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Mega Man for the 86
Posted by Nick B. on 19 August 2001, 18:50 GMT

After nearly two years of work, Cullen Sauls has released a little game called "Mega Man" for the TI-86. The game is based upon Mega Man 2 for the old-school Nintendo, wherein you try to defeat the evil Dr. Wily and the eight robots he has created to stop you. The game features two levels of difficulty which you can determine by only having certain files on the calculator at one time, as well as an option for sound.

 


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File updates
Tom Behrens  Account Info

is it just me or have there not been any additions to the file archives in about a week?

     22 August 2001, 04:12 GMT


Re: File updates
Mark Oport Account Info

That is very true. That's been happening ever since most schools went into summer vacation. Is it, perhaps, that most of us programmers do our programming on our calcs during class, just type it in later on our computers? And during summer we do other stuff. I'm making a 3d game in C++ for Windows comps, as I've planned it, it should be done by the time I get out of college; though, I'm going to be a junior in high school this coming school year, LOL.

     22 August 2001, 05:21 GMT


Re: Re: File updates
Peter Martijn Kuipers  Account Info

I guess there are enough programs sent in, but the problem is file archivers that are on vacation.
Well, they need the rest and relaxation.


     23 August 2001, 23:43 GMT

Re: Mega Man for the 86
Kelly Aman  Account Info

What do ya'll think of the endings? Or have you even beaten the game yet?

     22 August 2001, 06:01 GMT

Re: Re: Mega Man for the 86
ooosadface  Account Info

I just got the game loaded with DOS based linking software on my trusty 486. The 'TiLP 4.40' software on my NT machine was sending the strings to my calc and showing them in memory as being 44,652 bytes. It allowed three of these at this size and crashed my calc everytime I tried to play it (understandably).

Has anyone else ever had this problem? It's doing it only with strings. It seems to multipy the size by ten. Goofy eh..

     22 August 2001, 15:51 GMT


Re: Re: Re: Mega Man for the 86
sjrberg  Account Info
(Web Page)

Haven't had any problems, but the games 'bout 70k.

     23 August 2001, 21:10 GMT


Re: Re: Mega Man for the 86
Olivier Lecocq  Account Info
(Web Page)

Almost! I am trying to figure out how to deal with Dr Willy.

     26 August 2001, 22:56 GMT


Re: Re: Re: Mega Man for the 86
Cory02  Account Info

Can anyone please enlighten me as to how to beat ol' Wily? I can't seem to get any weapons to work. . .

     12 September 2001, 04:04 GMT

Re: Mega Man for the 86
william white  Account Info
(Web Page)

i wish someone would port at least a single multiplayer mode from n64 games to the ti-86...the graphics shouldn't be hard to simulate...i would if i knew how...conker's bad fur day has small multi-player modes for anyone interested in trying this...a good way to start would be to have the opening sequence createwd with the animation viewer v.2 and have it run from the program..................just a thought

     25 August 2001, 07:07 GMT


Re: Re: Mega Man for the 86
sjrberg  Account Info
(Web Page)

It's a CALCULATOR!!!

     31 August 2001, 19:16 GMT


Re: Re: Re: Mega Man for the 86
no_one_2000_  Account Info

lol

     31 August 2001, 22:45 GMT


Re: Re: Re: Re: Mega Man for the 86
william white  Account Info
(Web Page)

i've seen great 3d environments on the ti-86(i.e. crates3d and 3dmaze) and if you've played either one you would know an experienced programmer could port very small portions of n64 games to the ti86-ti92+

     1 September 2001, 07:10 GMT


Re: Re: Re: Re: Re: Mega Man for the 86
Olivier Lecocq  Account Info
(Web Page)

You really don't understand anything about programming do you?

     1 September 2001, 20:01 GMT

Re: Mega Man for the 86
RootBreaker  Account Info

I can't get megagman to work. I transfered the MMData string, the MMFunc string, and the MegaMan program to my 86. Both MegaMan and MMFunc are no sound. The text file says all of the other files are optional.

I'm new to the whole graphlink thing, but for all my previous games (which I got from friends) I had a program called AShell that ran them. Do I need that for megaman? If so, where can I get it? If not, what's my problem?

     1 September 2001, 21:57 GMT

Re: Re: Mega Man for the 86
william white  Account Info
(Web Page)

you need to get all strings loaded...the difficult mode will override the easy mode but megaman will work...other wise get an emultor and figure out exactly which ones are needed

     1 September 2001, 23:06 GMT

Re: Re: Mega Man for the 86
william white  Account Info
(Web Page)

you need to get all strings loaded...the difficult mode will override the easy mode but megaman will work...other wise get an emulator and figure out exactly which ones are needed

     1 September 2001, 23:06 GMT


Re: Re: Re: Mega Man for the 86
RootBreaker  Account Info

Okay, I loaded all the strings... still not working.

     2 September 2001, 02:09 GMT


Re: Re: Re: Re: Mega Man for the 86
william white  Account Info
(Web Page)

i run megaman from the YAS shell...its never had a problem.make sure you have the program too....if there are any more problems post them in my guestbook on my sight and i can respond faster

     2 September 2001, 02:27 GMT


Re: Re: Mega Man for the 86
Scott Evans  Account Info

Yes, you need Ashell to run it since MegaMan is an assembly program. Just get Ashell and it should work fine on there, that's what I'm using to run all my programs, including megaman.
Does anyone know how to prevent the difficult mode from overriding the normal mode because this game is hard.
I could never beat Megaman on Gameboy either so I guess it's that type of game.
When I first ran this program I could barely believe my eyes. No wonder it takes up so much memory! Yes, it has better graphics and is a better game in my opinion than Mario. If Mario was developed even more and made to have more levels, features, and better graphics(almost as good as it gets for Mario already though), then Mario could be way up there with MegaMan(it already has attained the fame of "calculator classic" though).
So conclusively, MegaMan and Mario are the best games to get on your calc.

     6 September 2001, 00:30 GMT

Re: Re: Re: Mega Man for the 86
william white  Account Info
(Web Page)

easy......when transferrin to the 86 usin the graphlink software choose only the ones not labeled as difficult and the ones not label difficult or normal.......DUH!!!!!!!!!!!! I SHOULD HAVE SAID THIS EARLIER

     6 September 2001, 06:33 GMT


Re: Re: Re: Mega Man for the 86
DWedit  Account Info
(Web Page)

asm(

     6 September 2001, 07:05 GMT

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