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Upcoming TI-89 Games

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New Tetris version - and I need help (89)
bpb123  Account Info

I am working on a new Tetris game called TetriSix. This will be my first assembly program and therefore I will need help. I will probably program for Doors.

In normal Tetris, all the peices are made out of 4 blocks. I have expanded that theme and all my peices will be 4, 5, or 6 blocks. It should be a lot more challenging and a change off Tetris.

If you're interested in helping, please contact me.
bpb123@usa.net
ICQ 51433283
AIM buypie

     23 October 1999, 04:23 GMT

Re: Upcoming TI-89 Games
Dane B  Account Info
(Web Page)

I'm planning on creating an ASM version of HicQuest. Go to my site for any details.

     24 October 1999, 08:37 GMT


Re: Re: Upcoming TI-89 Games
Mickey Jiggleitalittleanditleopen  Account Info

I loved the basic version of hicquest. I would be very happy if, in the asm version, you had lots of graphics instead of pure text. I assume you will make the game larger.

     14 February 2000, 21:55 GMT

Re: Upcoming TI-89 Games
smanx9 smanx9  Account Info

I am working on GTA on the 89. So far I only have the title screen. I also would like some program ideas so if you got a game you would like one the 89 i might make it if it interests me. Please Email me if you want to tell me ideas.

     16 November 1999, 05:27 GMT


Re: Re: Upcoming TI-89 Games
Aton823  Account Info

Hey, how about Gangsters? You know, like the PC version that would be sweet. Or maybe even Worms.

     25 November 1999, 04:37 GMT


Re: Re: Re: Upcoming TI-89 Games
SPUI  Account Info

Worms or Scorched Earth would be the funky bomb!

     16 December 1999, 05:16 GMT


Re: Re: Re: Re: Upcoming TI-89 Games
TMEK  Account Info
(Web Page)

Well, I'm new to the world of TI Programing, but I am currently in working on a TI-89 version of Scorched Earth. SE came out for the TI-83. I am going to basically use the code for that as a guideline. So if you've played it for the 83, then this one will probably be a lot like it. I do hope to add some more features for it like different difficulty settings, maybe a few different weapons and shields (if possible). I will probably need help with this, so if you're interested, email me at tmekrules@aol.com. I would like to have it finished by this May, but I don't know if it'll happen.. with school and all... but I do have a Pre Cal class I can work on it in :)

TMEK
tmekrules@aol.com
http://rocking.to/sublime

     13 February 2000, 22:38 GMT

Pocket Monsters 89 - Anime artists wanted
bOSTON  Account Info
(Web Page)

Due to the recent popularity of Pokémon, Monster Rancher, and other similar games, I have decided to begin programming one. My reason being, although those titles were extremely fun, I found them lacking in certain areas. Pokémon, for example, is a little simplistic for the avid gamer. It would be much more interesting with certain features such as the ability to breed, train, and alter. I'm looking to create something of a hybrid between Pokémon, Monster Rancher, and Tamagotchi. One possibility is that the monsters will demonstrate traits based on some sort of mock and obviously simplified genetic coding. If you have ideas, are in support of the game and would like to see my game come into fruition, or consider yourself to be an accomplished calculator artist (preferrably of anime style) please contact me.

     21 November 1999, 01:47 GMT

Re: Pocket Monsters 89 - Anime artists wanted
darryl kuyper  Account Info

yes, i am interested in your game but i am new to programming so if you know any good sites that teach graphics easily then i would like to know it.

     25 May 2002, 04:49 GMT


Re: Pocket Monsters 89 - Anime artists wanted
pikachu55362  Account Info

Hey - I am interested in working with you on such a project! I have written an incomplete pokemon-type game for the 89 using TIGCC, so I have experience in the area. By the way, I also can draw anime-style art fairly well! Please contact me if interested, i can send screenshots of my prog if you like. Thanks!

     25 September 2002, 15:15 GMT

Re: Upcoming TI-89 Games
Stephen Overton  Account Info

I think someone should port some great 83 games to the 89 like Pacman, Subhunt, etc. There needs to be a good Pacman game for the 89.

     18 December 1999, 17:18 GMT


Re: Re: Upcoming TI-89 Games
TMEK  Account Info
(Web Page)

I agree... SubHunt rules... I played it on a friend's 83 the other day and relived my childhood obsession with it... Now I really want it for the 89! Games like Breakout (cuz the one for 89 sux), SubHunt, PacMan, 7G, etc should be ported...

