Upcoming TI-83 Plus Games
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Only 18 Pages
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Gerhalt
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Hey, look, it went from 36 pages. Either MV went through here, or they deleted the first 18 pages. Either way good 4 them! TICALC.ORG IS ALIVE!!!
Gerhalt
P.S. And that's a good thing :)
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23 April 2003, 23:44 GMT
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Chips
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Gerhalt
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I know I have said I was working on many programs (Which I am), I am currently writing (In ASM) Chips. About 3-4 years ago (I believe) some computers used to come with a game called Chips. You controlled a little guy, and had to collect computer chips while solving puzzles. You could go through teleporters, open doors with keys, push boxes into water to walk on it, etc. I am going to attempt to write this for the 83+. By the way, after I get it done hopefully it will include external levels. If anyone has ideas please tell me. Thanks! I have a few pictures... too bad I can't put pictures on posts. Thanks alot!
Gerhalt
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24 April 2003, 21:49 GMT
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Snake 2
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stickboy
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I am currently working on a clone of the nokia game Snake 2 for TI-83/83+ asm. I would like if someone would agree to look at my source code and give me some advice. Also does anyone have any suggestions for extras/other play modes?
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25 April 2003, 18:36 GMT
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-[H4x0r]-[Loaded] "A game for the few of us..."
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Lord LorTNoC
(Web Page)
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I was looking at all of the programs that are out for TI-83+ BASIC and I ran across some wannabe little pieces of crap that the programers called "Hacking Games". Sorry to tell you this but NONE of them were anything like hacking. One of the games was having you to guess a number between 1-1000. If you chose a number that was to high it told you "The number is smaller" and vice versa for to low. Another one was like "CPU User has challenged you!", and from there you had a h/p number like it was a fight. Anyways, I had a good laugh and decided that there should be an somewhat "realistic" hacking program out there somewhere. Then I realized I was probably wrong and have now decided to make one. If anyone with any computer security knowledge has any suggestions one what I could add in to make the game better Email em to me. I'll look em over and decide whether I want to use the idea. If I do you will be put in the credits page. Well I'm out for now. Later
-=Lord LorTNoC=- (lordlortnoc@yahoo.com)
I am currently working on
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27 April 2003, 21:56 GMT
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Shining Force: The Legend Returns
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Gerhalt
(Web Page)
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I am currently working on two 83+ games, both of which will (Hopefully) use 4-shade grayscale. This is the latter, based on the Shining Force series (See link above). Ah, you want to know a little bit about Shining Force? SF is probably THE FIRST tactical RPG. It was originally created for Sega's Master System, then more installments in the saga were created for the Game Gear and CD System. If you have never played this, you are missing out. It is truly one of the greatest RPG's ever created, as you will find out as you play. There, now back to my game. I intend to remake it for the 83+. I am currently working on the preliminary writing down ideas, but soon I will start the actual programming work. Here are some of the many features I am going to include:
1.) Intelligent AI
2.) Classes & Promotions
3.) Weapons for the Classes
4.) Rings
5.) Cinematic Items (Such as the Force Sword)
6.) 16 Characters, your party includes 8
7.) Totally graphical
8.) Terrain Effects
9.) Treasure Chests
10.) Underground Battles
11.) Advanced Cinematic Storyline
12.) 4+ Chapters in the Story
13.) And much, much more!
Also, as I mentioned before it will be in Assembly and will hopefully utilize duck's 4-shade greyscale. I also have the tiles down. I am working hard whenever I get the time, but it will be quite a while. If anyone is interested, I have some screenshots. Please, tell me your comments, questions, ideas, etc. If the link is down (Which it probably will be for a few days) then don't say it's down... I already am aware of that. Thanks in advance for your comments! :)
Gerhalt
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28 April 2003, 21:57 GMT
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