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Upcoming TI-83 Plus Games

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Coaster
drummer2003  Account Info
(Web Page)

I am here to announce my first upcoming game. I am working with Matt Roberts(Airhawk and Glass Cars) on a game called coaster. There is no date set for when it will be out, because I am still learning Ion. It will be for the Ti-83 Plus. Thanks!

     24 May 2000, 23:00 GMT

Upcoming TI-83 Plus Games
ReaverX  Account Info

I'm working on a game for the TI-83 using the ARPG Construction kit based on Legacy of Kain Soul Reaver
Please post or E-mail any comments or suggestions
ALL SUGGESTIONS WILL BE GREATLY APPRECIATED As I am trying to make this the best game to make use of the APRG engine. I already have limeted background animation up and running.

     25 May 2000, 19:38 GMT


*Legacy of Kain Soul Reaver Update*
ReaverX  Account Info

The game is coming along quite nicely. Although I'm having problems with the construction kit right now, it won't be long before I release the final version. (I'm not into releasing demos) The only other problem right now is the memory...it already clocks in at 10,836 (ouch) but there is so much I want to add....well, I'll continue to work at bringing it out sometime in July, so keep your eyes peeled.

     23 June 2000, 09:58 GMT


Re: *Legacy of Kain Soul Reaver Update*
Justin G.  Account Info
(Web Page)

the problem with the arpg construction set is that is make programs that are second rate and they take up a very large amount of space. You will accomplish more by just writing your program in ion asm.

     29 June 2000, 06:39 GMT


Re: Re: *Legacy of Kain Soul Reaver Update*
ReaverX  Account Info

Although I would love to make an all Ion version of Soul Reaver, I'm afraid that I don't know enough about assembly programming to even know where to start!
Maybe for the sequel that I'm planning later....but that won't be for a while yet.
Development has resumed by the way, as I have fixed the problems that I was having with Ion. Look for Soul Reaver before the end of the month!

     14 July 2000, 11:03 GMT


Re: Re: Re: *Legacy of Kain Soul Reaver Update*
R-in-R  Account Info

If your still having a problem with Soul Reaver being too large, you can make it into 2 programs. Like a part1 and a part2.

     15 July 2000, 01:27 GMT


*Legacy of Kain Soul Reaver Update*
ReaverX  Account Info

Thanks all the same, but Soul Reaver will be released as 1 game (although the size will be rather large and it will probably be a given to archive it). I'm finalizing the game and adding the last levels now. However the release date may be pushed back a bit as I will send out a copy for testing before a true public release. (I know, lotta trouble for a ARPGS game huh?) So far it includes all the monsters and bosses from the Playstation version, background animation, similar level layout and item placement to that of the PS version, a decent story conversion, and the documentation will most likely give the original story with pictures from the PS version.
Im now shooting for an August 1st or sooner release date. Thanks for all your suggestions!

     20 July 2000, 15:13 GMT


Re: *Legacy of Kain Soul Reaver Update*
ReaverX  Account Info

The game has been finished, tested, and uploaded to ticalc.org! the final size was a little over 20K (Ouch!) but it's worth it trust me! look for it to appear in the new files section in a few days.

     1 August 2000, 01:53 GMT


Re: Re: *Legacy of Kain Soul Reaver Update*
ReaverX  Account Info

Soul Reaver has been added to ticalc.org, unfortunately it was accidentally labeled as a Misc. file! until this is fixed, look for it under Misc. files after it leaves the new releases list! Thanks!

     7 August 2000, 05:36 GMT


*Legacy of Kain Soul Reaver (Graphical Update)*
ReaverX  Account Info

Legacy of Kain: Soul Reaver ver. 1.4 sports better detail in many of it's rooms, increased animation for some enemies, changes in the text and slight tweaks in the story, and a slightly more improved manual. Released and available under the archives section!

P.S. If you liked the program feel free to drop ticalc.org a nomination for it to be added to their featured programs list! Thanx!

     7 October 2000, 02:45 GMT

Final Fantasy
nate d  Account Info

I really think someone should port the final fantasy games on the 82 to the 83 plus in ion. I really love final fantasy games and i would love to play it on my calc.

     28 May 2000, 22:22 GMT


Re: Final Fantasy
Justin G.  Account Info
(Web Page)

I am currently working on final fantasy 8,
I am convinced that I can create a realtime game of this type fast and complete. It may take a while.

