Respect in the TI Community
|
Posted on 11 December 1998
The following text was written by Michael Bryan
Cook: What do I want? Respect. Just a little bit. O.K. enough of the song. Let
me get to the point. I think that there is a lack of respect in the TI community. I am not
talking about the TI-Files being hacked, or people selling link cables that never give them
to you (I'm not saying that this happened). What I am talking about is on programming. The
TI-89 is the newest and hottest calc right now (IMHO). So to get my start I decided to make
a Mario game for it. As soon as it was announced, about 4 more were. Now the port of Mario
92 is O.K. with me. That's not a lack of respect, that's a port. But all of these other
Marios that are being made put me in direct competition. I think that this is just rude. We
don't kneed 5 different Mario games. What we need is 1 or 2, a great Tetris, maybe pack-man,
and insane game (just as an example). I'm not saying that competition is bad, it's what
drives us all. This problem is not limited to the TI-89. I've even seen this on the
92, 82, and 86 and I don't even own them! As soon an someone makes a game or announces it, 5
other people rush to beat them. This is not only rude but when there are 5 games called
Nibbles and only 1 is good it makes it an annoyance to find out which one it is. This is why
we have many duplicates. One person makes one that is good. A few others make some that are
better just to show up the first guy. Now the first guy keeps improving it. Makes new
versions every few months. Ports it. And even though he wasn't the top at the start, he
followed through and did what any good developer would do. He fixed bugs, added features,
shrunk the size. But the other copies may still have bugs, are not optimized, and haven't
been updated in 2 years. So what is my solution? All we need is a little respect. If you
want to make a program, check the PUDs section on TI-Calc.org, the TI-Files, Dimension TI,
and ask the mailing lists if someone else is making it. If you have two games called Mario
(one like the Nintendo and the other like the original arcade) that's fine by me. They are
different games. But when there are 7 just like the Nintendo one that's a problem. So show a
little respect. I'm sorry if I offended anyone (especially with all this stuff about Mario)
but I think that this point needs to be made. I promise to read the comments so get your say
in too.
|
|
Reply to this item
|
Re: Article: "Respect in the TI Community"
|
Nathan Ladd
|
Seeing six different versions of Mario is really depressing. We have tons of both ASM and BASIC programmers here, and all we come up with is a 'new and improved' version of Mario? I think our time would be much better spent writing a new game with a new plot line, instead of mimicking both others and Nintendo by making their games. That to me is disrespect. I would like to see someone with a creative mind write their own games with their own individual plots, instead of having ten versions of Spaze Invaders, Mario, Tetris, and Nibbles.
Btw: I think that ASM is the only language for good games, but it doesn't have and inch on BASIC's math capabilities.
Also, for all you ASM programmers out there: Make some good RPG's with some scrolling action, like Final Fantasy for Game Boy. After all, Game Boy's use the same processor.
|
Reply to this comment
|
13 December 1998, 01:10 GMT
|
|
|
|
|
|
|
|
Re: Re: Re: Article: "Respect in the TI Community"
|
Nathan Ladd
|
Actually, the GB uses an identical processor, the Z80. However, the speed may vary slightly. After all, the difference between a Pentium II 450 mhz and a Pentium II 350 mhz is obvious. I do know that the Z80 used on the TI-82,83,85,86, and possible the 73 is a 6 mhz. That may seem crappy, but that is 6,000 mega hertz. Sounds better that way, huh? I don't know how fast the GB processor is, though.
|
Reply to this comment
|
15 December 1998, 00:52 GMT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Re: Re: Re: Re: Re: Article: "Respect in the TI Community"
|
Nathan Ladd
|
Ok, that's cool. The point is that the Z80 ASM language is portable enough to create a game comprable to a GB game, except without the sound. I know you can use sound on the calc, but how many people have that 2.5-3.5mm gadget anyway? I have seen some ASM games on the 83 and the sprites move very smooth, so I know that GB quality games can be done. Even if the processor speed is limiting, a crafty programmer can get around that. A perfect example of this is PC's. How many people thought a Doom quality pseudo-3D game could be made on a PC? Even better example: read some of the PC guru Michael Abrash's stuff.
