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Mega Man 86
Posted by Nick on 23 May 2000, 01:25 GMT

Mega Man 86None of you know the exact amount of time I've remorselessly wasted playing Mega Man as a young, impressionable child. Perhaps the Mega Man III footage located on my little site was a giveaway, but for all of you folks who haven't been there yet, let me tell you this: if I had a choice between the following and giving up Mega Man for all time, I would sell my best friend into cruel, torturous bondage. I'm not even kidding.

To this end, imagine my shocked awe when that and my other favorite thing in the whole widest world, the TI-86, decided to join hands in eternal happiness. Cullen Sauls has released a TI-86 version of said Mega Man, aptly named Mega Man 86. It's a remake of Mega Man II, but we won't hold that to him (any educated observer can tell you that it's a known, established scientific fact that Mega Man III is the best one). This is still in the demo phase, but it looks very, VERY nice. Final bosses, as I've seen, aren't in place yet, but it still looks slick. The scrolling and response times are very smooth, as expected. You can see the progress of the game as it goes through its development here.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Mega Man 86
Enano_Bigoton

I want this game for the 89

     23 May 2000, 06:09 GMT


Re: Re: Mega Man 86
Reno  Account Info

okay then, download an m68k compiler and get to work on coding...

     23 May 2000, 20:25 GMT

Re: Re: Re: Mega Man 86
Enano_Bigoton

I'm not familiar with ASM. But I can work with C++ or C.

     24 May 2000, 04:20 GMT


Re: Re: Re: Mega Man 86
Enano_Bigoton

You know ASM and own a TI-89, why don't you start the coding... it would be very nice...


PD: Sonaste algo pedante con el comentario, yo solo queria dejar saber que hay personas que quieren el juego para otra plataforma. Para la proxima no me jodas...

     24 May 2000, 04:33 GMT


Re: Re: Re: Re: Mega Man 86
Reno  Account Info

I know z80 assembly, but the 89 is an m68k calculator...

It'd be interesting if the guy who did Mr. Nutz could use the engine he used, write a lot more code, and create Megaman on the 89....but I doubt he has time for that. The engine (from the screenshots) look a tad like Megaman (as far as running, jumping, and shooting go, the rest are not comparable)

     25 May 2000, 02:10 GMT


Re: Re: Re: Re: Re: Mega Man 86
fishdog  Account Info

I think the maker of Mr. Nutz should release a source code for the game. Then it should be easy to change some stuff around to make it like mega man.

     25 May 2000, 03:35 GMT


Re: Re: Re: Re: Re: Re: Mega Man 86
Reno  Account Info

that seems to be one of the biggest problems I see on m68k calcs; for the 86, its been awhile since I've come across a program that didn't include a source file (I remember seeing a "Hello World!" program that didnt have the source, thus defeating the purpose of such a program <g>).

People should learn to share :P

     25 May 2000, 05:19 GMT

Re: Mega Man 86
Juan Corral  Account Info
(Web Page)

Quit begging for ports! I'm sick of hearing: "Man, I only have a lousy 89, no good games ever come out for it :(" You know what, look at SMQ, Phoenix, SMA, Solar Striker, Pang, Any of the Bomberman clones, etc... Dozens of games that make the TI-86 look sad, but you continue to moan and cry about the lack of games! Whats wrong with you people? Haven't you been to http://www.ticalc.org/pub/89/asm/games/ or what? Last time I checked there was plenty of cool games there... Whatever...

     23 May 2000, 06:29 GMT

Re: Re: Mega Man 86
TMEK  Account Info
(Web Page)

Damn, boy, calm down... I wasn't begging for nothing... Yeah, there are great games like Phoenix, Pang, etc... but there are MORE good games for other calcs... Sure, there are a few good games for the 89 that don't get tiresome after a while... I mean, Phoenix is great although repetitive... same goes for Pang and most of the other great games. Sure, they're fun at first, but they do get old after a while. If you look at a ratio of good games to lousy games for the 89 and compare it to a ratio of good to lousy games on the 86, 83, etc, there's a huge difference. At least with the other calcs you get a wider range. Plus, a lot of the really good games for the 89 are so big that I wouldn't be able to fit much else after that was put on...Well, I guess that's probably exagerating a bit, but you understand... I'm just saying that I think that games like Mega Man, SubHunt, Slippy2, Vertigo, and many other classics that were made for the older calcs, would be just as popular on the 89. I'm not trying to beg anyone to port these, I'm just saying that I think it would be worth the time and effort for someone to port them someday. Plus, all this is a matter of opinion as well... Oh and how many different Nibbles clones am I'm going to see for the 89??? I'm sick of that game! One was made, that's good enough, make something else for God's sake!

-TMEK
tmekrules@aol.com
http://rocking.to/sublime

     23 May 2000, 06:46 GMT


Re: Re: Re: Mega Man 86
Juan Corral  Account Info
(Web Page)

Hey, I'm not against ports I happen to like Tetris for all the calcs... Also I too would like to see the classics, but I also think that programmers should come up with their own ideas and make new, and original games. Sure a port here and there doesn't hurt (especially not SNK vs Capcom, read http://txteam.free.fr), but some cool original TI-89/92+ only games that have never been made before (ie. no more Mario, Sonic, or any other lame console mascot... Not that Mario or Sonic are lame...). Anyways, enough with my rantings...

     23 May 2000, 07:19 GMT

Re: Re: Re: Re: Mega Man 86
Vejita  Account Info
(Web Page)

The Reisen game project is in the works. I think this will quench your thirst. TI-86 platform.

