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Upcoming TI-89 Games

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Re: Upcoming TI-89 Games
Kinchu  Account Info

I am working on Wipeout-89 in BASIC. It is really becoming difficult and I could use a hand. E-mail me at kinchu89@hotmail.comif you are interested. Thanx=)

     17 October 2001, 02:17 GMT


Re: Re: Upcoming TI-89 Games
Kinchu  Account Info

PLEASE! This project is getting harder all the time, I could really use a hand or two! the game (wipeout-89)
a rear-view racing game. If anyone good in BASIC could help, I need to finish the tracks, throttle, and weapons! Please e-mail me at kinchu89@hotmail.com

     18 October 2001, 06:48 GMT


Re: Re: Re: Upcoming TI-89 Games
Kinchu  Account Info
(Web Page)

Never mind. Because of the lack of interest, Wipeout-89 has been cancelled. We at Legacy Calcware are currently debating the idea of a game based off of Ender's Game. If you have any comments, e-mail to kinchu89@hotmail.com

     27 October 2001, 01:32 GMT


Re: Re: Re: Re: Upcoming TI-89 Games
Kinchu  Account Info
(Web Page)

Ender's Game-89 is under development!(if anyone cares)check out the website for screen shots.

     27 October 2001, 19:47 GMT


Re: Re: Re: Re: Re: Upcoming TI-89 Games
Kinchu  Account Info
(Web Page)

Ender's Game is making great progress! A beta version will hopefully be available this weekend. Click the link below my name to check out our website.

     7 November 2001, 00:44 GMT


Ender's Game version 0.25beta
Kinchu  Account Info
(Web Page)

Ender's Game 0.25beta will be completed sometime this week. The previous date was delayed because some major bugs were found. Click the link above to go to the homepage!

     17 November 2001, 18:01 GMT

Phoenix PLatinum Saver 1.02 build 7
Fleet_Intelligence  Account Info

Hi everybody.
You probably all like phoenix platinum, some i will soon be releasing a program that lets you save and load for phoenix platinum. Im not sure how i could upload my program or whatever, but if anyone knows, please email so i can upload it. The program is in BASIC and is based strongly on file manipulation.

     7 November 2001, 04:08 GMT

GAME GAME GAME GAME
andrew sanchez  Account Info

I have a real challenge for all of you... if someone can make a decent tony hawk pro skater game that looks good then you would have the best skill in the world!!!!!!!!!!!!

     10 November 2001, 00:25 GMT


Re: GAME GAME GAME GAME
Michael Lerma  Account Info

i'm in the process of making one (note: look at the through the messages, i posted something on 12/5/2001)

     6 December 2001, 02:14 GMT

Re: Upcoming TI-89 Games
Kinchu  Account Info
(Web Page)

Ender's Game version 0.20 b will be available to download at the URL above sometime today. Please check it out!

     23 November 2001, 22:16 GMT


Re: Re: Upcoming TI-89 Games
Cuddles  Account Info
(Web Page)

Yeah, umm, hi everybody. Matt and I have decided to drop this whole Ender's Game thing. We have nowhere to go with it. We're giving the source to all who wish to continue programming it, if there is anyone. Click the URL below my name to see the site for details.

--Chris

     30 December 2001, 16:49 GMT

Re: Upcoming TI-89 Games
Michael Lerma  Account Info

i'm currently making a cool skating game for the ti-89, it's written in basic. i might post it on ticalc but it's not finshed yet. it has a total of 10 moves, including grinds, grabs, and manuals. i'm also looking for some help in speeding it up and turning it to an asm game. if anyone is interested in helping me, or wants a copy of the game, just email me: mrfilipinoboy12@yahoo.com

     6 December 2001, 02:08 GMT

new card game
Cuddles  Account Info
(Web Page)

Hi everybody. I just wanted to let everybody know that I'm working on a card game called Ditsy Elephant. Ever heard of it? Not may people that I know have. Not only am I letting you know that I'm programming it, but I also have a question. I can make the computer play one way, but it's probably not as efficient as it should be. If anybody knows any way to make a respectably good AI for a card game ( if you don't know the rules, ask me ), please contact me. I would greatly appreciate this. Thank you.

--Chris

     30 December 2001, 16:38 GMT

Puzzle Fighter Baku Baku
sefsefsefsef  Account Info

I noticed a lack of games like baku baku and puzzle fighter for calculators, so i decided to fix it. I have the engine running w/o any fancy graphics or scoring. It's in grayscale and was written in C. If there is any support for this title, or any suggestions, reply or email me.

     4 January 2002, 05:39 GMT


Re: Puzzle Fighter Baku Baku
Cuddles  Account Info
(Web Page)

Hey! Good idea. If I knew what those games were, that would help. But either way, if there is a lack of a type of game that is a good type of game, go for it! Keep up the good work.

     14 January 2002, 01:11 GMT


Re: Re: Puzzle Fighter Baku Baku
Cuddles  Account Info
(Web Page)

I guess no one got my point... What I was trying to say was "What are puzzle fighter and baku baku?" Sorry about any confusion. I just want to know.

     1 February 2002, 21:35 GMT

Thomas Nussbaumer
Cuddles  Account Info
(Web Page)

Thomas Nussbaumer just told me that he is too busy to do any more stuff for TIs :(. He was barely able to get out the new version of the TIGCC tools suite. So, I and any of my group members who wish to help are going to try to use his current version of the FAT engine to develop a 3D game of sorts, possibly a first-person action shooter type, sometime in the future. If that doesn't work, we'll try to make our own raycaster, if we can muster the skill and will power neccessary. If there is anyone else out there who knows how to use the engine and wishes to help, please contact me and let me know. Thanks a lot.

