Upcoming TI-89 Games
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Post updates on your projects here, or give other authors your feedback on
their works in progress.
When posting about an upcoming program of yours, please include a link to
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Help!
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James_Kilton
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Could someone tell me either how to create animations in C or show me a place where I can learn it? Thanks.
James_Kilton
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2 August 2001, 20:55 GMT
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Re: Help!
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Malcolm Smith
(Web Page)
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What do you mean by "animations"? If you mean full-screen animations, then TIMM, actually, creates C code before making the final executable... this could probably be incorporated into a program if it was small. Also, animations like characters moving, scrolling backgrounds, etc, can all be done with ExtGraph. For info on that compile-time library, see the link below my name. Most things you want with animations can be done with sprites, that library, and patience :-)
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3 August 2001, 00:09 GMT
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Re: Our Next 68k Project
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Malcolm Smith
(Web Page)
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Since JesJump is about to be released, the JEsystems team needs feedback for their next program. Our ideas are:
1. Duke 68k (finishing)
2. Ice Climber
3. Alleycat
4. JesPark (i.e. SimPark)
5. Star-Flight
For info on these programs, visit http://pub26.ezboard.com/ftichessteamhq
frm3.showMessage?topicID=108.topic
(without the line break)
Click my URL link to vote, and give us feedback.
Malcolm Smith
JEsystems
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3 August 2001, 00:19 GMT
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Getting your game known.
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Robert Gladson
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Sure You can program, but how the heck do you get your game reviewed and have posted notes on the page and such??
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16 August 2001, 04:01 GMT
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Getting your game known.
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Robert Gladson
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Sure You can program, but how the heck do you get your game reviewed and have posted notes on the page and such??
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16 August 2001, 04:01 GMT
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A little help please?
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James_Kilton
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Why does this:
char choose[6][6] = {"Attack", "Magic", "Items", "Defend", "Equip", "Run"};
int loop;
for(loop=0;loop<6;loop++) {
if(choice==loop) {
DrawGrayStrExt (79,14+loop*8,choose[loop], A_REPLACE|A_CENTERED,F_6x8);
}else {
DrawGrayStrExt (79,17+loop*8,choose[loop], A_REPLACE|A_CENTERED,F_4x6);
}
}
produce this:
AttackMagic
Magic
Items
DefendEquip
Equip
Run
just so you know, DrawGrayStrExt( ) just writes the string to both grayscale planes, producing a black string.
James_Kilton
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19 August 2001, 00:53 GMT
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Putt-Putt and more...
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Cuddles
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Hey! I'm in the middle of a Putt-Putt golf game for the TI-89, as well as a few other things. The Putt-Putt game is using very real physics equations to make it as real as possible. I don't know when I will be able to finish, since I'm waiting for a reply from my co-programmer. The other things that I'm doing are a MegaMan for TI-89 with sprites captured from MegaMan3 for GameBoy, and a type of BattlePong game with paddles that have life and special abilities and such. If anyone has anything to suggest to me, just e-mail me, or whatever tickles your fancy, like replying to this comment. Also, if anyone has a more exact number for the coefficient of friction of an average golf ball on an average miniature golf type turf, please tell me. Thanks a lot for caring about my projects. Ciao.
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29 August 2001, 03:47 GMT
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Duke 68k
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Malcolm Smith
(Web Page)
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Duke 68k progress is going well. Expect a beta out by late October.
See the project page by clicking the link below my name. (If you'd like to help convert graphics, go to the project page, and chooose User Help).
Malcolm Smith
JEsystems Co-Owner
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7 September 2001, 13:22 GMT
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Re: Upcoming TI-89 Games
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David Huebner
(Web Page)
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I am currently finishing up on my TI-89 BASIC program AOL invaders, a simple, yet incredibly addictive game in which you simply shoot the annoying little yellow AOL guy into smitherines. This game should be up in one to two weeks. After this, I will venture into C programming to make the sequal to this game. It will be quite a while until this is done, but it will be a RPG type game in which you bring AOL its CD's back. If you have information on C programming, it would be helpful.
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7 September 2001, 23:40 GMT
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Putt-Putt moving along
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Cuddles
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1) If you hadn't cared about a Putt-Putt game early in the makings, you might like this: I'm almost done! I just need to finish up the collision detection and the lowscores (it's golf...). This is my first major project, so don't criticize if it sucks. There's one think I need from you people. I am short a couple of holes, and I was hoping interested programmers or non-programmers would be interested in designing a few levels. I'm looking for 160x100 bitmap images with a border of one pixel included for my collision detection. I don't care what it looks like, and you can even do shapes like arcs and circles. If I don't get any in the next couple of weeks (it's 10-2-2001), I'll do it myself. Send me ideas, if you come up with something you really really want in the game. I'm hoping to release this around October 15-20.
2) I'm sorry about not being able to post any betas or anything, but I really wasn't able to. I needed everything completely done or it wouldn't have been done at all. I don't even really know what it will look like.
3) For a future game, if you like how realistic I hope this will be, a friend and I have taken up the task, however challenging it may or may not be, of Pinball. We're just getting started, so it will be out in a while.
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3 October 2001, 02:26 GMT
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