FAT-Engine Demo Released
Posted by Eric on 25 February 2001, 23:11 GMT
Thomas Nussbaumer, busy as ever, has embarked on a new project: the FAT-Engine (umm, in case you're wondering, "FAT" stands for Fixed Angle Texturing)! It's a generic 3D raycasting engine for games, and allows for 10-20 fps display. Obviously this could prove useful for programmers of first-person games. Thomas has released a simple demo of the engine, which can be found here for the TI-89 and here for the TI-92+. On a somewhat related note, Thomas is looking for graphics artists and game designers for a new RPG of his that will be using the aforementioned 3D engine. If you're interested, be sure to leave him a note.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: FAT-Engine Demo Released
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Pandrogas
(Web Page)
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Okay, I would help with the graohics or something, but I only have a ti83+ calc. Aside from that, porting, in my opinion, is out of the question due to the lack of stuff we can really do with it. Best thing would be to create a new game using the engine so that no one will expect anything specific.
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1 March 2001, 14:03 GMT
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Re: FAT-Engine Demo Released
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Thomas Nussbaumer
(Web Page)
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I have just uploaded the 0.20 version of the demo. This time it shows you arbitrary movement angles and stepsizes with NO performance penality and also NO program size penality. Keep on moving ...
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4 March 2001, 01:59 GMT
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