Upcoming TI-83 Plus Games
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dabud15
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no
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1 May 2003, 02:44 GMT
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Solitaire Game
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John Albright
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Hey guys-
Does anyone know of a good solitaire game for the 83+?
P.S.-Does anyone know if there is a way that I could delete my current account on this site in order to create a new one?
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2 May 2003, 01:14 GMT
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Re: Upcoming TI-83 Plus Games
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Blaize Gagliano
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Will be releasing a new game in May sometime or maybe till July at the latest. It is called covert ops. There was a pre-beta release but it sucked so much, it will get edited bigtime. The game should be better. Still have to program the AI and any objects. It is something like Mario 83+ but with a little bit of IGI 2 and Splinter Cell.
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2 May 2003, 02:53 GMT
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Re: Upcoming TI-83 Plus Games
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fakeaccount
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That's a bit wierd. Silent Fury hasn't even made a message on this page.
51dubad
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4 May 2003, 00:33 GMT
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Need a little help
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Mark Qvist Petersen
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Hi everybody! I have this really great game in mind, but I really need some help on how to do sprites (mainly rotating and scaling) in asm. I'm pretty much a beginner in asm, so if anyone would help me out i would be very glad.
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4 May 2003, 12:10 GMT
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Masking
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Alex Snyder
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Masking is what lets sprites overlap each other (and the background) without drawing a rectangle. It allows transparency. Sprites do have to turn off pixels, but in asm, they copy the data directly instead of turning off individual pixels. It's just really fast.
Masking (how I've used it) takes two images, or sprites. One has the sprite with the transparent part black. The other is a shadow of the sprite, with black where it is opaque and white where it is transparent. Then you just combine the mask to where the sprite will go with a bitwise OR, which only pastes black over what's behind it, and doesn't do anything where it is transparent (white) on the mask. This creates a black spot in the shape of the sprite (you could call it a shadow). Then you use a bitwise AND to paste the sprite (that has a black background) onto the shadow. This only pastes white, as opposed to the mask, which pastes black. So the background doesn't change where black is ANDed. The white (which should only be on the sprite) gets pasted over the shadow, creating the final image. To sum up: mask - balck where opaque, white where transparent. sprite - black where transparent/black, white where white. OR the mask, then AND the sprite.
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28 May 2004, 18:32 GMT
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Hey J.B. what's up?
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dabud15
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hey silent fury, what ever happened to that Age of Empire game that I remember you talking about? I saw you took it out of your bio.
I haven't tried re-installing the link cable program to my computer reccently, so I guess I'll try it again.
-dabud15
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4 May 2003, 21:46 GMT
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