Upcoming TI-89 Games
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Post updates on your projects here, or give other authors your feedback on
their works in progress.
When posting about an upcoming program of yours, please include a link to
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A saucers game
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vbduck
(Web Page)
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I am cloning a game called saucers that I wrote 2 years ago. The original saucers game ran in dos. It will and does work with TI-89 Rom 2.03. This is my first game so it may take 2-3 weeks. The games is in asm. It uses the new Doors OS. Get the old one at the web site if you want to see it. (Dos/Windows users only) Email suggestions please.
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31 December 1999, 08:38 GMT
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SkyRoads89
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Jonathan Straub
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I am planning a remake of the old DOS game skyroads.
I have already started to draw out roads and am looking at development, but I am not well versed(barely at all) in assembly and want to assemble a team.
If interested in joining with Lazer Productions, contact me by:
email: lazer@hobbiton.org
phone: (701)772-5625
(701)772-2587
mail: Jonathan Straub (lazer)
2531 Huntington Park Dr.
Grand Forks, ND 58201-6136
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11 January 2000, 20:56 GMT
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(|]}>-<:::: Worms Clone ::::>-<{[|)
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FSB
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(|]}>-<:::: asm programmers needed!!! ::::>-<{[|)
I'm going to make a worms clone. If you want to help... even if you do not know how to program... and especially if you DO know how to program... e-mail me. Thanks for your help... Now let's do it.
(|]}>-<:::: asm programmers needed!!! ::::>-<{[|)
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25 January 2000, 02:19 GMT
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Soon to come!!! ZERO
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Zeroinsanity
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Zero is a sequel to pimpmatser for the ti-83. You loan money from a loanshark to buy women to pimp. These women you buy get diseases and raped. This game will come out in mid april with pics and live sex. This game is written in basic for the Ti-89and is also no for all viewers. All respones need to go to Zeroinsanity@hotmail.com/
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7 February 2000, 21:53 GMT
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Re: Re: Re: Re: Re: Soon to come!!! ZERO
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Daniel Walker
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Those games are just fun to play, don't hate. Some people, programmers get a great idea, one for a game that they would like play, and they go with it. Given, there are already about way to many of this kind of game, but still. Besides, when you were in trig in 11th grade, wouldnt you rather be roaming the street buying hoes and pimping, and doing drive by's than adding 5 + 5. I know I would.
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20 November 2004, 14:26 GMT
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Sim Restaurant
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Chogram
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Coming soon to a ti-89 near you, sim restaurant. The finished version will include creating your own menu, hiring, and firing employees, and expanding your store to try and join the fortune 500. This will be coming sometime in the next couple of months.
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7 February 2000, 21:54 GMT
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Re: Upcoming TI-89 Games
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Brandon Laatch
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I currently making a Final Fantasy in ASM. Development is underway. You can expect a demo around April 2000.
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10 February 2000, 02:12 GMT
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Re: Upcoming TI-89 Games
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Mr.Potatohead
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I have started a project that I need help with. I am programming battleship in basic and I already have some of the game done. I need help with it. I want to have a movable picture of the ship to be placed. which can be rotated horizontal or vertical. I already have the random placement for the computer, but I don't know exactly how to do the user placement. If anyone can help me, email me.
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15 February 2000, 01:10 GMT
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Re: Upcoming TI-89 Games
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Ryan Guerry
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Using the tigcc compiler and tigcc-lib, I plan on completing the first grayscale shooting game in C. Virtual Cop 89 should be out in a few weeks. The menu screens and a practice range are done. I am now working on the tedious task of creating a storyline and quality graphics. The game is based on the arcade game but the storyline will be entirely different. I will release a demo as soon as it's bug-free. The game is based entirely on tigcc-lib so it will hopefully run on all rom versions! Even with grayscale.
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18 February 2000, 05:14 GMT
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Darkness Falls
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Chris Burgan
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first off in order to understand what I'm talking about you are gonna have to go to www.gamestorm.com and play Darkness Falls. At least go there and read about it and look at the info they provide. Ok now for my idea. As you probably guessed I want to make a TI-89 version of Darkness Falls. problem one BASIC games like this take up way to much space and are too slow. Problem two I don't know ASM. If anyone would like to help or be on the development team please email me I would really appreciate the help. In the mean time I'm gonna try to make a BASIC version and any help you can offer would be great. THIS GAME IS GONNA RULE JUST BE PREPARED TO BE ADICTED. I'll post the game when I'm done (both basic and asm) and more message as I go along.
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25 February 2000, 03:07 GMT
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