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MicroSheep Releases Sonic MisAdventures
Posted by Nick on 16 November 1999, 23:31 GMT

Sonic MisAdventuresPatrick Pelissier, maintainer of MicroSheep, released Sonic MisAdventures for the 89, 92, and 92 Plus today (download it from the web site). Uh, it's basically a clone of Sonic the Hedgehog ;-) There's not much else to say about it. It has astounding graphics and wonderfully smooth animation, and you should really check it out as soon as possible.

Also, the Microsheep site is in French, so be warned. :)

Update: The program was originally submitted to our archives against the wishes of the author; it has been removed from our archives, but you may download it from MicroSheep.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: MicroSheep Releases Sonic MisAdventures
kc2dxj  Account Info
(Web Page)

Cool! Is this version complete?

     16 November 1999, 23:56 GMT


Re: Re: MicroSheep Releases Sonic MisAdventures
PpHd  Account Info

Not a all. It is just an alpha version of this game. Many things are still missing.

     17 November 1999, 17:42 GMT

Re: MicroSheep Releases Sonic MisAdventures
yosweetlady  Account Info

yeah, this game looks like it will be really great. Of course, it still needs alot of work. there are no bad guys, a few graphics problems, and it doesn't work with ams version 1.05. It's pretty cool anyway though.

     16 November 1999, 23:56 GMT

Re: MicroSheep Releases Sonic MisAdventures
chrispriest  Account Info

The pics look blurry. Is this game compatable with AMS1.05?

     17 November 1999, 00:33 GMT


Re: Re: MicroSheep Releases Sonic MisAdventures
jscyber  Account Info

You wil have to patch it using ROMPatch1_05.exe it can be found on this site.

     17 November 1999, 00:51 GMT

Re: Re: Re: MicroSheep Releases Sonic MisAdventures
Scott Noveck  Account Info
(Web Page)

And the greyscale probably still won't work, although I may have a fix for greyscale on ROM v1.05 soon thanks to some new info from TI =)

     17 November 1999, 01:28 GMT


Re: Re: Re: MicroSheep Releases Sonic MisAdventures
David Ricciardi
(Web Page)

I have Hardware version 2.00 and AMS version 1.05 when i start the game all i have is the status indicators in the top left corner, the grafix are not there, any ideas on this problem? maybe i did somthing wrong, i patched everything though.

     17 November 1999, 04:09 GMT


Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
h4X0r  Account Info
(Web Page)

You did nothing wrong. the reason you dont see anything is because of the way the game uses grayscale. I think it is using the last couple of layers that dont work on HW 2.00 w/ AMS 1.05 (Someone Correct Me If I'm Wrong). This would be an amazing game if I could get it to work with my TI-89 Hardware Version 2.00 as well as my "original" TI-89. Oh well...

     17 November 1999, 04:41 GMT

Re: MicroSheep Releases Sonic MisAdventures
Nathan Clark  Account Info

Could someone point me in the direction of some useful information about Hardware Version 2.00?

Thanks
|N|

     17 November 1999, 21:43 GMT


Re: Re: MicroSheep Releases Sonic MisAdventures
Scott Noveck  Account Info
(Web Page)

It's not available yet, for the most part. If you want a really technical description of the differences, see the email TI sent me by clicking on the webpage link above.

     18 November 1999, 00:44 GMT


Re: Re: Re: MicroSheep Releases Sonic MisAdventures
Nathan Clark  Account Info

Thanks for the help. I found the message, despite the fact that the ticalc message system apparently has a limit on URL length (check the link on your message).

Thanks again!
|nathan|

     18 November 1999, 23:28 GMT


Re: Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
Nick Chaves  Account Info
(Web Page)

I was surprised when I bought my TI-89 (I had rented one in school the previous year) it was in September and it is only Hardware Version 1.00 and AMS v1.00...I would have thought the stores would only have the new ones by then (I was glad I got AMS v1.00 though)

Nick Chaves

(Don't delete this comment OR ELSE) j/k just to be funny. I know it's off-topic.

     21 November 1999, 07:41 GMT

Re: MicroSheep Releases Sonic MisAdventures
stixman  Account Info

Glad that someone is still paying attention to ti92plus when programming...

     17 November 1999, 02:12 GMT

Re: MicroSheep Releases Sonic MisAdventures
poison  Account Info

Is this group or person going to release a doors version, or at least include the source in with the zip and make it so I can recompile it into a doors version?
-bc

