|(Parent Dir)||folder|| ||Up to TI-89 Assembly Files|
|routines||folder|| ||TI-89 Assembly Routines|
|crystal_engine_source.zip||1795k||16-01-23||Crystal Engine Source|
The Crystal Engine is a game engine for Zelda games for the Ti-89. This includes different versions of sources. Check here to get latest release of the crystal engine, which may have many improvements over the engine released with Simple Quest.
|simple_quest_source_files.zip||2989k||15-03-11||The Legend of Zelda: Simple Quest Source|
This contains the The Legend of Zelda: Simple Quest external source files.
|skipbo_incomplete_source.zip||44k||12-10-08||Unfinished Skip-Bo game source code|
This is an unfinished Skip-Bo game that was intended to be a clone of an electronic handheld version I had back in the 90s. I had pretty much all the UI code working and finished but never got around to figuring out how to implement the computer player AI. I still want to finish it someday, but given how these things always seem to go and that it was to be released under the GPL anyway, I finally decided I might as well release it now, and maybe someone will be inspired to take over and make it into something cool.
|ghost.zip||161k||12-07-08||GHOST Solver Alpha|
An alpha program designed to solve GHOST games. Uncompiled.
This program will quickly get a list of variables and display them on the screen in small font.
|readtext.zip||8k||11-07-03||How to Read and (Over)Write a TEXT File|
This program demonstrates how to use fopen, fgets, etc. to process a preexisting or new text file.
This file contains C routines to do RLE (Run length encoding). Contains routines for both compression and decompression.
|mcarpetsrc.zip||257k||08-06-12||Magic Carpet - Source|
This is the full GPLed source code for Magic Carpet, an incomplete game project using the V2-Engine . I'm releasing my full development directory with this package. I hope someone will put it to good use.
|vxstudiosrc.zip||367k||08-06-12||VX.Studio - Source|
This is the full GPLed source code to "VX.Studio". There is nothing new, I'm just releasing my full development directory with this package. I hope someone will put it to good use.
|v2enginesrc.zip||1207k||08-06-12||V2-Engine Demo - Source|
This is the full GPLed source code to "V2-Engine Demo". There is nothing new, I'm just releasing my full development directory with this package. I hope someone will put it to good use.
|voxel2spsrc.zip||204k||08-06-12||Voxel2Space - Techdemo - Source|
This is the full GPLed source code to "Voxel2Space - Techdemo". There is nothing new, I'm just releasing my full development directory with this package. I hope someone will put it to good use.
|doom_source.zip||4590k||08-05-27||Doom 89 SDK Version 2.02|
These are the sources used to create the game Doom89. They have been optimized since the last source release, and the game overall runs much faster. I don't claim the C code in this zip is as good as it could be. There are some parts that are far from it, but this source is pretty good at teaching you some things about the practical usage of the FAT engine. This zip is packaged separately, so that those who don't want to download the source with the binaries don't have to.
|nibbles68ksrc.zip||20k||07-01-13||Nibbles 68k v4.2|
Source code for the Nibbles 68k game version 4.2
|checkers68ksrc.zip||28k||06-12-30||Checkers 68k 1.1|
Complete checkers game for the TI-89 and TI-92+. Features 2 player support on calculator and via link play, and play against the computer AI. Grayscale with full instructions. Also features state saving support.
|fzero.zip||1257k||06-10-28||F-ZERO for TI68k sources|
I finally decided to release the source code of my game. It has not been modified since the release of the binaries almost one year ago. If anyone wants to try to fix the link play synchronisation problem, mail me and I will grant you the authorisation for doing this (because the licence don't allow it). Thank you if you try, I don't have time anymore to do it myself :)
|prfindersrc.zip||18k||06-05-26||PrimeFinder 68k Source|
Thoroughly documented C source code. A very light-weight program (1kb) that finds all prime numbers from 1 to the high millions. Features pausing and adjustable scrolling speed. Works on all 68k calculators.
