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   Home :: Community :: Surveys :: Do you write programs with graphics for your TI calculator?
Results
Choice Votes   Percent
Yes, and I use C or an assembly language 34 22.1%   
Yes, and I use BASIC 50 32.5%   
Yes, and I use a combination of an assembly language and BASIC 24 15.6%   
No, but I want to learn how to 24 15.6%   
No, and I have no interest 16 10.4%   
Is "graphics" like plotting graphs? 6 3.9%   

Survey posted 2006-05-17 01:12 by Jon.

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Re: Do you write programs with graphics for your TI calculator?
calcguru13 Account Info

If we're talking graphics as in graphical games, ASM owns because of the lack of the flashing screen... You know, the ClrDraw Loop BASIC programmers have to use :D

Reply to this comment    17 May 2006, 16:44 GMT

Re: Re: Do you write programs with graphics for your TI calculator?
Matt M Account Info

or pixel-off (not sure of the exact command)

I have written DiceRoll6 (posted) as well as a screen test (loop that turns on all pixels across, then off going down) and also a windows-style startup (lost) and I forget what else...

I like doing programs for advanced graph plotting myself. then I can use them in math class.

Reply to this comment    17 May 2006, 18:15 GMT


z80 Assembly
coinmanz  Account Info
(Web Page)

The best TI-Basic command for small graphics is PxlChg(. Of course, with assembly (not bogged down with Basic) you can do amazing things so fast it's all a blur. I believe a 4 grey version of the new 68k ClosedGL can be successfully created.

Reply to this comment    17 May 2006, 18:44 GMT


Re: z80 Assembly
something1990 Account Info

For larger graphics and displaying multiple sprites to the screen, the Plots are the best.

Reply to this comment    17 May 2006, 20:02 GMT


Re: Re: z80 Assembly
Someone Someone  Account Info

Turning a pixel on and off, even in assembly is to slow to make a flickerless grayscale. A notable way of doing grayscale is changing where the screen reads the data of what to display. This seems to be the fastest way to switch a pixel from on to off.

Reply to this comment    17 May 2006, 22:53 GMT

Re: Re: Re: z80 Assembly
something1990 Account Info

I was referring to what he said about Pxlchg( , not what he said about greyscale.

Reply to this comment    17 May 2006, 23:10 GMT

Re: Re: Re: z80 Assembly
Scooblescott  Account Info
(Web Page)

actually, flickerless grayscale has already been done (to a point)

see link

Reply to this comment    19 May 2006, 22:59 GMT

Re: Re: Re: Re: z80 Assembly
something1990 Account Info

Let's not forget about RigView.

Reply to this comment    20 May 2006, 14:04 GMT


Re: Re: Re: Re: Re: z80 Assembly
CDI_  Account Info
(Web Page)

all of my rigview program have a bit of flicker between levels 2 and 3 of GS to a point... maybe it's flickerless on the SEs

Reply to this comment    21 May 2006, 20:44 GMT


Re: Re: Re: Re: Re: Re: z80 Assembly
something1990 Account Info

It's flickerless on my 84+ once you set it just right.

Reply to this comment    22 May 2006, 01:16 GMT


Re: Re: Re: Re: z80 Assembly
Kevin Ouellet Account Info
(Web Page)

If I ported reuben quest to xLIB (right now it still uses Omnicalc) speed would be twice faster and on the 83+ grayscale would be flickerless. Only problem is that on SE the grayscale would run too fast for the LCD and it would show a weird pattern all across the screen. Its not pure basic though

Reply to this comment    26 May 2006, 00:40 GMT


Re: Re: Re: z80 Assembly
Snave2000  Account Info

That is true, but that can only be taken advantage of in the TI-85 and higher. Everything below that has to use the (slow) LCD driver memory we all know and love...

Reply to this comment    22 May 2006, 15:14 GMT

Re: Re: Re: Re: z80 Assembly
Kevin Ouellet Account Info
(Web Page)

heh, even in my xLIB grayscale attempts (BASIC) I had so much fun trying to syncronise grayscale speed with For( loops that slowed it down on SE calcs so it wont flicker :P

Reply to this comment    26 May 2006, 00:42 GMT


Re: Re: Re: Re: z80 Assembly
burntfuse  Account Info
(Web Page)

Although most of the calcs people use now are "above" the 85, so that's not really an issue.

Reply to this comment    26 May 2006, 20:19 GMT


Re: Re: Do you write programs with graphics for your TI calculator?
Snave2000  Account Info

And ASM is blazingly fast. Just look at any high quality ASM game (like Phoenix) to see just what pure ASM is capable of...

