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Upcoming TI-86 Games

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Baldur's Gate86, and one dilemma
Noah Leavitt Account Info

I am currently working on an RPG in basic for the 86, and I've come across one dilemma, a few actually. I program in C/C++ also, and BASIC is annoying because there aren’t arrays or pointer. However, are there data structures? Could I make a table into a data structure? However, my real dilemma is you tell the program to go to a variable. Such as ":goto (what area1 equals)" Is there anyway else I can do this? I'm not to experienced with the calculator functions(Thoroughly annoyed me because not all the useful functions are in the programming chapter in the manual...). I don't want an unlimited if statement that says ":if area1==1 :goto town :if area1==2 :goto...etc"

     4 June 2003, 00:51 GMT

Re: Baldur's Gate86, and one dilemma
Cl0nedB0y  Account Info
(Web Page)

uhmmm.. let me think. I dont recall any of the calculators having the ability to goto a label determined by a variable. In fact I think i have tried that in the past but there is none to my knowledge. As for arrays the calculator does have arrays but it is named differently. A 2-dimensional array is called a matrix and the size can be changed rather easily within the program. A single dimensional array or plainly an array is called a list. The only variable that can hold characters is a string or an equation which cannot be in an array. Lists are similar to linked lists in c by way of the length of the array is altered just by storing a value into the next slot. It does not use the memory until a value is assigned but a single value in the list cannot be deleted within the program. It does not need head and current pointers but it can use any variable to select specific parts of the list. Also with the matrices variables can b used to determine the location of the elemant wished to be accessed

     4 June 2003, 03:25 GMT


Re: Re: Baldur's Gate86, and one dilemma
Jiaqi Wu  Account Info

Another single dimention array is a vector.

     8 June 2003, 19:30 GMT

Re: Baldur's Gate86, and one dilemma
Jiaqi Wu  Account Info

That is really what you have to do to do the :Goto thing.

     8 June 2003, 19:30 GMT


Re: Baldur's Gate86, and one dilemma
burntfuse  Account Info

Use assembly, and you can use indirect addressing-loading memory with an address then jumping to the address stored in memory.

     10 June 2003, 23:11 GMT

Coming Soon: Dark Forest
burntfuse  Account Info

I'm writing a game called Dark Forest. You wander around in a maze-like forest, avoiding bats and bears. The more you walk around the darker it gets, and you have to find the way out before nightfall. I've had a demo version ready, but unfortunately some optimizations-gone-bad really screwed up things, so it'll be a while before I upload it. I also haven't written the code for the moving enemies, or drawn up the whole set of maps yet.

     10 June 2003, 23:05 GMT

Re: Coming Soon: Dark Forest
Jiaqi Wu  Account Info

Very cool idea but there should be more to it or else it's just like a one hit game that you never play again.

BASIC or ASM?

     11 June 2003, 04:49 GMT

Re: Re: Coming Soon: Dark Forest
burntfuse  Account Info

Asm. If you have any suggestions to make it better, I would be happy to try to implement them.

     12 June 2003, 14:21 GMT


Re: Re: Coming Soon: Dark Forest
burntfuse  Account Info

Also, I'm going to make the map VERY large (~100 screens) to avoid the problem you mentioned.

     12 June 2003, 14:23 GMT

Re: Coming Soon: Dark Forest
burntfuse  Account Info

Update: I got my optimization problems worked out, and I'm working on the bat/bear move code.

     12 June 2003, 14:24 GMT


Re: Re: Coming Soon: Dark Forest
burntfuse  Account Info

The enemy move code doesn't work yet either. Now, at regular intervals, it causes the person to turn into a bush :).

     20 June 2003, 19:50 GMT


Re: Re: Re: Coming Soon: Dark Forest
nick s  Account Info

|_ () |_

     25 June 2003, 20:43 GMT


Re: Coming Soon: Dark Forest
burntfuse  Account Info

I've got a demo version ready! It should be in the archives in a few days.

     22 July 2003, 01:41 GMT

Re: Re: Coming Soon: Dark Forest
burntfuse  Account Info

I just uploaded it!! Hope people like it...........

     26 July 2003, 00:47 GMT


Re: Re: Re: Coming Soon: Dark Forest
burntfuse  Account Info

PLEASE tell me if you like this game!!! Sorry about my hundreds of posts all about my own game-I talk like that too.

     29 July 2003, 02:21 GMT


Re: Re: Coming Soon: Dark Forest
burntfuse  Account Info

I've almost finished the final map-should be uploaded before a month......

     22 August 2003, 23:26 GMT


¤
burntfuse  Account Info

Finally uploaded!! :-)

     19 November 2003, 21:33 GMT

Re: Upcoming TI-86 Games
Jiaqi Wu  Account Info

I'm making a RPG/Turn-Based strategy game called Master of the Beasts. There are custom graphics (non-motion though) for everything like weapons and monsters. It doesn't have a storyline really yet. I need an idea for the last monster of the game. It needs to be more powerful than a baby dragon. Please list some ideas that could be of use.

     4 August 2003, 02:14 GMT


Re: Re: Upcoming TI-86 Games
burntfuse  Account Info

Basic or assembly?

How about a Red Dragon? or Spiked Dragon? or Horned Dragon?

     18 August 2003, 14:46 GMT

Re: Re: Re: Upcoming TI-86 Games
Jiaqi Wu  Account Info

Basic.

     28 August 2003, 04:00 GMT


Re: Re: Re: Upcoming TI-86 Games
Jiaqi Wu  Account Info

Basic. Those ideas are much better than one that my friend suggested. He thought I should put a fire-spitting giant salamander. I don't think people will know it spits fire in the game so it seems kind of stupid. I might try one of those things that you said.

     28 August 2003, 04:02 GMT


Re: Re: Re: Re: Upcoming TI-86 Games
burntfuse  Account Info

Glad you liked my suggestions. If you learn _assembly_, then you could make the salamander spit fire ;).

     11 September 2003, 02:24 GMT

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