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F-ZERO for TI68k


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Ranked as 45 on our top rated list with a weighted average of 8.71.

Filename fzero68k.zip (Download)
Title F-ZERO for TI68k
Description F-ZERO is a futurist race game originally developed by NINTENDO ® You can play with 4 different ships and you must try to be the fastest to win the gold cup at the grand prix. You can upgrade your skills by practicing in Time Attack mode, and try to beat your own records. You can record ghost files and send them to your friends so they can virtually fight against you in Time Attack. At last but not least, there is a versus mode where you can challenge your friends using a standard link cable. This game is powered byy Mode7Engine v1.1 by me (Lionel Anton).
Author Lionel Anton (anton_lionel@yahoo.fr)
Category TI-89 Assembly Games (Sports)
File Size 984,019 bytes
File Date and Time Sat Dec 10 05:27:32 2005
Documentation Included? Yes
Source Code Included? No



Review by  Kevin Ouellet
Reviewed on 2009-11-10
When I use my TI-89 nowadays, it's usually to play F-Zero 68k. It is in fact one of my favourite 68k game (close to Super Mario 68k). When it first came out, I was amazed. I never thought Mode-7 would even be possible on calc before, even less with grayscale. Then it happened. F-Zero on a calculator.

There are only two things I didn't like very much about the game, however:

  1. First, I think the cars were way too big for the size of the road. I think that they should have been made smaller, something like 24x16 or if it's still a bit too big, 16x12. The car would look less detailled, but it would still look good I'm sure and you would be able to see more of the road ahead (and other cars).
  2. Secondly, F-Zero is a fast racing game. F-Zero 68k is fast too, but maybe a bit too much. When playing it, the speed felt like I was playing F-Zero X or GX using an speed modifier action-replay code. Fortunately, controls were pretty great, so controlling the car was still somewhat easy, but judging by other F-Zero games, I feel this one could have been made so the cars moves at least twice slower. It would also make the tracks no longer seems incredibly short (I could finish some of them in 20 seconds)

Despite these two points, I think F-Zero 68k is a revolutionary game for TI calculators that deserves its feature and everyone who wants a good racing game should download it. It's pretty much like F-Zero for the SNES or GBA, just with twice faster speed and twice as big cars.


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Archive Contents
Name Size
F-ZERO for TI68k/Bin/Data/main.fzerodt0.v2y   48105
F-ZERO for TI68k/Bin/Data/main.fzeropk0.v2y   49311
F-ZERO for TI68k/Bin/Data/main.fzeropk1.v2y   65557
F-ZERO for TI68k/Bin/Data/main.fzeropk2.v2y   46507
F-ZERO for TI68k/Bin/HighRes/TI89/fzero_high.89y   34287
F-ZERO for TI68k/Bin/HighRes/TI89/fzero_high.89z   1095
F-ZERO for TI68k/Bin/HighRes/TI92plus/fzero_high.9xy   34270
F-ZERO for TI68k/Bin/HighRes/TI92plus/fzero_high.9xz   1095
F-ZERO for TI68k/Bin/HighRes/V200/fzero_high.v2y   34331
F-ZERO for TI68k/Bin/HighRes/V200/fzero_high.v2z   1095
F-ZERO for TI68k/Bin/LowRes/TI89/fzero_low.89y   34247
F-ZERO for TI68k/Bin/LowRes/TI89/fzero_low.89z   1095
F-ZERO for TI68k/Bin/LowRes/TI92plus/fzero_low.9xy   34256
F-ZERO for TI68k/Bin/LowRes/TI92plus/fzero_low.9xz   1095
F-ZERO for TI68k/Bin/LowRes/V200/fzero_low.v2y   34256
F-ZERO for TI68k/Bin/LowRes/V200/fzero_low.v2z   1095
F-ZERO for TI68k/licence.txt   789
F-ZERO for TI68k/readme.txt   6132
F-ZERO for TI68k/Screenshots/dead.gif   2417
F-ZERO for TI68k/Screenshots/F-ZERO68k.gif   736106
F-ZERO for TI68k/Screenshots/machine.gif   2163
F-ZERO for TI68k/Screenshots/race.gif   2705
F-ZERO for TI68k/Screenshots/start.gif   2648
F-ZERO for TI68k/Screenshots/track.gif   1758

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