ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Programming :: Upcoming Programs :: Upcoming TI-83 Plus Games
Upcoming TI-83 Plus Games

Post updates on your projects here, or give other authors your feedback on their works in progress.

When posting about an upcoming program of yours, please include a link to any relevant information (screen shots, etc.) in the URL field.

To have an entry removed, please Contact Us.

  Reply to this item

[click here to insert custom subject name]
dabud15

no

     1 May 2003, 02:44 GMT


StreetracerGT
sean dill  Account Info
(Web Page)

Hey guys, this is Sean from NeXus Programs with some bad and good news. First the bad, NeXus Programs has decided to dissolve the Ti-8x section of it's programming. That means I have no job. Next the good news...STREETRACER GT is ready, but since I have little time to upload it, I will only upload if I get at least five emails that want it. E-mail o3lp@yahoo.com with GT in the subject line to vote.

PS. STREETRACER86 is completed and will be uploaded if GT is...

     1 May 2003, 02:55 GMT

Solitaire Game
John Albright  Account Info

Hey guys-
Does anyone know of a good solitaire game for the 83+?

P.S.-Does anyone know if there is a way that I could delete my current account on this site in order to create a new one?

     2 May 2003, 01:14 GMT

[none]
dabud15

Would it be possible just to make another account and use that one, and just not use the one that you are using now? So you would technically have two accounts.

And are you talking about in BASIC or Assembly?

     2 May 2003, 23:41 GMT


Re: [none]
John Albright  Account Info

I can't make a second account. If the guys that run this site find that you have more than one account, you lose your account privileges.

And I'm talking about an assembly game.

     3 May 2003, 15:09 GMT


Re: Re: [none]
fakeaccount Account Info

Hmmmmm.........seems to work for me! *hint* *hint* *wink* *wink* *nudge* *nudge*
lol

51dubad ton. fakeaccount

     4 May 2003, 00:07 GMT


Solytare
silent_fury  Account Info
(Web Page)

The link is to the only (as far as I know) assembly solitaire game for the 83+. It's OLD (1998) but it's still a good game.

     4 May 2003, 00:33 GMT

Re: Upcoming TI-83 Plus Games
Blaize Gagliano  Account Info

Will be releasing a new game in May sometime or maybe till July at the latest. It is called covert ops. There was a pre-beta release but it sucked so much, it will get edited bigtime. The game should be better. Still have to program the AI and any objects. It is something like Mario 83+ but with a little bit of IGI 2 and Splinter Cell.

     2 May 2003, 02:53 GMT

Re: Upcoming TI-83 Plus Games
fakeaccount Account Info

That's a bit wierd. Silent Fury hasn't even made a message on this page.

51dubad

     4 May 2003, 00:33 GMT


OMG! OMG! OMG!
silent_fury  Account Info

Hey, Dabud "51" and me made a post at the exact same time! C00l!

     4 May 2003, 03:59 GMT


Re: OMG! OMG! OMG!
dabud15

What are you talking about?

(i'm using my real account now)....not that I ever had a fake one....*hint* *hint*

oh, and it's not "dabud 51" it's "15 dubad" you just switch the "a" and the "u" and put a "15" in the front. Not sure if you caught that or not. I don't really know what I'm talking about so I'll stop ta

     4 May 2003, 04:53 GMT


*Sigh*
silent_fury  Account Info

What am I talking about? Look at the time on my Solytare post and the time on your "That's a bit weird" post. They're the same. And I realized shortly after I made that post that it was just "dabud15" backward or something.

     4 May 2003, 21:38 GMT

Need a little help
Mark Qvist Petersen  Account Info

Hi everybody! I have this really great game in mind, but I really need some help on how to do sprites (mainly rotating and scaling) in asm. I'm pretty much a beginner in asm, so if anyone would help me out i would be very glad.

