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International Karate, Vector Space
Posted by Michael on 6 February 2004, 23:20 GMT

[International Karate]David Randall has released his high-kicking game, International Karate. It is a 89 replica of IK+ for the Commodore 64. There are sixteen different karate moves and a variety of options. In the future, there are plans for 92+/V200 ports and link play. Check this game out; it looks quite well done.
[Vector Space]Also, Paul Houser's Vector Space is a vector-based spacewars-like game for the 89/92+/V200. There is either AI mode or link play (which is reported to still have some bugs).

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Re: International Karate, Vector Space
Ranman  Account Info

Concerning IK89, the 'inkarat' file is a .9xz file. I accidentally uploaded the wrong file. However, it is identical to the .89z and works just fine on the TI-89. I will have this corrected for the next release.

Reply to this comment    7 February 2004, 00:04 GMT


Re: Re: International Karate, Vector Space
BlackThunder  Account Info
(Web Page)

Huh? I thought IK wouldn't even work on the 92+/v200.

That reminds me, you really should make a 92+/v200 port. It looks like such a fun game.

Reply to this comment    7 February 2004, 00:16 GMT


Re: Re: Re: International Karate, Vector Space
Ranman  Account Info

IK89 is not ported for the 92+ or V200... yet. The 'intkarat' file is just a boot loader. It does not contain any game logic. Be patient, I intend to port it to the 92+ and V200.

Reply to this comment    7 February 2004, 00:24 GMT


Re: Re: Re: Re: International Karate, Vector Space
BlackThunder  Account Info
(Web Page)

Boot loader? How'd you get a *.9xz boot loader?

Anyways, the game looks pretty big, have you PPG compressed it?

Reply to this comment    9 February 2004, 00:43 GMT

Re: International Karate, Vector Space
Hans Baumgaertner Account Info
(Web Page)

It won't work on my 89. I have HW version 2.something. I don't have a shell, because the README file said I didn't need one. Can someone help me get this great game working?

Reply to this comment    7 February 2004, 01:20 GMT

Re: Re: International Karate, Vector Space
no_one_2000_  Account Info
(Web Page)

Run PreOS. That did it for me (for the old version, anyway). You shouldn't need a shell, but you may need a kernel.

Reply to this comment    7 February 2004, 05:39 GMT


Re: Re: International Karate, Vector Space
BlackThunder  Account Info
(Web Page)

Are you talking about IK or VSpace?

Reply to this comment    8 February 2004, 01:15 GMT

Re: International Karate, Vector Space
Hans Baumgaertner Account Info
(Web Page)

I can't get the game to work on my 89. I have the HW version 2.xx and no shell. Can someone help me get this great game to work?

Reply to this comment    7 February 2004, 01:21 GMT

Re: Re: International Karate, Vector Space
Ranman  Account Info

Send me an email and I will help you get it working. drandall99@charter.net

Reply to this comment    7 February 2004, 01:57 GMT


Re: Re: International Karate, Vector Space
Kevin Kofler Account Info
(Web Page)

This is because it tries to execute itself from FlashROM. You CANNOT just execute a program from FlashROM! This will NOT work! It may appear to work on some MaxMem'ed HW1 calculators, but even then it only works if you are lucky and the file is in the right place in archive.

The solution to your problem is to forget about the included launcher and to use the standard ttstart to run the main program directly instead.

Reply to this comment    7 February 2004, 08:00 GMT


Re: Re: Re: International Karate, Vector Space
Ranman  Account Info

Actually, he did not transfer all four files to the calc. Once he did that, it worked. However, I am interested in your comment about running from FLASH. I have a HW1 calc and it runs from FLASH just fine (just as you said). I guess I did not realize there was a difference in this area. Would you care to offer some suggestions to ensure it will run from FLASH in a HW2 calc. I would really appreciate it.

Reply to this comment    7 February 2004, 14:44 GMT


Re: Re: Re: Re: International Karate, Vector Space
Kevin Kofler Account Info
(Web Page)

I think the program isn't actually executing from FlashROM, it is a copy in RAM that is executed. (Otherwise it wouldn't work.) I haven't double-checked though.

Reply to this comment    8 February 2004, 00:40 GMT


Re: Re: Re: Re: Re: International Karate, Vector Space
BlackThunder  Account Info
(Web Page)

You're right. Any programs in Archive are first copied into RAM, then deleted after running. That's why programs in Archive that use self-modifying code don't work when they're archived.

Reply to this comment    8 February 2004, 01:18 GMT


Re: Re: Re: Re: Re: Re: International Karate, Vector Space
Kevin Kofler Account Info
(Web Page)

I know that. :-)
It's just that his readme file talks about "executing from FlashROM", even though that's actually not what the included launcher is doing, it just copies it to RAM like all the other programs are doing. It wouldn't work otherwise for various reasons (relocation, global variables, execution protection, ...).

Reply to this comment    8 February 2004, 03:01 GMT

Re: International Karate, Vector Space
Keith Pierce  Account Info
(Web Page)

These two games are quite good looking. The only thing is why arent they for the Ti83+ series! J/k it would be cool if someone ported them but hey its ok! International Karate game is one that I like by its looks! So the programmer who made this master piece i applaud. Vector Space game is real cool looking and I the program is fixed in looks and grpahics then this game would be outstanding! So keep up the good works guys!

Reply to this comment    7 February 2004, 15:18 GMT


¤
burntfuse  Account Info

Yeah, the graphics on International Karate look amazing!!! Wish I had an 89 :-(....

Reply to this comment    7 February 2004, 16:51 GMT

Re: International Karate, Vector Space
no_one_2000_  Account Info
(Web Page)

Well, I just tried both of these programs, and they're both pretty fun. IK is great. I love the graphics and I can tell it will be a great game to play during my Chem class. Vector Space is nice, but it's pretty hard to beat. I've only beat it with the small, fast ship. I don't see how it's possible with the slow one. Anyway, great job to both of the authors!

Reply to this comment    7 February 2004, 18:35 GMT

Re: Re: International Karate, Vector Space
Morgan Davies  Account Info
(Web Page)

You should write a review for them! Haven't seen a review from you yet. I thought you were the original supporter for reviews to return?

Reply to this comment    8 February 2004, 01:45 GMT


Re: Re: International Karate, Vector Space
chemoautotroph Account Info
(Web Page)

Pick up the packages, they make it easier to win with different ships... the next version coming out has difficulty settings, though.

Reply to this comment    8 February 2004, 02:01 GMT


Re: Re: Re: International Karate, Vector Space
BlackThunder  Account Info
(Web Page)

Yeah. Like that, I've managed to beat the AI using everything except the REALLY slow ship.

Reply to this comment    8 February 2004, 19:24 GMT


Re: Re: Re: Re: International Karate, Vector Space
chemoautotroph Account Info
(Web Page)

Have you ever played SubSpace/Continuum? I tried to make some of the ships similar, and the slow ship is made to eb a heavy bomber... I should probably implement some sort of shielding, that ship is supposed to be high defense.

Reply to this comment    8 February 2004, 19:57 GMT


Re: Re: Re: Re: Re: International Karate, Vector Space
BlackThunder  Account Info
(Web Page)

A heavy bomber like the Levi? You should probably add variable health, like Continuum, so the heavy bomber would be able to survive blasts.

Reply to this comment    9 February 2004, 00:45 GMT


Re: Re: Re: Re: Re: Re: International Karate, Vector Space
chemoautotroph Account Info
(Web Page)

Right, that's what I meant by shielding.

Reply to this comment    9 February 2004, 01:22 GMT

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