     23 May 2000, 08:28 GMT


Re: Re: Re: Re: Mega Man 86
TMEK  Account Info
(Web Page)

Okay, okay, I can agree to all that... I'm all for the originality thing as well... in fact, here are some games I've always thought should be made for the calcs... (some have been made or are in the making)

"-Lemmings
-Rampage (the old school version)
-Stratego (with AI)
-Pinball (just some good pinball game)
-Hard Drivin' (There needs to be better racing/stunt games)
-Stunts (Another car trick game)
-Scorched Earth (Needs to be a good ASM version)
-Bubble Bobble (the old school verison... not the puzzle one... "Bust A Move" I think it is)
-Excite Bike ('Nuf said)
-Motocross Maniacs (similar to excite bike, but with loops)

I could go on and on... and maybe some day I will... I hear that Bubble Bobble is being made right now... Lemmings is in consideration... but as for the others... well, someone needs to make them. Just take a look at old classic NES games... any of them would be great on a calc."

I posted that in the "Game Ideas" section a long time ago... I got one response (better than none!)

Anyway... I'm all for the original games thing, but noone seems to do it... Well, they do, but not of games that are really worth playing... (most of the time)

-TMEK
tmekrules@aol.com
http://rocking.to/sublime

     23 May 2000, 08:38 GMT

Re: Re: Re: Re: Re: Mega Man 86
Vejita  Account Info
(Web Page)

This is as original as they come...with a really nice new feature/style i think you will like. Man, I really want to say it but I will hold off for a bit more, so you can see it a bit after i speak it. It redesigns/revolutionizes the style of game.

-Corey

     23 May 2000, 08:50 GMT

Re: Re: Re: Re: Re: Mega Man 86
ikecam  Account Info
(Web Page)

There is a good version of scorched earth, at least for the 86.

     23 May 2000, 19:32 GMT

Re: Re: Re: Re: Re: Re: Mega Man 86
Vejita  Account Info
(Web Page)

Hey, thats right. And, there is the Unfinished Worms game in the archives. I looked at it, and it would be useable as a foundation.


-Corey

     23 May 2000, 20:28 GMT

Re: Re: Re: Re: Re: Re: Mega Man 86
Reno  Account Info

its a very buggy version however

     23 May 2000, 20:28 GMT


Re: Re: Re: Re: Re: Re: Mega Man 86
TMEK  Account Info
(Web Page)

Yeah, there are versions of Scorch on just about every calc... most a pretty good, but ASM versions would be better than BASIC ones. I've seen a few ASM ones but they need to be better. Also, Stratego does exist as well, it just needs AI... Anyway, I know that several of the game son my list do exist, but not for the 89, and that's what I'm looking for personaly, but it'd be nice to have them all for all calcs.

-TMEK
tmekrules@aol.com
http://rocking.to/sublime

     24 May 2000, 08:41 GMT


Re: Re: Re: Re: Re: Mega Man 86
gamer_x100  Account Info

What we need to see on the calc is 'Command and Conquer'. It's been done in basic on the 83 but it sucked hard. Some guy called SiCoDe made 'Ground Assault' and that was a pretty good C&C clone. It was in basic and a little slow, and it didn't have realtime battles, but it had level editors and replay value. I'm not expeienced enough in ASM to do it myself (don't flame me for that. I'm flaming myself for it) but if someone ported it over to ASM (even if it was for the 83), sped it up, gave it an enemy AI (you had to play it 2-player, by handing off the calc at each turn) and lots more units, they would have a masterpiece on their hands. Even if nobody wants to do it, Ground Assault can still be downloaded. It's an excellent strategy game. We have plenty of platform games - almost too many.

     6 June 2000, 00:10 GMT


Re: Re: Re: Re: Re: Re: Mega Man 86
gamer_x100  Account Info

If anybody wants to do this, email me at gamer_x100@yahoo.com now. I'm not very experienced at z80 ASM (though I have a little) but I can help with game design and I am a decent graphic artist...

     6 June 2000, 16:46 GMT


Re: Re: Mega Man 86
ˆ²³  Account Info

If you are stuck with a new 89--HW 2, ams 2.03--there isn't much for games. I live at this site day and night. There isn't any bombers that work. SMQ worked for a while. Not that these are bad games, they just don't work. That brings it down to just a few good games. Thanks to those that bring me simple, working games.

Et23

     27 May 2000, 06:21 GMT

Re: Mega Man 86
gamer_x100  Account Info

Damnit, this makes me wistful that I just have 83s,... I dont care about the legl issue. NEED EMULATOR!! That, and there isn't a chance in hell I'll ever see this on my 83 or plus.

     23 May 2000, 21:54 GMT


Re: Re: Mega Man 86
luke195rs  Account Info

That's why I'm getting an 89. The only reason I would ever get an 86 is for Galaxian.

     23 May 2000, 22:39 GMT


Re: Re: Re: Mega Man 86
Reno  Account Info

Actually, I'd get the 86 for the 82/83/85 emulation, the sheer amount of math functions compared to the other z80 calcs, the huge amount of memory, and the kickass asm( command (who needs a kernel?)

     25 May 2000, 02:14 GMT


Re: Re: Re: Re: Mega Man 86
gamer_x100  Account Info

Don't they have memory expansions, too? Not TI-endorsed, but third party. I gotta start saving up.

     2 June 2000, 23:59 GMT

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