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Thomas Williamson releases Dragon Warrior 86 v1.1
Posted by Niklas on 23 March 2002, 16:22 GMT

For all you RPG fans out there, Thomas Williamson has released v1.1 of his clone of the NES game Dragon Warrior. Dragon Warrior 86 features every function found in the original (!), grayscale graphics, and hours of gameplay. It also comes with a complete walkthrough for those of us without patience. :)

 


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Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Merlijn den Boer  Account Info
(Web Page)

Yey a RPG!!!!!!! but I like adventures more :(

     23 March 2002, 16:40 GMT


Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

What is Dragon Warriors? Isn't it a gameboy game? I've heard of it.

(Hey MathJMendl, 3rd post! LOL)

     23 March 2002, 17:38 GMT


Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Kerey Roper  Account Info
(Web Page)

It was a NES game from 1989 that was rereleased for the Game Boy Color along with Dragon Warrior II in 2000.

     23 March 2002, 18:00 GMT

Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

Cool, I have a NES! I have millions of games for it (slight exaggeration). Anyone have Super Mario Bros? The original one?

     23 March 2002, 23:31 GMT


Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Josh Gentry  Account Info
(Web Page)

I have SMB the original, 1 2 & 3

     24 March 2002, 00:16 GMT

Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

Me too! And I beat them all!

     24 March 2002, 17:35 GMT


Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
kEvinwElls  Account Info
(Web Page)

Does anyone have Mario Edit? its where you can make your own mario levels. If so please email me (kevin@msi.ms) click the my webpage link to email me

     3 April 2002, 05:32 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
nolekid  Account Info

My nes right now is not functioninbut I a=have mario all-stars on snes which contains smb 1-3 and this thing called "smb: the lost world." it's pretty stupid. The cool thing is that they kept the original graphics for the games, so it feels like you are on an nes, but with a neat little controller.

     25 March 2002, 03:14 GMT


Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

I think I've played that before...

     25 March 2002, 23:44 GMT


Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

Aren't you the one working on The Shadow of Narkemen?

     25 March 2002, 01:36 GMT

Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Kerey Roper  Account Info
(Web Page)

Jah, that would be me.

     25 March 2002, 21:20 GMT


The Shadow of Narkemen
Chickendude  Account Info

I clicked on the link and I'm glad to hear that your website is back up! (A few days ago, I couldn't find your website and I thought I was typing it wrong...) It's a great game so far!

     25 March 2002, 21:55 GMT


Re: The Shadow of Narkemen
Kerey Roper  Account Info
(Web Page)

Thanks

     25 March 2002, 22:49 GMT


Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
kEvinwElls  Account Info
(Web Page)

yes he is

     3 April 2002, 05:34 GMT

Re: Thomas Williamson releases Dragon Warrior 86 v1.1
joe kooky  Account Info
(Web Page)

Now That is awesome! It promises to be as good as the original! WHOO!

     23 March 2002, 17:26 GMT

Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

Hey, the game isn't green, like all the "featured games". It's still red, which represents a non-animated screenshot. Shouldn't they change it?

     23 March 2002, 17:40 GMT

Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Barrett Anderson  Account Info
(Web Page)

none of the colors are ever right, race2 has screen shots, it's still white, and SAS has *animated* screen shots, but it's still red.

     23 March 2002, 18:00 GMT

Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Kris Kringle  Account Info

<annoyment type=nth_post_comment>
OOH! OOH! 5th comment! OOOH YEAAAAH BUDDY!!! OOOOOH BOY!! YEAAAAAH BUDDY BUDDY BOY!!! YEAAAAAAAH BUDDY!
</annoyment>

     23 March 2002, 18:03 GMT


Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Barrett Anderson  Account Info
(Web Page)

nope, you had 6th comment (i posted the one above when it said 4 comments, and i beat you)

     23 March 2002, 19:29 GMT


Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Merlijn den Boer  Account Info
(Web Page)

I had first comment so I'm tha master! But didn't mention it so I'm the coolest Master ever hahaha

     24 March 2002, 09:23 GMT


Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
red40gamma  Account Info

Now that you have mentioned it, you're no longer the master.

     25 March 2002, 18:41 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Merlijn den Boer  Account Info
(Web Page)

No, I'm still tha master but not the cooles master anymore.. ah well I'll keep my mouth shut next time to defend my rank on ticalc.org

     25 March 2002, 19:00 GMT


Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

I'm a master...

     25 March 2002, 23:45 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Merlijn den Boer  Account Info
(Web Page)

who cares :P

     27 March 2002, 18:15 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

moi

     30 March 2002, 02:29 GMT

Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Worminater

Dragon Warrior for NES was my all time favorite rpg. First one i ever beat, and i think i beat it five+ times. How hard would it be to port it to 89...?

     23 March 2002, 18:05 GMT

Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

Yeah, would it be that hard?

     23 March 2002, 19:27 GMT


Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
David Phillips  Account Info
(Web Page)

It would require a complete rewrite. Now, what would be cool would be an 86 emulator for the 89.

