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Final Fantasy: The Calling demo released
Posted on 22 November 1998, 23:55 GMT

[Final Fantasy: The Calling Screenshot]
Josh Morris of Macross Software has released a demo of his upcoming game, Final Fantasy: The Calling for the TI-85 (ZShell). This will be a fighting RPG based on the characters from Squaresofts's Final Fantasy VII. Features will include the same basic fight engine from FFVII, summons, spells, items, and more. This game is a must for anyone who has played Final Fantasy VII.


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.

Re: Final Fantasy: The Calling demo released
Nick M.

Hey all you TI-86ers out there: Quit your whining. If it comes out for the 86, it will come. Otherwise, stop complaining about porting this or that to the 86. I dont mean this as an insult to everyone with an 86, but it seems to me that this group of users is becoming more and more selfish and impatient as time wears on. Remember, there ARE other calcs than the 86. You might just have to deal with the shock that some games might not work with your graphing calculator. Not everything has to revolve around the 86.

Nick M.

(By the way I have been TI-86 owner since Oct.'97, which replaced my 85 and coexists with my 83)

     24 November 1998, 04:24 GMT

Re: Re: Final Fantasy: The Calling demo released

Amen brother Nick!

     27 November 1998, 02:14 GMT

Re: Re: Re: Final Fantasy: The Calling demo released

Can I have a "HALLELUJAH" from the congregation?

     28 November 1998, 20:40 GMT

TI-86 Users

I love the idea of a great Zelda program coming to the 85. Its been a while since a really good game like this has been released.

On a differenent note, I cant beleive the TI-86 Users who "beg" and "plea" to have EVERY game that comes out ported to *their* calculator. I am sick of reading comments by TI-86 Users who praise the game and then *demand* the author to port it.

There have been many games I wish were ported to the TI-85, but many have not, But I will not whine about it.

Thank You

     25 November 1998, 13:16 GMT

Re: TI-86 Users
Nick M.

Right on Bob!

     25 November 1998, 22:25 GMT

Re: Re: TI-86 Users

Have you ever thought about why we whine? Well it's simple. There are now more 86 users than 85, and so we demand more. At my school, only one person has an 85, the rest has 86 or 83. So, since their is just so many more 86 users than anything else, there is bound to be more games used and wanted for it, it's just common logic...

     27 November 1998, 08:25 GMT

Quit Whining

If you want the game so badly, go out and buy an 85 to play it on. If you can't afford it, then just wait patiently (key word here is patiently.) If the programmer wanted it to be an 86 game
(s)he would have made it into an 86 game first. So for now, quit your b*tchin.

     27 November 1998, 21:46 GMT

Re: Quit Whining

We don't buy calculators only to play games. The reason we 86'ers bought 86's is because they do more things than the 85. So what's the point of buying an 85 for one game???

     20 December 1998, 20:32 GMT

Re: Re: Re: TI-86 Users

Actually, you are probably wrong. Your school has more 86 and 83 users because no one knew about calculators or that they can function as stripped gameboys. When they finally figured it out, they rushed to the store, realized the 86 and 83s looked cooler, and therefore bought them. Lets think her. The 85 has been around since, what, 1992? Thats some 6 years. The 86 has been around for one. And yet you tell me there are more 86 users than 85? I think you are sorely mistaken.

BTW, as a side note, I think most games are programed for the 85, because most ASM programmers have 85's and do not have the need, money, or desire to buy another calculator.


     13 December 1998, 04:39 GMT

Re: TI-86 Users

What graphing calculatior user wouldn't want to see a game ported to there calculator?

     1 December 1998, 01:43 GMT

Re: Final Fantasy: The Calling demo released
Ville Jarvi

First I want to say that I didn't like the demo of FF7-I thought I'd get onto playing but it was just a bad trailer. Anyway... What I came here to say is that when it now seems to me that this Zelda-game is coming out for TI-85 quite soon(and as far it looked quite good if it was a real screenshot) I won't even bother finishing an RPG I earlier started. It was going to be very similar to zelda(but not similar graphics, mines are better=) and of course written in ASM and crowned with grayscale. It's very likely I kill this project now when Macross got to it first, and i'm offering sketches of the game to everyone interested. Though I have no code to offer, I have some graphics sketches in .bmp format and map ready. So if you are interested, just let me know. I believe I can figure out another interesting project to work with, or at least I hope so. After all, I did not want to in any way compete with Macross' Zelda, I just didn't know they were working with such thing. And Macross staff, I wish you luck with the project, it looks just fine at the moment!!! :D


     25 November 1998, 16:25 GMT

Re: Re: Final Fantasy: The Calling demo released
Josh Morris
(Web Page)

