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Creating the Ultimate GUI

Posted on 8 September 1998

The following text was written by Philip Gossling:

Here are some ideas I thought up over the past year that I would love to see in future GUI shells for the TI-86. Your eyes will also be entertained by the cool screen shots I've included! :-) I actually tried making a GUI with the ideas below, but I wasn't as good at ASM then, so I quit the project, and now I'm too busy! So I'm throwing out my ideas to anyone who will take the bait :-)

[Practical User
Input]
[Practical User Input]

1. PRACTICAL USER INPUT. A shell on a calc should be built with a calculator keypad in mind, not a mouse. My shell would use no mouse pointer. F1 would always be the Start menu. F2-F5 would be the categories of programs, with F2 being the Desktop (the first screen you see when starting the program), and then Games, Math and Utilities. The arrow keys move a highlighting bar that highlights the programs, and 2nd runs the selected program. Key input in the shell should be simple and fast, with nothing that wouldn't really be feasible for a calculator.

[Icons]
[Icons]

2. ICONS. Lets face it, icons are cool. So far these have only been experimented with in Aurora, which was too slow and impractical. Icons however can still work on a calculator. If I remember right, Aurora used 8x8 sprites placed above the program name. This wasn't very smart. This layout just doesn't work on the 86 screen very well. However, If you make the icons 7x7 sprites and place them to the immediate left of the program name, you can fit lots of prgm names on one screen. You could also have the screen scroll down to fit more programs. The shell should also have a built in icon editor that would attach the icons to a program, so icon files wouldn't clutter the RAM. Icons should be able to be attached and detached from files. If a program has no icon with it, the shell should provide it with a temporary built in icon according to the file type. The shell should also have a small icon library so users can choose from pre-maid icons that they can assign to variables. Users could also add their own designs to the library. Now wouldn't that be awesome :-)

[Start Bar]

3. START BAR. Notice the Windows-like Start Bar at the bottom of the screen in the shell screenshots. You'll notice it displays different info in each screen shot. This is an interesting concept I came up with. The bar could be personalized to have quick jumps to categories using the F2-F5 keys, show a clock, the Free RAM, the date (if a clock was made), and more, maybe even a special welcome message. If you want to do some quick calculations and stay in the shell, then press F1(Start) and select the Calculate icon to do some math, and the start bar will remain on the bottom of the screen, allowing you to stay in the shell and run progs quickly. The math you could do would be limited though. If Windows add-on programs were created for the shell, they could leave the start bar on the screen and just display the program output above the bar.

4. TIME CLOCK. I think this is possible to do, though I don't know exactly how it would keep accurate time when running an assembly program. If it was done, you could display the date, have calendars, and have schedule programs, etc. Maybe even a calculator-based student planner. You could also change APD settings or see how long a program would take to run....(just some ideas).

[Explorer]

5. EXPLORER. A Windows explorer for a calculator? I though this shell was supposed to be practical! An explorer would be a great addition to the future GUI shells. My concept (see screenshot) is called RAM Explorer. It allows you to view, delete, and get info on EVERY TI variable in the RAM (not just programs). By clicking on the RAM icon, you can see all the variables, displayed on the right, and info about the RAM (mem free, etc.). You can move these files into folders that you create to organize them. How will folders work? Easy! My concept of a folder is simply a TI string variable with a header that lets the shell know its a folder. Then after the header, the string contains the names of all the files in the folder. The shell then searches for these files and displays them! The RAM Explorer can be personalized to show TI variable's built in icons (see icon screenshots) or variable type (as shown in screenshot above) or variable size, or both. You can also use the STO-> key to move variables or folders to other folders or the category folders like the Desktop. Explorer would also have a built in linking program so you could receive stuff or send whole folders' contents to other calcs. Also, when receiving a huge program with tons of sub-programs and variables (like many TI-BASIC games), the Explorer will automatically create a folder (if you want) that contains all the variables downloaded. Then if you hate the program and want to erase it, you just delete the folder. No more will you have to search through 98k for all the variables the program used to be sure its all out of the ram! Talk about useful! Talk about cool!

