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Upcoming TI-89 Games

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Re: Upcoming TI-89 Games
Inpyo Hong  Account Info
(Web Page)

Hi, I am currently developing a game (that is similar to Worm/Scorch). The code is in TIBASIC format.. (would later try to change to ASM).
I have uploaded some screen shots, which can be found on a document page I uploaded (link above).

Right now.. about 70-80% done (not fully playable yet)
Can anyone please tell me where I can start with Assembly Language coding..? The game is getting slower every time I add more codes in. (currently over 15k)
Thanks.

     27 April 2001, 11:01 GMT

sorry, little change
Inpyo Hong  Account Info
(Web Page)

Geocites does not let you to view doc file.
Please download the htm file and save as doc, then
you will be able to see the pictures.

     28 April 2001, 00:08 GMT


Re: Assembly programming
Nosnibor  Account Info

I would recommend C programming over assembly because it's much easier to learn, use, and debug. Plus, there is a lot of good C-code already out there, which is easier to read and understand than assembly (in my opinion...). You should download TIGCC and try it. And if C programming doesn't work out for you, TIGCC supports ASM too (I'm pretty sure) so you haven't lost anything. :)

     1 May 2001, 15:25 GMT


Re: Re: Assembly programming
Shaun  Account Info

Yeah, TIGCC supports A68k assembly and GNU assembly. Although why anyone would want to use A68k is beyond my knowledge.:) BTW, Josh, how far are you on your rogue game? The new zelda game I am working on is getting pretty far, I am going to post an update about it after I finish this message. :)

     1 May 2001, 20:35 GMT

Re: Upcoming TI-89 Games
Chris Monosmith  Account Info

What I'm doing is working on a mock basic raycasting engine, where walls come up at 90-degree angles, sort-of. You can only see six spaces back so far. I also have some other things people can use in or around programs in basic, that **some poeple don't know about. Many poeple do, though. Oh well, whatever helps.
**some would be inexperienced poeple, and I know a lot.
If you need to know about it, e-mail me.

     6 May 2001, 23:45 GMT

Re: Re: Upcoming TI-89 Games
Chris Monosmith  Account Info

By the way, it's pretty small, and isn't too slow. I saw one that recalled walls behind other walls, and this is just an improvement with no pictures, like some have. . .

     6 May 2001, 23:55 GMT

Re: Re: Upcoming TI-89 Games
Chris Monosmith  Account Info

Now, there has been a change. The engine is now going to be put into a game called DOOMED!! and stuff. There will be a level editor, except for the first and last levels. Geeze, I hope this turns out good with no wall pictures. There'll just be blank walls, except for the doors. If anyone has any other ideas, e-mail (or AIM at the same adress) me. Wish me luck!! ;)

     19 May 2001, 03:17 GMT


Re: Re: Re: Upcoming TI-89 Games
Jimi Mudgett  Account Info

good luck :)

     31 May 2001, 22:07 GMT


Re: Re: Upcoming TI-89 Games
Cuddles  Account Info

This project is no more. It's been completely deleted and shut down because of too much negative criticism. Not to mention the fact that I don't do anything in basic anymore. Sorry if I got your hopes up, but that was from a long time ago, and then more interesting ideas popped into my head and I learned C. Oh well. Beware the power of criticism, especially negative.

     3 September 2001, 19:32 GMT

Demo Released!!
Shaun  Account Info

I put this down here so that it would be noticed quicker. You can now try out a demo version! It is called "Link's Adventures" (Title may change).

I know I am going to get a flood of e-mails soon;)

Controls:
Arrows move
Diamond raises shield
USE SECOND AT THE MENU
Save/Load are not implemented yet, at least not in the demo.
Push Diamond to exit dialogue of other characters.

:)

     9 May 2001, 15:59 GMT

Re: Demo Released!!
Shaun  Account Info

BTW, you can now save/load, and switch maps. That is, in the latest delevopers version not the released one, I wish Alkher would have waited before releasing this, oh well.

     10 May 2001, 00:00 GMT


Re: Demo Released!!
Jester323  Account Info

Please ignore my plea to submit a beta. and thank you for doing the aformentioned thing.

     16 May 2001, 00:30 GMT

Start programming group
calcgenius
(Web Page)

I have a whole bunch of incomplete games on my computer and I do not wish to just delete them, so if anyone is interested in helping me finish them-email me.All are coded in C except for one tunnel game(ooohh great, another tunnel game.....) in ASM.I have a tunnel game, a slots game, a racing game,others.I have been to busy with preparing to graduate and am not able to fully complete them myself.I would still like to program in my spare time, so if you would like to help, email me and will get started.