     23 March 2002, 19:40 GMT

Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

I didn't know the ASM was that different between the 86 and 89, unless he used C.

     23 March 2002, 23:32 GMT

Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

They have C for the 86? Or do you mean if he wrote it in C for the 89?

     24 March 2002, 01:01 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

Sorry :)

What I meant was: I didn't think the ASM from the 86 to the 89 was that different. It would be much different if they programmed it in C.

     24 March 2002, 17:37 GMT


Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Joe Pemberton  Account Info
(Web Page)

Actually, C is supposed to be non-specific to any hardware platform. The C for the 86 and the 89 would look almost the same. ASM is extremely platform-dependant, and thus would look completely different from the 86 and the 89. 'Sides, the 86 has a z80 and the 89 has a 68k. Completely different assembly languages..

     25 March 2002, 04:06 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
SuperMKL321

if that is so would an 86 game work on a 83+? they both use a z80 processor?

     25 March 2002, 21:34 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

They use the same general language. The assembly for flash apps on the 83+ is different than just regular asm. Also, the 86 version might use a shell and may use asm features the 83+ doesn't have. AND it might be compiled differently for the 86 or something. I don't know... I'm just desperate for reasons.

     25 March 2002, 22:00 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

plus, the programs probably start in different RAM locations.

     25 March 2002, 22:03 GMT

Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Joe Pemberton  Account Info
(Web Page)

the asm is completely different. The calcs have a much different memory layout as well.

     24 March 2002, 01:07 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
no_one_2000_  Account Info
(Web Page)

So, they don't have stuff like

Loop1:
call GET_KEY
cp G_ENTER
jp z,PressedEnter
jr Loop1:


     24 March 2002, 17:38 GMT


Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

It would be sorta like that, because on the 83+, it would be (in plain ASM, not ion/mirageOS):
Loop1:
B_CALL(_getkey)
cp kEnter
jp z,PressedEnter
jr Loop1

     25 March 2002, 22:03 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Josh Gentry  Account Info
(Web Page)

Nope, sorry. The 89/92/92+ use 68000 ASM, whick looks totally different than _most_ Z80 ASM (82-86). I'm not positive they even have a CALL or a JR/JP. It would most likely be a total pain in the butt. But someone might port it. It would be easier to rewrite in C. But that would cause the size to be big.

     26 March 2002, 23:08 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chivo  Account Info

Instead of CALL, the 68k has BSRcc and JSRss (Branch to SubRoutine and Jump to SubRoutine), where cc is the condition (similar to NZ, C, ... on the Z80). The 68k has BRcc/JRcc instead of JR/JP and correspond very closely to JR/JP.

     26 March 2002, 23:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Josh Gentry  Account Info
(Web Page)

That's cool to know. I'm suppose to be getting an 89 sometime this week, hmm... maybe I should start learning 68k ASM. But I'll never forget my good ol' 86.

-- Josh
"If I were a mouse, I would just have to eat a catfish."

     27 March 2002, 01:33 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chivo  Account Info

I learned a lot about Z80 and 68k assembly (in fact, also 8051, 8088, and 6800 assembly) in a book that my electronics teacher in high school gave to me. It was a book the school was trying out but didn't need. Its title is "Microprocessor design and application". It shows the instruction sets, but some instructions didn't appear to have a use until I've used the languages. That's the difference between knowing it and knowing how to program in it.

Actually, that same teacher also gave me at least four other books on both AC/DC and digital electronics. I think I was the "teacher's pet" that year. He also let me do some extra credit, stuff like constructing truth tables for the given logic circuit. We didn't cover that kind of stuff that year, but it was easy for me anyway.

I like Z80 and 68k assembly for two different reasons, as you might find for yourself. I like Z80 because it's simple and somewhat more of a challenge to use it in a high-level manner. I like 68k because it's very orthogonal (almost every instruction has the same syntax), and accessing memory, like variables, is much easier and allows for high-level applications with fewer instructions. 68k also corresponds more closely to HLL's, such as C.

There's my $0.02's worth.

     27 March 2002, 18:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

I was talking about z80 ti-83+ asm :)
w00t!

     27 March 2002, 21:54 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Josh Gentry  Account Info
(Web Page)

Yes, I know, but I think that no_one_2000 was talking about the differences between Z80 and 68k

-- Josh Gentry

a@b%cSEE

     27 March 2002, 22:23 GMT

Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
343GuiltySpark  Account Info

The 89 uses a M68K processor while the 86 uses a Z80. Thus, the assembly language would be different on the 86 from the 89.

     24 March 2002, 01:25 GMT


Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Yun Zhou  Account Info

No, actually, the assembly is different between the two calcuators, and C is not really avaliable for the 86. The 86 uses the Zilog Z80 processor operating at 6 mhz, while the of the 89 uses a Motorola M68K processor. These two processors are very different. The Z80 is similar the Intel 8086, which has the same underlying arctecture as the Pentium class processors. The M68k is different, and is used mainly in small computers, such as the Amiga (??) and the SNES (I think).