     17 November 1999, 02:35 GMT


Re: Re: MicroSheep Releases Sonic MisAdventures
LonEagle

This post really brings out what I see as a huge problem with the TI-89. It boasts "Built in Assembly Language Programming," yet all I see are programs that are bound to Doors OS or PlusShell. I also own an 86, which has no such problem. I can run any game I want to using the Asm( command, and I don't need a shell if I don't want one. (Now convienience does come into my decision.) If I do want a shell, I use one, and it doesn't matter which one, I can still play every game.
The 89 is a completely different story. Some games need Plusshell, some need Doors, and both are extremely buggy. I've had normal operations on the calculator crash it in Doors, and I wish I didn't have to use either. Case in point: Tetris 0.79. It needs an old version of quite a few libraries to run. I love tetris, and nothing would be nicer than a game with a friend who has an 86. However, I don't have Tetris on my 89 because of these library problems. I have Doors right now, simply because more games run on it than run on Plusshell. But why should the community be divided like this? Why should we separate into two camps, and exclude the games of another? The 85 has seen Shell wars, and they were nasty. However, most of the other shells had some sort of Zshell compatibility mode, so that at least the large majority of Zshell games could be run. Couldn't someone make a shell that was compatible with both Doors and Plusshell? I'd love to see it. But the ultimate message is, Don't split 89 users into factions.
On a related note, the critical libraries of both shells seem to be versionless. Perhaps putting a version number on those would eliminate some confusion.
One other related note is the way libraries have to be in conventional memory. Programs on the 89 run quite large, and conventional memory can go at a premium. What is stopping programmers from being able to archive the libraries? These would seem like the perfect candidates for archival.

     17 November 1999, 03:49 GMT

Re: Re: Re: MicroSheep Releases Sonic MisAdventures
DWedit  Account Info
(Web Page)

Hey, the ZX sinclair spectrum emulator doesn't use any shell.

     17 November 1999, 03:57 GMT

Re: Re: Re: MicroSheep Releases Sonic MisAdventures
Scott Noveck  Account Info
(Web Page)

DoorsOS and Plusshell ARE compatible, as long as you're using the newest version of plusshell. Tetris was assembled with an old version of plusshell, and must be run through convert.bat (in the newer plusshell zip) to run properly with new libraries.

Archiving libraries can be done - it just seems that Rusty, having discontinued plusshell support, and Xavier (DoorsOS), who is stuck at boarding school w/ no internet access, are unable (or unwilling) to add support for it now. The enhanced plusshell kernel which someone released a while ago CAN use them archived.

     17 November 1999, 04:04 GMT

Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
h4X0r  Account Info
(Web Page)

Doors OS Final Beta 2 *can* archive libs. Secondly your comment about Tetris is not true. The newest version of Tetris in the ticalc.org archives works fine with DoorsOS or PlusShell. Also When people are mixing games for PlusShell and DoorsOS they should use the Doors libs (userlib, graphlib, ziplb, & filelib) that came with the ZIP. And PlusShell games should use the ones included with the PlusShell ZIP (gray4lib, gray7lib, util, hufflib). And finally all the other "stray" libs should work with both DoorsOS and PlusShell. The reason that so many people have problems is that they are using outdated libs and/or kernel. Sorry about the rant on thread Scott.

     17 November 1999, 04:48 GMT


Re: Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
Scott Noveck  Account Info
(Web Page)

whoops, you're right -- the newest version of tetris on here is fixed to run on newer libs.

DoorsOS Final Beta 2 does NOT run archived libraries! Rather, it unarchives them first -- meaning more frequent garbage collections and the libraries being lost in a crash, even with AU. If Xavier manages to finish another beta, he plans to change it back

     18 November 1999, 00:47 GMT


Re: Re: Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
h4X0r  Account Info
(Web Page)

Yeah your right, my mistake. I thought that is what you ment. Is Xavier still at boarding school?

     18 November 1999, 03:19 GMT


Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
lexlugger

If you're talking about EnhancedKernel or LexOS being able to use archived libraries the answer is no. I did not put any code into them to support archived libraries. Also, EnhancedKernel is buggy (it crashes id it can't find a library) so it has been replaced by LexOS.

     17 November 1999, 10:40 GMT

Re: Re: Re: MicroSheep Releases Sonic MisAdventures
poison  Account Info

Is there any idea that the author of PlusShell (Rusty Wagner) and the author of DoorsOS (Xavier Vassior) and the DoorsOS Team to team up into making 1 shell? This would be a major solution to this whole mess of having to need either PlusShell and DoorsOS. Plus ideas and such would be a great help to it. Who knows..this idea might go far, and the whole TI-89 User community would be pleased. This way, when the 89 SDK is released by TI, and there is a DoorsPlus (or whatever the name shall be), Rusty and The Doors Team could make 1 awesome shell that can be integrated with the FlashROM.
Is this at all possible?
-BC

     17 November 1999, 04:44 GMT

Re: Re: Re: MicroSheep Releases Sonic MisAdventures
Jean Vásquez  Account Info
(Web Page)

You do not need shells in order to play games on the 89. You can always just install the KERNEL and have the libs in there, but you do not need a SHELL to play the games.....

     17 November 1999, 22:03 GMT


Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
Scott Noveck  Account Info
(Web Page)

True, but I think his point is that the DoorsOS kernel is buggy and plusshell is lacking in features. . .

     18 November 1999, 00:49 GMT


Re: Re: Re: Re: Re: MicroSheep Releases Sonic MisAdventures
h4X0r  Account Info
(Web Page)

Yes, know if only someone would make a "Super-Kernel" of sorts... *HINT, HINT*

     18 November 1999, 03:20 GMT


Re: Re: Re: MicroSheep Releases Sonic MisAdventures
JDub55 Account Info

I agree with everything LonEagle says.
I have the same questions.
Hopefully it will all come together.

     18 November 1999, 00:53 GMT

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