|sampletsr2.zip||64k||06-04-22||Another Sample TSR Event Hook in C|
This is a template/example showing how to create an event hook such as ASH using TIGCC. Using this, you can make programs like ASH, Auto Start, and the Matrix Screen Saver. ** This is an update for new versions of TIGCC **
|xchange_src.zip||172k||05-11-29||Xchange v1.24 sources|
Here is the source of Xchange v1.24. You can find in this source many tips : RLE compression, how to use interrupt handler, how to save highscores, etc.
|oddsnakesrc.zip||24k||05-11-19||Oddsnake v1.15 sources|
Here it's the source code for all people who want to start in C programming because it's pretty simple. This source code contains comments to explain each algorythm.
Well... long time since my last submit... i learned how to use TIGCC, so i'm now showing my knowledge, this RPG Sample source can be very handy for the ones that are starting with TIGCC, hope it helps in any way. Another thing, scroll routines are optimized for TI-89 i don't recommend use them on a TI-92 or 200PLT. You are free to use and change the code, but a little credit would be nice ;p
|fractx89src.zip||5k||04-10-23||Fractal Explorer 89 v1.0 Source Code|
Grayscale mandelbrot/julia fractal viewer using 32-bit math
|slimeballsource.zip||82k||04-10-17||SlimeBall v1.00 source|
The source of slimeball a little bit commented. Programmed in C. Uses ExtGraph 2.xx
|pathfinding_source.zip||16k||04-10-13||Pathfinding Demo 1 Source|
Source code in C , compiled with TIGCC... This is a demo of what the A* algorithm can do in all sort of labyrinths , with the use of the heuristic method. You can design all sort of labyrinth, adjust the heuristic parameter and see the result on the program's search time .
|mode7engine.zip||185k||04-09-11||Mode7 Engine V1.0|
Mode7 Engine V1.0 is a complete development set which provides all that is necessary to develop an application (game) using the so-called mode7 technique. Mode7 is a display technique which takes 2D graphics and displays them in a stretched out manner to produce a pseudo-3D image. Mode7 was originally developed by Nintendo (used in such SNES games as Mario Kart and Fzero). It is also provided with a set of tools to make the differents files used by the engine. Features : - real-time mode7 (up to 24fps with still not awful resolutions (40x25)) - projected sprites (everything is already managed by the engine) - interrupt based speed regulation - written in full C language in only a few months - This engine is not as powerful as other ones you can find on the web, but I think it is the only one that is completely finished and (very) easy to use. - no bugs (I hope)
It is an asteroïd game. When an asteroid touch you, you are dead. There are 4 kinds of asteroïds: asteroid 1: it moves in one direction asteroid 2: it follows your spaceship asteroid 3: it moves in one direction and when it explods, a missile is thrown in your direction asteroid 4: it follows your spaceship and moves in one direction and when it explods, a missile is thrown in your direction There is also a saucer: it moves in one direction and sometimes its direction changes randomly. This enemy lays eggs which gives others asteroïds!
|arkanoidsrc.zip||10k||04-08-22||Arkanoid v1.0 Source Code|
This is a source code written in C for my Arkanoid game. Use this in your own programs or to learn C.
|star.zip||15k||04-06-07||Starfield Effect Demo v2.10 |
demonstrates a simple grayscale starfield effect and should be seen as demonstration code for people who want to start with C programming for the TI's using the TIGCC Development Enviroment.
|skey.zip||11k||04-05-03||S/Key OTP Generator v1.1|
One-time password generator for skey systems using MD5 algorithm. The secret passphrase is stored in the code before compilation. Compile with TIGCC, should work on TI92 etc as well. You use the program by sending the sequence number and the seed as arguments. You get the six word string back. Now handles two passphrases, checks calculator serial number and asks for passcode.