[String Viewer and
Editor]

6. STRING VIEWER AND EDITOR. (This is what the Notepad program is for) The GUI should have the ability to view strings in a window in menu-text and provide the ability to edit the string or create a new string with menu-text. There would also be formatting characters like the new-line character. With icons added to the strings you could personalize them, like make help files, etc.

7. EMULATION. The GUI has to have emulation for the TI-82, TI-83 and TI-85. This is the standard was set by ASE and Rascall, and should definitely be included in all future shells. The shell should assign icons to emulated programs.

8. COMPRESSION. The ability to compress and uncompress strings and programs.

9. WINDOWS PROGRAMS. The Ability to create programs that will run as if they were integrated into the interface. They will run in windows, and the start bar will remain on the screen. This is simple to do, but the program's output must be above the start bar and the program must have input routines to activate the start bar. You could also give programmers the addresses in the GUI of the time and where other useful info is stored.

10. COMPONENTS. If you want WindowsCE without the Explorer, or without the text editor, or you just want emulation and a desktop, then just erase or add the components you want. The GUI should NEVER have the Explorers and Icon Editors and so on built in. The shell should search for these programs on startup and if they are not there, then the program will still run fine, you just wont have those abilities. This will allow users to customize the size of their shell to fit their needs.

Wouldn't all this stuff in one GUI be huge? Anyone who is knowledgeable in ASM would see that all these things can be accomplished in probably under 10k. And remember about components.

That's All for now. If I come up with anything else I'll update this article. Please post questions, comments, and ideas for what you would like to see in future GUI shells. Also, If anyone wants to create a shell like this (maybe create a programming group) then let me know. I am a good artist and graphic designer who is also knowledgeable in Assembly. I just don't have time with college and a full time job to create a shell like this myself. I will help with art and ideas if you need them.

  Reply to this item

Re: Article: "Creating the Ultimate GUI"
RL

I am going to port the MBus routines to the 86 unless someone beats me too it. I think that the shell should have a component that allows you to network calcs and share files, and stuff. Also, if it is possible, I intend to develope an adapter and software so that you can print to a Gameboy printer. I don't know of any use for this or if anyone would use it. Who cares? Why climb Mt. Everest? Because it's there! Goodbye. p.. I just started ASM so no complaning okay

Reply to this comment    19 March 1999, 20:13 GMT

Re: Article: "Creating the Ultimate GUI"
Me

Philip, do you still have this incredible project's source code so we can fiddle around with it?

Reply to this comment    20 March 1999, 02:27 GMT

Re: Re: Article: "Creating the Ultimate GUI"
x22 Account Info

If everybody goes along with using menu's in this shell (Ultimate GIU), it could easily be done in BASIC. Everything could look just like the screenshots that were posted for this project. Everything except for, the clock. but that is about it.

So, somebody reply and let's all start making this shell!!! Enough talk!! Instead of us all just sitting here talking about it, get out and make it!!

Somebody or everybody reply to this comment to see what feedback I get from it.

Let's Do This!!!!!!!

-x22 (singing out)




Reply to this comment    29 February 2004, 04:35 GMT


Re: Re: Article: "Creating the Ultimate GUI"
x22 Account Info

If everybody goes along with using menu's in this shell (Ultimate GIU), it could easily be done in BASIC. Everything could look just like the screenshots that were posted for this project. Everything except for, the clock. but that is about it.

So, somebody reply and let's all start making this shell!!! Enough talk!! Instead of us all just sitting here talking about it, get out and make it!!

Somebody or everybody reply to this comment to see what feedback I get from it.

Let's Do This!!!!!!!

-x22 (signing out)




Reply to this comment    29 February 2004, 04:35 GMT
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