Reply to this comment    17 May 2006, 22:15 GMT

Re: Re: Re: Do you write programs with graphics for your TI calculator?
Someone Someone  Account Info

Ehh, using pure BASIC (No asm libraries) on the calc to write graphics programs is a waste of time. You aren't allowed to plot more then one pixel at a time, other then drawing circles and line -.- There even isn't (and, or, xor, cpl) which is annoying. Even when you recall one pic then another it does an "or".. No choices...

Reply to this comment    17 May 2006, 22:49 GMT

Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
something1990 Account Info

Yeah I suggest you become more experience with graphics in BASIC before saying stuff like that. It may take some time but it is possible to and and xor. There is also a faster way to plot more than one pixel at a time in a quicker way than using the draw commands, the stat plots. Pure BASIC graphics may seem like a waste of time to YOU because you apparently haven't taken the time to explore BASIC graphics techniques.

Reply to this comment    17 May 2006, 23:14 GMT


Re: Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
Snave2000  Account Info

Well, even for all that, ASM is still faster when it comes to drawing...

That said, I didn't know you could use the stat plots to plot points...cool!

Reply to this comment    22 May 2006, 15:18 GMT


Re: Re: Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
something1990 Account Info

You can use the plots to make pure BASIC sprites. I'm thinking of releasing a few demo programs in one package. I've been experimenting with stat plots the past few days. The bad thing is it takes a while to make a lot of sprites appear on screen and when you want to update one, you must update all which is slow.

Reply to this comment    23 May 2006, 22:36 GMT

Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
calcguru13 Account Info

Wait, are you saying there is no 'and' or 'or' statement in TI-Basic?

Try the "2nd+Math -> Logic" menu: it has AND, OR, XOR

Reply to this comment    17 May 2006, 23:19 GMT


Re: Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
Chipmaster  Account Info

He's referring to the fact that there are no bit level and, or, not, xor statements. You know, like this:

%11110000
And %00110110
-------------
%00110000

Reply to this comment    17 May 2006, 23:48 GMT

Re: Re: Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
something1990 Account Info

Only if you use one bit.

Reply to this comment    18 May 2006, 00:19 GMT


Re: Re: Re: Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
something1990 Account Info

Also if you make each bit an element of a list, you can do the same thing as what you posted.

Reply to this comment    18 May 2006, 01:06 GMT

Re: Re: Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
calcguru13 Account Info

gotcha

Reply to this comment    18 May 2006, 18:54 GMT


Re: Re: Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
something1990 Account Info

Like this:

{1,1,1,1,0,0,0,0->L1
{0,0,1,1,0,1,1,0->L2
L1 AND L2
Ans
{0,0,1,1,0,0,0,0}

Reply to this comment    20 May 2006, 16:09 GMT

Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
elfprince13 Account Info
(Web Page)

Line() combined with the point-On commands is a incredibly powerful drawing tool when used properly

Reply to this comment    18 May 2006, 02:15 GMT


Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
CDI_  Account Info
(Web Page)

68k has xor

Reply to this comment    21 May 2006, 20:45 GMT


Re: Re: Re: Do you write programs with graphics for your TI calculator?
Zeroko  Account Info
(Web Page)

It should even be possible to output a low-resolution 3-gray-level NTSC composite television signal through the link port (on a TI-86 in machine language), though I have not yet gotten around to finishing the code. I thus far have the code for 1 line done, but I need to find the vertical timings. The total extra hardware requirement will be a few resistors & some connectors.

Testing will have to be all-or-nothing because my oscilloscope appears to have died. :( At least my portable TV tolerates a slightly glitchy signal (found from testing with output from a PC's parallel port).

Reply to this comment    19 May 2006, 16:20 GMT

Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
burntfuse  Account Info
(Web Page)

Wow, well good luck! That's something I'd have never even thought of doing.

Reply to this comment    19 May 2006, 20:47 GMT


Re: Re: Re: Re: Do you write programs with graphics for your TI calculator?
Zeroko  Account Info
(Web Page)

I finished the code, but it seems the timing is a bit off. I calculated that a line should be 381 cycles @ 6MHz, but neither of the TVs I tried thus far would sync to it (the picture was strange & kept rolling). Then again, I actually got something on a CRT TV, unlike the time I tried to do it from in Visual Basic. :) I might have to try 380 cycles/line (or maybe newer batteries).

Reply to this comment    20 May 2006, 18:05 GMT

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