Upcoming TI-83 Plus Games
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Re: Upcoming TI-83 Plus Games
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Rodolfo Guzman
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Uhh, i'm working on a Matrix game based on the movie, although it might run slow because i'm making this first version (v1.2) in BASIC, but i'm planning to make (v1.4) in assembly, its gonig to be basically the same thnig, but it's going to run much more faster, if you have n/e ideas or comments please let me know, and i'll do what i can, oh and yes i'm planning on making bullet time in this game. This release date for this game is so far unknown, it depends how many things i put in the game.
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27 November 2003, 21:59 GMT
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Re: Upcoming TI-83 Plus Games
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Daniel Andersson
(Web Page)
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I am almost finished with my huge upgrade of my pretty popular (maybe you'll laugh if I say that I think a game with 850 downloads is popular) TI-83+ game Snake Forever 2. Snake Forever 3 is everything (I mean it) you need if you think the perfect game is a Snake-inspired, BASIC-programmed amateur-game! It's a very big game with tons of modes and levels and ways of having fun (it is required that you think that snake-games CAN be at least a little bit fun). It's biggest weaknesses is that it's sometimes pretty slow and that it takes up a lot of RAM-memory. But, I do promise, it's a very good game. I have used at least 40 hours of my free-time to program all the functions, levels and statistics in and after each play. So I really hope you'll like it, please give it a try.
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28 November 2003, 18:05 GMT
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On the contrary...
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dabud15
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You can't just say that RPG's are easy to program. You have to realize the amount of work involved. An RPG that is easy to program will be relativly short and lack the cool stuff that an RPG, that is difficult to program, would have. (idk if that sentence made any sense or not). A difficult RPG to make will have more items, larger world map, more characters, more towns, more spells, more............whatever! If you make an RPG that is easy to make, it will end up not having enough stuff. That means that the stuff that you DO have in it will get repetative.
Just an opinion,
~dabud15
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4 December 2003, 03:44 GMT
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Part II official beta
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Ziggy999
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It's me again, from 3 pages ago. The second part of Monster Crusher is ready for a round of beta testing, and all I have left to do is program the fighting sequences. So, email me at ziggy@mail.calcware.org for a chance to play this unique game.
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4 December 2003, 18:06 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Part II official beta
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JAKAS
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First of all, good luck with writing and games if you just learned what the store button is. You'd have better luck with a math program or something.
Anyway, I had a lot of problems getting it to work too. first of all, I didn't know they had a black USB cable for the calculator. Are you positive that it's USB? second, double check all the connections (that sometimes is all it is). third, just try switching between the black and gray cable (in the settings menu). for instance, My cable is noticably black, but it only works on the gray option. fourth, make sure that you've selected com port one. If none of that works, then i can't help ya.
And just in case, the arrow=store to a variable, list, matrix, or whatever. and the O thing=Theta which is just another variable like A-Z.
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19 December 2003, 23:44 GMT
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