Results
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Choice
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Votes
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Percent
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Too high!
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18
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9.4%
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Right on!
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57
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29.7%
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Too low!
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66
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34.4%
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Have no uploaded files
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51
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26.6%
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supremely off-topic
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Brian Gordon
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Did anybody ever notice how cool that flowchart connector system on the left margin is? Gee whilikers I wish I knew how to do that! Also, does anybody know what language ticalc.org uses to manage these kind-of-automated file submissions and forums, especially the file archives which seem to automatically list all the files and subfolders in each directory of the archive. Of course I can do this with perl, but it would be a huge job to write and maintain. I was thinking that for all these stats, perl with txt datafiles for each user would work. I've only briefly worked with PHP, but it would seem to work good there too. Any webmasters care to comment?
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11 November 2003, 22:15 GMT
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Too low I guess
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JAKAS
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Yah, I personally think that i have the absolute best basic (not the language) math program, yet theres only 180 downloads. Now, don't get me wrong, I'm astounded it got 180. Its the fact that all of the really bad games i made which only took 5 minutes each got about 300 downloads each. So I guess I'm not sure what i'm complaining about. Maybe it's the fact that more people care about playing games in math class than getting an A (which is very easy with all the math programs out there). I dunno, for some reason I just love the fact that I get finished with tests 30 minutes early.
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11 November 2003, 22:48 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Too low I guess
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BlackThunder
(Web Page)
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A BASIC program? The most a BASIC program can do is give an error. To quit, press on. For those Basic programs that are ON protected, just keep on pressing and releasing ON as quickly as possible, and you should get an "ERROR: Break" after a few seconds. Of course, the key combo you were using was probably 2ND + LEFT + RIGHT + ON. A RAM clear, useful for quitting ASM programs that have crashed. If that doesn't work, take out a battery, wait a moment (I usually wait 5 seconds), and put it back in. Your calculator will be reset, with your Flash mem intact.
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21 November 2003, 02:53 GMT
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Re: Re: Re: Re: Re: Re: Re: Too low I guess
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killerB
(Web Page)
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Dude, I said I hate *stupid* games, not basic games. Actually, I hardly mess with basic games. Also, there was a time when screenshots were not included with many programs. But even with clips, it is hard to judge the speed of a program many times. Although I value screenshots, especially animated ones, they do not always yield a good idea of the program. Of course, they don't usually indicate the stability of a program (even a basic program), either. You might have noticed that it is quite easy to include assembly Exec statements and small programs for performing simple tasks to reduce the size of a basic program and to increase its speed and functionality.
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23 November 2003, 23:29 GMT
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Re: Too low I guess
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Brian Gordon
(Web Page)
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Yeah, I know! I got about 500% more hits on a stupid BASIC "kill harry potter" game I made when I first learned BASIC, while I have next to no hits on my RPG engine Redswift, which I worked on sooooo long. BTW: Don't download Redswift unless its for the code. The code is incredible but the engine is text-based and looks kindy kinky. I have a STUNNING sequel to Redswift coming out (hopefully) soon with real sprites from Omnicalc. Totally graphics-based with great looking characters and battles. So far I have the wall and character (player and generic enemy) sprits done, as well as the full-face pic (8x16 sprite) of the Thief enemy. The movement engine is complete and works great. Loading time from the original is decreased by about 50 seconds! But I doubt anybody will download it........
By the way, in case anybody cares, that lame "kill harry potter" game wasn't ever completed. I actually made it graphical with a crosshair equivilent to the DHTML one (see link) that includes a kind of Line(X,10,X,-10):Line(-10,Y,10,Y) system if you can imagine it. Check out the link for it in action. It was so much better than the one out now, but it accidentally got deleted :(
Nobody cares? No, I didn't think so.
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17 November 2003, 22:05 GMT
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