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Zelda 89 v0.03 Beta released
Posted on 31 December 1998, 14:59 GMT

[Zelda 89 Screenshot]

CCIA (Calculator Central Intelligence Agency) has released Zelda 89 v0.03 Beta for the TI-89. This is a clone of the classic RPG for Nintendo, Gameboy, NES, etc. It features 4-level grayscale, real-looking sprites, and the ability to save your game. Future versions promise to comprise of many more features and abilities.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Zelda 89
Kraftzap

Is there chance to play Zelda89 with TI89 emulator? I don't own a TI-89 but would love to see zelda running, and I was trying to with that Windows95 emulator. I can run the emulator(i have flash ROM in same dir as emu) but I can't run zelda. I have also Plusshell and zeldaBeta in that directory but i don't know how to load zelda. I think i should have backup of calculator memory in that directory, would it work then?
please help, i'm not any pirate, but just want to see this game running with my own eyes...

     3 January 1999, 17:03 GMT

Re: Re: Zelda 89
skylight

You are talking about a TI89 emulator. But where have you found it? In ticalc.org ? Other, answer to me. thanks.

     3 January 1999, 20:28 GMT


Re: Re: Re: Zelda 89
Kraftzap

there was link on ticalc.org to it once..
check the ticalc.org news-section and then news-history (link at the bottom of the page)

     3 January 1999, 20:36 GMT


Re: Re: Zelda 89
House

RTFM.
unzip the necessary .89z files from the PlusShell zip. While running the emulator, press F10 to bring up an Open window. Select kernel.89z and all the libraries (*lib.89z & util.89z). You can only transfer one file at a time so keep using F10 until they are all copied. I don't know exactly which ones you need. Install PlusShell by typing kernel() at the home screen. It should say "PlusShell vXXXX installed." Use F10 to transfer zelda89b.89z to the emulator. Run Zelda by typing zelda89b() at the home screen.

     5 January 1999, 18:12 GMT


Re: Re: Re: Zelda 89
Kraftzap

ok thanks it worked just fine

     7 January 1999, 13:31 GMT

Re: Zelda 89 v0.03 Beta released
Joe Shmoe

I think that you should try and make a Zelda like this for the TI-86. It would be great even if it took up all of the avaliable space.

     3 January 1999, 18:19 GMT


Re: Re: Zelda 89 v0.03 Beta released
Ville Järvi

Blah... again one person who is too lazy to read other messages-it has been said like hundred times that Zelda will be coming for ti86 too...

     3 January 1999, 20:39 GMT

ZELDA85/86
Ville Järvi

Now let me make this clear;
Zelda IS coming for TI-85(yes, good ol' 85) and same game should be working on TI-86 too. It will have a whole new plot and it should be a really long-lasting adventure. It is somewhat similar to TI-89 version but plot's different and sprites are smaller(they still look fine at the moment, and are still optimized more).
This game will be available for beta-testers very soon. Now I hope everyone got it this time.
And sorry CCIA for using your news space here...

     3 January 1999, 20:44 GMT

Re: Zelda 89 v0.03 Beta released
Jonas Minnberg

I dont see what all the fuss is about? It's MUCH
harder to draw graphics yourself than to just
rip it from a finished game. It looks good cause
the designers at Nintendo are good, not because
of some great programming feat.

     4 January 1999, 09:51 GMT


Re: Re: Zelda 89 v0.03 Beta released
Ville Järvi

You're right.
It's great to have such game on TI-89, but still. Even if those GameBoy Zelda sprites are kinda cool, they are not perfect. When this game uses same size in sprites as Gameboy version does, CCIA could enhance the graphics slightly. Maybe they thought people would dig it more in it's original form. As I've noticed(i'm working with zelda for TI-85's art), drawing graphics from scratch is very hard and sometimes even frustrating(I can't rip original graphics since our game is in 10x10 sprites and gameboy/ti89 version is 16x16 sprites). still, I'm trying to make the game look as cool as possible and i hope everyone will like my graphics. Especially Links animation has to be different from original because of smaller drawing space.
If you think drawing zelda from scratch is piece of cake, go ahead and try it; open windows paint and draw Link in 10x10, then you know better=D
(as you noticed this text wasn't pointed to Jonas, but to everyone..)

     4 January 1999, 17:02 GMT

moremem
AbsoluteZero

how do you use moremem?

     6 January 1999, 04:22 GMT


Re: moremem
Skylight

To use MoreMem, install the program on your TI, and just launch it. It's placing some programs which you have in your RAM memory in a special overclocked memory. Then you can use the free space, now created.

     6 January 1999, 20:08 GMT

Compression?
Lord Unigamer

Is Zelda89 using compression? If so, why is it so big? Is it really that big because it's good?

     7 January 1999, 14:13 GMT

Re: Zelda 89 v0.03 Beta released
Sound?

Is there going to be any sound on Zelda89? I might have wrong but I remember CCIA saying they were working on the sound?
If not. Have the TI-89 the capacity to run a game (like Zelda) with background music?

     7 January 1999, 16:45 GMT

Re: Zelda 89 v0.03 Beta released
An ASM guy

In case people were wondering, the Zelda 82/83 project has been resumed. No beta testers are wanted. A new beta should be made public this weekend fixing all of the bugs of the old one and adding a few new features.

     8 January 1999, 04:25 GMT

Re: Zelda 89 v0.03 Beta released
PiNhEaD

Will there be an 86 port? If so, what's your best guess on when it will be released.?

     26 January 1999, 02:11 GMT
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