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F-ZERO for 68k Calcs
Posted by Michael on 10 December 2005, 20:48 GMT

[F-ZERO]Lionel Anton has released F-ZERO for TI68k. F-ZERO is a racing game based upon the original F-ZERO by Nintendo. It features four different ships and several different modes: Racing against calculator opponents, racing against your own previous times, or racing against a friend on a second calculator. This is a very amazing looking game that everyone with an 89, 89 Titanium, 92+, or V200 should download.

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Re: F-ZERO for 68k Calcs
WorryRock  Account Info
(Web Page)

i am back.

Reply to this comment    12 December 2005, 10:16 GMT


Re: Re: F-ZERO for 68k Calcs
Morgan Davies  Account Info
(Web Page)

Thank God!

Reply to this comment    14 December 2005, 13:51 GMT

Re: F-ZERO for 68k Calcs
Lennart Nederstigt  Account Info

Great game! You really did a great job. It really feels like f-zero and that's quite an achievement. I've uploaded some records to your site, but while they do show up, there isn't a download link yet. Does it have to validated first before you can download it? Anyway, thanx for the great game! :)

Reply to this comment    12 December 2005, 20:46 GMT


Re: Re: F-ZERO for 68k Calcs
Lionel Anton Account Info
(Web Page)

thanks :)
Yes it has to be validated by me to prevent from cheaters.
I just validate your ghosts

Reply to this comment    12 December 2005, 21:07 GMT


Re: Re: Re: F-ZERO for 68k Calcs
Lennart90 Account Info

Thanx for the quick reply. I'll try upload some more ghosts later on. :)

Reply to this comment    12 December 2005, 21:11 GMT


Re: Re: Re: Re: F-ZERO for 68k Calcs
Lionel Anton Account Info
(Web Page)

It seems that I've a little bug in the ghost recording system.
I validated your ghost on Red Canyon I.
I'll check if it can come from my new feature for validating ghosts (I hope) or if it is from the ghost recording itself.
It seems that a tick is dropped so some (2 ghosts for the moment) ghost have a better time ( 00"07 less than they are really )
I'm investigating ..

Reply to this comment    12 December 2005, 22:39 GMT


Re: Re: Re: Re: Re: F-ZERO for 68k Calcs
Lennart90 Account Info

That's indeed very strange. Did it occur on specific tracks or with specific cars? Let's hope the bug is indeed in your new ghost validating feature. :S

Reply to this comment    13 December 2005, 14:27 GMT


Re: Re: Re: Re: Re: Re: F-ZERO for 68k Calcs
Lionel Anton Account Info
(Web Page)

After some hours of investigation, I couldn't find the bug, but I think it can come from the replaying (and not the recording) so the ghosts file are ok (I think).
I had a very bad problem with one of your ghosts RJ (RJ Mute City I - Fast Lines - 00'41"75 Blue Falcon). It dies at 26s (that's why I think the bug is from the replaying)
I'm still investigating...

Reply to this comment    13 December 2005, 17:55 GMT

Re: F-ZERO for 68k Calcs
artraid  Account Info
(Web Page)

A very beauTIful game, it truly shows the hidden power and potential of 68k calcs!

Reply to this comment    12 December 2005, 22:36 GMT

Re: F-ZERO for 68k Calcs
Fisch2  Account Info

Contratulations, Lionel! I thought the engine on its own was great, but this game is definitely a marvel. Great job!

Reply to this comment    13 December 2005, 20:57 GMT


Re: Re: F-ZERO for 68k Calcs
Kevin Kofler Account Info
(Web Page)

Well, IMHO your games are better. :-) Especially Ice Hockey 68k.

