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Upcoming TI-83 Games

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Re: Upcoming TI-83 Games
Dion Muller  Account Info

I'm sorry if this article any grammatical errors, I'm from holland so please don't get annoyed if you find a lot of them.

I'm programming an rpg called "Total darkness"
for the ti-83. It will be fully graphical, furthermore
it will feature:
- a total of 2 characters in addition to your starting character they can be found as you advance in this game.
- 8 fully graphical spells
- 3 graphical summons
- A total of 30 enemies
- NO LAME WALKING "X"
(This game will be cut in three pieces avoiding mem
shortage, and it will still make me able to produce a fairly long rpg)
I will post information about the release date of this game, and the URL of my site in the future.(I will do this as soon as I fix up my website).

- If you still have any questions, or suggestions then please do reply on this article.

     12 June 2002, 18:10 GMT


Re: Re: Upcoming TI-83 Games
Schouten  Account Info

Hé,
Do you know the game "Shadows of Narkemen"? It is a fully ASM game. I downloaded it from ticalc.org and it's quite a good game. It is seperated in three parts too. Is your game like this game, or is it very different.

P.S. I'm from Holland too, so if you need a bèta-tester...

     17 June 2002, 19:40 GMT


Re: Re: Re: Upcoming TI-83 Games
Dion Muller  Account Info
(Web Page)

Het spel is niet in asm dus het zal niet zo soepel spelen als Narkemen. Toch zal het spel wel veel overeenkomsten vertonen met narkemen. Ik ben echter wel van plan meer diepte en verhaallijn in het spel te brengen dan bij Narkemen. Houd er echter rekening mee dat dit mijn eerste grafische rpg is, dat is voor mij echter geen rede om niet het onderste uit de kan te halen.
Ik vindt het een eer dat je m'n beta tester wil zijn zodra m'n Beta versie af is, zal jij de eerste zijn die hem ontvangt.
P.S. Heb jij bij het spelen van spelen zoals (Super)Mario asm, Megaman asm, en Dying eyes asm ook te maken met het probleem dat je scherm als een puzzel schuin komt te staan, en het spel totaal niet afspeeld zoals het zou horen. Ik heb al meerdere malen andere shells en andere versies van deze spellen gedownload tervergeefs. Heb jij ook dit probleem of weet je hoe je het op moet lossen deel dan a.u.b. deze kennis.

     18 June 2002, 22:41 GMT

Final Fantasy, Anyone?
Tadd Nuznov  Account Info
(Web Page)

I'm making Final Fantasy for the 83. Not like the crappy ones already out on the 82, but the original one for the NES. I'm making it as close as possible to the NES version, with a few slight changes (like FIR2 is now called Fire 2). It's entirely in BASIC, but it has good speed, pretty smooth animation, and is completely graphically based. There is no "X" walking around on the world map. BTW, the world map is the FULL map from the original game. All dialouge will be kept in the 83 version. A demo with the first part of the game (defeating Garland) should appear at Ticalc.org's archives in a month or so.

Looking forward to then.

     15 July 2002, 04:50 GMT


Re: Final Fantasy, Anyone?
wayne heaney  Account Info
(Web Page)

I HIGHLY doubt there's any way to fit the entire Final Fantasy game on the calculator...just the dialog alone would be like 100,000 bytes...(the original 83 only has 27,000)

     30 August 2002, 12:17 GMT

Re: Upcoming TI-83 Games
hefa Account Info

i'm am currently making a game called savage lands
you are a hunter lost in the amazon jungle and you have to collect guns and food to survive.
there are all sorts of baddies, and goodies!
it is from a birds eye view, and the graphics aren't
to bad.

     24 August 2002, 08:31 GMT

Re: Upcoming TI-83 Games
hefa Account Info

i have just started a fighting game set on the home screen
you can kick and punch and also perform special moves to defeat your opponents

     25 August 2002, 11:30 GMT

Re: Upcoming TI-83 Games
hefa Account Info

i have just finished a game called GTAgold
you can buy drugs, steal cars, do special jobs for different crime groups and also weapons and cars
it has a save option, but unfortunately it takes up
8000 memory which is bad

     25 August 2002, 11:48 GMT


Re: Re: Upcoming TI-83 Games
Stoner2789  Account Info

Where can i get GTAgold

     28 August 2002, 23:35 GMT


Re: Re: Re: Upcoming TI-83 Games
hefa Account Info

i havent got a cord for the computer
but when i do i'll zip it and send it to ti-calc.org
it's pretty big and theres no way im gonna type it all in by hand on the comp

i'll have it soon
hefa

     29 August 2002, 13:11 GMT

Re: Upcoming TI-83 Games
hefa Account Info

a scuba diving game sounds pretty cool
you could make it so you swim around and pick up
treasure and stuff and then return to the surface and sell it to buy better equipment for deeper diving

     26 August 2002, 13:28 GMT

Re: Upcoming TI-83 Games
hefa Account Info

i was thinking of making a sliders game based on the hit tv series
if anyone has any ideas i would appreciate them
hefa

