Final Fantasy: The Calling demo released
Posted on 22 November 1998, 23:55 GMT
Josh Morris of Macross Software has released a demo of his upcoming game, Final Fantasy: The Calling for the TI-85 (ZShell). This will be a fighting RPG based on the characters from Squaresofts's Final Fantasy VII. Features will include the same basic fight engine from FFVII, summons, spells, items, and more. This game is a must for anyone who has played Final Fantasy VII.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Final Fantasy: The Calling demo released
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Chris
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If anyone is interested i'm creating a pokemon rpg.
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11 June 1999, 03:32 GMT
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Re: Final Fantasy: The Calling demo released
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RaptorRed
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Looks great. I want to see a port of this and of Joltima for the TI-89...
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30 October 1999, 18:20 GMT
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Re: Final Fantasy: The Calling demo released
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BlackBelt
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Wow! this sounds great! think you could have it ported to the 86 when it is completed?
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23 November 1998, 00:54 GMT
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Re: Slaggin'' 12k limits
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Justin Karneges
(Web Page)
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The TI-86 isn't the only calculator with a memory limit. The TI-83 has a limit of 13k for an assembly program. However, shells were made for the 83 to overcome this limit (Ashell, SOS). No one has built a shell for the TI-86 that overcomes its 12k limit. Shell programmers: if you want a new feature that will make your shell kick, then put in that feature. The TI-86 is long overdue for it, especially since it has all that user RAM.
I believe the only reason that it hasn't been done yet (in a shell) is because the asm_exec and the upper RAM page don't connect on the TI-86. That is, they don't "touch". Otherwise, if they did touch then all a shell would have to do is read 12k and throw it in the asm exec, and then read the remaining (up to 16k) and throw it in the upper RAM page.
Anyways, if that's not the case, then programs could be designed to incorporate a special symbol that would instruct the shell to move the remaining program bytes up to the RAM page. Then your asm program would just need two .ORG statements. Of course, a symbol thing might be kinda dumb also. Anyways, I'm just spatting out ideas. This limit has already been overcome in individual programs (Joltima, QuestIII) but what would be cool is if a shell could do it automatically. That way the games don't need 2 files and do the loading themselves. Hope that wasn't too confusing.
-Justin Karneges [Infiniti]
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26 November 1998, 01:46 GMT
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