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Upcoming TI-89 Games

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New Game!
Shaun  Account Info

I am currently working on a rpg action adventure game for the ti89 in C. What is going to make this game so excellent is that the battle sequences are going to be more real time where as you actually dodge and try to attack each other. Unfortunately
I am going to probably need some help with the ai. It's going to be like super mario rpg for the Super NES in the fact that you will walk around and get items by doing things.
UPDATE
Main Characters (GOOD AND BAD) have been decided.
Note-Anyone who helps me I'll put in the credits.

     6 September 2000, 17:30 GMT

Re: Upcoming TI-89 Games
justin wienhold  Account Info
(Web Page)

JC Software has started a program called "Nothing be trouble"
It will be one of the most complex games for the ti-89.

In the game you will have to destroy as much of a city and kill the kingpin without being arrested or killed by one of the many gangs that rule the streets.

There will also be more cities and gangs after the first release.

JC SOFTWARE IS LOOKING FOR AN EXPERIENCED GRAPHICS ARTIST, IF YOU THINK YOU HAVE WHAT IT TAKES SEND SOME OF YOUR WORK TO BMXTREME@SOAPSHOE.COM, IF WE LIKE IT YOU CAN JOIN YOUR TEAM IF YOU WANT TO.

     23 September 2000, 23:30 GMT

Re: Dawn of the Dead
The_Untouchable_One

Many of you are thinkin what the heck??!! Aint that an old zombie flick? Yes it is and its coming to the 89. It'll be a tribute to Romero, the father of gore.
I ported my D3D engine from the 82 to the 89 and it still runs faster than ever. All thats left to be finished is a storyline and enemies, weapons, wall textures,etc. Basically a crap loads. I know many of you hate to see another doom like game get thrown onto the 89 but I'm tellin you, its fast as heck. Of course this is gonna be in BASIC but the graphics will mostly be greyscale. (Using libs of course). If anyone would like to help me continue this project you can e-mail me at:
rfanatik@yahoo.com
Only serious inquiries only.
Thanx, Wes.

     29 September 2000, 10:20 GMT

Re: Upcoming TI-89 Games
phoenix3200  Account Info

I'm working on Jumpjet for the TI-89 (It's currently a beta), a game based on an old 8-color game for a 286. Once I'm done with this, hopefully around Christmastime. After I am done with that, I will be working on Commander Keen for the TI-89. Email me with your thoughts because I can't be in constant contact with this page.
phoenix3200@juno.com
P.S. I am looking for people willing to convert the original 16x16 color blocks in Commander Keen 1 into grayscale. Also email me if you are interested.

     30 September 2000, 04:19 GMT


Re: Re: Upcoming TI-89 Games
dan niezgocki  Account Info
(Web Page)

HEY!
You took my project!
I was gonna make KEEN I for the 89.
Well, in that case...
Wanna work in it together?

     11 November 2000, 22:49 GMT


Re: Re: Re: Upcoming TI-89 Games
phoenix3200  Account Info

What do you have to offer that I could use?

     12 December 2000, 03:09 GMT


Re: Re: Re: Re: Upcoming TI-89 Games
dan niezgocki  Account Info
(Web Page)

I'm one of the best GFX artists you'll ever meet
AND am the programmer of Quantum:Brutality(Formerly PHOENIX:II until PD told me he had already started on his own PHX:II) if you didnt notice =)

     4 January 2001, 00:51 GMT


Re: Re: Re: Re: Re: Upcoming TI-89 Games
phoenix3200  Account Info

I don't have any time to actually design Commander Keen for the calculator, although I would LOVE doing so. If anyone wants to "take over" (note: I haven't even started) the Commander Keen project, I have copies of Keens 1-6 and Keen Dreams that I can email them.

     19 July 2002, 02:46 GMT

MechWarrior for your 89
theJLL

I have just begun a new project for the TI-89 - MechPilot! This is to be a grayscale Strategy game simalar to Zelda, but with a unique control system. It will be a shell-free program, written entirely in C. It won't be ready for another few months, but anyone who wants to help (especillay play testing) can e-mail the1JLL@aol.com.

     1 October 2000, 17:33 GMT


Re: MechWarrior for your 89
EwC

Hey! That sounds cool!!! if you need someone to try out your game I'm up for it!!! Just email me at azn_guy_3@hotmail.com I can't wait

     18 January 2002, 03:05 GMT

Gormball is coming!
foofighter2013 Account Info
(Web Page)

Your probably wondering to yourself: "What the heck is Gormball? Sounds like some Japanese delicacy." Well actually it's a variation of hot potato. Yes, hot potato. I have a version 1.0 almost complete. It's only single player right now, with no graphics. I'm going to add graphics, multiplay, and more in future versions. If you have any ideas or comments, email me at LordHam@excite.com or IM me. Lokk for v1.0 in a day or so. PS- Check out the original Gormball at: http://www.neopets.com/

     2 October 2000, 23:11 GMT


Re: Gormball is coming!
Ryan Hildebrandt  Account Info

Great idea! But why the wierd name? Why not just call it Hot Potato and be done with it?