--Chris

     17 January 2002, 17:55 GMT

Raycaster Stuff
Cuddles  Account Info
(Web Page)

Hey. I've been working what you may call "hard" on programming my new raycasting engine. I hope to be able to release somewhat of a somewhat complete beta within this or next week. I hope. I HOPE. Mine won't be as pretty for now as the FAT engine, seeing as how you will only be able to turn 45° against the FAT engine's 15° at a time, and the walls will not be textured vertical strips... for now. I think that what I put out can most likely be respectably called a version 0.1 beta raycasting engine. It has a "sky" and a "floor" and I'm working on the walls now ( stuff is grayscale ), and I'm thinking that if my engine works out, it will be gazillions of times easier to use that the FAT engine. I believe Matt told me he would try to figure that beast out ( it's a nice beast... I don't mean to offend ). So, wish us luck.

Happy programming!
--Chris

     22 January 2002, 23:22 GMT


Re: Raycaster Stuff
Malcolm Smith  Account Info
(Web Page)

Just FYI, someone (else) finally is working on a 3D FPS game (also) :-) They're making it with the FAT Engine, and I created a website for them. Click on my link to see it. I'd like to hear updates about your project too.

Malcolm Smith
m@malcolm-s.net
http://duke.jesystems.cjb.net
http://corridor.has.it (FAT Game, author is Kimbett)

     26 January 2002, 04:15 GMT


Re: Re: Raycaster Stuff
Cuddles  Account Info
(Web Page)

Dang. That stuff looks really nice. I'm impressed. We couldn't figure out what to do with the FAT engine ( how to compile, interface... I just didn't want to mess with it, period! ) And are they just working on a game? Or adding work to the FAT engine itself?
Whatever their program is, it looks interesting. I'll be keeping my eye on it.

As for an update on my stuff, i can now draw a single, light gray wall. If I can do what I want to, the walls will kind of "blend" into smooth walls, with no borders. If I finish the part that puts all the walls together any time soon, it'll be a beta. The game my engine is being used in is just a simple demo of a 3d maze program.

Thanks for replying to my comment! That's the second reply I've ever gotten here. A big boost for my self-confidence.

--Chris

     27 January 2002, 19:59 GMT


GREG engine
Cuddles  Account Info
(Web Page)

Hey all. I guess I was a little too... too something... when I guessed the release date of my raycasting engine ( now has a name: GREG, which stands for Generic Raycasting EnGine... it really has nothing to do with fixed angle texturing, so I left that part out... ) for at most last week. There are several reasons, like that I spent too much time working with future level compatibility problems, but really I think I was just lazy, and too busy with relatives coming over, and I'm sorry. But now that everybody's gone ( and that I'm using TIGCC v0.93, if that'll help any ), I should be able to get much more work done. To speed up the process, I might be leaving out the mini map. I'll have to see how my wall display algorithms or routines or whatevers work to decide if it is going to be a big deal. Now, it may be a little time still, but it'll definately be out before the end of the month.
After I finish the beta, I will finish my previous game, Ditsy Elephant, the card game. Sorry if anyone wanted that before, but I got a little caried away on the raycasing engine.
Now, back to GREG. The last thing I have to say is a warning. DO NOT think this is going to be a big beautiful super-efficient, really small, totally cool engine with sweet graphics. Don't diss me if it's a little slow, big, un-advanced, or has bad/mediocre graphics. I'm trying my best based on what I know. I'm not exactly the best C programmer, but I hope this experience will help me learn, and I'll make it much better later on.

--Chris

     6 February 2002, 21:38 GMT


Re: GREG engine
Cuddles  Account Info
(Web Page)

Hey. I've been working on this for a while now, and I know I haven't really done much, but I've made a decision. I am going to finish this beta, but I'm not going to do any further work on it after that. Several factors are contributing to this decision, but the main reason is that I'm just not having any fun with this project. I keeping hitting too many problems, and it's too much like work rather than fun to program. It's hard to make a raycasting engine, even for experienced programmers, which I'm not, so I will, if I decide to continue at all, have to wait a long time until I gain some experience and learn more about the language and the processor. It's too hard for me, and no fun, so I'm stopping. Anyone who wants the source after the beta is done can e-mail me for it.

     19 February 2002, 01:11 GMT


PROJECT CANCELLED
Cuddles  Account Info
(Web Page)

*sigh. Here we go again...
Well don't I just suck? I've had to cancel so many programs already, and I've had my 89 for what? 2 years! I haven't really been keeping track of my limitations very well. I realize now that it was pretty stupid of me to attempt this project, so I have to cancel. I don't even WANT to finish the beta now, because all the spirit and energy I had about doing this when I started is gone. A raycasting engine, one that is in any way good, is way out of my league. I'll keep the source for a while in case some inspiration and ideas come to me, and anyone who wants to take a look can see it. Finishing the beta would take me a long time, because I just found several problems with the way I was doing things, and all that stuff... it's hopeless.
So, since I'll soon be over the dispair of my dead friend GREG, I'm setting my sights on a much more reachable goal. I'm going to make a fighting game. I've actually been working on it all the times I've gotten too bored to work on GREG, so I have a little bit done already.
I'm sorry about all the GREG hype, but I really thought I could pull off even a cheap one, but no. I've wasted space on this site a lot. Well, this SHOULD be the last time.

--Chris

     23 February 2002, 21:24 GMT

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