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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
J.D. Thomason  Account Info
(Web Page)

Hey,
I"m currently working on pokemon. It's very simmular to the gameboy game, except the graphics won't be as good. and there will be less pokemon to catch, although i plan to have about 20 or so. In all programing this game is very simple, it has a fast moving clean sprite. Part of the routine of making the sprite keeps it from walking into anything. I"m suprised that many people don't try this. All you use is the "test-pxl(" command (found in draw), you type in this:
If test-pxl(A+5,B0)=1
then
goto (back to the beggining of the key getting)

--I said "A+5" becuase we are seeing that if where the person wants to go is on then we just don't go. other forms of this are A-5, B+5, and B-5. This doesn't have to be 5 either, it can be any number depending on how big your sprite is.
-- It is best to use the "test-pxl(" many times because then your whole man can't get through if the map is stringy and weird. Also when useing these things in a game, you want to make walls thick, that way the sprtie can't go through i thin wall ( as much as this would amaze our gamers),

In this game, simple values are used to map out the world. When making the player sprite, i also discovered that i could make more sprites that could easyly be placed around the map. By useing A and B i could give a sprite cordinints to place itself on the screen. This is how you actully make the sprite. Once you are given the values A and B. you do something like this (depending on the shape and size you want...

px-on(A,B)
px-on(A+1,B)
px-on(A+2,B+1)
and so on untill you get the shpae you want.... more about pokemon next time...
--J.D. Thomason

     3 April 2002, 19:38 GMT


pokemon...
J.D. Thomason  Account Info
(Web Page)

ok, besides using this great new sprite, i'm also using many other things to, persay, "kick it up a notch" (for those of you who watch Emril live). I"m using ASM graphics in my BASIC program. It's mostly for the battling and stuff, althoguh i'm looking for more graphcis. just thougt i'd let ya know, i g2g now, bye
--J.D. THomason

     3 April 2002, 19:46 GMT


look up for the sprite/misc. stuff
J.D. Thomason  Account Info
(Web Page)

Hey again, i jsut thought i would say that if you would like to hlep then you could give me dieas, but i'm going mostly solo. also, incase you didn't see, there are simple instrusctions on making basic sprites, If you liked or used the info, please say something, or if you hvae otehr great basics tricks suck as this one (even though i've made some beter) then post them here fo tohers to see...
later,
over and out... this is J.D. Thomason signing out... *click*

     4 April 2002, 02:56 GMT


Re: look up for the sprite/misc. stuff
Jrock  Account Info

Wow...that note had a whole lot of errors in it...9 spelling errors...you guys need to learn how to SPELL!!! :-(

     7 April 2002, 06:39 GMT


Re: Re: look up for the sprite/misc. stuff
J.D. Thomason  Account Info
(Web Page)

lol,
Atleast someone is reading my stupid stuff...

UPDATE:

In my adventure of learning ASM I've learned many things.. These can all be used to either make the sprite, or have more variables. The biggest thing will be that I can save more pokemon useing ASM. Ok, well i'll see you later.
--J.D. Thomason
P.S. haha! no spelling errors!!!
Thanx to who ever caught those even though i don't really care.

     12 April 2002, 00:26 GMT


Re: Re: Re: look up for the sprite/misc. stuff
Jrock  Account Info

WRONG AGAIN :)

"At Least" is 2 words...lol

     14 April 2002, 03:09 GMT


Re: Re: Re: Re: look up for the sprite/misc. stuff
bogus ti productions  Account Info
(Web Page)

lol! another reader! lol!

     18 April 2002, 21:24 GMT


Re: Re: Re: Re: Re: look up for the sprite/misc. stuff
J.D. Thomason  Account Info
(Web Page)

Wow guys,
don't make to many comments at once now. I'm stoping with pokemon becuase I was pretty bored of it. But I'm starting a new project very soon. I'm teaming up with Icewind Productions to make an RPG based game. Fantasy type most likely. Tell me what you like in a game, and it will all be here. Make any request you want. We may even make you a small character in the game. But sorry guys, i don't think this will be an open project for anyone to edit. You can look forward to this Feature Program.G2G.
--Thanks!
--J.D. Thomason

     21 April 2002, 21:11 GMT

Re: Upcoming TI-83 Plus Games
dem1893 Account Info

I'm making a game called MAZE. It is open for you to edit if you wish when it's done. It should have about 6 mazes of increasing difficulty and an about with comments about it.

     7 April 2002, 23:51 GMT

Re: Upcoming TI-83 Plus Games
Jeups  Account Info

Tubby Hunt 83+...a 3D(ish) First Person shooter where you walk around and shoot...the Teletubbies! Engine is entirely done, I have two levels done, and I need some people to help make levels. All you need is the MAPKRE8 83+ program that I'll send you...

BTW, this game is in BASIC, with some ASM subroutines(written by me). If you want screenshots, please e-mail me at the above address.