-TMEK
tmekrules@aol.com
http://rocking.to/sublime

     13 April 2000, 06:06 GMT


Re: Re: Re: Upcoming TI-89 Games
calcgenius
(Web Page)

I think all the really great games are for the 83+, but they could be way better on the 89.I am making a version of Lotus Turbo Challenge for the 89.Mine is called Lamborghini American Challenge and has Lamborghini NOS Racing(I wonder how may copyrights I just broke).It has a lot more options like nitrous systems,police,several tracks,weather,police(did I mention this before?),bonuses,money to buy extra gear like a police band radio,fix needed repairs,etc.I have one track ready, is awesome, but hesitant to release as a demo.If anyone wants this demo just email me.A lot of this stuff is already implemented, just can't use it on the first track.

     14 April 2001, 03:36 GMT


Re: Re: Re: Re: Upcoming TI-89 Games
calcgenius
(Web Page)

On another note, I have an ORIGINAL game that no one has ever thought of,great graphics,smooth game play, good game choice, but one prob---HUGE ASS BUG.Check link above, I am talking to my friend the webmaster to open a contest to programmers(and recruit more staff) to fix this problem.Refer to link for more details.

     14 April 2001, 03:48 GMT


Re: Re: Re: Re: Re: Upcoming TI-89 Games
calcgenius
(Web Page)

Forgot to mention language-C and has a little ASM but don't let that deter you

     14 April 2001, 04:09 GMT

Re: Upcoming TI-89 Games
Patton1138  Account Info

I just got my 89 and am starting work on a few games. I just needed to know if there is a way to access Custom menu items in Basic for user input. If you don't understand what I mean, let me know so I can explain it better.

     30 December 1999, 22:26 GMT

Re: Re: Upcoming TI-89 Games
dtb315  Account Info

use the commands "Custom" and "EndCustm" to make the toolbar then use "CustmOn" to turn it on and "CustmOff" to turn the tool bar off. See your instruction manual for further instruction

     23 January 2000, 02:43 GMT


Custom menus in programs
James!  Account Info

You can't use Custom...Endcustm in a program to get input, the user can't use the custom toolbar. You have to use Toolbar...EndTbar. That allows the user to select items from the menu. It's described in the manual, I think.

     11 March 2000, 22:08 GMT

Re: Re: Upcoming TI-89 Games
Dave Havok

Yes, actually, I think that's possible. I'm not too familiar with TI-89 basic (68k asm pushed most of my understanding of it out of my brain), but you could request the name of one of the tabs, and ask for its contents, then go to a label that would create a tab with that name and those items in it, and then use them each according to whatever instruction you assigned it to. I wouldn't know how to state it in programming, but I do think it's very possible.

     10 June 2000, 08:51 GMT

Re: Re: Upcoming TI-89 Games
XParagon  Account Info


using the custom toolbar is easy in BASIC. for an example try the game HicQuest. check out this easy example =

ToolBar
"New Game",new
"Load Game",load
"About",about
"Quit",quit
EndTBar

the toolbar will list the choices in the quotes in order across the toolbar. then when the user presses F1-Fsomething (depends on how many choices you have, 4 in the example) F1-F4 the program will jump to the corresponding label. easy enough, eh?

     4 October 2001, 22:53 GMT


Re: Re: Upcoming TI-89 Games
sungjinkyu

Hi, I just wanted to carify something.

You can make custom menu's.
What you need to do is:

1. While you're in a program, hit F2, 7
2. In between custom and end custom hit F3, ->, 7
3. Put a title name in quotes
3. If all you want is a title, you need to add a comma after it and store it as a less than 8 character variable
4. If not, hit enter, F3, ->, 8
5. Put an item in quotes (it will appear under your title
6. Add a comma and store your item as a variable
7. Return to step 3 until your done

Example
------------------------------
Custom
Title "Hello"
Item "H",h
Item "e",e
Item "l",l
Item "l",l2
Item "o",o
EndCustm

8. Run the program you just wrote
9. Now, on your calculator home screen, press 2nd, custom (custom is over the home button)
10. It will display a tab at the top called Hello
11. If you hit F1, it will display this:

1. H
2. e
3. l
4. l
5. o

Hope this helps

     12 October 2002, 23:42 GMT

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