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Ben Mickle Releases Super Mario 86 v0.95
Posted by Nick on 11 December 1999, 19:54 GMT

Super Mario 86 v0.95Ben Mickle has released an update to Super Mario 86 recently with his Super Mario 86 v0.95. A level editor is also available. New features include a host of bug fixes, a level editor *g*, Bowser, more graphics and animation, improved jumping, and of course the support of external worlds. Congratulations to Ben on all the great improvements he's made to an already wonderful game!

 


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Re: Ben Mickle Releases Super Mario 86 v0.95
Disco_Stu  Account Info

This is sweet!
This game is way better than the other mario game now. When stars and extra lives are put in, it will be even better.

Begin the work on the transfering the remaining worlds as levels!

     12 December 1999, 01:15 GMT


Re: Re: Ben Mickle Releases Super Mario 86 v0.95
Disco_Stu  Account Info

More useful additions:
1. Cheep Cheeps (Lvl 2-3)
2. Water levels (Lvl 2-2)
3. Points
4. Vines
5. Hidden Blocks
6. Bullets/Cannons
7. Alter jumping more (You can still jump too high)
8. Jumping Springs
9. Warp Zones
10. Hammer Brothers
11. Flying Bowser Flames
12. Flying Koopas that advance instead of go up & down

With these additions, the entire mario game could be ported to the calculator.

     12 December 1999, 21:37 GMT


Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
brentes
(Web Page)

Dude... #1- This isn't meant to be a clone.
#2- It's already about 19k. If Ben added all that stuff, do you know how big it would get? Do you know how big grayscale sprites get?

We're playing this game on a _calculator_

     13 December 1999, 00:12 GMT


Re: Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
Disco_Stu  Account Info

I'm just throwing out ideas. And who cares if the program gets a little bigger? It'd be worth it for a really awesome game.

     13 December 1999, 00:55 GMT


Re: Re: Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
usaar33  Account Info

if the game was that good and took 90 k okay with me :)

     13 December 1999, 01:37 GMT

Re: Ben Mickle Releases Super Mario 86 v0.95
DWedit  Account Info
(Web Page)

If 32 levels take more than 6k, you're using the wrong kind of compression.

     12 December 1999, 02:54 GMT

Re: Re: Ben Mickle Releases Super Mario 86 v0.95
BryanK  Account Info
(Web Page)

What do you mean? Was the size of levels mentioned?

-Bryan

     12 December 1999, 03:04 GMT


Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
DWedit  Account Info
(Web Page)

All the levels, transitions, bonus stages, etc on the original NES version totalled up to 3275 bytes. (Excluding enemies. With enemies it probably would be double.)

All you programmers out there who want to learn this 'Amazing' compression, read on. 2 bytes=1 object. 1 object is a row of coin ? blocks, a Mushroom ? block, a pipe, a continous hole...

(email me for more info...), BTW I can't program good ASM.

     12 December 1999, 03:13 GMT


Re: Re: Ben Mickle Releases Super Mario 86 v0.95
Ben Mickle  Account Info
(Web Page)

It uses RLE compression, which is more effective than you realize. In fact, without compression, the levels included with the game would be about 4k. You really can't expect the first level to be 101 bytes. In the original, the levels were compressed by hand. I've investigated somewhat the method of compression used and to write a routine to compress the levels like that would take up more room than it would save.

     12 December 1999, 03:26 GMT


Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
usaar33  Account Info

hey Ben, don't know if this is possible? but do you think you can ask Bill Nagel for the format of the original 86 mario levels? Then you could have this new mario load them too :) or at least let the editor convert em...
Also now, that graphics data is its only file, maybe you could have an editor for that...

     12 December 1999, 05:50 GMT

Re: Ben Mickle Releases Super Mario 86 v0.95
LORD_Thanatos  Account Info

AWESOME! now mind porting it to 83 plus please?

     12 December 1999, 06:40 GMT

Re: Re: Ben Mickle Releases Super Mario 86 v0.95
KnightRT  Account Info

Type for a C&P response:

Do you have any idea how annoying it is when people like you ask for ports of every other game release?



     12 December 1999, 08:28 GMT


Re: Re: Ben Mickle Releases Super Mario 86 v0.95
Ciaran McCreesh  Account Info
(Web Page)

Aaaaaaaaaaaaaaargh! Someone put this guy out of his misery and shoot him!

<snip>Messages containing ... requests for game ports ... will generally be deleted.</snip>

Anyway, you should all get ti86s (flame bait) so that you can run games for any other ti8x (except ti89 and possibly ti80).

Ciaran McCreesh
http://www.asm86.cwc.net/ for a ti86 tutorial.

