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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I'm comming out with the ultimate strategy game in a week or so. It's somewhat similiar to Age of Empires, but this game focuses on battle. The way it works, is you have the opportunity to create 9 different (and seperate) armies. You can either go to the barracks, archery range, and stable to create, of course, infantry, archers, and calvary. You also can alter each type of unit's stats including Health, Attack, and Deffense. So pretty much you have 1000 gold to create the perfect army (Well, of course you could build NINE). The infantry and all of the stat's cost 10 gold. However, the calvary and archer's cost 20 because the archer's can attack in the midst of battle without being killed as long as there are other unit's fighting. And the calvary's Attack cost half as much as everything else.

     2 January 2004, 04:47 GMT


Re: Re: Upcoming TI-83 Plus Games
David Casi  Account Info

cooooooooooolllllllllll.........
I'm making an awesome rpg.

     1 December 2004, 22:10 GMT

Continued
JAKAS  Account Info

Ok, The Battle... Unlike creation which is Menu based, the Battle Scenes are live action. The Best part of all is that you do this with anotehr person. So it's kindof like battle bots. It works like this... Those stats that you put in all have different purposes. first, Deffence: all of your unit's deffence is added together into one solid number. Now, your army cannot be harmed until your entire deffence is gone. (this won't effect your stats). ok, your Attack: your attack pretty much is how hard you hit your opponent. note, this is continuouse so you'll be able to watch your enemies health drop. third Health: your health determines how fast your Unit's die. so your unit's will take longer to die if you have more health. Ok, so now you can deploy each type of unit at different times (you choose to your liking) actual battle does not start until both your and your opponent have engaged. So after the battle is over, it works like this. The loser's army will, no duh, cease to exist. However, The winner's army will take on any casualties (stat's will not be affected). But to compensate, the winner will gain lot's of gold!!! I know what your thinking, you can use a friends calculator and just battle week armies, but noooooooooo, the gold you get is based on how many units you kill and what their stat's are. And of course, you CANNOT edit the list's to your liking because they have anti-cheating logarithims.
So there you have it, I'm sorry that this took so long to explain. But i would of course enjoy feedback on whether it sounds cool, if theres something like it, or if i whould just trash it.

     2 January 2004, 05:19 GMT

TI Armies (j/k) :)
Nick_S  Account Info

Thats sounds reallly cool. When do you think it will have a playable demo (or at least screenshots)?

     17 January 2004, 04:02 GMT


Re: TI Armies (j/k) :)
JAKAS  Account Info

Ha ha, really funny... Nah, anyway, A fully working version will be out by tomarrow, you can get a taste, but the battle sequence has gliches. So check back tomarrow or a few days. You'll know if it's the right one.

     19 January 2004, 05:18 GMT


Re: Continued
Lewk  Account Info

How do you make it so someone can't edit a list that is created in a BASIC program?

     20 February 2004, 00:28 GMT

Re: Re: Continued
Fibonacci Account Info

u cant without ASM

     14 March 2004, 02:43 GMT


Re: Re: Re: Continued
Lewk Of Serthic Account Info

I didn't think so.

     21 April 2004, 20:04 GMT


Edit-Proof BASIC Lists
John Jakubowski  Account Info
(Web Page)

I've created and implemented in my own programs edit-proof lists. While the process is appliable in all situations, you have to do some juggling with values, but basically it can save any amount of variables into any amount of numbers in a list, and they will be so scrambled that it is impossible to manually edit them into what you want. My program for instance saves 5 variables into 2 numbers in a list. Not only are the save files small and uneditable, but saving and loading is under 5 seconds each (based on amounts).

I'll post an example when I get my 83+ which is at my house (I carry around my 89 at school)

For more information contact me
My program 'The Digimon Quest II' features this in it, and you can check out the save files it produces.

     10 May 2004, 16:43 GMT

Re: Edit-Proof BASIC Lists
Axcho  Account Info

I'm curious, at least if the coding is fast enough. What is the algorithm you use? And for other people: The main posts are showing up on later pages like page 8 or higher! So look ahead to find your posts!

     2 June 2004, 19:42 GMT

Re: Edit-Proof BASIC Lists
Mike Greco  Account Info
(Web Page)

Digimon Suck big ass

     24 September 2004, 17:41 GMT


Re: Edit-Proof BASIC Lists
Tudor Achim  Account Info

C'mon guys, it's just a program...

     9 October 2004, 01:45 GMT


And There was much rejoicing The Game!
Bakari Lebby  Account Info

This is my upcoming game about choosing a guy to kill, and killing him
e-mail me 4 further questions!

     22 October 2004, 15:04 GMT


Re: And There was much rejoicing The Game!
Kyle M Account Info

Do you know how to put a object in your program that will clear the ram?
i cant figur it out.
Ema il me at meowcow45@verizonmail.com
thanz

     4 November 2004, 21:34 GMT


Re: Re: And There was much rejoicing The Game!
Weazel Account Info

No theres not that i know of but there is a bit of code you could use to freeze the calc but thats malacious, so no i wont tell you

     6 November 2004, 12:46 GMT

Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, i've been trying to tell you guys about my new game 09 Armies, but unfortunately i keek making it to long and it get's removed or something. Anyway, it's going to be cool. You build and army, and then you battle with another person (in real time). I'm sorry i can't give you more details, but i'll put it up soon to let you see it for yourself. I personally think I can turn it into a classic, but, we'll see.

     2 January 2004, 05:33 GMT


Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

whoa!!! how did this get over here!? just forget you ever saw anything.

     2 January 2004, 20:33 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Zeretuel Account Info
(Web Page)

I would do it in Assembly if I were you, because it will run much faster

     10 March 2004, 22:15 GMT

Beta testing, anyone?
Ziggy999  Account Info

I'll ask again: anyone want to test my awesome game? It's in basic and is called Monster Crusher. You can find descriptions of it on previous pages. E-mail me at: ziggy@mail.calcware.org

I will send it! (i was too lazy before)

     6 January 2004, 14:08 GMT

Re: Beta testing, anyone?
Merthsoft  Account Info

I would, and have tested your game (which was great) but my prot is broken on my calc, so sorry...

     10 January 2004, 01:02 GMT

Re: Beta testing, anyone?
rustyman_TI83 Account Info
(Web Page)

I Will If You Still Need Someone

     6 February 2004, 10:08 GMT


Re: Re: Beta testing, anyone?
andrew penguin Account Info

I will

     3 April 2004, 03:26 GMT


Re: Beta testing, anyone?
deathcloud333 Account Info

i will gladly test any games!

     25 September 2004, 00:20 GMT

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