     4 May 2003, 12:10 GMT


Re: Need a little help
Mark Qvist Petersen  Account Info

Oh and also masking, if anyone knows how to do this.

     4 May 2003, 12:55 GMT


Re: Re: Need a little help
Jared Brayshaw Account Info

What is the purpose of masking, and how do sprites move without turning off the pixels (or is it just really fast).

     21 May 2003, 18:37 GMT


Masking
Alex Snyder  Account Info

Masking is what lets sprites overlap each other (and the background) without drawing a rectangle. It allows transparency. Sprites do have to turn off pixels, but in asm, they copy the data directly instead of turning off individual pixels. It's just really fast.
Masking (how I've used it) takes two images, or sprites. One has the sprite with the transparent part black. The other is a shadow of the sprite, with black where it is opaque and white where it is transparent. Then you just combine the mask to where the sprite will go with a bitwise OR, which only pastes black over what's behind it, and doesn't do anything where it is transparent (white) on the mask. This creates a black spot in the shape of the sprite (you could call it a shadow). Then you use a bitwise AND to paste the sprite (that has a black background) onto the shadow. This only pastes white, as opposed to the mask, which pastes black. So the background doesn't change where black is ANDed. The white (which should only be on the sprite) gets pasted over the shadow, creating the final image. To sum up: mask - balck where opaque, white where transparent. sprite - black where transparent/black, white where white. OR the mask, then AND the sprite.

     28 May 2004, 18:32 GMT

Hey J.B. what's up?
dabud15

hey silent fury, what ever happened to that Age of Empire game that I remember you talking about? I saw you took it out of your bio.

I haven't tried re-installing the link cable program to my computer reccently, so I guess I'll try it again.

-dabud15

     4 May 2003, 21:46 GMT


Re: Hey J.B. what's up?
silent_fury  Account Info

Let's just say I realized it wasn't quite the right project to be working on with my amount of asm experience ;) I wish I could delete all those posts... I just really wanted to see an RTS for the 83+.

However, if the programming group we're talking about forming on the last page ever gets formed, we might make StarCraft, which is basically the same thing, only a more futuristic setting. Then I might use that engine and (finally) make AoE. But, that's a pretty small chance.

     4 May 2003, 23:00 GMT


RTS
Gerhalt Account Info

My Shining Force: The Legend Returns will be strategy. But opposed to being Real Time it will be turn based, with the highest agility rating going first. I do have screenshots, and I am working on the storyline right now. A guy also is (Hopefully!) going to help me with the map system. I know once you see it, or even the screenshots, you will think it is EXTREMELY cool. Or, maybe it's just me ;)

Gerhalt

     5 May 2003, 02:30 GMT


SF: TLR
silent_fury  Account Info

And when can we see these screenshots of yours? If you can't post 'em on the web feel free to email them to me.

     5 May 2003, 23:48 GMT


Re: SF: TLR
Gerhalt Account Info

Sure, I'll e-mail them to you. If you want I'll also e-mail you the .txt file with all the information I've got so far. And by the way, I can't post them for a few reasons. First, If I submit it as a file people expect something that is a fairly long ways away. Second, I don't have a webpage. But I will e-mail them to you, and I suspect you will think they look pretty good. And by the way, they are how the real game is going to look, not a preliminary sketch. I'll try and get them to you when I get a chance. ;)

Gerhalt

     6 May 2003, 01:26 GMT


Re: Re: SF: TLR
silent_fury  Account Info

Sure, send me everything you got. Also, how's Chips coming? Started on it yet?

     6 May 2003, 02:09 GMT


Re: Re: Re: SF: TLR
stickboy  Account Info

E-mail me some screen shots as well.

stickboy

     6 May 2003, 15:11 GMT

1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39  40  41  42  43  44  45  46  47  48  49  50  51  52  53  54  55  56  57  58  59  60  61  62  63  64  65  66  67  68  69  70  71  

You can change the number of comments per page in Account Preferences.

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer