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FAT-Engine Demo ReleasedPosted by Eric on 25 February 2001, 23:11 GMT
  Thomas Nussbaumer, busy as ever, has embarked on a new project: the FAT-Engine (umm, in case you're wondering, "FAT" stands for Fixed Angle Texturing)! It's a generic 3D raycasting engine for games, and allows for 10-20 fps display. Obviously this could prove useful for programmers of first-person games. Thomas has released a simple demo of the engine, which can be found here for the TI-89 and here for the TI-92+.
 On a somewhat related note, Thomas is looking for graphics artists and game designers for a new RPG of his that will be using the aforementioned 3D engine. If you're interested, be sure to leave him a note. |  |  
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The comments below are written by ticalc.org visitors.  Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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| Re: FAT-Engine Demo Released |  
| Luke Haywas   (Web Page)
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Well now I'm a little annoyed. I spent hours and hours trying to make a raycaster for TI-89, and finally succeeded a few months ago, except it was only black & white and had a terrible frame rate... I wanted to be the first to make a raycasting engine but this guy went and beat me to it. Oh well. But, I have to give him credit. Good job, dude. I'd like to use his engine (or at least the algorithm) in a game I'm making.
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|  | 26 February 2001, 06:28 GMT |  |  
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| Don't I remember the same if not a similar engine was released a few years ago for ti86 and never go used? |  
| VoidVector |  
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Don't I remember the same if not a similar engine was released a few years ago for ti86 and never go used?
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|  | 26 February 2001, 06:48 GMT |  |  
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| Raycasting ? Where ??? |  
| Jean-Baptiste Canazzi   (Web Page)
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I'm feeling like I missed something... When playing, I can only perform 90-degree turns. So I don't understand why you call this a "raycaster". I'm not saying that there is nothing good in this program - texture mapping is not an easy thing to do - however I don't understand such an enthusiasm. We have seen much better (true raycasters) on TI92 years ago.
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|  | 26 February 2001, 10:48 GMT |  |  
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| Re: FAT-Engine Demo Released |  
| John  Wyrwas   |  
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When's the last time defiance has been updated?  (for the 82 and seemingly fairly superior to this)
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|  | 26 February 2001, 21:03 GMT |  |  
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| Re: FAT-Engine Demo Released |  
| Chris Fazio   |  
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Looks very interesting...By the way, can someone please tell me if there is a program to run ASM programs on the TI-89 with version AMS 2.05?
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|  | 27 February 2001, 00:21 GMT |  |  
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| Re: FAT-Engine Demo Released |  
| Mateus   |  
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Do you think you can make somthing like that for the TI-83? I am working on Age of Empires II, the Age of Kings, and we really need good graphics! Maybe you can e-mail me, and discuss it. (Maybe we can make Age of Empires for the TI-92(+) too.
-Matthew
 
 einsteiniq200@hotmail.com
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|  | 27 February 2001, 01:11 GMT |  |  
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| Re: FAT-Engine Demo Released |  
| onefastfiveoh |  
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although i think the program is good, i swear that i have seen the exact same thing in a doom or duke3d game before.  i'm not sure which calc it was on.  and the size of the file: it's already a good size.  and if you are going to make it so that turning is not just 90 degrees, wouldn't that make the file even larger?  and then to make a very good game with it would take up even more space.  i think the game would have to be so great that i would never want to play anything else, because i would not want to use up all of my calc's memory for one game.  but i don't play calc games so what am i worrying about?  ok, maybe i play solitaire and a little bit o' bombermaze every once in a great while, but still...
 my whole checking account
 (not much in there)
 
 onefastfiveoh
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|  | 27 February 2001, 01:51 GMT |  |  1  2  3
 
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