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Mega Man 86
Posted by Nick on 23 May 2000, 01:25 GMT

Mega Man 86None of you know the exact amount of time I've remorselessly wasted playing Mega Man as a young, impressionable child. Perhaps the Mega Man III footage located on my little site was a giveaway, but for all of you folks who haven't been there yet, let me tell you this: if I had a choice between the following and giving up Mega Man for all time, I would sell my best friend into cruel, torturous bondage. I'm not even kidding.

To this end, imagine my shocked awe when that and my other favorite thing in the whole widest world, the TI-86, decided to join hands in eternal happiness. Cullen Sauls has released a TI-86 version of said Mega Man, aptly named Mega Man 86. It's a remake of Mega Man II, but we won't hold that to him (any educated observer can tell you that it's a known, established scientific fact that Mega Man III is the best one). This is still in the demo phase, but it looks very, VERY nice. Final bosses, as I've seen, aren't in place yet, but it still looks slick. The scrolling and response times are very smooth, as expected. You can see the progress of the game as it goes through its development here.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Mega Man 86
Will H.

Great job Cullan! I just have a little bug report for you. When I try to exit the game, it will crash everytime. I'm using ROM 1.3. I am thinking maybe there's a ROM specific call in your exit routine?

     23 May 2000, 22:03 GMT

Re: Mega Man 86
luke195rs  Account Info

Hey Cullen, ever played Metalstorm? It's one of my favorite NES games and is quite similar to this... well sorta. Ever need a game idea, try making this. A great deal of your Mega Man program could go into this program so it would be kinda quick. Just a suggestion 'cause I've never seen a Metalstorm based TI game and I love it soooooo much.

Your game is very impressive and pretty enjoyable. Could be better, but it's a remarkable achievment. It has very nice graphics. Congats.

     23 May 2000, 22:49 GMT

Re: Mega Man 86
Tadd Nuznov  Account Info

Wow!! This is WAY better than the MegaMan on the 83!!!
(It actually is like the real MegaMan games!)

     24 May 2000, 00:01 GMT

Re: Mega Man 86
MasterVegand  Account Info
(Web Page)

How about a Mega Man game, except that Mega Man is NAKED?!

     24 May 2000, 06:06 GMT

Re: Re: Mega Man 86
DWedit  Account Info
(Web Page)

Rock volunteered to become a fighting robot, so you wouldn't see much.

     24 May 2000, 19:57 GMT


Re: Re: Re: Mega Man 86
gamer_x100  Account Info

You don't know your megaman. As a videogame historian, I feel I must step in...

Rock was the second of two prototype servant droids. The first was called 'Protoman'. When Dr. Wily started attacking, Dr. Light souped up Megaman to become a fighting robot with Titanium armor and a Buster Cannon Mark-2 (Megaman X's Buster is Mark-10). Rock's sister unit is called Roll (The Japanese infatuation wih Rock and Roll became a bad joke).

He was a droid to begin with.

     5 June 2000, 17:29 GMT


Re: Re: Mega Man 86
Nick Disabato  Account Info
(Web Page)

OOOH FULL FRONTAL MOTHERBOARD PIX!!
PROCESSORS.. ***wITH THE HEATsINK Off"""!!!!!@*****8

</sarcasm>

--BlueCalx

     25 May 2000, 00:29 GMT

Re: Re: Re: Mega Man 86
ikecam  Account Info
(Web Page)

You're a naughty man, Nick. A naughty man.

     25 May 2000, 01:34 GMT

Re: Re: Re: Mega Man 86
BigPoppa  Account Info

oooooooooohhhhh, look at those resistors, oh my god, those capacitors are huge! lol

     25 May 2000, 04:51 GMT

Re: Re: Re: Mega Man 86
gamer_x100  Account Info

KINKY KINK KINKY PROCESSORS! ROM displays!
See new systems Hacked!000101001011!

     5 June 2000, 17:30 GMT

Re: Re: Re: Mega Man 86
gamer_x100  Account Info

Which brings me to my next point, folks. Don't smoke crack.

