| Name | Size | Date | Rating | Description |
| (Parent Dir) | folder | | Up to TI-83 BASIC Misc. Programs |
| asmtools.zip | 5k | 04-03-16 | | ASM Tools v1.0 ASM Tools is a multifunction utility for z80 programmers. There are four main sections of built-in dynamic tools, each meant to make programming easier. The Conversions section will convert to and from any of hexidecimal (base 16), binary (base 2), and decimal (base 10). The Calculate section will find program size and a variety of execution time stats. The Command Reference contains information on a variety of z80 commands and ROM calls. The Select Commands section contains complete size and clock information for a variety of 1 and 2 byte math instructions, indirection, ports, and often-used rom calls. Doors CS v4.0 and up optimized. |
| adisplay.zip | 1k | 00-12-10 | | Text Displayer I know that isn't much of a name, but I can't think of a better title. What this does is outputs a given string onto the graph screen. It will create a typing effect, doing one symbol at a time, and breaking to a new line when told to. Really only useful for people that want to use it in a game (mission breifings, backstory..) |
| aexa.zip | 1k | 03-05-08 | | AEXA If you use this program you'll never have to type Text(x,y,"abc" again! The program does it for you. Simply store your text in a string and AEXA creates the lines and pages! An absolute timesaver! |
| b3dsdk.zip | 14k | 99-08-17 | | B3D G3 Software Development Kit v1.0 Basic 3D Generation 3 Software Development Kit for use in creating B3D G3 programs. |
| b3d.zip | 9k | 00-09-03 | | Cos 2000 - B3D G3 Software Development Kit v1.0 Basic 3D Generation 3 Software Development Kit for use in creating B3D G3 programs. |
| basicfig.zip | 8k | 03-10-23 | | Basic Fight Routines Basic Fight Routines hold 2 diffrent types of fighting. Feel free to add my source code to your programs or use it to learn how to make fighting in your games, such as a text based RPG. This file has Random subt. fighting or -10 subt. as seen in Pimp Quest. Enjoy :) |
| basicmaster83.zip | 4k | 01-06-01 | | Basic Master Program Set 83 This is a package of 21 programs made for use with the Basic Master tutorial on the ti 83. |
| basicprogs.zip | 7k | 04-12-12 | | BASIC progs VERY USEFUL for anyone learning BASIC programming. this contains about 20 programs, all of which you can view to learn about. The README should explain everything. I don't expect any credit, so feel free to use these anywhere. |
| bfi.zip | 4k | 02-10-02 | | TI-Brainf*** Three interpreters for the Brainf*** programming language. BFIACC emulates a Unix-style I/O system. Comments, hacks welcome. |
| bigsmallfont.zip | 2k | 03-09-16 | | Normal and small (graph) font in mainscreen That's a great new revelution for big and small font on your ti main screen! check the source, how to program it! best view on a new 83 (3rd edition!) And real in TI BASIC |
| blink_prgm.zip | 8k | 03-07-04 | | Blink engine for TI-83/Plus This is a small program for build in your own Basicprograms. You can change the blinking word and the speed! Check it out an have fun! |
| bn.zip | 2k | 01-03-25 | | Big Numbers Collection V1.1 A nifty program which lets you display numbers the size of the home screen ones, in the graph screen. It is now much more powerful, allowing you to enter decimal points and uses real vars instead of strings (which is much better for games) |
| brainfint.zip | 1k | 06-12-30 | | Brainf*** Interpreter 1.0 The name says it all. This DCS6-optimized program interprets the BF program stored in Str0, and includes two sample programs for your viewing pleasure. The real-time interpreter includes a debugging output. |
| brgsuite.zip | 1k | 02-01-01 | | BASIC Race Game Engine SUITE v1.1 Two engines for a basic race game. Great for beginners and experts! |
| calcasm.zip | 2k | 01-02-07 | | On-calc assembler an on-calc assembler, in a very very early stage ! I won't continue this program, and you can continue the project if you want. |
| calcx.zip | 45k | 02-05-14 | | Calc X Calc X adds some extra functions to your TI-83, TI-83+ and TI-83+ SE |
| card.zip | 1k | 04-06-02 | | Card This program generates random cards. It can be modified and included in any type of card program such as poker or blackjack. I would like to see any games made with this, so please send me the program at justluck4334@juno.com. Enjoy! |
| daedalus.zip | 3k | 00-12-26 | | Daedalus A nifty development program the randomly generates levels or dungeons designed for use with RPGs or other games. |
