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TIGCC v0.93 Released
Posted by Eric on 5 February 2002, 09:54 GMT

Sebastian Reichelt of the TIGCC team has released the long-awaited TIGCC v0.93, their C compiler for the TI-89 and TI-92+. Check out the Changelog to find out what's new; a vastly updated IDE seems to be the main improvement. Also check out the source code and the alternative files.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: TIGCC v0.93 Released
Barrett Anderson  Account Info
(Web Page)

wow.. did 140 messages get deleted?

     16 February 2002, 00:18 GMT

Re: TIGCC v0.93 Released
no_one_2000_  Account Info

WAAAAAAAA!!!!!!! ALL MY BEAUTIFUL COMMENTS! GONE!!! *CRY*!!!!!!!!!! WHAT HAPPENED? SOB!!!!! WAAAAAAAAA!!!!!!!!!! NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!

     16 February 2002, 16:45 GMT


Re: Re: TIGCC v0.93 Released
Chickendude  Account Info

see above!
:(

     18 February 2002, 21:57 GMT

Re: TIGCC v0.93 Released
Chickendude  Account Info

Hey, DepleatedUranium! guess what! I got an 89!
yay!!!
There's another tools suite for tigcc
TIGCC Tools Suite v1.00 BETA3

Thanx, ticalc.org, for updating the files!!! (two days in a row, wow)

     17 February 2002, 15:58 GMT


Re: Re: TIGCC v0.93 Released
no_one_2000_  Account Info

YAY! Now everyone has an 89, and we can work together to make that stupid EVILDEAD89 that depleateduranium wants, so he'll be quiet! YAY!!!!!!!!!!!

Another one rides the bus...

     17 February 2002, 18:03 GMT

Re: Re: Re: TIGCC v0.93 Released
DasBoot  Account Info

ASM will rule the world!

     17 February 2002, 19:58 GMT


Re: Re: Re: TIGCC v0.93 Released
depleateduranium Account Info
(Web Page)

LOL, actually now i want a wolf themed game. Something with greyscale, where u "drive" a wolf around in 3rd person, and explore a randomly created world that features everything that the name wolf means. It should be an rpg of sorts were you find and communicate with other wolves, plan your attacks on animals, and do other wolfie stuff, and it has to be real to this world behavior. O yea, the player should have the option to kill cattle and chase farmers if he/she wants to. ;=)


If you still decide to make an evil dead 89, then it must feature nice graphics, and follow the movie's plots. For instance since evil dead 1 and 2 are the same movie, where 2 is more complete then one....i would expect a two part game, where the first half, you play ash, and have to search the cabin for realistic weaponry and supplies.. i.e. double barrel shotgun, shells, axes, knives, ducktape(bandage, health increasor),chainsaw, and the usually holy water. The enemys should consist of killer detached hands, large flying poultry poltergeist (it was in the movie chickendude, haha), flying skulls, killer campers (yaya the skulls and campers are in the real game, which i have never played), o and the goals must follow the movie, and throw in some res-evil style puzzles. The second half of the game must folloy the army of darkness movie, where ash is sucked into the time storm in the second movie, and ends up back in miedeval times with a car(also sucked through) full of cemistry books(gun powder formula hehe), sci-fi mags, and shotgun shells, not to mention the chainsaw and shotgun ash carries with him. And once again follow the movie plot, prove yourself to king arthur that your not a bad guy, go after the evil book, the necromonican, recite the messed up words, "clato verato necktie, nickel, noodle, it was definitely a n word", unleash an army of the dead, traing miedevil knights how to fight, and defend the castle, book, yourself at all cost, while driving a modified car that features a helocopter style rotor in the front used as a weapon, blah, blah, blah.


o and do a good job. ;=)
i prefer the wolf one, AOoOoOoOoOOOUuUUUuUuUuuuuuuu

     19 February 2002, 01:12 GMT

Re: Re: Re: Re: TIGCC v0.93 Released
depleateduranium Account Info
(Web Page)