It's just the sources of square Contains now more comments !
|cards52.zip||20k||04-04-09||Cards52 with working mouse|
This is an update to the Cards52 to illustrate using a "mouse" with the arrow keys if a little more help other than card sprites are needed. Binaries for 89/92+/V200
|dragona.zip||40k||04-04-09||Dragon Curve Maker|
You are able to rotate, zoom in and out, and move a folded dragon curve. All of this is done very quickly (in less then a second).
|tankers.zip||38k||04-04-07||Tankers 68k v.6.0.1 -=SOURCE CODE=-|
Tankers is a fast paced shooting game where you control a tank and shoot your enemy/enemies. There are 2 modes of play, Single Player (NEW!) where you play against 10 AI tanks. And then there is Multi-Player where you connect your 68k Calculator to another 68k calculator. This version contains the 5 map contest winners from CalcGames.org. I'm pretty sure I'm done working on Tankers, so here is the source code.
This program generates the mandelbrot set. You can choose xMin, xMax, yMax and the number of iterations. You can exit the program with ESC. Example: mandelbr(-2.0, 1.5, 1.1, 20)
|s1p6.zip||33k||03-11-07||TICT Tutorial Series 1 Part 6 (v2.0)|
TICT Tutorial Series 1 / Part 6: Grayscale Text-Scroller with Background Image [NOSTUB/C sourcecode]
|world_map_source.zip||76k||03-08-26||World Map v 0.7 - Source - for ti89,92+,v200|
You can scroll the worldmap,and see where a country is...Press APPS,select your country and press enter,the cursor will indicate the capital's location.By pressing ENTER you can access informations : capital's name , population , area and GNP . This version mainly adds fast country selection with alpha' keys. [ source code in C , compiled with Tigcc ]
|pacman_src.zip||169k||03-08-22||Pacman (Classic) Source|
TIGCC Source Code to Pacman (Classic) V1.0
PepZip is the compression utility for your calc. With it you can compress any file type: ASM, TTA, TICT, TEXT, ICON, EXPR, PRGM, STR, FUNC, LIST,...etc. For example: hail.ASM 27889=>18385 tichesvol10.TICT 41066=>24197 hibview.ASM 49361=>27843 prtexto.TEXT 31468=>13976 maryt.EXPR(picture)47376=>20252 ctc2data.ASM 65185=>37009 ....etc...etc.... It's use is simplest, you pass the file and it recognize if compress or decompress, work on archived and blocked files, source included for expert, you can enable a timer to test the speed!!! There aren't any minimum requirements, work on all AMS verion and is nostub (don't require kernel). Think at power of this! You can store a large number of files in your calc, and optionally make a prog to decompress and launch, or if you want you can use flash auto start for ppg by Greg Dietsche to make it automatic. Test it and email me for any suggest, question, problem or bug. thnx
Take your frustration out on your screen with your handy calculator gun! Has three different weapons, and on some parts of the screen the bulletholes will stay after you leave the game! Useful for beginners and intermediate programmers. Uses my virtual screen.
|zelda_source.zip||415k||03-03-31||Source Code - The Legend of Zelda: Link's Awakening|
This is the source to The Legend of Zelda: Link's Awakening v1.01, for the TI-89. I intend for this source to be a game engine. Anyone may modify the code to make their own Zelda game, perhaps even create fun mini-games like Zelda freeze tag.
Most recent update of Contra's engine. Features: improved collision detection (not perfect yet), shooting in 8 different angles with 3 different weapons (cycle thru weapons w/ SHIFT key temporarily). Rudimentary 2-player link-mode networking code implemented -- very buggy and doesn't work yet. Can someone help with the link-mode code? RLE compression/decompression algorithm implemented to save/load map data. Also, artists are still needed -- rather, conversion artists ;). Level-mappers are needed as well! Enjoy this beta release. -Jaymz
|contra_devel.zip||631k||03-03-10||Contra Development |
This version has the original Contra title screen scrolling in at the beginning!! It looks very cool. A different test map and some entity-map collision detection code has been introduced. Once again, I need artists! I'd like to keep to the original game's feel as much as possible. Screenshots and source code included (C). Written by Jaymz Dunne (03-09-2003)
|matrix.zip||302k||03-03-08||The Matrix TSR Event Hook Screen Saver Example |
This is a TSR Event Hook. It is meant as a follow up to my Sample TSR Event Hook. This demonstrates some slightly more advanced methods... It is a real screen saver with a delay, password, gray scale graphics and more.