Hey, don't dys my demo, it took me all of one hour to make... :p

-Josh Morris

     25 November 1998, 17:58 GMT

Re: Re: Re: Final Fantasy: The Calling demo released
Ville Jarvi

Sorry, I never meant it that way, you're right.
Maybe I should have said it in other way.
It was and it is a good trailer for a calculator BUT my I had a different view in this thing- I was comparing it to a trailers I've seen to my computer and that's unfair. I know I shouldn't compare these two totally different scale things, but I can't help it. I'm used to those hi-res 65653 color demo movies.
So I take it all back; It is a great intro for a calculator and that very limited capacity they have.
With all the respect, Ville

ps. wouldn't it be great to have new model coming from TI that included better grayscales and like 1mb of memory? =D

pps. Damn I hate my bad english!!!

     26 November 1998, 00:55 GMT

Re: Re: Re: Re: Final Fantasy: The Calling demo released
The Notorious Computerman
(Web Page)

Two things: first, you CAN get a ton of memory on an existing TI-85 calculator. There are instructions for wiring in more memory, and if you feel squeamish, there is always the Expander II. Just look for it. Second, don't drop a project just 'cause someone else got to it first... we '85 users are sadly lacking in the category of new games, and maybe different people will like different takes on the "zelda-type" game.

     28 November 1998, 02:26 GMT

Re: Re: Re: Re: Re: Final Fantasy: The Calling demo released
Ville Jarvi

Thanks for your reply.
I know there are several ways to increase memory capasity of your calculator, but what i meant was that there should be more mem built in.
from what i know the expanders are pretty expensive and it's maybe kinda hard to order them from here Finland. It would be great if there would be similar system than in palm pc's, movable memory cards. I just hope the guys at TI are reading this=D

     28 November 1998, 13:30 GMT

Re: Re: Re: Re: Re: Re: Final Fantasy: The Calling demo released

actually what would be an even better idea
is if ti would get a contract from ibm to use
there new microdrives and put them into ther calc
that would be great.

a microdrive is a harddrive the size of a quarter
and can hold around 350 megs. there gonna be used
in digital cameras. accourding to popular science

     30 November 1998, 00:51 GMT

Re: Re: Re: Re: Re: Re: Re: Final Fantasy: The Calling demo released

im sorry, but what would a calc use a microhard drive for, even if it had a use, the Z80 (or even the 92 processor) would take too long to process anything near that size, it would be like putting a 16 gig HD on a 286

     4 December 1998, 03:13 GMT

Re: Re: Re: Re: Re: Re: Re: Final Fantasy: The Calling demo released

And maby an AC adapter and a color screen...
More memory would be nice.

     5 December 1998, 22:34 GMT

Re: Re: Re: Re: Re: Re: Final Fantasy: The Calling demo released

Really? I'd love to know. The expander project sounds nice, but there are a few lmitations tehy have yet to overcome. Where are the plans for more internal memory?

     13 December 1998, 04:46 GMT

Re: Final Fantasy: The Calling demo released

WOW!! That is SO COOL. I think it's a great idea...we need more good RPGs! Releasing a trailer for it was an even better idea...it's like the Star Wars: Episode I trailer: it just makes you want to see the finished product more and more. Great work. Hey, just think, someday these guys could be programming on the authentic Final Fantasy IX or X. You never know!

     27 November 1998, 23:30 GMT

Re: Final Fantasy: The Calling demo released
James Rubingh
(Web Page)

Hey, can someone tell me what the movie is showing? cause it looks kindof like a fire or something, but i cant tell at all....

     27 November 1998, 23:51 GMT

Re: Re: Final Fantasy: The Calling demo released
James Rubingh
(Web Page)

JUST AS I HAD SUSPECTED!! NOBODY KNOWS WHAT THIS MOVIE IS SHOWING!! hahaha come on, if anyone knows what it is tell me please!!

     28 November 1998, 22:14 GMT

What''s in the FMV

Well, I think the first part of it is Aeris (from FFVII). I can't see the seconde part of it, but the third I think is Aeris being killed. Anyone want to agree?

     28 November 1998, 23:51 GMT

Re: What''s in the FMV

The first part is Aeris looking up. The second part is the bad guy falling down. The third is Aeris being stabbed. All from FFVII in the death of Aeris.

     29 November 1998, 02:45 GMT

Re: What''s in the FMV
James Rubingh
(Web Page)

I see now! its cool when you know what it is! the second part is a guy jumping from way high with a sword pointing stright down.
to see what this was taken from you can go to
and look at the video clip.

     29 November 1998, 20:04 GMT

Re: Re: Final Fantasy: The Calling demo released
Jon B.

Ok what the movie is about is start of the whole star wars saga.

     18 December 1998, 01:01 GMT

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