Respect in the TI Community
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Posted on 11 December 1998
The following text was written by Michael Bryan
Cook: What do I want? Respect. Just a little bit. O.K. enough of the song. Let
me get to the point. I think that there is a lack of respect in the TI community. I am not
talking about the TI-Files being hacked, or people selling link cables that never give them
to you (I'm not saying that this happened). What I am talking about is on programming. The
TI-89 is the newest and hottest calc right now (IMHO). So to get my start I decided to make
a Mario game for it. As soon as it was announced, about 4 more were. Now the port of Mario
92 is O.K. with me. That's not a lack of respect, that's a port. But all of these other
Marios that are being made put me in direct competition. I think that this is just rude. We
don't kneed 5 different Mario games. What we need is 1 or 2, a great Tetris, maybe pack-man,
and insane game (just as an example). I'm not saying that competition is bad, it's what
drives us all. This problem is not limited to the TI-89. I've even seen this on the
92, 82, and 86 and I don't even own them! As soon an someone makes a game or announces it, 5
other people rush to beat them. This is not only rude but when there are 5 games called
Nibbles and only 1 is good it makes it an annoyance to find out which one it is. This is why
we have many duplicates. One person makes one that is good. A few others make some that are
better just to show up the first guy. Now the first guy keeps improving it. Makes new
versions every few months. Ports it. And even though he wasn't the top at the start, he
followed through and did what any good developer would do. He fixed bugs, added features,
shrunk the size. But the other copies may still have bugs, are not optimized, and haven't
been updated in 2 years. So what is my solution? All we need is a little respect. If you
want to make a program, check the PUDs section on TI-Calc.org, the TI-Files, Dimension TI,
and ask the mailing lists if someone else is making it. If you have two games called Mario
(one like the Nintendo and the other like the original arcade) that's fine by me. They are
different games. But when there are 7 just like the Nintendo one that's a problem. So show a
little respect. I'm sorry if I offended anyone (especially with all this stuff about Mario)
but I think that this point needs to be made. I promise to read the comments so get your say
in too.
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In Response to "Respect in the TI Community"
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The Notorious Computerman
(Web Page)
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Some of what you are saying is probably true, but I must say that I don't share the same opinion. Sometimes programmers do make games just to be in competition with others, but many people only want to provide what they think is a good version of a program. Oftentimes, a programmer won't even realize (s)he's made a duplicate game until it is near completion. Also, I don't have any problems with several different makes of the same game. Depending on what the program is, sometimes it is good to have a variety of different versions, because different people may like different versions better. There may be some enmity between programmers, and that is not good, but for the most part I think it is either just friendly competition, or that someone had a different idea about how a game should be. Also, many programmers rewrite classic games such as Tetris not as competition, but just to develop their programming skills. But that's just my opinion; I could be wrong.
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12 December 1998, 06:27 GMT
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Re: Re: In Response to "Respect in the TI Community"
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VitaminD99
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Yes...I agree. I'm just a lowly BASIC programmer who learned how from the TI manual and some free time. When I program, I don't do it to be published or to be recognized by the TI-gods (no disrespect...I do enjoy the games you make), I program just for the fun of it. For example, I translated DrugWar from a friend's 82 over to a 85, just cause I wanted to see if I could. Along the way, I found some inconsistencies in the interface of the two and had to completely rewrite large portions of the game. In the end, I had learned a lot about programming and made a far superior product. I know that DrugWar is nothing new and original to the TI community. That's why I've never bothered to post it. Probably, less than 10 people have ever played it. You could accuse me of copying and stealing code (btw...who originally wrote DrugWar?), but I didn't harm anyone. I just was having fun.
I think that some people need to remember that this is a no-profit market and programmers should program just for kicks. I've written many an original game just for personal use. Also, I think that many of the people who have voiced their opinion here clearly have shown little respect (kinda ironic considering the nature of this topic). Just play nice and remember....it's just a GAME!!!
