MicroSheep Releases Sonic MisAdventures
Posted by Nick on 16 November 1999, 23:31 GMT
Patrick Pelissier, maintainer of MicroSheep, released Sonic MisAdventures for the 89, 92, and 92 Plus today (download it from the web site). Uh, it's basically a clone of Sonic the Hedgehog ;-) There's not much else to say about it. It has astounding graphics and wonderfully smooth animation, and you should really check it out as soon as possible. Also, the Microsheep site is in French, so be warned. :) Update: The program was originally submitted to our archives against the wishes of the author; it has been removed from our archives, but you may download it from MicroSheep.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Game Freezes on Startup of Sonic MisAdventures
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Jason Miller
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I upgraded the Flash-Rom on my Ti-89 when I first got it and it seems like half the games dont work on it for some reason. Like this game, on startup...the first screen is there, but it freezes. I have done a little bit of 68k assembly and it seems I had to find this wierd way around the loop cause in the tutorials the way they did it would lock up the calculator. Please Reply with help, Jason wants to play! =0p
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17 November 1999, 03:37 GMT
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Re: Re: Re: Re: Re: Re: Re: Game Freezes on Startup of Sonic MisAdventures
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Scott Noveck
(Web Page)
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Niklas has done a little bit of research for me, and it may not be quite that easy, but not tremendously difficult.
All greyscale planes may ONLY be at addresses $4c00, $5c00, $6c00, and $7c00 on the new calcs. However, the data at these addresses is used by TI, so I believe that they must be preserved when the program runs.
Greyscale right now just uses tios::heapalloc and uses the area it returns as the second greyscale layer -- however, HWv2 does not allow the second plane to be at the address.
Instead, I've proposed the following workaround: Create the buffer (3840 bytes) with tios::heapalloc, then copy the 3840 bytes at $5c00 into that buffer. Use $5c00 as the location for the second plane. When finished with greyscale, copy the 3840 bytes in the buffer back to $5c00. I think that this will work, assuming that TI's interrupts create a problem.
Note that this requires a modification to the SOURCE -- I don't think a general patching program will fix this.
Right now, greyscale technically "works" but the second plane is never SHOWN. This is bearable in programs using LCD_MEM ($4c00) as the DARK plane, as the graphics will be decent, but NOT in programs using it as the light plane (solitaire, using grey4lib). I'll try to get grey4lib working later this week. . .
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18 November 1999, 00:57 GMT
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Re: MicroSheep Releases Sonic MisAdventures
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Blue_Z
(Web Page)
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This game is amazing ! From a technical point of view, this is by far the best game I have ever seen on a 68k-based TI. I can't remember of any other game using a double scrolling. I would never have though it could be so fast ! Great job Patrick !
Btw, there is an error in this article : Patrick Pelissier is NOT the maintainer of Microsheep, not even a member.
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17 November 1999, 12:43 GMT
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Re: MicroSheep Releases Sonic MisAdventures
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Rob Hornick
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This game is a game I have been wanting to see for a long time (I loved Sonic the Hedgehog on my Genesis and now I have it on my Dreamcast) but unfortunately I get a "Libraries relocation error". I am running a TI-89 Hardware 1.0 with ROM 1.05 and all my libraries are patched. I am currently using DoorsOS version 2 beta but I'd be willing to switch that if I had to.
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18 November 1999, 03:47 GMT
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Re: MicroSheep Releases Sonic MisAdventures
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L_Kishyak
(Web Page)
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Speaking off 89s,92s, and 92+s, which one should I get? or are they all the same?
The game looks great...how can I get it for an emu? do I need a 92+ to get an emu?
let me know...guitarguy@rescueteam.com
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18 November 1999, 19:48 GMT
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