     12 December 1999, 14:51 GMT

Ben Mickle Releases Super Mario 86 v0.95
The_Professor  Account Info
(Web Page)

Yeah... The TI-86 is the second best calculator (the 89 is the best), and the 86 is better than the 89 in two areas. The 86 can do octal math (base 8) and if your school has z80-based calcs, and you don't want to take any time to look at the manual or figure out how to use it, it is close to all the other Z80 based calcs. Also, some teachers (probably Algebra teachers) don't allow you to use an 89 because of the CAS.

I love mario, not so much that i like the game (i do like it), but when I play it at school everyone is like "You have mario on that thing?!?!" (although that is not good when people want to play mario when I'm using the the calc)

     12 December 1999, 15:38 GMT


Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
LORD_Thanatos  Account Info

you saying i can play 83, 83 +, and 82 games on a ti 86?

     12 December 1999, 18:34 GMT


Re: Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
Charles Yong  Account Info

Yeah, most of the good ones:P

     12 December 1999, 19:40 GMT


Re: Re: Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
ComputerWiz  Account Info
(Web Page)

actualy it cant emulate 83 or 83 + games at all
and only half of the 82 games work on it..
the good part of it is the 85 emulation

     12 December 1999, 20:49 GMT


Re: Re: Re: Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
ikecam  Account Info

Ironically, you can only emulate calculators that don't support assembly, like the 82 and 85. However, most of the good 83 games have been ported to the 86 anyway.

     13 December 1999, 01:14 GMT


Re: Re: Re: Re: Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
Ciaran McCreesh  Account Info
(Web Page)

No no no no no, you're all wrong.

ti80: Not much compatability but you can write a dead simple program in virtually any real language (real language, not VB) that's about three lines long that will convert ti80 BASIC programs for the ti86.

ti81: Don't know, but I reckon it's the same as the ti80.

ti82: Same again AFAIK.

ti83(+): Full support for BASIC programs and support for most asm through a shell. Needs quite a bit of memory free as the ROM locations are different.

ti85: Full compatability except the PrntScrn or wahtever it is (what does this do?).

ti86: duuuh.

Ciaran McCreesh
http://www.asm86.cwc.net/ for a ti86 assembly tuorial.

     13 December 1999, 19:59 GMT

Re: Ben Mickle Releases Super Mario 86 v0.95
Dave Han

hey why am I getting error 07 syntax ??
and yes of course I have 86.... can anyone please help me?

     12 December 1999, 06:44 GMT


Re: Re: Ben Mickle Releases Super Mario 86 v0.95
Ciaran McCreesh  Account Info
(Web Page)

1) Are you using Asm(progname)? If not do so.

2) Do you have ROM version 1.5? If so reset your calculator and send everything to it again. My ROM 1.5 calculator does this sometimes. My friend's 1.6 doesn't.

3) Can you run other asm programs OK? If not send your calculator back to ti. If you're using VTI forget it because it crashes a lot anyway (it has this annoying habit of sending files to itself as the wrong data type).

4) If all else fails, do the following:

Purchase the following:
Chalk Dust Container, 1 @ £2.99, Part No 0123-563-213
Chalk Dust, 100g @ £1.49, Part No 1020-203-128
Ebony Knife, 1 @ £1,238.54, Part No 9875-099-001
Marble Altar, 1 @ £119,999.99, Part No 1253-945-217
Sacrificial Goat, 1 @ £123.76, Part No 1487-463-740

Then wait until midnight at the next full moon. Inscribe a Pentagram (as defined in ISO8893-5 and ammendments) on the ground. Place the altar in the center and chant the following 13 times in a low droning voice:

"Oh Demons of Netscape and Micro$oft,
I beseech thee,
Accept this humble offering of a goat,
Do not destroy my calculator,
Go and torture this goat instead."

Sacrifice the goat with the knife. Then spit onto the circuit boards of your calculator, making it perform in a way Texas Instruments never intended, thus making it compatible with Ben Mickle's libraries. The program should now run.

Ciaran McCreesh
http://www.asm86.cwc.net/ for a ti86 assembly tutorial.

     12 December 1999, 14:46 GMT

Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
billy bob  Account Info

hey dude, thanks it worked, except for the part about getting a skrew driver to unscrew the back of the calc that u forgot to mention (or did u just mean for the people to rip of the back of the calc with their hands). Ohh well, it works great now, thanks!

     13 December 1999, 00:04 GMT


Busted up my friends calc
da86guy Account Info

Hey, you busted my friends calc (actually its his fault).

To get the 83+ ROM to work, you have to set the PC to 003E in VTI.
It will clear the RAM.
Normally, under VTI it will go into an endless loop, but i was playing around and by chance, chance! got the blasted ROM to work.
Archive support... Forget it. The mem screen screws, no GarbageCollect, Ion doesn't work and Self Test says "ID FAIL"

     14 December 1999, 04:01 GMT


Re: Re: Re: Ben Mickle Releases Super Mario 86 v0.95
ikecam  Account Info

LOL!

     13 December 1999, 01:17 GMT

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