|calclock_s.zip||2k||03-03-05||Calc-Lock_89/92+ v1.1 SOURCE CODE|
[Source Code] This is a great program to keep people you don't like from using your calculator!
|sampletsr.zip||52k||03-02-04||Sample TSR Event Hook in C |
This is a template/example showing how to create an event hook such as ASH using TIGCC. Using this, you can make programs like ASH, Auto Start, and the Matrix Screen Saver.
|lomsource.zip||781k||02-11-29||The Legend of Magi Source|
Basically just got really out of touch in developing the rpg so it has no story. I am releasing the full source to the finished engine, so if anyone want to finish it go ahead. It really is a good rpg.
|picross89s.zip||4k||02-11-29||PICROSS 89 Source|
This is the source code of PICROSS 89
C source code to CalcRogue, a roguelike game in the spirit of NetHack.
|tichess_src.zip||717k||02-11-11||TI-Chess v4.00 - Source Distribution |
TI-Chess is a full featured chess game for the TI89/TI-92p/V200 (read the included readme.txt file for its features and history.txt for what's new)
|cool89.zip||406k||02-09-30||Qs C Object Oriented SDK for TIGCC 89|
Quésoft C Object Oriented Language Software Development Kit for TI-89. This open source software is a major innovation in the Object Oriented Development on calculator : it brings the possibility to compile a unique binary executable file. COOL brings the Object Oriented paradigm to the C programmers who can use it to manipulate strings, files or vectors more easily.
The TIGCC source code for ClockTI, a TSR clock utility which duplicates the AMS 2.08 clock, without the hassle of a new OS. As of this writing, the compiled program and documentation can be found here: http://www.ticalc.org/archives/files/fileinfo/247/24752.html
|3dtut_part3.zip||10k||02-08-03||3D Tutorial Part III|
A tutorial on 3D programming,by the 'SolidWorks' Author.If you want to learn how perform 3D in your programs,especially in C (with Tigcc)...This Part explains how dispaly objects in a 'Solid' way,no more in Wire Frame. NOTE : You should have read the PART I & II before...
|puzzle_bobble_source.zip||24k||02-08-02||Puzzle Bobble (aka Bust a Move) Source|
This is 'Puzzle Bubble' SourceCode. The Game uses the great rountines from Extgraph,thanx to Thomas Nussbaumer !
This source is a demonstration of a way to display hexadecimal numbers in base ten. For example, if you wanted to display highscores in base ten as opposed to base sixteen, you could use this method. File includes source and a working example of the method.
Fixes your calc's home screen after an assembly language program messes it up. Full 68k NOSTUB source code included. 117 bytes.
|fatsdk.zip||701k||02-05-27||FAT-Engine SDK v1.11|
Software Development Kit for Programs based on the FAT-Engine. The FAT-Engine ([F]ixed [A]ngle [T]exturing) is a generic raycasting engine for games which may be used by Developers to assemble first-person games (Aventures, RPGs, Shooters etc.) quickly. The engine itself supplies the complete "world-rendering" part including multidirectional sprites. The rest is up to the "client" program. The SDK contains everything necessary to make your own games. [NOSTUB / contains full sourcecode]
|3dtut_part2.zip||49k||02-05-21||3D Tutorial Part II|
A tutorial on 3D programming,by the 'SolidWorks' Author.If you want to learn how perform 3D in your programs,especially in C (with Tigcc)...This Part explains how to rotate a cube,as you can see in the Screenshots. NOTE : You should have read the PART I before
|jezzball_source.zip||18k||02-05-21||Jezzball -Classic- v 1.00 SOURCE|
The source of Jezzball -Classic- v 1.00 ,written in C.Useful to learn programming games in C . Lot of comments in the source....
