A Pretty Perplexing Plethora of Perspicacious Programs
Posted by Nick on 22 October 1999, 00:31 GMT
A bevy of programs has been released under Ion (AGAIN!) for the 83 and 83 Plus in the past day or so by Sam Heald of Void Productions. In no logical order: FrAWgGuts v1.0: This game is not unlike the classic Frogger for the old Atari systems. You need to navigate a frog across a busy highway and onto a safe lilypad. You can download it for the 83 and 83 Plus. Z-Kart 3D v1.0: This game is a port of the classic Z-Kart 3D game for the 85. Download it for the 83 and 83 Plus. Z-Kart v1.0: This game is like Z-Kart 3D, except... uh, less 3-D :) It's featured in the screenshot above. You can snag this for the 83 and 83 Plus. Picross v1.0: My personal favorite, this game is ported from the game by Andreas Ess. You need to form a predetermined picture in a limited amount of time using logic. 83 and 83 Plus versions exist. Pac-Man '99 v0.5: This game is... well, Pac-Man. I don't think I need to elaborate further. 83 and 83 Plus. Galaxian v1.0: Galaxian is a game like Space Invaders and Phoenix. Get it here for the 83 and 83 Plus. *phew* :)
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: A Pretty Perplexing Plethora of Perspicacious Programs
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Erich Oelschlegel
(Web Page)
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I don't think the plethora of games was perplexing, only your news headline, Nick :)
~ferich
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22 October 1999, 02:23 GMT
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Re: A Pretty Perplexing Plethora of Perspicacious Programs
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DWedit
(Web Page)
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I think any 2-D racing game is worthless if it is over 600 bytes. Just my opinion. A 300-400 byte game would be perfect for people who play big RPG's on a TI83.
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22 October 1999, 02:27 GMT
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Re: A Pretty Perplexing Plethora of Perspicacious Programs
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beasty
(Web Page)
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I have some errors to report. Galaxian caused my ram to be cleared on the Ti 83+. I am running 1.03 Rom with IoN 1.1. I ran Galaxian and before anything happened it said error: memory
1: quit
2: goto
I pushed one. The screen filled with black lines. I shut off the calc. I turned it back on and it said ram cleared. AHHHH! One more error happened today after i refilled my ram. I opened Tetris Attack played a little hit clear and then it said Ram Cleared. Does anyone know why any of this happened?
love ya,
beasty
P.S. Keep the quality Ti 83+ games coming. MARIO! MARIO! MARIO! MARIO! mARIO! hehehe MARIO!
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22 October 1999, 02:34 GMT
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Large TI-83+ games
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Justin Karneges
(Web Page)
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Hehe, I knew my source code was a little confusing. JEXT was just a little PC program of mine to format strings (among other data) and nothing more. It stood for Joltima - External, simply because it was data that wasn't resident in the actual assembly file. When you get down to it though, it all wound up being a single .83p file. So I wasn't doing anything that special.
Splitting the program in parts was actually Bill Nagel's mad scheme when he ported it to the TI-86. In fact, a lot of 'big' TI-86 programs are made like this. I imagine the same could be done for large programs on the TI-83+.
The key is making sure the game doesn't need to be in a contiguous block of memory (since the TI-86 has a 9k section and a 16k section I believe, but they aren't connected). I'm sure a game like mario could be split up between graphics, program, and map.
Of course, there needs to be space to use. If a lot of the TI-83+ is used for swap space or system memory then it may not be possible. At least ports. I'm sure huge games could be created specifically for the 83+. On that note, I'm surprised there haven't been any TI-86 specific games spanning 64k or something.
-Justin
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22 October 1999, 07:56 GMT
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