Upcoming TI-83 Plus Games
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Post updates on your projects here, or give other authors your feedback on
their works in progress.
When posting about an upcoming program of yours, please include a link to
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Re: Upcoming TI-83 Plus Games
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Ziggy999
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so i made two jeopardy games that were a big hit at school, and i want them on ticalc. would anyone be interested in having these games to test before the big unveiling? one is based on SNL, the other is based on MAD magazine. email me at ziggy@mail.calcware.org
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23 June 2003, 16:26 GMT
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Re: Upcoming TI-83 Plus Games
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Skydiver
(Web Page)
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Hallo,
is there any interest of a Tankwars (yeah I know) game
with really intelligent AI and destructible Landscapes?
I just uploaded one and want to know if anyone wants me to keep on working and relaise the updates mentioned in the readme file.
You know most of Tankwars´ are really bad, so I made a nearly exact copy of the original (with the limitation of just one AI)
Weapons are Nukes, CRIs and in 1 week or so Lazer and Dirtball.
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23 June 2003, 19:23 GMT
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I'll take a copy
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dabud15
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Hey Tyler Branch, go ahead and e-mail me that *caugh* NOT drugwar related game :) I didn't find it in the archives so they must have "banned" your game.
It's dabud15@yahoo.com
Go ahead and give me the demo. Or if you have the final game done, I'll take that too. But I think you said you were looking for testers or something and you wanted feedback. I can give you information on how to make it faster and stuff so I think it's a win-win situation.
-dabud15
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25 June 2003, 03:28 GMT
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SimCity 2000
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silent_fury
(Web Page)
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Yes, it's true... I'm attempting to make a SimCity 2000 game. Check out the forum in the URL link above for more info. Yes, it will be huge, since it's got an *isometric* 4 lvl grayscale engine, but I'm hoping that won't stop people from playing it. And if necessary, I'll compress some data. Yes, it will have rotation, and maybe zooming, though the zooming wouldn't be very functional, just blowing the sprites up. Zooming *out* would mean twice as many sprites... so not going to happen.
I just completed a fully working isometric engine in TI-BASIC to test my algorithm. It works, so I'm now in the process of porting it to z80. To keep track of the project, check the link and see Justin Bay's Planfile...
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1 July 2003, 23:14 GMT
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Mario Party
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Merthsoft
(Web Page)
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Hello, I am working on a Mario Party game for the TI-83+, also, to all those who care, Merthsoft will be releasing a smaller, better, faster, and more graphical Tic Tac Toe program.
I do not know when Mario Party will be released, because there is a lot of work involved, please e-mail me with any ideas (goto the website, and follow the links to contact me)
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3 July 2003, 22:17 GMT
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Who Cares
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calcprgmer
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Well Nexusprograms.net isn't working, so i'm going back to my roots. I want to create an RPG (In Grayscale) for the 83p. I need someone who can draw well to design about 50 sprites for me. I would like for who ever would like to, to email me at calcprgmer@hotmail.com for more details. The person must know how to use graphics studios, or a similar program.
Jesse Stark
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6 July 2003, 06:19 GMT
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Hegemony: The Battle to Unite the Hundred Worlds
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SpeakerForTheDead
(Web Page)
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Hegemony: The Battle to Unite the Hundred Worlds is in its final stage of programming (aka the "Fluff" stage).
Hegemony is a 1-4 person strategy game where the goal is to unite (or conquer) the seventeen worlds on the map. It includes an AI, but since it isn't all that bright, I made it external to allow programmers to develop better ones.
The game's story is based on the Ender's Game, by Orson Scott Card, and the rest of the books in the universe. It takes place roughly 1000 years after the events of Ender's Game. You can play as one of four characters who all start on different worlds. From there you spread to conquer other worlds.
Using the theory of Relativistic flight, gameplay is turn-based, with the theory being that each turn takes place ten years from the last. Again keeping with this theory, attacking/reinforcing fleets "travel." That is, they don't attack the same turn you sent them. Unlike Risk-type games, you can go anywhere on the map from anywhere on the map, completely circumventing worlds if you want. But it takes longer to get there.
If you're interested in testing this game or designing an AI, email me at the_sftd@yahoo.com
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14 July 2003, 13:05 GMT
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