GB68k: Gameboy Emulator for 68k Calcs
Posted by Michael on 13 May 2005, 17:12 GMT
The idea has been floating around for years, but Ben Ingram is now the first person to implement a Nintendo Gameboy emulator that runs on the 89, 92+, and Voyage 200. GB68k is still under development, but so far features partial emulation of the Gameboy and its features, enough to get some games to work. I'm not very familiar with the innards of a Gameboy, but the readme lists specifically what is not yet emulated (things such as "Real time clock on MBC3" and "Sprite priority behind background layer"). This wonderful program reminds me of Tezxas, the ZX Spectrum emulator.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: GB68k: Gameboy Emulator for 68k Calcs
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Exbzurg
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yay! now if i only had a 68k calc.
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13 May 2005, 18:50 GMT
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Re: GB68k: Gameboy Emulator for 68k Calcs
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Master_Zog
(Web Page)
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>first person to implement a Nintendo Gameboy emulator
Actually the second. TIGB was first, but wasn't publicised much. It's also very slow.
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13 May 2005, 19:00 GMT
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Re: GB68k: Gameboy Emulator for 68k Calcs
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Travis Evans
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That's interesting. I would have thought that some Game Boy ROMs would be too large to fit in RAM or Flash ROM. I didn't even think something like this would be feasible.
If the Game Boy's CPU is being emulated, and the CPU is similar to a Z80, then would it also be possible to emulate ASM programs for Z80 calcs? Or would things like ROM call emulation make it difficult?
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13 May 2005, 19:43 GMT
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Re: GB68k: Gameboy Emulator for 68k Calcs
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DWedit
(Web Page)
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Will we ever see PocketNES-style scaling for this? PocketNES (on the GBA, emulating the NES, see URL) draws a flickering pattern of 6/8ths of all the scanlines, so it looks nice for a blurry LCD screen.
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13 May 2005, 20:33 GMT
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Re: GB68k: Gameboy Emulator for 68k Calcs
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gimpynerd
(Web Page)
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Don't really know where to post this but I guess this is a good place.
I was playing Link's Awakening and I had the Tail Key and was going to the Tial Cave when it crashed...
The last thing I saw was some vertical lines. Also I think it was when I was at the edge of a screen.
Also I think there may be an issue with key recognizing. In Link's Awakening when you use your sword rapidly it doesn't finish a swing before going on to the next one. I didn't remember that when playing on a Gameboy. Also I think the piece of power and guardian acorn last forever but that is probably the clock issue.
I was really getting into the game too... I wish it didn't crash.
Hope I've been some help!
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13 May 2005, 20:58 GMT
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