| dcsicon83.zip | 1k | 03-04-15 | | Header and Icon Creator v1.0 for Doors CS v4.0 This simple yet powerful program will create the hex code for the header to a BASIC program. Using the three generated lines, your program will not only be recognized by Doors CS but will also have an 8x8 icon. Check it out! |
| dcsmouse83.zip | 1k | 03-04-30 | | Mouse Kernal from Doors CS This is the mouse kernal used in Doors CS, which you can now seamlessly integrate into your own programs. Simply call prgmDCSMOUSE from your program, and you can use a real graphical mouse cursor. |
| devpic.zip | 1k | 00-09-17 | | DevPic v1.0 A utility which allows programmers to store to additional picture slots; Total of 40 picture slots available. This allows for games to have more pictues. You can recall these pics from within your own program. |
| finvert.zip | 1k | 01-03-15 | | FInvert A slow Wave effect Invering program, good for newbies to learn how to program. |
| getkey2.zip | 1k | 00-07-14 | | Key Values v1.10 This program displays the getkey values when you press a key. |
| getkey8graders.zip | 1k | 03-04-25 | | Getkey This program just helps the people who are making a game or something that they need to know what key is what number. |
| getkey_v_1.0.zip | 1k | 03-03-05 | | Getkey (v1.0) This programm gives you the number of the key you touch. It's very usefull for beginning programmers. |
| getkey.zip | 1k | 00-07-14 | | Key Values v1.10 This program displays the getkey values when you press a key. |
| grphmenu.zip | 1k | 01-03-25 | | GraphMenu A nifty and really small program which makes graph menus (that is, on the draw screen). |
| gtkkgtr.zip | 1k | 01-02-07 | | Get-Key Key-Getter A quick little programming aide dealing with the getkey command |
| hex2sprite.zip | 1k | 07-03-30 | | Hex-2-Sprite This program takes hexidecimal values, and converts them to sprites on the graphscreen. This Sprite displayer will display sprites in 8x8, 16x16, and 32x32 sizes. This also adds a new feature; if your string length is off, it will display an 8x8 X icon. |
| hoodratprgmlang.zip | 2k | 08-11-30 | | HoodRat Programming Langauge A new way to program on the Ti83+! No experience necessary! |
| hslib.zip | 3k | 00-07-24 | | High Score LIB v2.0 On the TI-83, strings are too common. This makes it difficult to use strings to store the high scorer's name in a game you're making because they're always getting overwritted. With this programming library, you can use lists to store the high scorer's name. Very useful and easy to use! |
| iconed.zip | 1k | 97-08-05 | | Icon Editor for Aurora v0.2A Creates icons for Aurora |
| installshld.zip | 1k | 00-08-11 | | Install Shield v1.0 This program helps you to install your program on some one else's calc |
| install.zip | 1k | 04-03-07 | | Installer Routine This is a simple install routine with graphical loading bar and percent displayed! Must download for those who use installers! |
| intimp83.zip | 1k | 03-07-12 | | Integer Input v1.5 This simple program lets the user enter an integer between 0 and 9999999999999999 without using the Input command. This ensures that the user does not use symbols or characters that could cause errors in your programs. Simply call the program ZITIMP from your program and the user intput will be retrned as X. |
| inttostr.zip | 1k | 01-01-29 | | Int to String An algoritm that stores an integer into a string! Non-Locked-Code! |
| keyfinderlite.zip | 1k | 04-03-07 | | Key Finder Lite V. 1.0 This is your average key number finder program. It does not have much of a GUI but it is extremly small(the smallest basic keyfinder for ti-83 as of 2/18/04 by about 10). The program is great for beginner programmers! If you would like more of a GUI and a couple more extra features get the full version! |
| keyinput.zip | 1k | 02-11-11 | | Key Input v1.0 This program displays the input of the current key that is pushed |
| keytest.zip | 2k | 03-11-07 | | KeyTest X Extremely useful for new programmers! This only takes up about 50 bytes, doesn't use any variables or lists! A MUST HAVE!! |
| lib.zip | 16k | 00-05-26 | | The 83-basic Library v2.0 65 "functions" you can use in your programs |
| menu.zip | 1k | 97-10-19 | | TI-85 Menus for the TI-83 TI-85 sytle menus on the TI-83 |
| mouse17.zip | 7k | 03-03-05 | | fast BASIC mouse This is a very simple program that you may be able to use or just play around with. Just enter the interval in which the mouse goes by, and use the number pad to move it. It CAN go diagnally which means 8 possible directions. Very good, fast, efficient, and small program. read the readme file for more |
| mouse1.zip | 3k | 00-09-15 | | Mouse Group v1.0 a group of mouse-type programs, not very useful but cool anyways. |