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15 December 1998, 01:55 GMT
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Re: Re: Re: In Response to "Respect in the TI Community"
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cZaR, the former XaVIëR
(Web Page)
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I, too, am a humble BASIC programmer, for two reasons:
1: Many of the top programmers are going to the ASM realm, leaving BASIC in the dust.
2: I don't have sixty bucks to blow on a graphlink cable, or the ambition to get one for twenty. lol.
I program because I love to, as many do. I have no interest in publicity (ok that's not entirely true j/k).
All of my games I write (i have two posted and two I'm typing up/translating right now, I do both TI 82 and 85) are totally original, and I dake great offence when someone tries to dupe someone else's work. I must confess, I've plagiarised once or twice but I never released them publicly.
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15 December 1998, 20:24 GMT
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Re: Article: "Respect in the TI Community"
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Vadim S
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I dont think that this is true because you need some competition, with more competition the better the games and or programs so even if you own a TI-89 like me I would also would like to make a game, if mine is worse I would try to make it better, it would help both the consumers or gamers and suppliers or programmers. But I would like to say that some people take other's code modify it to make it better and say its theirs, whuich is truly unfair.
Vadim
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12 December 1998, 06:33 GMT
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It''s not a matter of respect.
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RSG
(Web Page)
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Okay, so say someone wants to make a totally new game, and he makes a totally bad version. Are you saying everyone should respect him and not try to make something better? If you get an idea from someone else's game and think of ways to improve it, you should go for it. It's not a matter of respect, it would be if the other person talks trash about the other game, but other than that, it's healthy competition.
Some guy made a new Percent Error program a few months ago, and I had already made one, but what if this person's was better than mine? Everyone who uses this program would benefit. And it also compels the other person to make a better version, which is again better for TI users.
(BTW-my version is better. j/k)
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12 December 1998, 07:51 GMT
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respect one another, and they''ll respect you (yeah right)
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KAKE
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i totally agree with the article. btw, very nicely written. (clap clap)
competition is good, but not just for competition's sake. you have to be willing to back up your program with support and updates. and it needs to be good in the first place. i'm in total agreement with the venerable author.
believe it or not, for 90% of people BASIC is about as hard as building a remote control car. really. i'm not one of them, but i agree that each has it's place.
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12 December 1998, 09:40 GMT
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Re: Article: "Respect in the TI Community"
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Colio
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Okay. So we need more respect. But if someone had an idea to make a program better why not work together with the one who made the original program?
This would give few but good programs.
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12 December 1998, 12:39 GMT
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Re: Article: "Respect in the TI Community"
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Mark G D
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We don't 'kneed' more Mario games? Interesting spelling. Anyway, it's a zero dollar market, so who's complaining. There are no market limitations set in place to guide the programming society. Only good code makes the difference (good ideas couldn't hurt either). A few months ago, I checked with the number of downloaded files on the ticalc statistics page, and mario is number 1 for many calcs, so it is only natural for people to instinctively choose that game. If one of those greatly copied games happens to be yours, then make it better than the others. And as for plagiarism, well, shouldn't you feel flattered?
-=Mark
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12 December 1998, 12:55 GMT
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Re: Article: "Respect in the TI Community"
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Dimagus Demorath
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The fact that people copy off of someone else's ideas shows that they have a lack of creativity so they probably won't make a better version because they haven't thought the game out throughly before they started since they wish to upstage the original programmer. If you really want to make a game like Mario that someone else is already making, you should at least discuss it with the original programmer. You might be able to work with the programmer on creating one better game or you could make two different kinds of the same game (Like Zelda 64, they made it like Mario 64 but they said that they could have made it like goldeneye and it would have been a completely different game). Two games are all right, as long as they have clear distinct differences and one wasn't a ripoff of the other.
