Upcoming TI-86 Games
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Beta Testing for Eternal Slash
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Omerome
(Web Page)
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I am just about finished Eternal Slash for the TI-86 and now I need 3 people to beta test it for me before I release it to the public. If you are interested, email me and I will send you the beta version. Also I have a question that will help if someone will answer it please.
Is there a faster way to use getKy statements other than this?
getKy->A
While A==0
getKy->A
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23 January 2000, 22:16 GMT
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Re: Upcoming TI-86 Games
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Gatorball7
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I am making a game to clone the classic collectable card game called Magic: The Gathering. Right now i am making a beta version in basic but am going to finish it in assembly. I need help with the assembly programming so if anyone knows how to program that language good please e-mail me at Gatorball7@aol.com
also if someone could make some basic pictures for the back of cards, or even the front of them that would help too
Thanks
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26 January 2000, 20:04 GMT
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Disk Drive - it is possible?
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Ano72
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After a few of us here made a few basic and ASM games for the 86, we noticed that our calc could not possibly hold all of these programs. So we tried to hook up a calc to some form of a disk drive (floppy, Zip, mini-disk, MP3 player, etc.). Before we even bother trying any more, has anybody successfully done somthing like this or is this idea impossible? We would love to know before we screw up something expensive.....
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8 February 2000, 05:40 GMT
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Re: Upcoming TI-86 Games: Argon86
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Patrick W
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I am currently programming a game called Argon. It is just like Galaxian except your ship is bigger and the game is better. Enemies may take up to 255 laser blasts of damage before dying, and your laser is energy-based (u use up energy. When you don't fire, you regenerate energy.)
The health of your ship is the SHIELD BAR (not working) and the CREW COUNTER. Should the crew go below 1 you die. You are a one-life guy.
Now, here is the problem. I NEED A COLLISION DETECTION CODE FOR DETECTING 8*8 SPRITE COLLISIONS WITH 16*16 SPRITE COLLISIONS!!!!!!!!
Right now you CAN kill enemies up to 255 hp each, but enemy bullets crash with my current bullet code. HE LLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL P!
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16 February 2000, 02:54 GMT
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Wizards
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Ryan A.
(Web Page)
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I am making a game called Wizards.It is an empire ruling kind of game. You get Wizards, an army, territories, gold, and food. I need to make a map though for territories that is interactive. Whenever you capture a territory that corrasponding territory fills in showing your empire. I also need help in making a computer player to play against.
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18 February 2000, 01:56 GMT
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Re: Upcoming TI-86 Games
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SpadeIndustries
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Hi, I am the author of the programs for the GLENCOE/MERRILL ALGEBRA 2 books that included chapters 3 and 4. Sorry for not getting out any chapters after that, but my gades went to crap so I started working again. Anyway, now that I have a comfortable fallback area before I get a B, I can start programming again. I am now making a game that is an all around Casino. DON'T STOP READING!!!! I know there are a lot of those, and I realize what I have to do to make mine shine above all else. Expect an interface at least 90% graph screen, and at least five different casino games, and four save game files. this is just the beginning. The games include, and are not limited to:
5 card draw
7 card stud
Blackjack
Slots
Horse Racing*
*I am developing this game myself using the same principle that Carrace used, in that new stats are generated for each Car (in my case Horse) then the race is played out using those stats and a random factor to give it a random feeling. You'd be amazed. The code seems simple, but the result is very promising. I have yet to start on the 7 card stud program, and I would expect this game to take me another month to a month and one-half.
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24 February 2000, 03:48 GMT
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Who Wants To Be A Millionaire?
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Robert Mohr
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I am currently working on Who Wants To Be A Millionaire? for TI-86 BASIC. I expect to have it out in 1-2 weeks. If anybody can convert this to ASM, contact me on AIM at rmohr02 or at rmohr02@hotmail.com. I'd be happy to help and hopefully learn ASM.
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5 March 2000, 22:54 GMT
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Re: Upcoming TI-86 Games
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givethe86achance
(Web Page)
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HI I am makeing a pokemon game but it will be grate i hope. check out thi pics.
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8 March 2000, 05:57 GMT
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STac
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Adam Thayer
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I have recently started work on a small (yet large) project that allows a player on a TI-86, or two players to form two fleets (of up to 10 ships of their choice) and just blast either other to bits. This project is text and turn based, but uses actual 3D math to accomplish a space-like feel. This is currently being written in BASIC, and takes up around 10k while not running, and about 15k when in the middle of a game that has fleets of 10 ships. The AI will be rather advanced for a TI (hopefully) due to some really simple but slow algorithms. I actually do hope to write this in ASM later, but comments are appreciated.
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11 April 2000, 00:26 GMT
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Boxes by Tbyrd Software
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TByrd Software
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I'm currently woking on a full screen, boxes game, (Where you take turns drawing lines and try to make boxes.) Someone told me that there was already one, but it was only 3 x 3 or so boxes big. Mine is 9 x 21 boxes, and will have an awesome AI. Should be out sometime this weekend. It is in BASIC right now, and I want to change it to ASM soon and add two player support over a link.
Also, has anyone thought about creating a program to interface with a calc on a serial link so you can play mulityplayer games over the internet? I'm a Visual Basic 6 programmer, and was thinking about trying to do this, but I would need some help. Your feedback is welcome.
Tbyrd
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14 April 2000, 05:25 GMT
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A G E O F E M P I R E S 86
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ryan ruert
(Web Page)
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Yet another great game from digital Edge. It will feature fast, asm, greyscale graphics and be taken largely from the PC. Visit our site, then cclick on TI-83 PROGRAMS. It will be there to download(beta)
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25 April 2000, 21:21 GMT
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86 games from IanCorp, Int
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Ian House
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IanCorp International is working around the clock to finish these quality TI-86 BASIC programs and deliver them to you, the general public:
BobLand
BobLand II: Adventures in Tapioca Town
BobLand III: The Quest for the Lost Slippers
BobLand IV: A Quarky Quest for Bob
Orbital Hell
Orbital Hell Multiplayer
IanBaseball 2001 featuring Frank Thomas
If you have any questions concerning these or other quality IanCorp products, please contact IanCorp at *macaddict79@hotmail.com*
Your opinion matters to us © 2000 IanCorp, Int.
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30 April 2000, 01:30 GMT
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