BomberBoy v1.0 Released
Posted by Eric on 21 February 2000, 23:00 GMT
Grent Jones has released the new version of BomberBoy, his popular TI-89 BomberMan clone. Some of the new features include new intelligent enemies, new worlds and levels, improved sprites, etc. You can download BomberBoy here.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: BomberBoy v1.0 Released
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mike marantis
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you might want to update your screen shots on the file information page because if you havent noticed by playing it the program looks alot different than it did
just a sugestion
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22 February 2000, 14:40 GMT
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Yet Another Problem
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DaRkBlAd3
(Web Page)
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I am having yet another serious problem: I finally fixed the other problem that had to do with being able to send the program to my calc, but now when I try to run it, it say "address error". This is really annoying because i wanna play this game, please help.
-DaRkBlAd3
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23 February 2000, 02:27 GMT
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Re: BomberBoy v1.0 Released
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Axycer
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Great job! Keep it up!
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23 February 2000, 04:18 GMT
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Re: BomberBoy v1.0 Released
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Ciaran McCreesh
(Web Page)
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This is good. But I have a question.
Why do TI go out of their way to make everything difficult for us? They release the best calculators on the market and then stick a load of petty restrictions on them just to annoy us. Do they feel insecure and need something to hold over us to demonstrate their power? Or do they jsut to it because they are a bunch of sad individuals that don't like it when people manage something better than them?
What is the point of all this? Why can't TI design their calculators to help people? I bet the fancy equipment they use to block things increases the cost of the calculator. They could spend that money better on something that would improve the calculators rather than wreck them. Every time a ti89 game is released there's all this stuff about will it work on xyz? I don't blame people for asking that, I blame TI. They know we'll find a way around whatever they implement anyway, so why do they bother putting the restrictions in at all?
Maybe TI are picking up their stratergy from a certain large software company. Build in as many stupid features as possible into their products so that only they can write anything decent (smirk) for it.
Personally I think TI are just being childish. They design a new toy, they don't want people to use it for anything other than what they can do with it.
Maybe someone should start making a car that can only turn left corners. Maybe someone should make a computer that can't add prime numbers together. Maybe someone should design a telephone that only works when held upside down. Maybe someone should design some glasses that don't let you see red and blue at the same time. Maybe someone should design a CD player that can only play CDs with blue covers.
All those ideas are stupid. All of them can be worked around with effort. There is no point in having them. There is no point in the 8k limit or the greyscale problems.
TI, maybe you should stop being so lame. Your calculators are excellent, why ruin them? We will play games anyway.
Here ends the sermon according to me.
Ciaran
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23 February 2000, 20:01 GMT
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Re: Re: Re: Re: BomberBoy v1.0 Released
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Amalfi Marini
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I think you can do your program using little files less than 8kb , instead using one large file of 8kb or more .
I don't know the reason of the 8kb limit , and I don't think TI wants to bother us , they know their enemy , Hewlett Packard , and they would never want to be overpassed by it . TI knows very well how HP calculators can be programed , without limit of nothing . So , I think that the 8kb limit it's necesary for something that we don't know . Maybe they are trying to persuade programers to make their programs using many little files , instead of one large file , because it will improve the execution.... I don't know ! . Anyway , I think calculators are calculators , but if you can run games in it , it would be a multiuse powerful tool .
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25 February 2000, 01:22 GMT
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Re: Re: Re: Re: BomberBoy v1.0 Released
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Samir Ribic
(Web Page)
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Well, it is not problem to break Periodic table to two parts. Program itself can surely fit in 8K, while all data can be in separate file up to 63,5K long. The limit of 8 K apply only to executables.
The most of games also can be divided in two files, the program itself and sprites, backgrounds etc.
But, real problem is with porting of more complex programs where code is inherently longer than 8K. Tezxas is, for example 64 K of machine code , ScotFree 14 K, good chess can not fit in 8K, not mention other software we expect to have: electric circuit analysers as Spice, Web browser, compilers for high level languages ...
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25 February 2000, 08:08 GMT
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