FAT-Engine Demo Released
Posted by Eric on 25 February 2001, 23:11 GMT
Thomas Nussbaumer, busy as ever, has embarked on a new project: the FAT-Engine (umm, in case you're wondering, "FAT" stands for Fixed Angle Texturing)! It's a generic 3D raycasting engine for games, and allows for 10-20 fps display. Obviously this could prove useful for programmers of first-person games. Thomas has released a simple demo of the engine, which can be found here for the TI-89 and here for the TI-92+. On a somewhat related note, Thomas is looking for graphics artists and game designers for a new RPG of his that will be using the aforementioned 3D engine. If you're interested, be sure to leave him a note.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: FAT-Engine Demo Released
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adamvio
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Every Time I find a good 3D Engine, it's for the Ti-86 and up! Is there anyway in gods name to port TI-86 and up programs to the Ti-83 plus.
If you find anything, Please email me!
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26 December 2003, 03:25 GMT
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Re: FAT-Engine Demo Released
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Thomas Nussbaumer
(Web Page)
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... and again,Eric: Thanx for the premium service! Hopefully there is someone out who may help.
About the graphics: sprites and/or textures have to be 64x64 pixels large. Textures for walls, doors, house fronts etc. would be nice as well some sprites like enemies or simple things like crates.
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25 February 2001, 23:26 GMT
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Re: FAT-Engine Demo Released
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depleateduranium
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wish someone would make evil dead for thye 89 in asm
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25 February 2001, 23:54 GMT
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Re: FAT-Engine Demo Released
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Dylan Moreland
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Awesome Tom, your contributions to the community can't be overstated. A first-person RPG would be cool (anyone remember, back in the day?). Also, the new tutorials are very useful for someone trying to learn proramming.
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25 February 2001, 23:57 GMT
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Re: FAT-Engine Demo Released
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terthon
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Great idea! I think that this demo has some real potential for a game, and is an awesome example of C programming. Keep it up!
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26 February 2001, 00:26 GMT
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Re: FAT-Engine Demo Released
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Konstantin Beliakov
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Good demo, but 89 can do much more than that.
Take a look at Maze3D on 86! Obviously, with a processor twice as fast as 86, 89 can have real 3D games! Doom is more than possible, and even a stripped down quake will work out quiet well. The only thing that's needed, is a good programmer.
I'm not saying that your prog is bad, but only that there are many more possibilities on 89 which no one uses.
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26 February 2001, 01:44 GMT
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Re: FAT-Engine Demo Released
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Cimaron Shanahan
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Great Job! I've been wanting to do something like this, but alas, I have no real 3D experience (or raycasting for that matter). Anyway, I hope people take interest and utilize it, because the same thing happened for the 86, and nobody did anything with it. Still, keep up the good work.
P.S. Looks like calcs are catching up with video games.
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26 February 2001, 02:48 GMT
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Re: FAT-Engine Demo Released
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82-freak
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All I have to say is........Shining in the Darkness
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26 February 2001, 03:58 GMT
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Re: FAT-Engine Demo Released
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DWedit
(Web Page)
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I am speaking out in DEFIANCE of this news article!!!
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26 February 2001, 04:46 GMT
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