Upcoming TI-83 Plus Games
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BattleBots--Demo Help
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VrmlBasic
(Web Page)
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I have almost completed a demo version of graphical Battlebots, using sprites on the graph screen, rather than ascii text. All I really need is what the opponents should look like, as I can't decide, and BASIC is too slow for rotations and such. Also, this prog runs in psuedo ram. (Side note: I think it's stupid that TI gave the SE 2x the ram of the 83+, but because of the low-bit language, you can only access 1 piece at a time, and the OS doesn't support it, that would be awesome for basic programmers, as you can't call subroutines through mirage,...)
KL
vrmlbasic@hotmail.com
AiM: VrmlBAsic
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8 March 2003, 20:51 GMT
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Re: Upcoming TI-83 Plus Games
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ace1588
(Web Page)
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does anybody know where i can get a program that can do a rom dump using a usb cable? I'm finally have some time look at some asm proogramming and the virtual ti would help alot although i can't quite use it since it doesn't support usb.
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9 March 2003, 07:32 GMT
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Re: Upcoming TI-83 Plus Games
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silent_fury
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I'm now (re)starting SimCity 3000. I started making it a long time ago and got bored with it, but now I'm reinterested in it. Actually, I'm almost done (!), the only things I have to do are integrate taxes (so you can get money) and make it so that the people moving in and out of the city are not random, but depend on demand for that particular zone, which is determined by the tax rate and the proportion of that zone to the other two. So far, the speed of the whole program is incredible (unfortunately, it uses Omnicalc), even the simulation. I might post updates here if I remember. And yes, you can "actually see the little buildings".
-silent_fury
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9 March 2003, 22:31 GMT
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SimCity 3000 complete
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silent_fury
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Never mind, I went ahead and did it. Simulation runs a little slower now, but you still get about an average of 10 "move in/move out"s per minute. So, all I have to do now is write the readme, and then release it. Be warned: This game is not small (9-10K). I included some help files that can be viewed on calc; these are in a 3kb program that can be deleted once you know what you're doing. Be warned again: This game takes some work for you to be able to play it. Due to errors with omnicalc and the link cable or something, before you play it, you will have to scroll through about 5 programs and everywhere you see this:
:
:0,0,0,8,8,5,6
or something like that, you have to change it to:
:sprite(0,0,0,8,8,5,6
Not that hard, but is it going to stop anybody from playing it? Just trying to get some opinions here.
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11 March 2003, 23:04 GMT
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*SIGH* some people...
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silent_fury
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I shouldn't even respond to that, but i have to defend my dignity :)
Yes, I seriously program. I spend at least an hour per day, usually more, programming either basic or assembly (still shaky on asm). This has become a lot harder recently since my sister is taking Advanced Math and the calc is pretty much hers now.
Also, that "10" figure was off the top of my head. Just to fix this, I went and actually checked. Speed is about 39 moves per minute. The 10 was just to let people know that it wouldn't take 45 seconds for somebody to move in or out, like some previous simcity programs.
The only reason I used Omnicalc was so that the speed of the program would be increased. This also saved me from having to draw every sprite with 20+ "pxl-change" commands.
I also think it takes away from your argument that omnicalc sucks in that the first thing you do is ask what it is. If you don't know what it is, don't bash it. Omnicalc has some serious issues, and I'm not defending it or anything, but still...
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15 March 2003, 19:15 GMT
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