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FAT-Engine Demo Released
Posted by Eric on 25 February 2001, 23:11 GMT

FAT-Engine Demo v0.10 Thomas Nussbaumer, busy as ever, has embarked on a new project: the FAT-Engine (umm, in case you're wondering, "FAT" stands for Fixed Angle Texturing)! It's a generic 3D raycasting engine for games, and allows for 10-20 fps display. Obviously this could prove useful for programmers of first-person games. Thomas has released a simple demo of the engine, which can be found here for the TI-89 and here for the TI-92+.

On a somewhat related note, Thomas is looking for graphics artists and game designers for a new RPG of his that will be using the aforementioned 3D engine. If you're interested, be sure to leave him a note.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: FAT-Engine Demo Released
adamvio  Account Info

Every Time I find a good 3D Engine, it's for the Ti-86 and up! Is there anyway in gods name to port TI-86 and up programs to the Ti-83 plus.

If you find anything, Please email me!

     26 December 2003, 03:25 GMT

Re: FAT-Engine Demo Released
Thomas Nussbaumer  Account Info
(Web Page)

... and again,Eric: Thanx for the premium service! Hopefully there is someone out who may help.

About the graphics: sprites and/or textures have to be 64x64 pixels large. Textures for walls, doors, house fronts etc. would be nice as well some sprites like enemies or simple things like crates.

     25 February 2001, 23:26 GMT

Re: FAT-Engine Demo Released
depleateduranium  Account Info

wish someone would make evil dead for thye 89 in asm

     25 February 2001, 23:54 GMT

Re: Re: FAT-Engine Demo Released
hackrman01

Is evil dead out for another Calc?

     26 February 2001, 01:43 GMT

Re: Re: FAT-Engine Demo Released
Noll  Account Info

wish i didn't see this in every discussion

     26 February 2001, 04:09 GMT


Re: Re: Re: FAT-Engine Demo Released
depleateduranium  Account Info

ha then make the game or help me do it.

     26 February 2001, 12:40 GMT


Re: Re: Re: Re: FAT-Engine Demo Released
Noll  Account Info

Nobody wants to after seeing you post this in EVERY discussion. Lay off and make it yourself or post in the ideas section.

     28 February 2001, 20:19 GMT


Re: Re: FAT-Engine Demo Released
onefastfiveoh

what the hell is evil dead?

you know, the only thing that is different between you and kogkog is that your continuous posts don't have a web site plug.

my $4.95

onefastfiveoh

     27 February 2001, 01:31 GMT

Re: FAT-Engine Demo Released
Dylan Moreland  Account Info

Awesome Tom, your contributions to the community can't be overstated. A first-person RPG would be cool (anyone remember, back in the day?). Also, the new tutorials are very useful for someone trying to learn proramming.

     25 February 2001, 23:57 GMT

Re: FAT-Engine Demo Released
terthon

Great idea! I think that this demo has some real potential for a game, and is an awesome example of C programming. Keep it up!

     26 February 2001, 00:26 GMT

Re: FAT-Engine Demo Released
Konstantin Beliakov  Account Info

Good demo, but 89 can do much more than that.
Take a look at Maze3D on 86! Obviously, with a processor twice as fast as 86, 89 can have real 3D games! Doom is more than possible, and even a stripped down quake will work out quiet well. The only thing that's needed, is a good programmer.
I'm not saying that your prog is bad, but only that there are many more possibilities on 89 which no one uses.

     26 February 2001, 01:44 GMT

Re: Re: FAT-Engine Demo Released
Thomas Nussbaumer  Account Info
(Web Page)

I know that the TI89 is capable to do more. I have coded this demo during the afternoon and for a 4 hour hack it isn't that bad. It is in plain C, so there is enough optimization potential.
About Doom or Quake: Maybe Doom, but than the game will consume really much memory for the BSP-Tree.
Until now the 18kB contains everything from lookup tables to texture.

     26 February 2001, 01:55 GMT


Re: Re: Re: FAT-Engine Demo Released
ArsenicMan  Account Info

What would work best for the engine would be (and judging from the texture you used, you're thinking the same thing) is Wolf3D.

     26 February 2001, 11:20 GMT

Re: Re: FAT-Engine Demo Released
BearSoft  Account Info
(Web Page)

Excuse my bad englich. Hope you understand enyway.

Your'e mistaked...

The only suductive in programming is the embedded teoretica for mathematics formula. Such as the interest in enhancing the implicit commands is of most knowledge.

I'm working on a mathematical rayTRACING engine, including mathematical calculus for operating surface.

Objects allowed are (with blending, smoke and reflections) sphares, cylinders and kvadraters. Things which can be deskribed mathematicaly.

Using the Bresham/Taylor algorithm for fast finding solutions in equations my work is near to finished...

Drop by my homepage for a snapshot.

     26 February 2001, 11:47 GMT

Re: Re: FAT-Engine Demo Released
prabal  Account Info
(Web Page)

oooh somebody bring back wolfenstein or duked3d!!!!

     26 February 2001, 17:22 GMT


Re: Re: FAT-Engine Demo Released
jaymz Account Info

Well, doom would certainly work, although i'm not sure about quake. I think if we could get duke3d on the ti-89 that would be great.

     26 February 2001, 17:36 GMT


Re: Re: Re: FAT-Engine Demo Released
BearSoft  Account Info
(Web Page)

Why can't you understand?

Raycasting is the MOST simple way to produce 3D. It's not even real 3D, it doesnt include polygons nor texture mapping. It's like cheating, the mathematica gets SO much easier when raycasting. Although you could implement heights and stairs (DOOM not Wolf3d), it wouldn't get fast enought to be fun to play.

So just forget real 3D! You'll never gonna see games like Duke3d or Quake or any other game for the 89/92.

     1 March 2001, 13:43 GMT

Re: FAT-Engine Demo Released
Cimaron Shanahan  Account Info

Great Job! I've been wanting to do something like this, but alas, I have no real 3D experience (or raycasting for that matter). Anyway, I hope people take interest and utilize it, because the same thing happened for the 86, and nobody did anything with it. Still, keep up the good work.

P.S. Looks like calcs are catching up with video games.

     26 February 2001, 02:48 GMT


Re: Re: FAT-Engine Demo Released
Eric Sun  Account Info
(Web Page)

"catching up"? Catching up to video games of 1970, maybe...but we can dream...


Oh wait, I don't play calculator games. oh well.

     26 February 2001, 03:52 GMT

Re: FAT-Engine Demo Released
82-freak

All I have to say is........Shining in the Darkness

     26 February 2001, 03:58 GMT

Re: FAT-Engine Demo Released
DWedit  Account Info
(Web Page)

I am speaking out in DEFIANCE of this news article!!!

     26 February 2001, 04:46 GMT

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