Overall, because the Z80 is rather 'unorthodox' and minimally used (except in the gameboy), in many respects, it has recieved little attention from developers, and no C compiler has been created, and no LibC, like the one written by Zjieko Juric (I'm sorry if I spelled your name wrong) for the 89 and 92plus, which gives the calculators a much easier language to work with, similar to ANSI C.

There is also a project by Patrick Davidson (I think it got discontinued) called SouceGuru, and it is designed to be a static recompilation emulator to run 86 software on the 89. It has not worked for me, but I have heard claims that it works with some 86 titles like Galaxian.

     24 March 2002, 06:54 GMT

Z80 c compiler.
SHEENmaster  Account Info
(Web Page)

Several c compilers exist for the z80 processor. The problem is that they are all closed source, and designed for specific systems.

     24 March 2002, 15:49 GMT

Re: Z80 c compiler.
Arcades  Account Info
(Web Page)

Open source Z80 C compilers:

http://www.htsoft.com/software/cpm/ readme.html
http://z88dk.sourceforge.net/
http://www.cs.uwa.edu.au/~mafm/robot/ small-c-readme.html

[get rid of the spaces in the address]

Of course being only calculators the C language availible for them would probably not be as complete as on the computer.

     24 March 2002, 18:08 GMT


Re: Z80 c compiler.
Chivo  Account Info

A version of Small C has been ported for the 83, 85, and 86 (ti8xcc.zip or ti8xccd.zip in DOS/asm). Small C is a subset of C, which means it can't handle structs, unions, and other things like that, but it's powerful enough that it can compile itself (the compiler, that is). It's open source, but it produces terrible assembly code for the calculators. That's probably because it promotes everything to int (16 bits), even when it doesn't really need to.

I've used a combination of C and asm in some programs to get the best of both worlds. I used C for the overall structure of the program and asm for the fast low-level functions. I think it's a good compromise, and I think that Small C is good for programmers who aren't very fluent in asm but would like to make fast programs and possibly move more towards assembly.

     25 March 2002, 18:37 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
rgdtad  Account Info

The first Macintosh used an MC68k class chip. Before you start bashing the Mac Classic, keep in mind that the 86 is about as powerful as the IBM compatables of the day. Just another interesting historical tidbit.

     25 March 2002, 03:45 GMT


Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chivo  Account Info

It's interesting you mentioned this, because the Z80 (in the TI-86) was improved on the 8080 (like the 8085), which is the predecessor of the 8088, 8086, 80286, and so on up to today's processors.

The original IBM PC was based on the 8088 (the 8088 and 8086 were identical except the '88 had an external 8-bit data bus and could use older 8-bit support chips, whereas the '86 needed newer 16-bit support chips).

Somebody please correct me if I'm wrong.

     25 March 2002, 22:16 GMT

Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

It wouldn't be a complete rewrite! Phoenix compiles for 83-89 (or 86 or something), doesn't it?

     24 March 2002, 01:02 GMT

Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

Oh, never mind.

     24 March 2002, 01:40 GMT

Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Kris Kringle  Account Info

Yeah, but they're all different ASM-wise.

     24 March 2002, 01:45 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

Yeah, I know. I just wasn't thinking. In the beginning it starts as one file, then separates into a coupla different files for separate calculators

     25 March 2002, 01:40 GMT


Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
David Phillips  Account Info
(Web Page)

Phoenix for the 89/92 is a completely different game than the one for the z80 calcs. The z80 version was a complete rewrite.

     25 March 2002, 20:01 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Chickendude  Account Info

Yeah, I realize that. I was a little slow that day.

     25 March 2002, 22:05 GMT


Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Gergely Patai  Account Info

It seems they didn't get it this time. :)

     25 March 2002, 10:53 GMT


Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Niklas Brunlid Account Info
(Web Page)

Forgot to change it, that's all... just a simple mistake, it's my first news item after all :)

     23 March 2002, 18:06 GMT


Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Merlijn den Boer  Account Info
(Web Page)

This might not be the place to say this, but My Leisure Suit Larry demo has an animated screenshot but no red/blue thingy in front of it :(

     23 March 2002, 18:14 GMT


Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Niklas Brunlid Account Info
(Web Page)

It does now :)

     23 March 2002, 18:28 GMT

Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Barrett Anderson  Account Info
(Web Page)

yeah, my race2 has SS's and is white, and SAS has ANIMATED SS's and is red.

     23 March 2002, 19:30 GMT


Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Niklas Brunlid Account Info
(Web Page)

Both now have red icons... there's probably something wrong with the animation detection, I'll check it out.

     23 March 2002, 19:45 GMT


Re: Re: Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Barrett Anderson  Account Info
(Web Page)

k thanks, the problem may be that if there are any non-animated SS's, it makes it red. (there are 2 animated, 2 non-animated SS's in SAS)

     23 March 2002, 20:04 GMT


Re: Re: Re: Re: Re: Thomas Williamson releases Dragon Warrior 86 v1.1
Merlijn den Boer  Account Info
(Web Page)

Thanks! You are the best! :)

     24 March 2002, 01:11 GMT

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