Anyway, back to the point I originally intended: I know that awesome RPG's can be made on the calcs. RPG's that have the qualities of Final Fantasy Legend for GB's have, except for the crappy Japanese-translated dialogue. I am starting one myself (I have another message a little ways away from this explaining this). These games allow great creativity, instead of yet another version of Nibbles, which is what this little article is about, although some of us haven't been sticking to topic :>). Also, if someone else has a great plotline or idea for an RPG, try to get something done.
|
Reply to this comment
|
17 December 1998, 02:43 GMT
|
|
|
|
|
|
|
|
Re: Originality in Games
|
ZeromusMog / MogKupo
|
I don't want to brag here, but this is exactly what my goal is in ASM programming. My current project that I plan on releasing to the web is called "Nerd Quest I", which started as a parody of Hic Quest, but took off on a life of it's own. I made a BASIC version that got rave reviews from my friends... they thought it was great! I've been making an ASM version that already has more weapons (perhaps the funniest part), more vehicles, and more enemies, but I also plan to make an actual battle system, rather than the old Hic Quest "Press Enter" system. With all the innovations and additions, and the suggestions from friends, it is not just a knockoff of Hic Quest anymore. So for those of you strapped for an idea, try a parody, or just write random things until a game idea emerges. I would really like to see more RPG-type games for the calculator, as I just can't play zTetris and Mario 86 all the time.
And as an additional note, the Nerd Quest project started as a competition between another kid to see who could make the best Hic Quest parody... he made a Star Quest game that turned out to not be nearly as fun as mine. Compeition can be a healthy thing.
|
Reply to this comment
|
15 December 1998, 04:04 GMT
|
|
|
|
|
|
|
|
Re: Originality in Games
|
Nathan Ladd
|
Actually, I am currently working on the plotline for my own RPG for the 86. I am going to probably do it all in ASM. It is going to be a full tileset RPG with all the aspects that made the Final Fantasy Legend series for GB popular. I'm not going to include guns, rifles and TNT's. I am going to come up with cool names (I've got a few already) and, unlike many FF games, my enemeis won't be stupid. (Some of these stupid ones includ: Amoeblob, ameblobX, cell,cellX, and the list goes on) Anyway, I would love to hear ideas, because I really want to make this deal work. If anyone's interested, I can give them more info.
Also, I have finished a small-scale RPG in BASIc for the 86. It is titled 'Mordra's Quest' and it is finished, but I am having my friend upload it with his parallel link, because it is incompatible with my computer. I'll post it when I get it. The battle's are cool, but the world is really simple, but it is a cool first real stab at an RPG.
|
Reply to this comment
|
16 December 1998, 02:00 GMT
|
|
Re: Article: "Respect in the TI Community"
|
thrasher217
|
I agree that competition drives us all. Competition is good for people trying to make money, but not on a calculator. Instead of making games that are similar to games that have already been made, people should come up with new ideas for games. If new ideas keep coming out, it keeps the market fresh.
|
Reply to this comment
|
13 December 1998, 01:30 GMT
|
|
Re: Article: "Respect in the TI Community"
|
Paco
|
I don't agree with your article at all. To say that just because someone decides to make a gmae that someone else is making doesn't show any lack of respect. I don't check PUDs very often, but when I do,I usually don't see your "5 Marios". If someone is making a game kudos for them. Compotition is what makes games interesting. Having one mario game or one tetris game would lead to dull, stereotypical games. No one would aim to make their game better than any others and thus cause all the games to be very mundane. I have made plenty of programs (82 and 83) and I didn't care when someone stole my idea and made an imitation, for imitation is the worst form of flattery, but when they hacked the code and wrote themselves in as the author, that annoyed me. Programming, when not for a career, should be it's own reward. The first game I made, a rather large 82 basic fighting game (which is now lost), was and still is my favorite program. People have hacked and I lost it, but it was still my favorite, because it was fun to make.
|
Reply to this comment
|
13 December 1998, 02:38 GMT
|
|
Re: Article: "Respect in the TI Community"
|
Me again
|
I think Cook is just a lamer who feels threatened by better programmers. He obviously isn't very experienced and I don't see why those who can make better progs should stop just so we can wait a couple years for him to come up with a crappy game.
|
Reply to this comment
|
13 December 1998, 02:43 GMT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Re: Re: Re: Re: Re: Article: "Respect in the TI Community"
|
Jonathan Kaus
|
I agree with you. I started programming when i was 9, in GWBasic. At 11 i started C. at 14 i went to assembly, on the PC and the Z80. Now, I personally thing this is damned good, sinced the only other programmers in our school scarecley deserve the name, but I know that others are better than me. Ya know what? the people that are the lamest of all are the ones who throw up that shit about "remember, someone will always be better than you." Wel, i think that when (if) you find that person who is better than you, you find out why h3e is better than you and beat at his own game so to speak. Never be satisfied withyour own abilities, always strive to be the one person that has no superior, and who gives a damn if it isnt possible?
|
Reply to this comment
|
15 December 1998, 05:11 GMT
|
|
1 2 3 4 5 6
You can change the number of comments per page in Account Preferences.
|