Mega Man for the 86
Posted by Nick B. on 19 August 2001, 18:50 GMT
After nearly two years of work, Cullen Sauls has released a little game called "Mega Man" for the TI-86. The game is based upon Mega Man 2 for the old-school Nintendo, wherein you try to defeat the evil Dr. Wily and the eight robots he has created to stop you. The game features two levels of difficulty which you can determine by only having certain files on the calculator at one time, as well as an option for sound.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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File updates
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Tom Behrens
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is it just me or have there not been any additions to the file archives in about a week?
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22 August 2001, 04:12 GMT
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Re: Mega Man for the 86
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Kelly Aman
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What do ya'll think of the endings? Or have you even beaten the game yet?
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22 August 2001, 06:01 GMT
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Re: Mega Man for the 86
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william white
(Web Page)
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i wish someone would port at least a single multiplayer mode from n64 games to the ti-86...the graphics shouldn't be hard to simulate...i would if i knew how...conker's bad fur day has small multi-player modes for anyone interested in trying this...a good way to start would be to have the opening sequence createwd with the animation viewer v.2 and have it run from the program..................just a thought
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25 August 2001, 07:07 GMT
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Re: Mega Man for the 86
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RootBreaker
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I can't get megagman to work. I transfered the MMData string, the MMFunc string, and the MegaMan program to my 86. Both MegaMan and MMFunc are no sound. The text file says all of the other files are optional.
I'm new to the whole graphlink thing, but for all my previous games (which I got from friends) I had a program called AShell that ran them. Do I need that for megaman? If so, where can I get it? If not, what's my problem?
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1 September 2001, 21:57 GMT
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