OBTW if u want, you can recreate the movie BALTO2:wolf quest, now that was a fun movie, although i only got to see 5mins of it, it was much better then the first one, which was, get a fast sleddog team together to deliver medicine to some dying people...yaya, blabla i know it was a real event, blah blah...the second one takes place in the wild, wohoo i like wild, ok just do what i said in the previous post, or suprise me with this one. ;=) (now for the patented howl) o one sec, i was playing res-evil 2 yesterday, and Leon was shotting the m-1100 semi-auto shotgun....i was laughing like crazy, cause i use the very same gun during hunting trips, and it hardly kicks, wheras Leon is nearly blown on his A$$ from the recoil, hahaha. okok AOoOoOoOOoOUUUuUuUUuuuuu ;=) (i do that for me people, not you)AOoOoOoOOoOUUUuUuUUuuuuu ;=)

     19 February 2002, 01:34 GMT


Re: Re: Re: Re: TIGCC v0.93 Released
depleateduranium Account Info
(Web Page)

OBTW if u want, you can recreate the movie BALTO2:wolf quest, now that was a fun movie, although i only got to see 5mins of it, it was much better then the first one, which was, get a fast sleddog team together to deliver medicine to some dying people...yaya, blabla i know it was a real event, blah blah...the second one takes place in the wild, wohoo i like wild, ok just do what i said in the previous post, or suprise me with this one. ;=) (now for the patented howl) o one sec, i was playing res-evil 2 yesterday, and Leon was shotting the m-1100 semi-auto shotgun....i was laughing like crazy, cause i use the very same gun during hunting trips, and it hardly kicks, wheras Leon is nearly blown on his A$$ from the recoil, hahaha. okok AOoOoOoOOoOUUUuUuUUuuuuu ;=) (i do that for me people, not you)AOoOoOoOOoOUUUuUuUUuuuuu ;=)

     19 February 2002, 01:34 GMT


Re: Re: Re: Re: Re: TIGCC v0.93 Released
depleateduranium Account Info
(Web Page)

Err, stupid repost, Err stupid itchy trigger finger...always trying for the double tripple tap, Err, Err, Err, Er Errr, ;=) Errrr AoO0oO0oO0UUuuUUuuUUuu

     19 February 2002, 14:22 GMT

Re: TIGCC v0.93 Released
343GuiltySpark  Account Info
(Web Page)

Third day of updates in a row! The sun must be rising from the west!

     18 February 2002, 21:19 GMT

Re: Re: TIGCC v0.93 Released
no_one_2000_  Account Info

huh, are you new here?

     18 February 2002, 21:54 GMT

Re: Re: TIGCC v0.93 Released
Chickendude  Account Info

Yeah, I've never seen you post here yet (except to my comment about having everyone lick the batteries)
Well, happy new year!

     18 February 2002, 21:58 GMT


Re: Re: Re: TIGCC v0.93 Released
Merlijn den Boer  Account Info
(Web Page)

Probably a lot of ticalc.org visitors read "our" posts but never add one, I actually started posting not that long ago.

     18 February 2002, 22:49 GMT

Re: Re: TIGCC v0.93 Released
Chickendude  Account Info

Oh, yeah, I forgot to mention this. Your web page is weird.

     18 February 2002, 21:59 GMT


Re: Re: Re: TIGCC v0.93 Released
343GuiltySpark  Account Info
(Web Page)

It's a web page I made for my school AcDec team. And, no I'm not exactly new around here (I've been using a different handle which I just abandoned and I've submitted several programs, half of which are still pending).

     19 February 2002, 05:45 GMT


Re: Re: TIGCC v0.93 Released
343GuiltySpark  Account Info
(Web Page)

4th day of updates in a row!! Parade?

     19 February 2002, 18:51 GMT


Re: Re: Re: TIGCC v0.93 Released
Chickendude  Account Info

Yes, let's start yet another parade!!!!!

     20 February 2002, 00:14 GMT

Re: TIGCC v0.93 Released
mohsen deeb  Account Info

I think this is great, and if possible we can make a competition for the best designed program using such compiler

     3 October 2002, 10:31 GMT
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