|tetris_src.zip||15k||02-05-12||Tetris SOURCE v 1.02|
The Source Code of Tetris v 1.02 ,written in C using TIGCC...Useful if you want to know how programming Games in C...
|3dtut_part1.zip||5k||02-05-11||3D Tutorial Part I|
A tutorial on 3D programming,by the 'SolidWorks' Author.If you want to learn how perform 3D in your programs,especially in C (with Tigcc)...This Part sets the basics,with an example.
|tunnelclassic_src.zip||6k||02-05-09||Tunnel -Classic- v1.01 Source|
The source of Tunnel -Classic- v1.01.This was written in C using TIGCC.Useful if you want to learn programming in C...
|nibbleclassicsrc89.zip||12k||02-05-09||Nibble -Classic- v1.02 Source|
The source of Nibble -Classic- v 1.02 ,written in C.Useful to learn programming games in C . Lot of comments in the source....
|falldown_src.zip||6k||02-05-09||FallDown -Classic- v1.01 Source|
The source of Falldown -Classic- v1.01.This was written in C using TIGCC.Useful if you want to learn programming in C...
|slider.zip||15k||02-04-27||Slider Puzzle v2.3|
The classic sliding puzzle game. Arrange the 15 numbered pieces in order, if you can.
|ttt68ksrc.zip||14k||02-03-19||Tic-Tac-Toe 68k v1.0|
Source code for the Tic-Tac-Toe 68k game, version 1.0.
|tictex_src_89.zip||432k||02-02-26||TICT-Explorer v1.20 Sourcecode Release|
TICT-Explorer is a file explorer for the TI-89 and TI-92+. Its features include: NOSTUB program, runs on any and all AMS versions with no kernel installed *** The usual functions like create folder/copy/move/rename/archive/lock etc. *** Execution of exe-packed programs without their launchers *** Support for eBooks, ScottFree Driver Adventures, Quill Files, PIC Variables, TEXT Variables, and PPIC Files *** Shortcut keys for programs and files *** Five-level battery strength indicator *** Crash protection *** Password protection *** Integrated hex viewer for other files *** Info screen (gives many details about your calculator and the selected file or folder) *** One-Key archiving/unarchiving *** supports 6 different languages (english/german/french/italian/spanish/portuguese)
|snow.zip||6k||02-02-26||Snow Effect Demo v1.20|
demonstrates a simple snow effect and should be seen as demonstration code for people who want to start with C programming for the TI's using the TIGCC Development Enviroment.
|shuffle.zip||5k||02-02-26||Shuffle Effect Demo v1.20|
demonstrates a screen tile shuffle effect and should be seen as demonstration code for people who want to start with C programming for the TI's using the TIGCC Development Enviroment.
|fire.zip||8k||02-02-26||Fire Effect Demo v1.20|
demonstrates a simple grayscale fire effect and should be seen as demonstration code for people who want to start with C programming for the TI's using the TIGCC Development Enviroment.
|dissolve.zip||16k||02-02-26||Dissolve Effect Demo v1.20|
demonstrates a simple picture dissolve effect and should be seen as demonstration code for people who want to start with C programming for the TI's using the TIGCC Development Enviroment.
|restore.asm||2k||02-02-20||Home Screen Restore v2.0|
Fixes your calc's home screen after an assembly language program messes it up.
|tigcc_appprog.zip||17k||01-09-02||TIGCC Applications programming tutorial|
Sample and infos about how to code Flash application-looking event-driven program with TIGCC for AMS 2.00 and higher
A C program to generate the mandelbrot fractal set. Not the fastest thing out there, but it works and its a good C example.