Reply to this comment    14 December 2005, 23:05 GMT

Re: F-ZERO for 68k Calcs
Kevin Kofler Account Info
(Web Page)

Sorry for interrupting the pages and pages of compliments, but:
1. Am I the only one who thinks the "Enter your name" UI is retarded? I mean come on, selecting letters with the cursor keys is acceptable on a console which doesn't have more keys, but on a calculator with dozens of keys? Why can't we enter letters normally? And you can't even press ESC to give up and go back to the home screen at that point. The name being limited to 6 characters is also annoying (even if mine and the author's happen to fit).
2. Am I the only one who can't drive around those non-rounded 90° corners without crashing the car into them, leading me to 100% damage very quickly?
3. Am I the only one who thinks the game takes way too much memory? Hundreds of KBs of archive and almost the entire RAM are very memory hungry for my taste. Many games can do with much less. (For example, Ice Hockey 68k can fit entirely in RAM, I tried running it entirely unarchived and it worked.)
4. Am I the only one who thinks it's hard to see anything? The track (especially the borders) and all the cars overlap on the screen due to the perspective, and have very limited contrast because a lot of stuff is in one of 2 shades of gray. (Note that I tried the game on TiEmu because of its insane memory requirements, see 3. So I'm not sure how it looks like on a real calculator LCD.)

Reply to this comment    14 December 2005, 23:17 GMT

Re: Re: F-ZERO for 68k Calcs
RJ Larimore  Account Info
(Web Page)

its possible to make it around the 90 degree corners if you time it right, you have to get used to it. and even if you cant, thats why the brake is there.
the game has a lot of stuff in it, it needs to take up a lot of memory.
The game gives you just enough time to see the corners coming up, and what do you expect, its a calculator.

Reply to this comment    14 December 2005, 23:32 GMT

Re: Re: F-ZERO for 68k Calcs
jesse frey  Account Info

1. I agree the text entry could be better but atleast you only have to do it once.
2. well I must admit that I do have trouble whith avoiding walls I always attributed this to my lack of skill at video games
3. you can't expect to get an awsome game for free. I expect that all the tracks and the diffrent angles of the ships take quite a bit of mem. ice hockey is just a "birds eye" view so it has to have very few charecter sprites and every game uses the same rink.
4. I find it is harder to see on an emulator, play it on a real calc after all that is what it was designed for.

Reply to this comment    15 December 2005, 01:02 GMT


Re: Re: F-ZERO for 68k Calcs
240-185  Account Info

1) It's not practical, but at least there are few keys to press...

2) Do you know errr..... "brakes" ?

3) ...if you can do such a game with less memory, do it =)

4) It works fine on VTI, so setting the contrast must be very precise...

Reply to this comment    19 December 2005, 09:03 GMT

Re: F-ZERO for 68k Calcs
thechessmaster88 Account Info

Very nice work. Definately a keeper.
multiplayer: both of us get a screen that tells us that we placed first

small problem: on some maps sometimes when I'm rounding a curve, I get a "Reverse" message even though I'm going the right direction?

Reply to this comment    15 December 2005, 12:24 GMT


Re: Re: F-ZERO for 68k Calcs
Lionel Anton Account Info
(Web Page)

Thanks for the report :)
I've already encountered the problem of synchro with the link and I didn't managed to correct it. I'm trying another method for the link and I hope this will correct this little bug.
For the reverse, it's due to the way I oriented the maps which determine where each ship is from the start line. maybe I'll try to see if I can change a small part of the algorithm.

Reply to this comment    15 December 2005, 17:22 GMT


Re: Re: Re: F-ZERO for 68k Calcs
madmattd Account Info

Yea, I get the REVERSE message too at times. Its not really all that big a deal, since it goes away almost immediately (for me at least), unless of course I am going in reverse ;)

I must say though, this game is an awesome display of what a calculator can do, even if it is massive in size. I have the Titanium, so the amount of archive taken up isn't all that big a deal...Especially since I have my calc set up right now so I can play Corridor 99 whenever, I just have to change folders.

Keep up the great work, this one's my vote for POTY, even if it was a bit late for this year, I'll remember it for next:)

Reply to this comment    15 December 2005, 17:38 GMT

Re: F-ZERO for 68k Calcs
Camilo Rodríguez  Account Info

This game doesn't work on TIEmu or VTI? Why?

Reply to this comment    17 December 2005, 03:03 GMT

Re: Re: F-ZERO for 68k Calcs
Kevin Kofler Account Info
(Web Page)

You probably forgot to send some files. It works on TiEmu for me.

Reply to this comment    17 December 2005, 06:47 GMT


Re: Re: F-ZERO for 68k Calcs
Kevin Kofler Account Info
(Web Page)

Oh, and make sure you archive all the files. It won't run from RAM because it's VERY memory-hungry. Instead, the data files are read directly from archive.

Reply to this comment    17 December 2005, 06:48 GMT

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