Upcoming TI-86 Games
|
Post updates on your projects here, or give other authors your feedback on
their works in progress.
When posting about an upcoming program of yours, please include a link to
any relevant information (screen shots, etc.) in the URL field.
To have an entry removed, please
Contact Us.
|
|
Reply to this item
|
Baldur's Gate86, and one dilemma
|
Noah Leavitt
|
I am currently working on an RPG in basic for the 86, and I've come across one dilemma, a few actually. I program in C/C++ also, and BASIC is annoying because there aren’t arrays or pointer. However, are there data structures? Could I make a table into a data structure? However, my real dilemma is you tell the program to go to a variable. Such as ":goto (what area1 equals)" Is there anyway else I can do this? I'm not to experienced with the calculator functions(Thoroughly annoyed me because not all the useful functions are in the programming chapter in the manual...). I don't want an unlimited if statement that says ":if area1==1 :goto town :if area1==2 :goto...etc"
|
|
4 June 2003, 00:51 GMT
|
|
Coming Soon: Dark Forest
|
burntfuse
|
I'm writing a game called Dark Forest. You wander around in a maze-like forest, avoiding bats and bears. The more you walk around the darker it gets, and you have to find the way out before nightfall. I've had a demo version ready, but unfortunately some optimizations-gone-bad really screwed up things, so it'll be a while before I upload it. I also haven't written the code for the moving enemies, or drawn up the whole set of maps yet.
|
|
10 June 2003, 23:05 GMT
|
|
Re: Upcoming TI-86 Games
|
Jiaqi Wu
|
I'm making a RPG/Turn-Based strategy game called Master of the Beasts. There are custom graphics (non-motion though) for everything like weapons and monsters. It doesn't have a storyline really yet. I need an idea for the last monster of the game. It needs to be more powerful than a baby dragon. Please list some ideas that could be of use.
|
|
4 August 2003, 02:14 GMT
|
|
1 2 3 4 5 6 7 8 9 10 11 12 13
You can change the number of comments per page in Account Preferences.
|