     6 June 2000, 00:12 GMT


Re: Re: Re: Mega Man 86
gamer_x100  Account Info

Which brings me to my next point, folks. Don't smoke crack.

     6 June 2000, 00:14 GMT

Re: Mega Man 86
Jirka Olavi Hartonen  Account Info
(Web Page)

I have always said that what we need is a sidescrolling mario-like game with
grayscale graphics and big sprites. Now we have it... Well graphics are super.
Game is not bad but..

     24 May 2000, 08:04 GMT

Re: Re: Mega Man 86
Vejita  Account Info
(Web Page)

The game is not bad but...


you would rather have a dead horse under your left thumbnail?! Is that what you wanted to say? :)


-Corey

     25 May 2000, 04:01 GMT


Re: Re: Mega Man 86
gamer_x100  Account Info

...but I'd like it ported... ...yada yada yada... ... but there's no scrolling... ...but I suck too much to enjoy a decent game and will make unfounded presumptions when I finish this damn comment sometime around doomsday...

Is that what you were going to say?

     6 June 2000, 16:41 GMT

Re: Mega Man 86
TMEK  Account Info
(Web Page)

Hey.. I thought of something a while ago... i was sayin it'd be cool to have this for the 89... well, does anyone know if Source Guru would be able to convert it to the 89? I've emailed Patrick about it but have gotten no response yet.

-TMEK
tmekrules@aol.com
http://rocking.to/sublime

     26 May 2000, 05:44 GMT


Re: Re: Mega Man 86
Reno  Account Info

It might, save the fact that this is an 86 game, and source guru is for the 85....

It wouldn't take too long to port it to the 85, however, if the author really wanted to...memory might become an issue though

     26 May 2000, 19:56 GMT


Re: Re: Re: Mega Man 86
TMEK  Account Info
(Web Page)

Yeah, I had forgotten that it's for the 85 until a day or so ago... oh well, it sure would be nice if it could be done...

-TMEK
tmekrules@aol.com
http://rocking.to/sublime

     28 May 2000, 07:45 GMT


Re: Re: Re: Re: Mega Man 86
gamer_x100  Account Info

Maybe if the code is optimised and a stage was removed. Then somebody with 89 asm skills could add the stage back in. However... a total rewrite would be better to make it look like the gameboy Megaman. That would be sweet because there would be no upward scrolling problems. Stages could be obscenely similar to the NES version.

     6 June 2000, 16:57 GMT

Re: Mega Man 86
CircaX  Account Info
(Web Page)

"...that it's a known, established scientific fact that Mega Man III is the best one..." I disagree! MMII for GB was the best. Agh, all my favorite GB games are breaking though, Legend of Zelda, all graphics died except sprites; Mega Man II, takes a while to get the game started (so you can see an ungarbled NINTENDO at turn on), Kirby's Dream Land...
Even the old GB broke, the screen 'exploded', but it lasted for years, and endured much bad treatment.


This new 86 Mega Man game is a work of art. Enough said. Much better than the two attempts on the 83.

     26 May 2000, 23:14 GMT

Re: Re: Mega Man 86
gamer_x100  Account Info

Time for a new GBC and games, pal. Keep the GB Color in a bag t keep the screen from scratching, and you can play Megaman 2 for days!

     5 June 2000, 19:39 GMT


Re: Re: Re: Mega Man 86
gamer_x100  Account Info

I'm sorry. I made it look like the GBC doesn't last. I mean you could lock yourself in your house and play megaman for a while. The batteries last very long and the GBC even comes with batteries straight from Japan (special!)

     6 June 2000, 17:03 GMT


Re: Re: Mega Man 86
gamer_x100  Account Info

D. Jackal tried to make a decent Megaman for the 83, but even the ASM version was slow. Shots went through walls, and all the enemies and levels were similar. The bosses were funny but not easy. It sucked in general.

     6 June 2000, 17:00 GMT

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