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Upcoming TI-86 Games

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Re: Upcoming TI-86 Game "Nemesis"
Shiar  Account Info
(Web Page)

A Tyrian-like game like the classic NEMESIS 1/2/3 for the old MSX-computer. With storyline, pickups, many levels, and so on...

     1 September 1999, 17:36 GMT


Re: Re: Upcoming TI-86 Game "Nemesis"
tazfreak295  Account Info

wow! i loved the old game tyrian if u ever finish it e-mail it to me. if you could, could you type out the lones of programming on it so that i can get it cuz i dont have a graph link or anything like that. Thanks in advance man.

     6 February 2001, 01:23 GMT


Re: Upcoming TI-86 Game "Nemesis"
Martin W. Smith  Account Info
(Web Page)

Nemesis is finished and available at the files section. However, it is an asm game so you will need a graph link. Also see Tyrian 86, a game I am currently writing. Check it out at my web page.

     8 October 2001, 23:56 GMT


Re: Re: Upcoming TI-86 Game "Nemesis"
burntfuse  Account Info

You don't need a graphlink cable. You can use 86p2hex, which is designed specifically for people with missing or broken cables. It saves the .86p as a text file which contains the ASCII hex equivalent, so that you can enter it on your calc and use the AsmComp( command to compile it.

     14 May 2003, 02:49 GMT

"Legend of the Red Dragon" remake
Chris Wong  Account Info

I am remaking the BBS classic "Legend of the Red Dragon" (LORD) for the 86 on Basic. I need some help with coding the save-game formatting stuff. If you have any comments or suggestions or offers to help, email tritium4ever@hotmail.com

     2 September 1999, 06:45 GMT

Re: "Legend of the Red Dragon" remake
Tgunz262  Account Info

A LORD game sounds cool! At my high school programming class we would play it over the LAN.

     14 October 1999, 01:09 GMT


Re: Re: "Legend of the Red Dragon" remake
Aaron Stubbendieck  Account Info

as in lords of the realm?

     18 January 2000, 03:44 GMT


LORD
Yomero  Account Info

(L) Legend
(O) Of
(R) Red
(D) Dragon

     18 November 2000, 20:11 GMT

Re: "Legend of the Red Dragon" remake
Tgunz262  Account Info

It would b cool if you could link with another calc with LORD and do a player vs. player mode.

     18 November 1999, 06:45 GMT

Re: "Legend of the Red Dragon" remake
Hawkwing

Hey, i love that game. when do you expect to have it out?

     17 December 1999, 23:46 GMT

Re: "Legend of the Red Dragon" remake
RPG_FANatic Account Info
(Web Page)

I have worked on various programs before and I believe that I could be a big help to you, even on the other suggestions that were posted here. I will also e-mail you incase you don't read this.

     30 July 2000, 06:57 GMT

Re: "Legend of the Red Dragon" remake
pg0rd0n  Account Info
(Web Page)

If you need to save a game, just make everything have a value, then save as a list or matrix. to make sure it is a valid save, make one extra element be a big number (example 295574552.26548 and make it load when element number (n) or (n,x) is this value, otherwise, no svaed game or bad file is there.

     30 September 2000, 05:06 GMT

Re: Re: "Legend of the Red Dragon" remake
norculf Account Info

nah..the value should be based on a complicated algorithm involving xor ops on the other values in the matrix :)

     29 December 2000, 10:22 GMT


Re: Re: "Legend of the Red Dragon" remake
Robert Snyder  Account Info

First off matrics are too large. It would be best to save most all the stuff as a large string. Then just convert the string to a number. I'm an experiance 86 basic programmer and would be more than willing to help you.

     27 September 2002, 03:23 GMT

SAVE HELP
Ben Hartley  Account Info

Hey,
I have made some games before, but have had some trouble creating a good solid save system. i have come up with one, but you can just go and change th variables around, it sounds like you know what your doing, please Help!
speaking of, is there any way you can lock the edit after a game is complete? just so people dont mess with stuff?

     4 February 2003, 23:09 GMT


Re: SAVE HELP
j w Account Info

There are a couple ways to do that. If you use TI-Graph Link (which I highly recomend writing the program on it), you can check the little box at the bottom left corner that says "protected." Another way is to insert the NULL character into a line at the end of your program in quotes and a five replacing the close quote. For example:

:some code here
:more here
:Stop
:"(pretend this is NULL)5

     7 May 2003, 02:45 GMT


Re: Re: Re: "Legend of the Red Dragon" remake
burntfuse  Account Info

Would be hard parsing the string to get the values.......as you said, matrices are too large....why don't you use a list?

     2 July 2003, 14:23 GMT


Re: "Legend of the Red Dragon" remake
Derrick Lundy  Account Info

hey i was wondering how that lord thing is coming it sounds cool! i want a copy of it if u can email it to me inferno24680@yahoo.com

     8 May 2003, 02:58 GMT

Re: Upcoming TI-86 Games "Warriors"
simland  Account Info
(Web Page)

I am making a game that in basic for the 86. Right now it takes up 24k of space and it is still going up. I am making version 1 right now where there is only a town. you move throuhg the town it takes up a total of 12 screens right now. The battle simulator many will relate to how AD&D works. Many features are being put into the first version. Version 1.5 will complete the first town but that isn't going to be released for a while.

     3 September 1999, 22:55 GMT


Re: Re: Upcoming TI-86 Games "Warriors"
Beavis Comeavis
(Web Page)

Dude, that game is too big. If you go any higher than 24k tt-85 won't even be able to store it if their memories were completely empty. Maybe you should try to condense it or something.

     15 December 1999, 03:37 GMT


Re: Re: Re: Upcoming TI-86 Games "Warriors"
Redeemer

HELLOOO.. this is for the TI-86, NOT THE 85. That's not even half the memory of the 86 anyways. I've built a program that took up the entire 86 mem (well almost all). Come on, when he gets the time he'll make it smaller, first things first, DESIGN, an experienced programmer will know that design is more important than compatability. The compatability comes after the program is built. AFTER he makes the program and gets it how he likes it, THEN he might make it smaller if he can, then make it ASM.

     20 January 2000, 02:27 GMT


Re: Re: Re: Re: Upcoming TI-86 Games "Warriors"
j w Account Info

Even though 85 and 86 BASIC is about identical. They could just use it the same way. The problem is that the TI-85 doesn't have a few commands like DelVar( so it could get messy in their if the game is variable heavy.

     7 May 2003, 02:47 GMT

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