| move.zip | 1k | 99-07-27 | | Move A program where you control an X that moves around the screen. Good for helping beginner basic programmers learn about the getkey command. |
| mutlty.zip | 1k | 02-08-02 | | Mouse Utility This program is small and is only for people who are making programs that require a mouse based cursor. |
| mymenu.zip | 150k | 03-08-26 | | My @ Menu - graphical Menu engine That is a great graphical menu engine! If you ever want to know, how to program a graphical menu - here is a great and QUICK release! You can change all the Menu points! How to create your own menu, read the PDF-file! Enjoy it! |
| options.zip | 1k | 00-03-01 | | Options v1.0 This is just an example of using tabs, like Windows uses. |
| prlist.zip | 3k | 09-01-10 | | PrList v3.14 This is meant as a practice for beginners. You're supposed to study the programs and type the ones of interest to you onto the calculator, thus learning how to find your way on it. There are 27 programs in the textfile. For you that want to write your own programs in Basic. |
| readme1x.zip | 1k | 01-08-04 | | Readme 1X A program that allows you to vertically scroll a string and read it. |
| scroll83.zip | 1k | 03-03-09 | | Scrollbar Collection SDK v1.0 This is a bunch of graphical side-scrollbars that can be used directly in your programs or adapted to suit your needs. Various styles are included and can be easily changed and combined. If you come up with any good ones, send me an email! |
| sprite2hex.zip | 2k | 07-03-30 | | Sprite-2-Hex Sprite2Hex is an oncalc BASIC utility that helps create 8x8, 16x16, and 32x32 sprites and exports them to hexadecimal, which is to be used with Hex2Sprite. Assembly programmers may also find this utility somewhat handy, since the hex displayed should also work for them as well. |
| sprite.zip | 2k | 99-01-25 | | BASIC Sprite Loader v0.1 Quickly load sprites in Basic while taking up hardly any memory at all. |
| stack.zip | 2k | 00-05-11 | | Stack Utilities These programs let you simulate recursion in your BASIC programs. |
| strcomp.zip | 1k | 01-05-31 | | Tutorial 1 -StringCompression Learn yourself how to save memory in your games. |
| tassm.zip | 1k | 00-12-10 | | True Assembler It is basic program with a loop without a runindicator. |
| tsprites.zip | 1k | 00-11-09 | | Turbo Sprites Create 8x8 sprites for z80-programming! |
| upbeat.zip | 10k | 03-05-22 | | UPBEAT Game Engine ion The UPBEAT Game Engine is a program that is used to run an overhead style map. You can talk to people, walk around. It was built to be edited and put into games, so feel free to customize it to fit your programming needs. Enjoy! |
| wizard.zip | 4k | 00-09-24 | | Binary Sprite Wizard v3.83 The Binary Sprite Wizard allows you to create binary sprites in BASIC, and then compress them. A compressed sprite takes up 10 to 20 times less space! It is also the easiest way of making graphics for your game in BASIC. Just draw a sprite and run the Wizard. |
| z80suite.zip | 567k | 09-11-03 | | TI-Z80 Assembly Suite on 83/83+/86 You can now edit and compile assembly code on your TI without needing a computer. This set of compilers is written in 100% TI-Basic for the TI-83, TI-83+, and TI-86, with the TI-85 supported soon. They support the creation of modules, practically all z80 codes, and 5 (83/83+) or 10 (86) save slots. A Pic2DB module is included. The 83+ version supports BCALL($XXXX) and BJUMP($XXXX). Neither support labels, so all calls/jumps must be manually calculated. All values used within your code, ie " ld a,$F6" must be hexadecimal format with a small E (83/83+) or standard $ (86) prefix. Such limitations are easy to ignore once you're used to the style. This isn't for the amateur coder, and can teach you plenty (esp. relative addressing). |
| zbaslib.zip | 15k | 02-06-02 | | zBASLib v1.0 A BASIC program API - Allows you to call assembly functions from your BASIC prog. Functions include filemanagment (Hide/Unhide, Protect/Unprotect), contrast changing, calculator off, printing any TI-83 character, and lots more! nearly 20 functiosn included. |
| zsubnum.zip | 1k | 01-01-14 | | Zealot ZSUB Numerica! v1.0 This is an expansion to the Zealot ZSUB simulated function pack. So far, only one function for this expansion is complete - a function that returns the number of digits after the decimal place of any rational number. Look for more Zealot ZSUB Numerica! functions in 2.0. |
| zsubs.zip | 28k | 01-01-22 | | Zealot ZSUBs v2.0 A collection of function-like subroutines that can be implemented in a variety of ways in a program. Can do things such as formatted text, graph screen input, scrolling text, and more! Version 2.0 updates include more text features, smaller program size, and a new function. |