|simon68ksrc.zip||10k||01-06-08||Simon 68k v1.0|
The classic Simon game. The computer creates a pattern, and you follow it. Includes hiscores, speeds, and difficulty levels. Similar to the Milton Bradley Electronic Simon (you know, the round black box with flashing lights and colors).
|ggdecodesrc.zip||31k||01-06-03||Game Genie Decoder v3.2|
Converts NES, SNES, Genesis, Game Gear, and Game Boy game genie codes into their values and ROM and CPU addresses for ROM hacking, emulation, and code creation purposes.
|chronosrc.zip||103k||01-06-01||Chrono Fantasy Source code|
Source code of the incoming RPG
The latest version of the famous Sonic Game
|flash89.asm||32k||01-05-17||Flash Shell Explorer v2.10|
FlashShell Explorer is a very simple files explorer, running ASM programs.
|s2p2.zip||22k||01-05-12||TICT Tutorial Series 2 Part 2 (Advanced Series)|
TICT Tutorial Series 2 / Part 2: The Magic Of Raycasting (v1.01: maintenance release)
|s1p8_89.zip||5k||01-04-13||TICT Tutorial Series 1 Part 8|
TICT Tutorial Series 1 / Part 8: Fast Scrolling Up,Down,Left And Right [NOSTUB/C sourcecode]
|s1p7_89.zip||8k||01-04-13||TICT Tutorial Series 1 Part 7 (v1.10)|
TICT Tutorial Series 1 / Part 7: Fast Pixel Access Macros and Line Drawing [NOSTUB/C sourcecode] v1.10: further speed improvements
|s1p7.zip||8k||01-04-07||TICT Tutorial Series 1 Part 7|
TICT Tutorial Series 1 / Part 7: Fast Pixel Access Macros and Line Drawing [NOSTUB/C sourcecode]
|dllchat10.zip||4k||01-03-26||DLL Chat v1.0|
Using DLL Chat you can now chat in full duplex with another calculator.
C tutoring program
C tutoring program
A quick demo of how to use _rowread to check if any key is currently being held down. This demo pauses until all keys are released.
|s2p1.zip||35k||01-02-23||TICT Tutorial Series 2 Part 1 (Advanced Series) |
TICT Tutorial Series 2 / Part 1: Texturing Vertical Strips [NOSTUB/C sourcecode]
|ai.zip||13k||01-02-23||Alien Invasion Source v1.5|
This is the source code to the space shooting game Alien Invasion v1.5. You can download this source to either learn more about programming for the calculator in C, or to make a MOD of it. If you want to alter it in anyway (you dont need to know how to program), just read the conditions and agreements in the readme for how to do this.
|s1p3.zip||11k||01-02-20||TICT Tutorial Series 1 Part 3 |
TICT Tutorial Series 1 / Part 3: TSR Programming with C v 1.05 (1.05: bug fixed in RemoveTSR)
|automatixsrc.zip||10k||01-02-09||AUTOmatix 3D v0.02 Source|
Source code for the car racing game "AUTOmatix 3D," written in C.
|s1p5.zip||10k||01-01-29||TICT Tutorial Series 1 Part 5|
TICT Tutorial Series 1 / Part 5: Grayscale Programming in C - Technical Basics
|sqrsrc.zip||9k||01-01-04||Squarez v2.0 source|
This source uses the TIOS link functions to implement a 2-player link mode. Compiled with TIGCC 0.9 and mlink.
|s1p4.zip||7k||00-12-17||TICT Tutorial Series 1 Part 4 |
TICT Tutorial Series 1 / Part 4: Generating Sprites for C-Projects v1.01
|chgbase.zip||12k||00-11-23||Base Converted v2.0|
Very powerful base converter. Convert a number of any base to a number of the chosen base ,bases bounded by 2 and 36. (English and French). Garbage characters bug fixed, new feature : signed conversion.
|s1p2.zip||12k||00-11-07||TICT Tutorial Series 1 Part 2|
TICT Tutorial Series 1 / Part 2: Utilizing An Own Interrupt Handler as Clock in C-Projects v 1.00
Very powerful prime numbers generator. Tells if a numbre is prime one and can also give lists of prime numbers.
