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Upcoming TI-86 Games
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Post updates on your projects here, or give other authors your feedback on
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Baldur's Gate86, and one dilemma
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Noah Leavitt  
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I am currently working on an RPG in basic for the 86, and I've come across one dilemma, a few actually. I program in C/C++ also, and BASIC is annoying because there aren’t arrays or pointer. However, are there data structures? Could I make a table into a data structure? However, my real dilemma is you tell the program to go to a variable. Such as ":goto (what area1 equals)" Is there anyway else I can do this? I'm not to experienced with the calculator functions(Thoroughly annoyed me because not all the useful functions are in the programming chapter in the manual...). I don't want an unlimited if statement that says ":if area1==1 :goto town :if area1==2 :goto...etc"
 
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   4 June 2003, 00:51 GMT
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Coming Soon: Dark Forest
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burntfuse   
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I'm writing a game called Dark Forest.  You wander around in a maze-like forest, avoiding bats and bears.  The more you walk around the darker it gets, and you have to find the way out before nightfall.  I've had a demo version ready, but unfortunately some optimizations-gone-bad really screwed up things, so it'll be a while before I upload it.  I also haven't written the code for the moving enemies, or drawn up the whole set of maps yet.
 
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   10 June 2003, 23:05 GMT
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Re: Upcoming TI-86 Games
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Jiaqi Wu   
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I'm making a RPG/Turn-Based strategy game called Master of the Beasts. There are custom graphics (non-motion though) for everything like weapons and monsters. It doesn't have a storyline really yet. I need an idea for the last monster of the game. It needs to be more powerful than a baby dragon. Please list some ideas that could be of use.
 
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   4 August 2003, 02:14 GMT
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