Anyways, you didn't say, but I hope you're making this for the 89. If you're not, I hope someone else does because it would be really fun to have 4 players, each assigned to a button, playing Hot Potato on one calculator.

Ryan

     8 December 2000, 06:00 GMT


Re: Re: Gormball is coming!
Rezeyu  Account Info

gormball.. becasue its from neopets

     20 November 2004, 09:29 GMT

Re: Upcoming TI-89 Games
Stephen Sanders  Account Info
(Web Page)

I am currently working on a James Bond game for the TI-89. It will be written in BASIC and combine the best elements of RPGs and Action games. Let me know what you think!

     3 October 2000, 02:17 GMT

PHOENIX II: BRUTALITY
dan niezgocki  Account Info
(Web Page)

Wassup?
A few days ago I released PHOENIX II: BRUTALITY.
And, am looking for others to join in on the programming team, of course, this would be volentary.
I need ASM programmers for these tasks:(I hava a start on all these things, I just cant do them all at once)
*Greyscale cinematics- I'm too busy working on the game that I dont have time to make them all myself
*Levels- Create new levels and enemies to implement into the game
--------------------------
Windows app programmers:
GFX programs-contact me for info on this position
Level programs-contact me for info on this position
Other programs-contact me for info on this position

thanx, If you'd like to apply for any of these positions email me at:
insane_gamer_00@yahoo.com
I will email you an application from there
NizZy

     17 October 2000, 01:40 GMT

Bubble Bound for the 89
justin weber  Account Info
(Web Page)

Hey I have decided to (re)create an awesome, addictive game. It can be found at www.zapspot.com and is available for the PC. Download the game and play and email me if you are interested in seeing me finish the game. It will be written in Ti-89 basic and I'm underway with the code at this moment. I need your email's though. I am lazy and need encouragement from you. Also I am in the midst of creating a civilatation type space-colony game. If you are interested email about this game to. Not much will be done until christmas break though, so don't expect to much from me until then. When the game(s) are finished all who emailed me will get a special preview and a month latter I will upload it here on ticalc.org.

     23 October 2000, 16:39 GMT

Dark Vengence
foofighter2013 Account Info
(Web Page)

I've decided to begin work on an RPG for the TI-89. I know your thinking, "Great! Another RPG for the calculator with boring battles, a lame and shallow plot, and impossible bosses that are the only challenge to the game. This will be different. I'm trying to make a very indepth plot line that is slowly unraveled as the game progresses. It's about an orphaned boy whose family was mudered by vampires during a great war in the kingdom he lives in. I won't reveal much more. I am trying to make the battle engine more interesting than: you hit, he hits, you hit, he hits. I also want to add challenges besides inmpossible bosses that can only be killed if your level 1000000. I do need some help. IF YOU ARE A GOOD DRAWER FOR THE CALCULATOR, PLEASE SEND ME PICS. I am a bad artist. I need pics of the main characters(guy, girl 18-20), monsters(vampires, zombies, werewolfs, and the like!), and map pics. Please send your pics to LordHam@excite.com. If your pic is used, I'll place you in the game credits. Thank you.

     25 October 2000, 22:34 GMT

------------------------- Doom 89 v 1.3 -------------------------
The_Untouchable_One  Account Info

Well I scrapped the Dawn of the Dead project and now I am continuing on my unfinished DooM game that I started earlier this year.

Stats:
- Doom v 1.3
- 40% complete
- D3D engine optimized for quicker key response
- Added two more weapons: Double pistols and you guessed it the chaingun
- Added 3 more monsters
- Stone wall texture finished (there will be 3 textures in all)
- Auto map completed
- 4 beta test levels completed

For more info and/or screenshots email me!!

     2 November 2000, 15:26 GMT

------------------------- Doom 89 v 1.3 -------------------------
dan niezgocki  Account Info
(Web Page)

Hey!
This game rules!
Its the BEST BASIC game Ive seen. EVER.
And from what I hear, no one has taken any intrest in it at all.
I think its so good Im gonna put stuff about it on my webpage!
This game is nothing to dismiss!
Check it out!

     11 November 2000, 22:45 GMT


------------------------- Doom 89 v 1.3 -------------------------
dan niezgocki  Account Info
(Web Page)

Hey!
Please Welcome Wes to the NizzyCalc Programming team!
If you've seen the most recent Doom released, you aint seen nothin'!
Everythings been fixed and a with a working Level editor, this game will be the best BASIC game EVER. The level editor already needs to be updated to hold all the new things you can insert into your levels! In just two days all this has been done, with _2_ people! Get ready for Doom...
-Dan Niezgocki, NizzyWare Productions 2000

     14 November 2000, 02:01 GMT


Re: ------------------------- Doom 2000 web page!!! -------------------------
The_Untouchable_One  Account Info
(Web Page)

Goto www.geocities.com/rfanatik/
for the latest on doom and d3d tech.

     30 November 2000, 08:29 GMT

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