This is the REAL mario. It has enemies, and moves fast. The top of screen is cut off, but only the very top. It wont hinder gameplay
This code illustrates the use of several advanced pretty print display calls and argument checking for arguments passed
will put the passed argument into theclipboard
|life89.zip||4k||00-08-29||Game Of Life|
This program demonstrates the Game of Life simulation and should be seen as demonstration code for people who want to start with C programming for the TI's [NOSTUB program/full source included]
|s1p1.zip||10k||00-08-18||TICT Tutorial Series 1 Part 1|
TICT Tutorial Series 1 / Part 1: Handling Uncompressed Images in C-Projects v 1.00
source of "Game".. this "game" was made for me, to help me catch on to the basics of assembly. i in no way think you should actually try to get one ounce of fun out of this "game" because youll just end up hurting yourself. source is included, and should help some beginners at assembly.
source that scrolls the current screen. again, just learning. and hope someone can learn from this also :)
|bsmiley.asm||2k||00-04-22||Bouncing Smiley Source|
Source for my bouncing smiley face. just to help out people learning!
|pass.zip||1k||00-03-02||Doors Password Tools|
view/modify passwords in doors 0.93
|battle.asm||47k||00-02-19||Battle source code|
Source to uncompleted Battle game
Source of the 89 version of Yoshi
|zelda.zip||82k||99-10-13||Zelda 89 Source|
Source code for the game Zelda 89.
|bomber.zip||384k||99-05-01||BomberBoy v.45 Beta|
BomberBoy Source - Help The Legend Grow.
|ptig.zip||1k||99-03-16||Pretty Print Images in Xetal|
Use pretty print in your Xetal Documents
To change APD timer
Pass in coordinates, font, color and string and they are written out to the graph screen.
|time.asm||4k||99-03-07||A Simple Timer|
|irremote.asm||7k||99-03-01||IR Remote v2.0|
|zdiastd.asm||4k||99-02-28||[15 levels] Standard Levels for Diamonds|
|cartoon.asm||3k||99-02-08||Icky and Scratchy Cartoon|
|tetris.zip||8k||99-02-03||Tetris 89 v0.70|
|period89.asm||52k||99-02-03||Periodic Table 89 v1.0 Beta|
|tictacto.asm||28k||99-02-03||Tic Tac Toe|
|fer3c.zip||67k||99-02-03||Fernando 3-C and Level Editor Release 0.29|
|megacar.zip||13k||99-01-03||MegaCar v1.2 and Level Editor|
|button.asm||2k||99-01-01||Mogsoft's Secret Button v1.0|
|drmario.zip||10k||99-01-01||Dr Mario v1.0|
|graytest.zip||2k||98-12-06||Grayscale Test Program|
|hanoi.zip||3k||98-12-01||Tower of Hanoi v1.1|
|stron89.zip||10k||98-11-21||Super TRON 89 v1.1|
|bd.zip||13k||98-11-16||BoulderDash v1.1 Beta 5|
|period.asm||9k||98-11-16||Periodic Table Light|
|irchat.asm||7k||98-11-16||InfraRed Chat v0.12|
|all_phps.asm||2k||98-11-16||Test All RC5 Codes with the IR Link v2.0|
Source code to Tron89 v1.1. A two-player tron game. Features five different speed levels. Required libraries: util.
Source code to ROM Dumper. A program to dump the ROM from the TI-89. This program will only work with the TI-Graph Link cable.
Source code to RAM Dumper. A program to dump the RAM from the TI-89. This program will only work with the TI-Graph Link cable.