     16 June 2000, 03:22 GMT


Re: Re: Final Fantasy
dustin gray  Account Info
(Web Page)

I want a FF game on ion 83+ so bad- Somebody should port the 82/83 games for 83+ ion or mirage OS.
if you do- please e-mail me it, d-dogg@slayme.com

     9 August 2000, 19:06 GMT

Re: Upcoming TI-83 Plus Games
pyroboy_04  Account Info
(Web Page)

I'm making Mario in BASIC for the TI-83+ only. You can grab a beta version at my site, basicoderz.com, and I will have the beta on ticalc.org as soon as I'm done.

     3 June 2000, 18:14 GMT

Night Stalker
Phil Crosby  Account Info
(Web Page)

Hey hey
I'm programming a TI version of Night stalker, which I'll release for 83 ashell, 83 and 83+ ion. If you don't know what Night Stalker is, well, it's an old game that was released on Intelevision.. it's really cool, you're in this area at night and you have a bunker in the center, and a robot is generated that comes and trys to kill you. You have to retrieve a gun which has 5 shots (which is then respawned) and kill the robot. As you progress in score, the robots hunting you change (like at 5,000 points the robot will take more hits, and later there's a robot that can destroy your bunker, and even later there's a robot that's invisible). Anyway, point of the game is to get high score by killing the robots and other distractions. There is a spider and 2 bats that wander the area you're in, not hunting you but acting as obstacles in case you're trying to dodge a hunter robot, etc. I've provided a screenshot, click on the url link for this message.
No enemies yet, I'm developing the robots etc.
Let me know what you think.
-Phil Crosby
www.graphics-design.com
www.philisoft.com

     4 June 2000, 09:09 GMT

Re: Upcoming TI-83 Plus Games
Justin G.  Account Info
(Web Page)

I am working on the best Text based Ti-83+ game yet
Features include:
Animations for dramatic scenes.
Split screen for commands and output.
NO LOADING
All in basic but has incredible speed.
Part of the original ZORK story line but with a twist.
Command based exploring (none of that menu crap)

If anybody wants to know how I am doing it mail me at juskyl2k@aol.com

     23 June 2000, 06:43 GMT

Space War
monoman  Account Info
(Web Page)

I am in the process of making a SpaceWar game in BASIC for the TI-83/83+. It is based on the SpaceWar game in asm for ION. Right now, I have everything done except for the shooting. The ship changes shape according to the arrow you press. So far the actual game loop is around 360 bytes and is extremely fast but it should be around 600-700 bytes when I'm done (that's just the keyloop program. The whole game is grouped so it doesn't slow gameplay). I'm hoping to submit it around July 5, 2000. The main loop used to be around 1300-1400 bytes and was very slow but I stayed up late last night, grouped the game, and optimized the code. This will be a great game, especially for those without a link cable. But even the people with a cable will find this entertaining. I'm in the process of learning asm now so by this time next year I will have probably ported my game to ION.

     24 June 2000, 01:14 GMT


Re: Space War
monoman  Account Info
(Web Page)

This prgm might be delayed a while because I'm currently working on a bingo game in BASIC for the 83/83+ that has auto-bingo-detection. It's coming along nicely and I'm almost done.

     25 June 2000, 20:51 GMT

Re: Upcoming TI-83 Plus Games
monoman  Account Info
(Web Page)

Once I learn to scroll the screen in asm and once I learn how to use sprites, I might start on a game called Blob Factory. It is a PC arcade game sort of like penguins. You go around in blob factory (2D scroller) and look for a radioactive bowl and you must avoid the enemies. Every level adds more enemies.

Another game I might start before this one is Maxit based on a PC game. What you do is pick a . . . well it's kind of hard to explain here. Go to my site in a month and I'll have the PC game up.

If you can tell me how to use sprites and scroll the screen, I'll include your name in the program and the readme. I REALLY NEED HELP!!!

     29 June 2000, 01:25 GMT

Re: Upcoming TI-83 Plus Games
Justin G.  Account Info
(Web Page)

My curiosity in the possibilities in basic have driven me to start a new project along with ZORK I will be creating HEXEN this one will be better then all the first person shooters for the ti-83+
it will be fast
it will have good graphics
it will have original charicter set and backround
it will have several downloadable programs (so that the game can be complete.
AND CHEATS

     29 June 2000, 06:35 GMT

Re: Upcoming TI-83 Plus Games
Justin G.  Account Info
(Web Page)

If anybody wants screen shots of any one of my projects (Zork,and Hexen) just mail a requist to my mail.

     5 July 2000, 06:15 GMT

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