     10 April 2002, 03:38 GMT


Re: Re: Upcoming TI-83 Plus Games
tristar tristar  Account Info

when yall say basic do yall mean it doesnt work on ion

     27 April 2002, 17:29 GMT

Re: Upcoming TI-83 Plus Games
chippo125
(Web Page)

Hey, I just wanted to let you guys know that I just released Fat Camp. It's a game where you make fat people lose weight. It's fairly fun, so check it out.

     12 April 2002, 01:30 GMT

Re: Upcoming TI-83 Plus Games
Justanotherprogrammer  Account Info

HI! yes, its me again!
An RPG game this time!
Wanna know what its called? glad you asked.......
Savior Knight: Legend Arisen

The First Version will be in plain, old text.
If the crowd seems to like it, i'll go ahead with my
original plan, GRAPHIX!!!!!!!! ASM!!!!!!!!(utilities)

anyway, its pretty cool right now.
The Text Version has some graphics, (don't wanna leave it in BORING text)

7 Places to go (hint hint, 7 bosses)


Text RPG has never been better

     14 April 2002, 16:00 GMT

Triple Triad Demo out soon...
yougotavirus  Account Info
(Web Page)

Hey there, the demo for Triple Triad will be here hopefully within the week. If not look for it next week, it will be SOOO sweet!!!! The full game should be only a week or 2 after the demo is released!!!! E-mail me if you have any questions.

     18 April 2002, 01:41 GMT

Re: Upcoming TI-83 Plus Games
bogus ti productions  Account Info
(Web Page)

Bogus TI Productions is currently working on:

Final Fantasy: The New Age
Advance Wars Demo
&
Goldeneye.

goto the site to see them all!

     18 April 2002, 14:07 GMT

Re: Upcoming TI-83 Plus Games
Tim C  Account Info

I am currently working on an advanced 'nuke war' type game for the TI-83 plus. I have the program(s) written, and hope to have most if not all of the bugs eliminated within the week.
Nuke War! is a two player, turn based strategy game where you can use spies to scout out your enemy's country and sabotage his buildings, and you use ABMs to safeguard you country from enemy nukes, and you also use Nuclear bombs to blast your enemy to fine, powdery, glowing radioactive dust.
Both players start out with equal everything, equal buildings, missles, both nuclear and anti ballistic, and, by the way, both of the players have equal research completed. As the game progresses, your cities produce money, and you can use that money in various ways. You can train or recruit spies, build nukes or ABMs, repair the sheilding on your two most valuable city structures, you can upgrade youe nuke and ABM reliability, and upgrade your nuke yeild.

I'll have more information on the game when Nuke War!comes out, probably within the next week or so.

     21 April 2002, 05:15 GMT

Re: Upcoming TI-83 Plus Games
bogus ti productions  Account Info

[The text of this article has been removed by a news editor due to violation of the acceptable use policy.]

     22 April 2002, 21:44 GMT


Re: Re: Upcoming TI-83 Plus Games
Chris Zoller  Account Info

I'm new to the whole programming gig; only done it for about a month now. However, I have become obsessed, and not too bad I would say. Probably my best production was a version of Whack-A-Mole. (I do TI-83+ BASIC) Anywho, having horribly failed my first attempts at graphic-based games, I've decided to try it again. I just started work on a space shooter type thing, when I found this board. There seems to be a lot of talk about things called "sprites". Excuse me for sounding like an idiot, but what are these sprites? Could they possibly apply to my situation? How are they used?

     24 April 2002, 23:02 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
tristar tristar  Account Info

i'm also a new programmer..for about 3 yrs now ..... i've STARTED on like 15 different games: hunting,huntin ,pimp2 ,mafia ,mafia2 ,candyman ,blitz ,baseball ,basketball ,bowling..... now i'm working on donkey kong..... i have finished none of the above.....as soon as i get a new idea,i quit what i'm doin and start on that game...oh yeah and i dont have one of those link cables so i cant upload it.....hoping to find on soon...... email=joc7471@aol.com

     27 April 2002, 17:27 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
restler  Account Info

Hey, I have been programming myself for like 3 years coming out w/ 1 successful graphical game, The Unforgiven, and it still has a few bugs in it. But sprites are basically your character, u can have them from 8x8 to 64x96, it is just a fancy way of describing little pictures. If you want to make a successful graphical game here is what I suggest.
A. Get OMNICALC flash app to use the "sprite(" command for speed and memory saving
B. Go to www.ikevtiva.com/calc and learn about saving memory w/ no gotos and lbls.
C. Get use to using the graph screen
D. A WHILE command can work well in a giant loop of a program as long as you have all of your "If:Then" Statements sequential.

For any help, shoot me an email, Restler03@aol.com

Peace

     27 April 2002, 19:57 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
lsvllhs15

When it comes to BASIC, you don't use them. When I first got my ti-83+ I quickly learned BASIC so thet I could program games. I soon learned that I wanted something more- ASM. ASM provides high speed better more graphics, and much more freedom.So forget BASIC. If you or anyone else wants some ASM tutorials e-mail me at lsvllhs159@netscape.net

     23 May 2002, 19:40 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
nick s  Account Info

i want to learn asm very badly thanx 4 the adress

     5 December 2002, 00:05 GMT

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