Upcoming TI-83 Plus Games
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TI Harvest Moon & A New RPG
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calcprgmer
(Web Page)
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Well, My ASM Crusade Has Finally Begun. I Am Currently Working On TI Harvest Moon (In Grayscale) and A New RPG. I Have The Story Planned Out For The RPG And Harvest Moon Will Be Similar To The GBC Version (Only Because It's Not Isometric). Please Visit www.nexusprograms.net (Link Above) For More Details. BTW, I Am Looking For A Name For The RPG. If You Are Interested In Naming It, I Will Send You The Story Just Before Completion. Well G2G
Calcprgmer
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13 June 2003, 16:20 GMT
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I need some source codes please
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fakeaccount
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The cable (still) doesn't work between my calculator and the computer so I'm asking anyone if they know of any good sites that supply source codes. I already found a good way on www.google.com by typing in some BASIC command lines (disp ClrHome Input, etc.) but I'm looking for an RPG. Somebody please tell me if you find one! Or better yet, magically fix the problem between my calculator and my computer.
Thanks,
fakeaccount <------(I forgot this still existed)
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14 June 2003, 03:01 GMT
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Re: Upcoming TI-83 Plus Games
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nick s
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I'm doing the impossible!!!
Nick'sB.A.S.I.C.
Productions
Is proud to present
(DrumRol.........)Pinball!!!
Not gonna be here for awhile though but it's gettin' there
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17 June 2003, 06:35 GMT
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RPG in BASIC coming back to life
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dabud15
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Okay, now that I can connect my calculator to the computer successfully, I am going to start back up on that RPG I mentioned a LONG time ago in BASIC. I already found a great program from this website called "ZFLASH". I don't know who made it but it lets you archive and unarchive BASIC programs from withen another BASIC program. It works! This will allow for a HUGE game. Now, as for any problems I may come across:
1.The world map. I already have it drawn out on paper but I don't really know how I would incorporate it into the game without using up a ton of space. It's mostly curves so that would make it difficult. I want you to actually move your pixel around the map using a combination of the "getKey", and "pxl-Test(" commands. Although I don't know if I would use the "points" or the "pixles". I don't know which one would be easier. If I were to use points for everything then I could make "zoom in" and "zoom out" buttons.
2.I need a name for the "world" that my game takes place in. This may also be the title of the program if it is eight characters in length or shorter. Somebody please come up with a name!
If anyone has anyway on how to help me with any of these (especially the map) please reply. Or if you just want a copy of the game when it's done (although that will be a LONG time) just state your e-mail address saying you want a copy. I don't think I'll have it done by the end of the summer........that's how huge it is. Also I got other stuff to do also (that's NOT calculator related so that'll push it back).
If you want a copy of the sheet in Excel that has (most) of the stuff I'm going to put into the game just ask for it and leave your e-mail. You'll be very shocked when you see how much work I put in it.
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18 June 2003, 19:34 GMT
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Drug wars graphical version
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tyler branch
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I made a drug wars graphical game with more options
(it's in basic but still relitivly good. I made systems to save significant memory in the long run)
It's a little more complex than the original but it's all explained in the readme.
It has a time system and an advanced buy sell system.
(Read the readme for full details).
Right now I am releasing a demo under the ti-83 plus games. I have alot of the systems set up, so expansion should be quick. Since I have other programming projects I am working on before I Improve or add on to this any more I would like to get some feedback to see if people would like it and it be worth my time.
The demo is pretty short it only has 2 areas to explore but has alot of options to go through.
It has the basics of gameplay to show you how its going to work.
It will have real time batle systems with cops and dealers in the future.
If you choose to look at it plese privide feedback.
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20 June 2003, 20:32 GMT
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Re: Upcoming TI-83 Plus Games
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tyler branch
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I am in the process of making a drug wars graphical game with more options
(it's in basic but still relitivly good. I made systems to save significant memory in the long run)
It's a little more complex than the original but it's all explained in the readme.
It has a time system and an advanced buy sell system.
(Read the readme for full details).
Right now I am releasing a demo under the ti-83 plus games. I have alot of the systems set up, so expansion should be quick. Since I have other programming projects I am working on before I Improve or add on to this any more I would like to get some feedback to see if people would like it and it be worth my time.
The demo is pretty short it only has 2 areas to explore but has alot of options to go through.
It has the basics of gameplay to show you how its going to work.
It will have real time battle systems with cops and dealers in the future.
If you choose to look at it please provide feedback.
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21 June 2003, 01:00 GMT
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Sorry for the double post
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tyler branch
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I was looking for my thing on the first page and when it didnt show up I didnt think it went through so I reposted.
Please delete one of them.
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21 June 2003, 01:04 GMT
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Re: Upcoming TI-83 Plus Games
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tyler branch
(Web Page)
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I have programmed a tile based sytsem to be used as a subroutine for my friends to use in programming and for me to reuse. It wonts run by its self. You need a little instruction on working with it which I will make if you want the programs.
I will make a template main file for your main program that takes care of entrance and exit cases.
With the exception of 1 character as a wall "+" if you bump into anything,go off the screen or if any button other than the directional is press, it passes control to the main program with an exit case. By default it will stop the character or in the case of other buttons do nothing unless something else is provided.
If interested reply to this post or email me.
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21 June 2003, 19:54 GMT
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