EMAIL:calcgenius@calcware.org

     14 May 2001, 00:50 GMT

Virtuty's Quest: Search for the Choas Sone
FoxBoy

Having entered the third year of development, I would like to say that I am almost fully ready to release a 3-area demo version of the game, "Virtuty's Quest: Search for the Chaos Stone." What makes my game so unique is the engine, which is a basic based and high graphic layering interface. The story is based on the Zelda story line, but takes much later in time. The run time for the loading of graphics is low considering the amount of graphics present. If any one is interested in using my engine, I will be releasing the final engine in a month (the cut scenes still have some tweaking, and the fight interface still needs to be connected to the game, due to not having all the monsters finished). I would like to have my engine be publicized, considering that I have been in the dark for so long. I have not published many of my programs, which I believe to be high quality.

Sincerely
Foxfire, Inc.

     25 May 2001, 02:43 GMT

Lots of Zelda games, at least, it seems that way.
Shaun  Account Info

Congratulations, you are the fourth zelda game in development. :)

     27 May 2001, 22:30 GMT


Re: Lots of Zelda games, at least, it seems that way.
FoxBoy

Ah, but you write Zelda clones in c. Although I have not seen your Zelda, I have seen the one for 89 calcs that is writen in basic. :) Mine takes place far in the future of Eluryh (Hyrule spelled backward), and is also written in basic, but the engine, not my game, is what I am trying to emphisize. I have worked on perfecting it for 2.5 years (I just made the cutscenes avlible last month), and will have a fully opperational fighing link probably by the end of summer.

I would like to see your game. Would you posably like to see mine?

Sincerely,
Foxfire, inc.

     31 May 2001, 04:52 GMT


Re: Re: Lots of Zelda games, at least, it seems that way.
Shaun  Account Info

Maybe, so far I have never heard of any Zelda clones in Basic. I do know of the following:
Zelda 89 Journey to a New World V0.03 beta (Language: ASM)
Zelda 89 A Hero's Beginning (Language: C)
Zelda - Quest to be a Hylian *The one I am working on* (Language: C) AKA Link's Adventure.
Link's Adventure will be (I think) the first in a series, the second being Attack of the Amoeba.
So, if you included the two basic ones you say, there would be five. :) The beta I have right now is so much better than the one on ticalc. The one I have has enemies, an AI, save slots (they aren't FULLY done), and so much more. BTW, if you want a beta, make a post at pub69.ezboard.com/brpgteam10138, go to "Beta Tests: bug reports" click on "Apply Here" and then make a post according to the criteria.

     31 May 2001, 23:22 GMT


Re: Virtuty's Quest: Search for the Choas Sone
Nosnibor  Account Info

Hey everyone, remember me? :) I know I've been out of the loop lately... anyhow this engine of yours sounds really cool, and I'm definately interested in seeing it. One question I have: Is the engine geared mostly to Zelda-type games, or could it be easily modified to the more traditional RPG gameplay?

The reason I ask is, and I'll start a new thread if this project becomes reality, I was going through some stuff this weekend and found a storyline I started a long time ago... there isn't much there but it really has potential and I'm strongly considering making it. Having a good engine that's easy to build on would allow me to concentrate more on finishing the story and (hopefully) working out the details of a new character building system (which is a very vague concept right now!).

And, by the way, I'm sorry to say that my rogue-like project is pretty much dead. I decided that I'd never have time to build it to the expectations I had to measure up to the PC version. But, maybe the other rogue game that was in development will fare better! Right now I think I wanna focus on some of my own original work (if I'd ever get a free minute to do it!!) :)

     4 June 2001, 02:36 GMT


Re: Re: Virtuty's Quest: Search for the Choas Sone
Robert Gladson  Account Info

Yes, actualy it is a true rpg, because the battles take place using a AD&D-like battle mode. Also the engine is very adaptive. It has to be for what I have planned for it. I have also started to creat a how to edit the game file for developers.

     17 June 2001, 05:08 GMT


This could be very promising!
Nosnibor  Account Info

That's great to hear! I am looking forward to your game and the final release of the engine. I can't wait to see how it works and the development process. I'm still working on my storyline, which will still take some time to complete, but once it's done I'm sure I'll be itching to code!!

     17 June 2001, 22:19 GMT

Re: Upcoming TI-89 Games
Malcolm Smith  Account Info
(Web Page)

Something I think the 89 is really lacking is platform games with weapons. There are many versions of "jumping" games like Mario, but there's only one side-scroller with weapons that I know of (ASM): The Next Dimension. This doesn't work on newer AMS versions. I think a game like Duke Nukem would be very cool, but I wouldn't know how to program it in ASM/C. If anyone would be willing to take on this task (or is currently making a game like this), let me know, and I'd really appreciate it. I would also like to make graphics for this game if it is/will be in production, so email me.

Malcolm Smith
m@malcolm-s.net
AIM: TRgenius

     8 June 2001, 16:02 GMT


Re: Re: Upcoming TI-89 Games
Nosnibor  Account Info

You know what would be really awesome? A Contra clone!

     11 June 2001, 17:20 GMT


Re: Re: Re: Upcoming TI-89 Games
Cuddles  Account Info

Contra ROCKS. I'd be willing to work on that with some people, if you're serious.

     3 September 2001, 19:39 GMT

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