. Becareful, this mission isn't going to be easy, it will all depend on you of what will be the outcome.. you decide. Will the world be Nazi or will it be Democratic/Communist/Monarc?

=Features=
Zone Rendering technology (use from Matrixes) to draw
Drawing Sprite Help with Omnicalc
Beautiful graphics (+110 pics for rendering. So its fast)
12 Powerful weapons
+ Allied
- Tompson SubMachine Gun
- Browning Automatic Rifle
- Colt .45
- M1 Garand
- .30 Cal Machine Gun
- Springfiled '03 Sniper Rifle
+ Axis
- StG 44
- Mauser KAR 98
- MG42
- Mauser KAR 98 Sniper Rifle
- MP40 SubmachineGun
- Stick Hand Grenade

There will be two versions:
1) TI-83 Plus (lower graphics, 9 missions)
2) TI-83 Plus S.E. (Fully developed Graphics, 13 Missions)

Sounds great eh? Goto http://www.CalcSoft.tk's forums to talk about this game!

     22 January 2003, 05:25 GMT

Re: D-Day (WWII FPS Game)
Basicalcmaster  Account Info
(Web Page)

Sounds Great eh?
Sounds like a pipe dream to me, unless comprised of many differant parts that can be played seperately

PrgmA (levels 1,2)
PrgmA2(levels 3,4)
PrgmA3(levels 5,6)
Etc....

I'm not trying to be a buzz kill but a game like that, running the way you describe it, with reasonably good graphics, would be to much for a TI-83+'s ram to handle, without a physical mod to the calculator to increase memory.
Recently I had to abandon a game I had been working on, 7740 bytes and only 1/4 done, Graphics were superb in basic, included typewriter effect! but to large. So when making game large like this keep the memory issue in the back of your mind, but if your going to make a game of Epic porportions release it in installments and dont sacrifice graphics



But hey 1 month ago I thought sound and color on a TI-83+ weren't possible, so I could be wrong, probably not though, I want the first Beta version of this game, I'll beta test for you
e-mail me a copy



     24 January 2003, 05:00 GMT


Re: Re: D-Day (WWII FPS Game)
Justanotherprogrammer  Account Info
(Web Page)

For graphics and such I have devised much planning for it. This is a complex piece of software still ion development stage.
The pictures will be archived, then will be recalled by using ZPIC 1.2
Program files (part of 'em) will be stored in ROM and will be recalled with the help of flash gordon.
Rendering will take its place with Martixes. Two levels of detail- Very Low/Low/Medium/Full (for the TI-83 Plus S.E.) and Low/Very Low (for the TI-83 Plus)

Note that I said there will be two versions.

     27 January 2003, 01:34 GMT


Re: Re: Re: D-Day (WWII FPS Game)
Kim Yem  Account Info

Your game is POSSIBLE to create although it would be hard, complex and VERY TIME COMSUMING. Based on your describtion, you will most likely have to use archieving to make sure you have enough ram to run the program itself. The only real downside to this is that it slows your program to a crawl (depending on usage). I recommend limiting this as much as possible while using as much space saving technique as possible.

     26 February 2003, 01:32 GMT


Re: D-Day (WWII FPS Game)
silent_fury Account Info

I just want to warn you... You may not be able to transmit this game through a link cable, which means nobody will be able to play it. I made Command & Conquer for 83+ using Omnicalc and found out that when I backed it up on my comp and tried to resend it it wouldn't go. My guess is it that the cable has problems with the byte representation of omnicalc tokens. But if you don't have any problems, let me know exactly what you did so I can release my game...

     28 January 2003, 02:07 GMT


Re: Re: D-Day (WWII FPS Game)
Justanotherprogrammer  Account Info
(Web Page)

grouped?

     28 January 2003, 05:14 GMT


Re: Re: Re: D-Day (WWII FPS Game)
silent_fury Account Info
(Web Page)

?? Are you saying that it works w/ the grouped, or it might, or what?

     28 January 2003, 23:21 GMT


Re: Re: Re: Re: D-Day (WWII FPS Game)
Justanotherprogrammer  Account Info
(Web Page)

I think it should work if you use the plain Winlink.

     3 February 2003, 03:10 GMT


Re: Re: Re: Re: Re: D-Day (WWII FPS Game)
StarHawk  Account Info
(Web Page)

No, it's the new Ti-OS. There is no more space for custom tokens from Omnicalc. They only show up on the homescreen, but not in programs. Even though the tokens don't show up, though, it should still work.

     6 February 2003, 19:30 GMT


Damn TI!
Nick_S  Account Info

It's not that there isn't space, there IS space. But TI's 83+Os's>=v1.15 do not allow for custom tokens which is exactly what Omnicalc adds, custom tokens. They ecentially made the calc work like "I don't know what the f*** this s*** does, ERR:INVALIDTOKEN"

     11 June 2004, 05:20 GMT

Re: Upcoming TI-83 Plus Games
Blazer  Account Info

I am a new ASM programmer, and I was just wondering if anyone would be interested in my altered version of phoenix. I just posted version 2 yesterday, but I am wondering how I can take screenshots in mirage from an emulator. I can get screenshots from ION, although it dosen't run in ion. Any help would be great. blazer583@adelphia.net

     25 January 2003, 00:08 GMT


Re: Re: Upcoming TI-83 Plus Games
Justanotherprogrammer  Account Info
(Web Page)

use TIShot and also get a copy of VTI.

     27 January 2003, 01:35 GMT

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