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12 December 1998, 14:46 GMT
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Re: Re: Re: Re: Re: Article: "Respect in the TI Community"
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The Notorious Computerman
(Web Page)
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You are a prime example of the REAL disrespect problem we are having. There is nothing wrong with writing different versions of the same games; in fact, as several people pointed out here, it's not as if MB Cook's idea was some new innovative creation. If you want to hear more of my opinion on that, however, you can check my comment at the top of the list ("In Response to Respect in the TI Community").
What our problem is is that people like you are taking TI programming far too seriously. As a result of this, whenever someone else wants to have fun, you guys have to tell us how we can do it. It's very similar to the classic "well, it's my ball, and if you won't play the game my way, I'll take it and go home." It's people like you, and not people like us, who have the respect problem.
Also, if you care to examine what you said, you are a hypocrite. You are defending a letter that points out the need for respect, and you go putting down anyone who has a different point of view from yours, or who does not program in the same language. And as a matter of fact, I am learning Z80 Assembly.
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13 December 1998, 06:38 GMT
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Re: Re: Re: Re: Re: Re: Article: "Respect in the TI Community"
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Dimagus Demorath
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1) I didn't say anything was wrong with having two versions of the same game, I said it was wrong if someone blatantly stole the other person's idea just to upstage the programmer.
2) I'm not telling you how to make or fix your programs, but if you're working really hard on a program and here you find that someone else has stolen the idea you created (like if you posted in on a PUD board) and made it first, wouldn't you be a little pissed at that person?
3) I know what I said and right there you are stating your opinion in an insulting fashion by saying I'm a hypocrite, where's the respect there? The person that responded to my post was explaining a different scenario (i.e. wanting to make a game in class, WHICH IS NOT STEALING A PROGRAM BEING MADE OR ALREADY MADE). And for that he also tried to insult me stating that he was right on something that didn't relate AT ALL to stealing programs.
4) It's a fact that ASM is better than BASIC due to it's faster output, shorter program size, and ability to do animation without waiting 3 minutes for each frame.
5) I think you have the disrespect problem, "sir."
-"You are a prime example of the REAL disrespect problem we are having" prejudice without careful reading what both of us said (see #3)
-"What our problem is is that people like you are taking TI programming far too seriously. As a result of this, whenever someone else wants to have fun, you guys have to tell us how we can do it" blaming me for something I don't do (telling you how to program, see #2).
-"Also, if you care to examine what you said, you are a hypocrite. You are defending a letter that points out the need for respect, and you go putting down anyone who has a different point of view from yours, or who does not program in the same language" Oh yeah, I'm a hypocrite, someone "tries" to make an argument about making programs in class which isn't about stealing like the ARTICLE and RESPONSES are discussing and thus he's now the authority on that? I don't think so. And lastly, I didn't put him down because of his "point of view," I put him down for his idiocy about understanding what the article is about, whether long term or temporary, both you and him should have read the article/post more carefully. Thank you come again.
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13 December 1998, 15:37 GMT
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What an ass!!!
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David
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Ok, your post is BY FAR the most elitist perspective I have EVER seen.
I skipped two grades and am currently a sophomore in senior math and science. How many brain cells do I have? More than you I can tell.
How many of the people who own TI-Calcs can program in BASIC? Nothing fancy, just simple math programs. Say 10%. Now, who can make a game. Say 5%. Now, who can make a complex game like blackjack. Say 1%. I am in that 1% if I can make blackjack. Since when is any good game a fruit game, you pathetic shit? BTW, about 30% of all ASM programs are shit programs and not worth anything as is. You are set on the idea that the .001% of ASM programmers who program stuff like mario are gods and all the rest of us that are talented BASIC programmers are the dirt on there shoes. Pardon us if we haven't devoted the time to learn another programming language.
I challenge you to make a half-decent version of Blackjack, assuming you can even program in BASIC, which I somehow doubt.
If you want an example of what I've done, download my beta of drugwars from the 83 basic arcive. Until then, stop talking through your ass.
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14 December 1998, 21:17 GMT
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