     29 August 2002, 13:39 GMT

RPG game
wayne heaney  Account Info
(Web Page)

I'm just about done with an RPG game that I've worked on for a couple weeks. It's probably the best RPG game for 83 BASIC, it has random fighting (and bosses), weapons, armor, experience, levels, gold, a pretty long story-line which will take a few hours for a first time player to beat. Right now all bugs are worked out, but at the moment there's still some tweaking needed 'cause it's way too easy to level and defeat bosses. Look for RPG in late September (when I have a computer), until then, download my other programs at my website: http://www.geocities.com/HeaneySoft. That site has all my programs up-to-date, the ticalc.org website has them all too, but they don't update often enough.

     30 August 2002, 12:23 GMT

Bowling
wayne heaney  Account Info
(Web Page)

I'd also like to mention that I made a new bowling game a few weeks ago, and there's no doubt in my mind that it is THE BEST bowling game ever made for 83 BASIC. I've actually already submitted it to the website, but it won't be there until they update next. (You can get it from my website instead of waiting for ticalc.org to update: http://www.geocities.com/HeaneySoft) So I'm guessing the new one will show up sometime in September, whenever they next update the 83 BASIC archives. The great thing about this new bowling is that it's not random. Every single bowling game I've seen for the 83 has randomly falling pins, you throw the ball down the middle, get a strike one time, get a split another, etc... my bowling game doesn't do that, you choose where to stand, you choose where to aim, and if you throw a strike, you get a strike. Lastly, this game has the real bowling system that you will find in a bowling alley. All other games I played just give you 30 for a strike and 20 for a spare, anyone who's bowled will tell you that this isn't right, so I made it right! Go download it!

     30 August 2002, 12:35 GMT

Re: Upcoming TI-83 Games
Gerhalt Account Info

Im working on a Graphical TI 83+ RPG. Now, the monsters are not graphical, but all the menus are, the maps are (although not 3D, they are overhead). Over 80 monsters, 6 magic spells, no items or weapons yet, but soon to come. Aprox. 20 maps, give or take. If anyone would be willing to help me, either suggestions or programming tips I'd be grateful.
The basic plot is that you are a hero, needing to develope your skills. You must go from map to map, getting gold to buy health and mp restorers and fight to gain levels, in order to defeat the final boss.

Thanks,
Gerhalt

P.S. E-mail me at tgrmtn@Juno.com
P.S.S. E-mail me also if you would like to test it. :)

     11 September 2002, 22:12 GMT


Re: Re: Upcoming TI-83 Games
Gerhalt Account Info

Please disregard that e-mail, because it is incorrect. The correct e-mail is listed below. It is tgrmtn@Nocharge.com!

Thanks,
Gerhalt

     11 September 2002, 22:19 GMT

Re: Upcoming TI-83 Games
Gerhalt Account Info

Im working on a Graphical TI 83+ RPG. Now, the monsters are not graphical, but all the menus are, the maps are (although not 3D, they are overhead). Over 80 monsters, 6 magic spells, no items or weapons yet, but soon to come. Aprox. 20 maps, give or take. If anyone would be willing to help me, either suggestions or programming tips I'd be grateful.
The basic plot is that you are a hero, needing to develope your skills. You must go from map to map, getting gold to buy health and mp restorers and fight to gain levels, in order to defeat the final boss.

Thanks,
Gerhalt

P.S. E-mail me at tgrmtn@nocharge.com
P.S.S. E-mail me also if you would like to test it. :)

     11 September 2002, 22:13 GMT

RPG is now out!
wayne heaney  Account Info
(Web Page)

It's been two months since I started RPG but it's now done! I just uploaded it to the TI website but who knows when it will get there, probably in a month or so. So if you're reading this, go to my website (www.geocities.com/HeaneySoft) and download RPG, you have got to try this game. A few messages above this one I described the game and it's aspects if you want to read that, and don't let the fact that it's almost 23K discourage you. And if you would like to read a little more in depth about it you can look at the RPG Survival Guide at www.geocities.com/HeaneySoft/RPG.

     5 October 2002, 18:41 GMT

Re:Zelda Shell and a few Quests
calcgames2002  Account Info
(Web Page)

Hello;

I am just learning how to program in Assembly language and am planning a Zelda shell and a few quests to go with it.

I am REALLY new at this, so if you elite ASM programmers out there want to give me some tips, E-mail me at:

nepher33@yahoo.com

PS: Search the web for a computer game called Zquest. It and a companion program let you design and play your own Zelda quest! That was my inspiration.

     26 March 2003, 18:42 GMT

Re: Upcoming TI-83 Games
wayne heaney  Account Info
(Web Page)

Does this work?

     9 April 2003, 09:59 GMT


Re: Re: Upcoming TI-83 Games
wayne heaney  Account Info
(Web Page)

Nevermind... :o)

     9 April 2003, 10:00 GMT

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